mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 21:53:50 +01:00
commit
2e6c1b73bb
@ -609,61 +609,6 @@ div.faction-clear {
|
||||
padding: 6px;
|
||||
}
|
||||
|
||||
.gang-member-header {
|
||||
background-color: #444;
|
||||
font-size: 20px;
|
||||
color: white;
|
||||
margin: 6px 6px 0px 6px;
|
||||
padding: 6px;
|
||||
cursor: pointer;
|
||||
width: 80%;
|
||||
text-align: left;
|
||||
border: none;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.gang-member-header.active,
|
||||
.gang-member-header:hover {
|
||||
background-color: #555;
|
||||
}
|
||||
|
||||
.gang-member-header.active:hover {
|
||||
background-color: #666;
|
||||
}
|
||||
|
||||
.gang-member-header:after {
|
||||
content: '\02795'; /* "plus" sign (+) */
|
||||
font-size: 13px;
|
||||
color: white;
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||||
float: right;
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||||
margin-left: 5px;
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||||
}
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||||
|
||||
.gang-member-header.active:after {
|
||||
content: "\2796"; /* "minus" sign (-) */
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||||
font-size: 13px;
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||||
color: white;
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||||
float: right;
|
||||
margin-left: 5px;
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||||
}
|
||||
|
||||
.gang-member-panel {
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||||
margin: 0px 6px 6px 6px;
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padding: 0px 6px 6px 6px;
|
||||
width: 75%;
|
||||
margin-left: 5%;
|
||||
display: none;
|
||||
background-color: #555;
|
||||
overflow:auto;
|
||||
}
|
||||
|
||||
.gang-member-panel div,
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||||
.gang-member-panel ul,
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||||
.gang-member-panel p,
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.gang-member-panel ul > li {
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background-color: #555;
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||||
}
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||||
|
||||
#gang-management-subpage > p {
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padding: 4px;
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||||
}
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|
@ -1,6 +1,3 @@
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/** This removes all padding and margins as well as
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setting a default font size and family for the page **/
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:root{
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--my-font-color: #66ff33;
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--my-background-color: #000000;
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|
2911
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@ -248,6 +248,26 @@ exec
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||||
|
||||
exec("foo.script", "foodnstuff", 5, 1, "test");
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|
||||
spawn
|
||||
^^^^^
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||||
|
||||
.. js:function:: spawn(script, numThreads, [args...])
|
||||
|
||||
:param string script: Filename of script to execute
|
||||
:param number numThreads: Number of threads to spawn new script with. Will be rounded to nearest integer
|
||||
:param args...:
|
||||
Additional arguments to pass into the new script that is being run.
|
||||
|
||||
Terminates the current script, and then after a delay of about 20 seconds it will execute the newly-specified script.
|
||||
The purpose of this function is to execute a new script without being constrained by the RAM usage of the current one.
|
||||
This function can only be used to run scripts on the local server.
|
||||
|
||||
Because this function immediately terminates the script, it does not have a return value.
|
||||
|
||||
The following example will execute the script 'foo.script' with 10 threads and the arguments 'foodnstuff' and 90::
|
||||
|
||||
spawn('foo.script', 10, 'foodnstuff', 90);
|
||||
|
||||
kill
|
||||
^^^^
|
||||
|
||||
|
@ -162,6 +162,25 @@ isBusy
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||||
Returns a boolean indicating whether or not the player is currently performing an 'action'. These actions include
|
||||
working for a company/faction, studying at a univeristy, working out at a gym, creating a program, or committing a crime.
|
||||
|
||||
stopAction
|
||||
----------
|
||||
|
||||
.. js:function:: stopAction()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
|
||||
This function is used to end whatever 'action' the player is currently performing. The player
|
||||
will receive whatever money/experience/etc. he has earned from that action.
|
||||
|
||||
The actions that can be stopped with this function are:
|
||||
|
||||
* Studying at a university
|
||||
* Working for a company/faction
|
||||
* Creating a program
|
||||
* Committing a Crime
|
||||
|
||||
This function will return true if the player's action was ended. It will return false if the player was not
|
||||
performing an action when this function was called.
