Added several configurable game settings. Added donate button. Added Hacknet Node API functions for getting cost of upgrades

This commit is contained in:
danielyxie 2017-07-25 09:39:56 -05:00
parent be48875ff3
commit 2afb313a53
9 changed files with 269 additions and 172 deletions

@ -127,7 +127,7 @@
}
/* Infiltration-box */
#infiltration-box-sell,
#infiltration-box-sell,
#infiltration-box-faction {
display: block;
padding: 8px;
@ -141,17 +141,23 @@
#game-options-content {
background-color: var(--my-background-color);
margin: 15% auto; /* 15% from the top and centered */
margin: 15% auto;
padding: 10px;
border: 5px solid var(--my-highlight-color);
width: 50%; /* Could be more or less, depending on screen size */
width: 60%;
color: var(--my-font-color);
}
#game-options-left-panel,
#game-options-right-panel {
display: inline-block;
width: 49%;
}
#game-options-close-button {
color: #aaa;
float: right;
margin: 4px;
margin: 4px;
padding: 4px;
font-size: 20px;
font-weight: bold;
@ -170,7 +176,11 @@
cursor: pointer;
}
#game-options-left-panel fieldset {
padding:2px;
margin:2px;
}
#import-game-file-selector {
display:none;
}

@ -66,6 +66,7 @@
<script src="src/StockMarket.js"></script>
<script src="src/RedPill.js"></script>
<script src="src/BitNode.js"></script>
<script src="src/Settings.js"></script>
<script src="src/engine.js"></script>
@ -898,36 +899,93 @@
<span id="game-options-close-button">&times;</span>
<h1> Game Options </h1>
<br>
<a class="a-link-button" style="display:block;" href="https://bitburner.wikia.com/wiki/Changelog" target="_blank"> Changelog </a>
<a class="a-link-button" style="display:block;" href="https://bitburner.wikia.com" target="_blank">Wiki</a>
<a class="a-link-button" style="display:block;", href="https://www.reddit.com/r/bitburner" target="_blank">Subreddit</a>
<div id="game-options-left-panel">
<!-- Netscript execution time -->
<fieldset>
<label for="settingsNSExecTimeRangeVal" class="tooltip">Netscript exec time:
<span class="tooltiptext">
The minimum number of milliseconds it takes to execute an operation in Netscript.
Setting this too low can result in poor performance if you have many scripts running.
The default value is 100ms.
</span>
</label>
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_blank">
<input type="hidden" name="cmd" value="_s-xclick">
<input type="hidden" name="encrypted" value="-----BEGIN PKCS7-----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-----END PKCS7-----
">
<input type="image" src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!">
<img alt="" border="0" src="https://www.paypalobjects.com/en_US/i/scr/pixel.gif" width="1" height="1">
</form>
<input type ="range" max="200" min="25"
oninput="document.getElementById('settingsNSExecTimeRangeValLabel').innerHTML = this.value + 'ms';
Settings.CodeInstructionRunTime=this.value;"
step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="100">
</input>
<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
</fieldset>
<a id="save-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Save Game </a>
<a id="delete-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Delete Game </a>
<a id="export-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Export Game </a>
<input type="file" id="import-game-file-selector" name="file"/>
<a id="import-game-link" class="a-link-button" style="display:inline-block;width:46%;" onclick="saveObject.importGame();"> Import Game </a>
<a id="debug-delete-scripts-link" class="a-link-button tooltip" style="display:block;">
(DEBUG) Delete Active Scripts
<span class="tooltiptext">
Debug option used to forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the game. After
using this, save the game and then reload the page.
</span>
</a>
<a id="debug-soft-reset" class="a-link-button tooltip" style="display:block;">
(DEBUG) Soft Reset
<span class="tooltiptext">
Perform a soft reset. Resets everything as if you had just purchased an Augmentation
</span>
</a>
<!-- Log capacity -->
<fieldset>
<label for="settingsNSLogRangeVal" class="tooltip">Netscript log size:
<span class="tooltiptext">
The maximum number of lines a script's logs can hold. Setting this too high
can cause the game to use a lot of memory if you have many scripts running.
The default value is 50.
</span>
</label>
<input type ="range" max="100" min="20"
oninput="document.getElementById('settingsNSLogRangeValLabel').innerHTML = this.value;
Settings.MaxLogCapacity=this.value;"
step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50">
</input>
<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
</fieldset>
<!-- Port capacity -->
<fieldset>
<label for="settingsNSPortRangeVal" class="tooltip">Netscript port size:
<span class="tooltiptext">
The maximum number of entries that can be written to a port using Netscript's
write() function. Setting this too high can cause the game to use a lot of memory.
The default value is 50.