|
||||
|
||||
upgradeHomeRam
|
||||
--------------
|
||||
|
||||
|
8
doc/build/html/genindex.html
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doc/build/html/genindex.html
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@ -367,19 +367,23 @@
|
||||
</li>
|
||||
<li><a href="netscriptixapi.html#sellShort">sellShort() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
<li><a href="netscriptixapi.html#sellStock">sellStock() (built-in function)</a>
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||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
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||||
<li><a href="netscriptfunctions.html#serverExists">serverExists() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptixapi.html#shortStock">shortStock() (built-in function)</a>
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||||
</li>
|
||||
<li><a href="netscriptfunctions.html#sleep">sleep() (built-in function)</a>
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||||
</li>
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||||
<li><a href="netscriptfunctions.html#spawn">spawn() (built-in function)</a>
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||||
</li>
|
||||
<li><a href="netscriptfunctions.html#sprintf">sprintf() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#sqlinject">sqlinject() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptsingularityfunctions.html#stopAction">stopAction() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
</tr></table>
|
||||
|
2
doc/build/html/index.html
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doc/build/html/index.html
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@ -96,6 +96,7 @@ secrets that you've been searching for.</p>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#sqlinject">sqlinject</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#run">run</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#exec">exec</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#spawn">spawn</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#kill">kill</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#killall">killall</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#exit">exit</a></li>
|
||||
@ -173,6 +174,7 @@ secrets that you've been searching for.</p>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#purchaseprogram">purchaseProgram</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getstats">getStats</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#isbusy">isBusy</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#stopaction">stopAction</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#upgradehomeram">upgradeHomeRam</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#getupgradehomeramcost">getUpgradeHomeRamCost</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptsingularityfunctions.html#workforcompany">workForCompany</a></li>
|
||||
|
2
doc/build/html/netscript.html
vendored
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doc/build/html/netscript.html
vendored
@ -97,6 +97,7 @@ to reach out to the developer!</p>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#sqlinject">sqlinject</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#run">run</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#exec">exec</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#spawn">spawn</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#kill">kill</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#killall">killall</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#exit">exit</a></li>
|
||||
@ -174,6 +175,7 @@ to reach out to the developer!</p>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#purchaseprogram">purchaseProgram</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getstats">getStats</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#isbusy">isBusy</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#stopaction">stopAction</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#upgradehomeram">upgradeHomeRam</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#getupgradehomeramcost">getUpgradeHomeRamCost</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptsingularityfunctions.html#workforcompany">workForCompany</a></li>
|
||||
|
30
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vendored
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@ -460,6 +460,35 @@ the number 1 and the string "test" in as arguments to the script:</p>
|
||||
</div>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="spawn">
|
||||
<h2>spawn<a class="headerlink" href="#spawn" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
<code class="descname">spawn</code><span class="sig-paren">(</span><em>script</em>, <em>numThreads</em><span class="optional">[</span>, <em>args...</em><span class="optional">]</span><span class="sig-paren">)</span></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>script</strong> (<em>string</em>) -- Filename of script to execute</li>
|
||||
<li><strong>numThreads</strong> (<em>number</em>) -- Number of threads to spawn new script with. Will be rounded to nearest integer</li>
|
||||
<li><strong>args...</strong> -- Additional arguments to pass into the new script that is being run.</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Terminates the current script, and then after a delay of about 20 seconds it will execute the newly-specified script.
|
||||
The purpose of this function is to execute a new script without being constrained by the RAM usage of the current one.
|
||||
This function can only be used to run scripts on the local server.</p>
|
||||
<p>Because this function immediately terminates the script, it does not have a return value.</p>
|
||||
<p>The following example will execute the script 'foo.script' with 10 threads and the arguments 'foodnstuff' and 90:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">spawn</span><span class="p">(</span><span class="s1">'foo.script'</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="s1">'foodnstuff'</span><span class="p">,</span> <span class="mi">90</span><span class="p">);</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="kill">
|
||||
<h2>kill<a class="headerlink" href="#kill" title="Permalink to this headline">¶</a></h2>
|
||||
@ -1485,6 +1514,7 @@ you create in functions such as <a class="reference external" href="https://deve
|
||||
<li class="toctree-l3"><a class="reference internal" href="#sqlinject">sqlinject</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#run">run</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#exec">exec</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#spawn">spawn</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#kill">kill</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#killall">killall</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#exit">exit</a></li>
|
||||
|
@ -247,6 +247,26 @@ Terminal <em>buy</em> command.</p>
|
||||
working for a company/faction, studying at a univeristy, working out at a gym, creating a program, or committing a crime.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="stopaction">
|
||||
<h2>stopAction<a class="headerlink" href="#stopaction" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt id="stopAction">
|
||||
<code class="descname">stopAction</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#stopAction" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
|
||||
This function is used to end whatever 'action' the player is currently performing. The player
|
||||
will receive whatever money/experience/etc. he has earned from that action.</p>
|
||||
<p>The actions that can be stopped with this function are:</p>
|
||||
<ul class="simple">
|
||||
<li>Studying at a university</li>
|
||||
<li>Working for a company/faction</li>
|
||||
<li>Creating a program</li>
|
||||
<li>Committing a Crime</li>
|
||||
</ul>
|
||||
<p>This function will return true if the player's action was ended. It will return false if the player was not
|
||||
performing an action when this function was called.</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="upgradehomeram">
|
||||
<h2>upgradeHomeRam<a class="headerlink" href="#upgradehomeram" title="Permalink to this headline">¶</a></h2>
|
||||
@ -656,6 +676,7 @@ This script will be run with no arguments and 1 thread. It must be located on yo
|
||||
<li class="toctree-l3"><a class="reference internal" href="#purchaseprogram">purchaseProgram</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getstats">getStats</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#isbusy">isBusy</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#stopaction">stopAction</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#upgradehomeram">upgradeHomeRam</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#getupgradehomeramcost">getUpgradeHomeRamCost</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#workforcompany">workForCompany</a></li>
|
||||
|
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@ -248,6 +248,26 @@ exec
|
||||
|
||||
exec("foo.script", "foodnstuff", 5, 1, "test");
|
||||
|
||||
spawn
|
||||
^^^^^
|
||||
|
||||
.. js:function:: spawn(script, numThreads, [args...])