</span>
</label>
<input type ="range" max="100" min="20"
oninput="document.getElementById('settingsNSPortRangeValLabel').innerHTML = this.value;
Settings.MaxPortCapacity=this.value;"
step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50">
</input>
<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
</fieldset>
<!-- Donate button -->
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_blank">
<input type="hidden" name="cmd" value="_s-xclick">
<input type="hidden" name="encrypted" value="-----BEGIN PKCS7-----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-----END PKCS7-----
">
<input type="image" src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!">
<img alt="" border="0" src="https://www.paypalobjects.com/en_US/i/scr/pixel.gif" width="1" height="1">
</form>
</div>
<div id="game-options-right-panel">
<a class="a-link-button" style="display:block;" href="https://bitburner.wikia.com/wiki/Changelog" target="_blank"> Changelog </a>
<a class="a-link-button" style="display:block;" href="https://bitburner.wikia.com" target="_blank">Wiki</a>
<a class="a-link-button" style="display:block;", href="https://www.reddit.com/r/bitburner" target="_blank">Subreddit</a>
<a id="save-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Save Game </a>
<a id="delete-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Delete Game </a>
<a id="export-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Export Game </a>
<input type="file" id="import-game-file-selector" name="file"/>
<a id="import-game-link" class="a-link-button" style="display:inline-block;width:46%;" onclick="saveObject.importGame();"> Import Game </a>
<a id="debug-delete-scripts-link" class="a-link-button tooltip" style="display:block;width:46%;">
(DEBUG) Delete Active Scripts
<span class="tooltiptext">
Debug option used to forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the game. After
using this, save the game and then reload the page.
</span>
</a>
<a id="debug-soft-reset" class="a-link-button tooltip" style="display:block;width:46%;">
(DEBUG) Soft Reset
<span class="tooltiptext">
Perform a soft reset. Resets everything as if you had just purchased an Augmentation
</span>
</a>
</div>
</div>
</div>
</div>

@ -1,5 +1,5 @@
CONSTANTS = {
Version: "0.26.0",
Version: "0.26.1",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@ -680,8 +680,9 @@ CONSTANTS = {
LatestUpdate:
"V0.26.1<br>" +
"-Added autocompletion for aliases<br>" +
"Added getServerRam() Netscript function()<br>" +
"Added getLevelUpgradeCost(n), getRamUpgradeCost(), getCoreUpgradeCost() functions for Netscript Hacknet Node API<br>" +
"-Added getServerRam() Netscript function()<br>" +
"-Added getLevelUpgradeCost(n), getRamUpgradeCost(), getCoreUpgradeCost() functions for Netscript Hacknet Node API<br>" +
"-Added some configurable settings (See Game Options menu)<br><br>" +
"v0.26.0<br>" +
"-Game now has a real ending, although it's not very interesting/satisfying right now. It sets up the framework for the secondary prestige system " +
"in the future<br>" +

@ -205,8 +205,8 @@ function evaluate(exp, workerScript) {
reject(makeRuntimeRejectMsg(workerScript, "Unrecognized token: " + exp.type + ". This is a bug please report to game developer"));
break;
} //End switch
}, CONSTANTS.CodeInstructionRunTime); //End setTimeout, the Netscript operation run time
}, Settings.CodeInstructionRunTime); //End setTimeout, the Netscript operation run time
}); // End Promise
}
@ -356,7 +356,7 @@ function evalAssignment(exp, workerScript) {
if (exp.operator !== "=" && !(exp.left.name in env.vars)){
return reject(makeRuntimeRejectMsg(workerScript, "variable " + exp.left.name + " not definied"));
}
var expRightPromise = evaluate(exp.right, workerScript);
expRightPromise.then(function(expRight) {
if (exp.left.type == "MemberExpression") {
@ -452,7 +452,7 @@ function evaluateFor(exp, workerScript) {
var env = workerScript.env;
return new Promise(function(resolve, reject) {
if (env.stopFlag) {reject(workerScript); return;}
var pCond = evaluate(exp.test, workerScript);
pCond.then(function(resCond) {
if (resCond) {
@ -485,21 +485,21 @@ function evaluateFor(exp, workerScript) {
function evaluateWhile(exp, workerScript) {
var env = workerScript.env;