|
||||
|
||||
:param string script: Filename of script to execute
|
||||
:param number numThreads: Number of threads to spawn new script with. Will be rounded to nearest integer
|
||||
:param args...:
|
||||
Additional arguments to pass into the new script that is being run.
|
||||
|
||||
Terminates the current script, and then after a delay of about 20 seconds it will execute the newly-specified script.
|
||||
The purpose of this function is to execute a new script without being constrained by the RAM usage of the current one.
|
||||
This function can only be used to run scripts on the local server.
|
||||
|
||||
Because this function immediately terminates the script, it does not have a return value.
|
||||
|
||||
The following example will execute the script 'foo.script' with 10 threads and the arguments 'foodnstuff' and 90::
|
||||
|
||||
spawn('foo.script', 10, 'foodnstuff', 90);
|
||||
|
||||
kill
|
||||
^^^^
|
||||
|
||||
|
@ -162,6 +162,25 @@ isBusy
|
||||
Returns a boolean indicating whether or not the player is currently performing an 'action'. These actions include
|
||||
working for a company/faction, studying at a univeristy, working out at a gym, creating a program, or committing a crime.
|
||||
|
||||
stopAction
|
||||
----------
|
||||
|
||||
.. js:function:: stopAction()
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
|
||||
This function is used to end whatever 'action' the player is currently performing. The player
|
||||
will receive whatever money/experience/etc. he has earned from that action.
|
||||
|
||||
The actions that can be stopped with this function are:
|
||||
|
||||
* Studying at a university
|
||||
* Working for a company/faction
|
||||
* Creating a program
|
||||
* Committing a Crime
|
||||
|
||||
This function will return true if the player's action was ended. It will return false if the player was not
|
||||
performing an action when this function was called.
|
||||
|
||||
upgradeHomeRam
|
||||
--------------
|
||||
|
||||
|
12
index.html
12
index.html
@ -135,14 +135,22 @@
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<label for="script-editor-option-showinvisibles">Show Invisibles</label></td>
|
||||
<label for="script-editor-option-showinvisibles">Show Invisibles</label>
|
||||
<input type="checkbox" name="script-editor-option-showinvisibles" id="script-editor-option-showinvisibles">
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<label for="script-editor-option-usesofttab">Use Soft Tab</label></td>
|
||||
<label for="script-editor-option-usesofttab">Use Soft Tab</label>
|
||||
<input type="checkbox" name="script-editor-option-usesofttab" id="script-editor-option-usesofttab" checked>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<label for="script-editor-option-maxerr" class="tooltip">Max Error Count</label>
|
||||
<input type="range" max="1000" min="50" value="200"
|
||||
step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr"
|
||||
</input>
|
||||
<em id="script-editor-option-maxerror-value-label" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
</div> <!-- End script editor options panel -->
|
||||
</div>
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -537,7 +537,7 @@ var IndustryUpgrades = {
|
||||
"AdVert.Inc", "Hire AdVert.Inc to advertise your company. Each level of " +
|
||||
"this upgrade grants your company a static increase of 4 and 1 to its awareness and " +
|
||||
"popularity, respectively. It will then increase your company's awareness by 1%, and its popularity " +
|
||||
"by a random percentage between 5% and 15%. These effects are increased by other upgrades " +
|
||||
"by a random percentage between 5% and 10%. These effects are increased by other upgrades " +
|
||||
"that increase the power of your advertising."]