return new Promise(function(resolve, reject) {
if (env.stopFlag) {reject(workerScript); return;}
var pCond = new Promise(function(resolve, reject) {
setTimeout(function() {
var evaluatePromise = evaluate(exp.test, workerScript);
evaluatePromise.then(function(resCond) {
resolve(resCond);
}, function(e) {
reject(e);
reject(e);
});
}, CONSTANTS.CodeInstructionRunTime);
});
pCond.then(function(resCond) {
if (resCond) {
//Run the while loop code
@ -513,7 +513,7 @@ function evaluateWhile(exp, workerScript) {
});
}, CONSTANTS.CodeInstructionRunTime);
});
//After the code executes make a recursive call
pCode.then(function(resCode) {
var recursiveCall = evaluateWhile(exp, workerScript);
@ -545,13 +545,13 @@ function evaluateHacknetNode(exp, workerScript) {
(exp.op.type == "var" && exp.op.value == "length")) {
resolve(Player.hacknetNodes.length);
workerScript.scriptRef.log("hacknetnodes.length returned " + Player.hacknetNodes.length);
return;
return;
} else {
workerScript.scriptRef.log("Invalid/null index for hacknetnodes");
reject(makeRuntimeRejectMsg(workerScript, "Invalid/null index. hacknetnodes array must be accessed with an index"));
return;
}
}
var indexPromise = evaluate(exp.index.value, workerScript);
indexPromise.then(function(index) {
@ -576,11 +576,11 @@ function evaluateHacknetNode(exp, workerScript) {
case "cores":
resolve(nodeObj.numCores);
break;
default:
default:
reject(makeRuntimeRejectMsg(workerScript, "Unrecognized property for Hacknet Node. Valid properties: ram, cores, level"));
break;
}
} else if (exp.op.type == "call") {
switch(exp.op.func.value) {
case "upgradeLevel":
@ -633,7 +633,7 @@ function evaluateHacknetNode(exp, workerScript) {
}, function(e) {
reject(e);
});
}, CONSTANTS.CodeInstructionRunTime);
}, function(e) {
reject(e);
@ -643,10 +643,10 @@ function evaluateHacknetNode(exp, workerScript) {
function evaluateProg(exp, workerScript, index) {
var env = workerScript.env;
return new Promise(function(resolve, reject) {
if (env.stopFlag) {reject(workerScript); return;}
if (index >= exp.body.length) {
resolve("progFinished");
} else {
@ -661,7 +661,7 @@ function evaluateProg(exp, workerScript, index) {
});
}, CONSTANTS.CodeInstructionRunTime);
});
//After the code finishes evaluating, evaluate the next line recursively
code.then(function(codeRes) {
var nextLine = evaluateProg(exp, workerScript, index + 1);
@ -678,7 +678,7 @@ function evaluateProg(exp, workerScript, index) {
}
function netscriptDelay(time) {
return new Promise(function(resolve) {
return new Promise(function(resolve) {
setTimeout(resolve, time);
});
}
@ -786,7 +786,7 @@ function scriptCalculateHackingTime(server) {
return hackingTime;
}
//The same as Player's calculateExpGain() function but takes in the server as an argument
//The same as Player's calculateExpGain() function but takes in the server as an argument
function scriptCalculateExpGain(server) {
if (server.baseDifficulty == null) {
server.baseDifficulty = server.hackDifficulty;
@ -818,4 +818,4 @@ function scriptCalculateWeakenTime(server) {
var skillFactor = (2.5 * difficultyMult + 500) / (Player.hacking_skill + 50);
var weakenTime = 20 * skillFactor / Player.hacking_speed_mult; //This is in seconds
return weakenTime * 1000;
}
}

@ -693,7 +693,7 @@ function NetscriptFunctions(workerScript) {
throw makeRuntimeRejectMsg(workerScript, "Could not find port: " + port + ". This is a bug contact the game developer");
}
port.push(data);
if (port.length > CONSTANTS.MaxPortCapacity) {
if (port.length > Settings.MaxPortCapacity) {
port.shift();
return true;
}

@ -1,5 +1,5 @@
/* SaveObject.js
* Defines the object used to save/load games
/* SaveObject.js
* Defines the object used to save/load games
*/
var saveObject = new BitburnerSaveObject();
@ -13,13 +13,14 @@ function BitburnerSaveObject() {
this.GlobalAliasesSave = "";
this.MessagesSave = "";
this.StockMarketSave = "";
this.SettingsSave = "";
this.VersionSave = "";
}
BitburnerSaveObject.prototype.saveGame = function() {
this.PlayerSave = JSON.stringify(Player);
//Delete all logs from all running scripts
//Delete all logs from all running scripts
var TempAllServers = JSON.parse(JSON.stringify(AllServers), Reviver);
//var TempAllServers = jQuery.extend(true, {}, AllServers); //Deep copy
for (var ip in TempAllServers) {
@ -31,7 +32,7 @@ BitburnerSaveObject.prototype.saveGame = function() {
runningScriptObj.logs = [];
}
}
this.AllServersSave = JSON.stringify(TempAllServers);
this.CompaniesSave = JSON.stringify(Companies);
this.FactionsSave = JSON.stringify(Factions);
@ -40,10 +41,11 @@ BitburnerSaveObject.prototype.saveGame = function() {
this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
this.MessagesSave = JSON.stringify(Messages);
this.StockMarketSave = JSON.stringify(StockMarket);
this.SettingsSave = JSON.stringify(Settings);
this.VersionSave = JSON.stringify(CONSTANTS.Version);
var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
window.localStorage.setItem("bitburnerSave", saveString);
console.log("Game saved!");
Engine.createStatusText("Game saved!");
}
@ -55,13 +57,13 @@ loadGame = function(saveObj) {
}
var saveString = decodeURIComponent(escape(atob(window.localStorage.getItem("bitburnerSave"))));
saveObj = JSON.parse(saveString, Reviver);
Player = JSON.parse(saveObj.PlayerSave, Reviver);
AllServers = JSON.parse(saveObj.AllServersSave, Reviver);
Companies = JSON.parse(saveObj.CompaniesSave, Reviver);
Factions = JSON.parse(saveObj.FactionsSave, Reviver);
SpecialServerIps = JSON.parse(saveObj.SpecialServerIpsSave, Reviver);
if (saveObj.hasOwnProperty("AliasesSave")) {
try {
Aliases = JSON.parse(saveObj.AliasesSave, Reviver);
@ -98,6 +100,15 @@ loadGame = function(saveObj) {
} else {
StockMarket = {};
}
if (saveObj.hasOwnProperty("SettingsSave")) {
try {
Settings = JSON.parse(saveObj.SettingsSave, Reviver);
} catch(e) {
initSettings();
}
} else {
initSettings();
}
if (saveObj.hasOwnProperty("VersionSave")) {
try {
var ver = JSON.parse(saveObj.VersionSave, Reviver);
@ -105,8 +116,8 @@ loadGame = function(saveObj) {
if (CONSTANTS.Version == "0.21.0" || CONSTANTS.Version == "0.22.0" ||
CONSTANTS.Version == "0.22.1") {
dialogBoxCreate("All scripts automatically killed for the sake of compatibility " +
"with new version. If the game is still broken, try the following: " +
"Options -> Soft Reset -> Save Game -> Reload page. If that STILL " +
"with new version. If the game is still broken, try the following: " +
"Options -> Soft Reset -> Save Game -> Reload page. If that STILL " +
"doesn't work contact the dev");
//This is the big update that might break games. Kill all running scripts
for (var ip in AllServers) {
@ -127,7 +138,7 @@ loadGame = function(saveObj) {
} else {
createNewUpdateText();
}
return true;
}
@ -147,7 +158,7 @@ loadImportedGame = function(saveObj, saveString) {
saveString = decodeURIComponent(escape(atob(saveString)));
tempSaveObj = new BitburnerSaveObject();
tempSaveObj = JSON.parse(saveString, Reviver);
tempPlayer = JSON.parse(tempSaveObj.PlayerSave, Reviver);
tempAllServers = JSON.parse(tempSaveObj.AllServersSave, Reviver);
tempCompanies = JSON.parse(tempSaveObj.CompaniesSave, Reviver);
@ -196,14 +207,14 @@ loadImportedGame = function(saveObj, saveString) {
if (ver != CONSTANTS.Version) {
createNewUpdateText();
}
if (ver != CONSTANTS.Version) {
if (CONSTANTS.Version == "0.21.0" || CONSTANTS.Version == "0.22.0" ||
CONSTANTS.Version == "0.22.1") {
console.log("here");
//This is the big update that might break games. Kill all running scripts
for (var ip in tempAllServers) {
if (tempAllServers.hasOwnProperty(ip)) {
if (tempAllServers.hasOwnProperty(ip)) {
tempAllServers[ip].runningScripts = [];
tempAllServers[ip].runningScripts.length = 0;
}
@ -224,7 +235,7 @@ loadImportedGame = function(saveObj, saveString) {
dialogBoxCreate("Error importing game");
return false;
}
saveObj = tempSaveObj;
Player = tempPlayer;
AllServers = tempAllServers;
@ -235,22 +246,22 @@ loadImportedGame = function(saveObj, saveString) {
if (tempAliases) {
Aliases = tempAliases;
}
if (tempGlobalAliases) {
GlobalAliases = tempGlobalAliases;
}
if (tempMessages) {
Messages = tempMessages;
}
if (tempStockMarket) {
StockMarket = tempStockMarket;
}
dialogBoxCreate("Imported game");
gameOptionsBoxClose();
//Re-start game
console.log("Importing game");
Engine.setDisplayElements(); //Sets variables for important DOM elements
@ -261,7 +272,7 @@ loadImportedGame = function(saveObj, saveString) {
Engine._lastUpdate = new Date().getTime();
var lastUpdate = Player.lastUpdate;
var numCyclesOffline = Math.floor((Engine._lastUpdate - lastUpdate) / Engine._idleSpeed);
/* Process offline progress */
var offlineProductionFromScripts = loadAllRunningScripts(); //This also takes care of offline production for those scripts
if (Player.isWorking) {
@ -280,30 +291,30 @@ loadImportedGame = function(saveObj, saveString) {
Player.work(numCyclesOffline);
}
}
//Hacknet Nodes offline progress
var offlineProductionFromHacknetNodes = processAllHacknetNodeEarnings(numCyclesOffline);
//Passive faction rep gain offline
processPassiveFactionRepGain(numCyclesOffline);
//Update total playtime
var time = numCyclesOffline * Engine._idleSpeed;
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
Player.totalPlaytime += time;
Player.playtimeSinceLastAug += time;
//Re-apply augmentations
Player.reapplyAllAugmentations();
//Clear terminal
$("#terminal tr:not(:last)").remove();
Player.lastUpdate = Engine._lastUpdate;
Engine.start(); //Run main game loop and Scripts loop
dialogBoxCreate("While you were offline, your scripts generated $" +
formatNumber(offlineProductionFromScripts, 2) + " and your Hacknet Nodes generated $" +
dialogBoxCreate("While you were offline, your scripts generated $" +
formatNumber(offlineProductionFromScripts, 2) + " and your Hacknet Nodes generated $" +
formatNumber(offlineProductionFromHacknetNodes, 2));
return true;
}
@ -319,12 +330,12 @@ BitburnerSaveObject.prototype.exportGame = function() {
this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
this.MessagesSave = JSON.stringify(Messages);
this.VersionSave = JSON.stringify(CONSTANTS.Version);
var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
var file = new Blob([saveString], {type: 'text/plain'});
if (window.navigator.msSaveOrOpenBlob) {// IE10+
window.navigator.msSaveOrOpenBlob(file, filename);
window.navigator.msSaveOrOpenBlob(file, filename);
} else { // Others
var a = document.createElement("a"),
url = URL.createObjectURL(file);
@ -334,8 +345,8 @@ BitburnerSaveObject.prototype.exportGame = function() {
a.click();
setTimeout(function() {
document.body.removeChild(a);
window.URL.revokeObjectURL(url);
}, 0);
window.URL.revokeObjectURL(url);
}, 0);
}
}
@ -347,7 +358,7 @@ BitburnerSaveObject.prototype.importGame = function() {
} else {
dialogBoxCreate("ERR: Your browser does not support HTML5 File API. Cannot import.");
}
}
BitburnerSaveObject.prototype.deleteGame = function() {
@ -358,9 +369,9 @@ BitburnerSaveObject.prototype.deleteGame = function() {
}
createNewUpdateText = function() {
dialogBoxCreate("New update!<br>" +
"Please report any bugs/issues through the github repository " +
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
dialogBoxCreate("New update!<br>" +
"Please report any bugs/issues through the github repository " +
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
CONSTANTS.LatestUpdate);
}
@ -375,7 +386,7 @@ BitburnerSaveObject.fromJSON = function(value) {
Reviver.constructors.BitburnerSaveObject = BitburnerSaveObject;
//Import game
//Import game
function openImportFileHandler(evt) {
var file = evt.target.files[0];
@ -383,11 +394,11 @@ function openImportFileHandler(evt) {
dialogBoxCreate("Invalid file selected");
return;
}
var reader = new FileReader();
reader.onload = function(e) {
var contents = e.target.result;
loadImportedGame(saveObject, contents);
};
reader.readAsText(file);
}
}

@ -5,12 +5,12 @@
function scriptEditorInit() {
//Initialize save and close button
var closeButton = document.getElementById("script-editor-save-and-close-button");
closeButton.addEventListener("click", function() {
saveAndCloseScriptEditor();
return false;
});
//Allow tabs (four spaces) in all textareas
var textareas = document.getElementsByTagName('textarea');
var count = textareas.length;
@ -37,11 +37,11 @@ document.addEventListener("DOMContentLoaded", scriptEditorInit, false);
function upgradeScriptEditorContent() {
var txt = $("#script-editor-text")[0];
var lineNum = txt.value.substr(0, txt.selectionStart).split("\n").length;
var code = document.getElementById("script-editor-text").value;
var codeCopy = code.repeat(1);
var ramUsage = calculateRamUsage(codeCopy);
document.getElementById("script-editor-status-text").innerText =
document.getElementById("script-editor-status-text").innerText =
"Line Number: " + lineNum + ", RAM: " + formatNumber(ramUsage, 2).toString() + "GB";
}
@ -69,21 +69,21 @@ function saveAndCloseScriptEditor() {
dialogBoxCreate("Please copy and paste the code from the tutorial!");
return;
}
iTutorialNextStep();
iTutorialNextStep();
}
if (filename == "") {
dialogBoxCreate("You must specify a filename!");
return;
}
if (checkValidFilename(filename) == false) {
dialogBoxCreate("Script filename can contain only alphanumerics, hyphens, and underscores");
return;
}
filename += ".script";
//If the current script already exists on the server, overwrite it
for (var i = 0; i < Player.getCurrentServer().scripts.length; i++) {
if (filename == Player.getCurrentServer().scripts[i].filename) {
@ -92,7 +92,7 @@ function saveAndCloseScriptEditor() {
return;
}
}
//If the current script does NOT exist, create a new one
var script = new Script();
script.saveScript();
@ -104,14 +104,14 @@ function saveAndCloseScriptEditor() {
// underscores and hyphens
function checkValidFilename(filename) {
var regex = /^[a-zA-Z0-9_-]+$/;
if (filename.match(regex)) {
return true;
}
return false;
}
function Script() {
function Script() {
this.filename = "";
this.code = "";
this.ramUsage = 0;
@ -124,14 +124,14 @@ Script.prototype.saveScript = function() {
//Update code and filename
var code = document.getElementById("script-editor-text").value;
this.code = code.replace(/^\s+|\s+$/g, '');
var filename = document.getElementById("script-editor-filename").value + ".script";
this.filename = filename;
//Server
this.server = Player.currentServer;
//Calculate/update ram usage, execution time, etc.
//Calculate/update ram usage, execution time, etc.
this.updateRamUsage();
}
}
@ -181,53 +181,53 @@ function calculateRamUsage(codeCopy) {
var hnUpgLevelCount = numOccurrences(codeCopy, ".upgradeLevel(");
var hnUpgRamCount = numOccurrences(codeCopy, ".upgradeRam()");
var hnUpgCoreCount = numOccurrences(codeCopy, ".upgradeCore()");
var scriptGetStockCount = numOccurrences(codeCopy, "getStockPrice(") +
var scriptGetStockCount = numOccurrences(codeCopy, "getStockPrice(") +
numOccurrences(codeCopy, "getStockPosition(");
var scriptBuySellStockCount = numOccurrences(codeCopy, "buyStock(") +
var scriptBuySellStockCount = numOccurrences(codeCopy, "buyStock(") +
numOccurrences(codeCopy, "sellStock(");
var scriptPurchaseServerCount = numOccurrences(codeCopy, "purchaseServer(");
var scriptRoundCount = numOccurrences(codeCopy, "round(");
var scriptWriteCount = numOccurrences(codeCopy, "write(");
var scriptReadCount = numOccurrences(codeCopy, "read(");
return baseRam +
((whileCount * CONSTANTS.ScriptWhileRamCost) +
(forCount * CONSTANTS.ScriptForRamCost) +
(ifCount * CONSTANTS.ScriptIfRamCost) +
(hackCount * CONSTANTS.ScriptHackRamCost) +
(growCount * CONSTANTS.ScriptGrowRamCost) +
(weakenCount * CONSTANTS.ScriptWeakenRamCost) +
(scanCount * CONSTANTS.ScriptScanRamCost) +
(nukeCount * CONSTANTS.ScriptNukeRamCost) +
(brutesshCount * CONSTANTS.ScriptBrutesshRamCost) +
(ftpcrackCount * CONSTANTS.ScriptFtpcrackRamCost) +
(relaysmtpCount * CONSTANTS.ScriptRelaysmtpRamCost) +
(httpwormCount * CONSTANTS.ScriptHttpwormRamCost) +
(sqlinjectCount * CONSTANTS.ScriptSqlinjectRamCost) +
(runCount * CONSTANTS.ScriptRunRamCost) +
(execCount * CONSTANTS.ScriptExecRamCost) +
(scpCount * CONSTANTS.ScriptScpRamCost) +
(hasRootAccessCount * CONSTANTS.ScriptHasRootAccessRamCost) +
return baseRam +
((whileCount * CONSTANTS.ScriptWhileRamCost) +
(forCount * CONSTANTS.ScriptForRamCost) +
(ifCount * CONSTANTS.ScriptIfRamCost) +
(hackCount * CONSTANTS.ScriptHackRamCost) +
(growCount * CONSTANTS.ScriptGrowRamCost) +
(weakenCount * CONSTANTS.ScriptWeakenRamCost) +
(scanCount * CONSTANTS.ScriptScanRamCost) +
(nukeCount * CONSTANTS.ScriptNukeRamCost) +
(brutesshCount * CONSTANTS.ScriptBrutesshRamCost) +
(ftpcrackCount * CONSTANTS.ScriptFtpcrackRamCost) +
(relaysmtpCount * CONSTANTS.ScriptRelaysmtpRamCost) +
(httpwormCount * CONSTANTS.ScriptHttpwormRamCost) +
(sqlinjectCount * CONSTANTS.ScriptSqlinjectRamCost) +
(runCount * CONSTANTS.ScriptRunRamCost) +
(execCount * CONSTANTS.ScriptExecRamCost) +
(scpCount * CONSTANTS.ScriptScpRamCost) +
(hasRootAccessCount * CONSTANTS.ScriptHasRootAccessRamCost) +
(getHostnameCount * CONSTANTS.ScriptGetHostnameRamCost) +
(getHackingLevelCount * CONSTANTS.ScriptGetHackingLevelRamCost) +
(getServerMoneyAvailableCount * CONSTANTS.ScriptGetServerMoneyRamCost) +
(getServerMaxMoneyCount * CONSTANTS.ScriptGetServerMoneyRamCost) +
(getHackingLevelCount * CONSTANTS.ScriptGetHackingLevelRamCost) +
(getServerMoneyAvailableCount * CONSTANTS.ScriptGetServerMoneyRamCost) +
(getServerMaxMoneyCount * CONSTANTS.ScriptGetServerMoneyRamCost) +
(getServerSecurityCount * CONSTANTS.ScriptGetServerSecurityRamCost) +
(getServerBaseSecurityCount * CONSTANTS.ScriptGetServerSecurityRamCost) +
(getServerReqdHackingCount * CONSTANTS.ScriptGetServerReqdHackRamCost) +
(fileExistsCount * CONSTANTS.ScriptFileExistsRamCost) +
(getServerReqdHackingCount * CONSTANTS.ScriptGetServerReqdHackRamCost) +
(fileExistsCount * CONSTANTS.ScriptFileExistsRamCost) +
(isRunningCount * CONSTANTS.ScriptIsRunningRamCost) +
(numOperators * CONSTANTS.ScriptOperatorRamCost) +
(purchaseHacknetCount * CONSTANTS.ScriptPurchaseHacknetRamCost) +
(purchaseHacknetCount * CONSTANTS.ScriptPurchaseHacknetRamCost) +
(hacknetnodesArrayCount * CONSTANTS.ScriptHacknetNodesRamCost) +
(hnUpgLevelCount * CONSTANTS.ScriptHNUpgLevelRamCost) +
(hnUpgLevelCount * CONSTANTS.ScriptHNUpgLevelRamCost) +
(hnUpgRamCount * CONSTANTS.ScriptHNUpgRamRamCost) +
(hnUpgCoreCount * CONSTANTS.ScriptHNUpgCoreRamCost) +
(scriptGetStockCount * CONSTANTS.ScriptGetStockRamCost) +
(scriptBuySellStockCount * CONSTANTS.ScriptBuySellStockRamCost) +
(scriptPurchaseServerCount * CONSTANTS.ScriptPurchaseServerRamCost) +
(scriptRoundCount * CONSTANTS.ScriptRoundRamCost) +
(scriptWriteCount * CONSTANTS.ScriptReadWriteRamCost) +
(hnUpgCoreCount * CONSTANTS.ScriptHNUpgCoreRamCost) +
(scriptGetStockCount * CONSTANTS.ScriptGetStockRamCost) +
(scriptBuySellStockCount * CONSTANTS.ScriptBuySellStockRamCost) +
(scriptPurchaseServerCount * CONSTANTS.ScriptPurchaseServerRamCost) +
(scriptRoundCount * CONSTANTS.ScriptRoundRamCost) +
(scriptWriteCount * CONSTANTS.ScriptReadWriteRamCost) +
(scriptReadCount * CONSTANTS.ScriptReadWriteRamCost));
}
@ -250,14 +250,14 @@ loadAllRunningScripts = function() {
for (var property in AllServers) {
if (AllServers.hasOwnProperty(property)) {
var server = AllServers[property];
//Reset each server's RAM usage to 0
server.ramUsed = 0;
for (var j = 0; j < server.runningScripts.length; ++j) {
count++;
addWorkerScript(server.runningScripts[j], server);
//Offline production
total += scriptCalculateOfflineProduction(server.runningScripts[j]);
}
@ -273,15 +273,15 @@ scriptCalculateOfflineProduction = function(runningScriptObj) {
var lastUpdate = Player.lastUpdate;
var timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds
console.log("Offline for " + timePassed + " seconds");
//Calculate the "confidence" rating of the script's true production. This is based
//entirely off of time. We will arbitrarily say that if a script has been running for
//4 hours (14400 sec) then we are completely confident in its ability
var confidence = (runningScriptObj.onlineRunningTime) / 14400;
if (confidence >= 1) {confidence = 1;}
//Data map: [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
//Grow
for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
@ -295,7 +295,7 @@ scriptCalculateOfflineProduction = function(runningScriptObj) {
runningScriptObj.log(serv.hostname + " grown by " + formatNumber(growth * 100 - 100, 6) + "% from grow() calls made while offline");
}
}
var totalOfflineProduction = 0;
for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
@ -308,7 +308,7 @@ scriptCalculateOfflineProduction = function(runningScriptObj) {
production = serv.moneyAvailable;
}
totalOfflineProduction += production;
Player.gainMoney(production);
Player.gainMoney(production);
console.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
runningScriptObj.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
serv.moneyAvailable -= production;
@ -318,17 +318,17 @@ scriptCalculateOfflineProduction = function(runningScriptObj) {
}
//Offline EXP gain
//A script's offline production will always be at most half of its online production.
//A script's offline production will always be at most half of its online production.
var expGain = 0.5 * (runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime) * timePassed;
expGain *= confidence;
Player.gainHackingExp(expGain);
//Update script stats
runningScriptObj.offlineMoneyMade += totalOfflineProduction;
runningScriptObj.offlineRunningTime += timePassed;
runningScriptObj.offlineExpGained += expGain;
//Fortify a server's security based on how many times it was hacked
for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
@ -341,7 +341,7 @@ scriptCalculateOfflineProduction = function(runningScriptObj) {
serv.fortify(CONSTANTS.ServerFortifyAmount * timesHacked);
}
}
//Weaken
for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
@ -354,7 +354,7 @@ scriptCalculateOfflineProduction = function(runningScriptObj) {
serv.weaken(CONSTANTS.ServerWeakenAmount * timesWeakened);
}
}
return totalOfflineProduction;
}
@ -376,9 +376,9 @@ function RunningScript(script, args) {
this.args = args;
this.scriptRef = script;
this.server = script.server; //IP Address only
this.logs = []; //Script logging. Array of strings, with each element being a log entry
//Stats to display on the Scripts menu, and used to determine offline progress
this.offlineRunningTime = 0.01; //Seconds
this.offlineMoneyMade = 0;
@ -386,16 +386,16 @@ function RunningScript(script, args) {
this.onlineRunningTime = 0.01; //Seconds
this.onlineMoneyMade = 0;
this.onlineExpGained = 0;
this.threads = 1;
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
this.dataMap = new AllServersMap([0, 0, 0, 0]);
}
RunningScript.prototype.reset = function() {
this.scriptRef.updateRamUsage();
this.offlineRunningTime = 0.01; //Seconds
this.offlineMoneyMade = 0;
this.offlineExpGained = 0;
@ -406,7 +406,7 @@ RunningScript.prototype.reset = function() {
}
RunningScript.prototype.log = function(txt) {
if (this.logs.length > CONSTANTS.MaxLogCapacity) {
if (this.logs.length > Settings.MaxLogCapacity) {
//Delete first element and add new log entry to the end.
//TODO Eventually it might be better to replace this with circular array
//to improve performance
@ -424,7 +424,7 @@ RunningScript.prototype.displayLog = function() {
RunningScript.prototype.clearLog = function() {
this.logs.length = 0;
}
//Update the moneyStolen and numTimesHack maps when hacking
RunningScript.prototype.recordHack = function(serverIp, moneyGained, n=1) {
if (this.dataMap == null) {
@ -505,4 +505,4 @@ AllServersMap.fromJSON = function(value) {
return Generic_fromJSON(AllServersMap, value.data);
}
Reviver.constructors.AllServersMap = AllServersMap;
Reviver.constructors.AllServersMap = AllServersMap;

@ -4,4 +4,20 @@ Settings = {
suppressMessages: false,
MaxLogCapacity: 50,
MaxPortCapacity: 50,
}
}
function initSettings() {
Settings.CodeInstructionRunTime = 100;
Settings.suppressMessages = false;
Settings.MaxLogCapacity = 50;
Settings.MaxPortCapacity = 50;
}
function setSettingsLabels() {
document.getElementById("settingsNSExecTimeRangeValLabel").innerHTML
= Settings.CodeInstructionRunTime + "ms";
document.getElementById("settingsNSLogRangeValLabel").innerHTML
= Settings.MaxLogCapacity;
document.getElementById("settingsNSPortRangeValLabel").innerHTML
= Settings.MaxPortCapacity;
}

@ -1031,7 +1031,8 @@ var Engine = {
iTutorialStart();
Engine.removeLoadingScreen();
}
//Initialize labels on game settings
setSettingsLabels();
},
setDisplayElements: function() {