|
||||
}
|
||||
|
||||
@ -1436,7 +1436,7 @@ Industry.prototype.upgrade = function(upgrade, refs) {
|
||||
this.awareness += (4 * advMult);
|
||||
this.popularity += (1 * advMult);
|
||||
this.awareness *= (1.01 * advMult);
|
||||
this.popularity *= ((1 + Math.random(5, 15) / 100) * advMult);
|
||||
this.popularity *= ((1 + getRandomInt(5, 10) / 100) * advMult);
|
||||
break;
|
||||
default:
|
||||
console.log("ERROR: Un-implemented function index: " + upgN);
|
||||
|
@ -1,5 +1,5 @@
|
||||
let CONSTANTS = {
|
||||
Version: "0.34.3",
|
||||
Version: "0.34.4",
|
||||
|
||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
@ -49,6 +49,7 @@ let CONSTANTS = {
|
||||
ScriptPortProgramRamCost: 0.05,
|
||||
ScriptRunRamCost: 1.0,
|
||||
ScriptExecRamCost: 1.3,
|
||||
ScriptSpawnRamCost: 2.0,
|
||||
ScriptScpRamCost: 0.6,
|
||||
ScriptKillRamCost: 0.5, //Kill and killall
|
||||
ScriptHasRootAccessRamCost: 0.05,
|
||||
@ -502,6 +503,14 @@ let CONSTANTS = {
|
||||
"The following example will try to run the script 'foo.script' on the 'foodnstuff' server with 5 threads. It will also pass the number 1 and the string 'test' in as arguments " +
|
||||
"to the script.<br><br>" +
|
||||
"exec('foo.script', 'foodnstuff', 5, 1, 'test');<br><br>" +
|
||||
"<i><u>spawn(script, numThreads, [args...])</u></i><br>Terminates the current script, and then after a delay of about 20 seconds " +
|
||||
"it will execute the newly specified script. The purpose of this function is to execute a new script without being constrained " +
|
||||
"by the RAM usage of the current one. This function can only be used to run scripts on the local server.<br><br>" +
|
||||
"The first argument must be a string with the name of the script. The second argument must be an integer specifying the number " +
|
||||
"of threads to run the script with. Any additional arguments will specify arguments to pass into the 'newly-spawned' script." +
|
||||
"Because this function immediately terminates the script, it does not have a return value.<br><br>" +
|
||||
"The following example will execute the script 'foo.script' with 10 threads and the arguments 'foodnstuff' and 90:<br><br>" +
|
||||
"spawn('foo.script', 10, 'foodnstuff', 90);<br><br>" +
|
||||
"<i><u>kill(script, hostname/ip, [args...])</u></i><br>Kills the script on the target server specified by the script's name and arguments. Remember that " +
|
||||
"scripts are uniquely identified by both their name and arguments. For example, if 'foo.script' is run with the argument 1, then this is not the " +
|
||||
"same as 'foo.script' run with the argument 2, even though they have the same code. <br><br>" +
|
||||
@ -902,6 +911,13 @@ let CONSTANTS = {
|
||||
"function.<br><br>Returns a boolean indicating whether or not the player is currently performing an 'action'. " +
|
||||
"These actions include working for a company/faction, studying at a univeristy, working out at a gym, " +
|
||||
"creating a program, or committing a crime.<br><br>" +
|
||||
"<i><u>stopAction()</u></i><br>If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to " +
|
||||
"run this function.<br><br>This function is used to end whatever 'action' the player is currently performing. The player " +
|
||||
"will receive whatever money/experience/etc. he has earned from that action. The actions that can be stopped with this function " +
|
||||
"are:<br><br> " +
|
||||
"-Studying at a university<br>-Working for a company/faction<br>-Creating a program<br>-Committing a Crime<br><br> " +
|
||||
"This function will return true if the player's action was ended. It will return false if the player was not " +
|
||||
"performing an action when this function was called.<br><br>" +
|
||||
"<i><u>upgradeHomeRam()</u></i><br>" +
|
||||
"If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.<br><br>" +
|
||||
"This function will upgrade amount of RAM on the player's home computer. The cost is the same as if you were to do it manually.<br><br>" +
|
||||
@ -1113,39 +1129,20 @@ let CONSTANTS = {
|
||||
"World Stock Exchange account and TIX API Access<br>",
|
||||
|
||||
LatestUpdate:
|
||||
"v0.34.2<br>" +
|
||||
"-Corporation Management Changes:<br>" +
|
||||
"---Added advertising mechanics<br>" +
|
||||
"---Added Industry-specific purchases<br>" +
|
||||
"---Re-designed employee management UI<br>" +
|
||||
"---Rebalancing: Made many upgrades/purchases cheaper. Receive more money from investors in early stage. Company valuation is higher after going public<br>" +
|
||||
"---Multiple bug fixes<br>" +
|
||||
"-Added rm() Netscript function<br>" +
|
||||
"-Updated the way script RAM usage is calculated. Now, a function only increases RAM usage the first time it is called. i.e. even if you call hack() multiple times in a script, it only counts against RAM usage once. The same change applies for while/for loops and if conditionals.<br>" +
|
||||
"-The RAM cost of the following were increased:<br>" +
|
||||
"---If statements: increased by 0.05GB<br>" +
|
||||
"---run() and exec(): increased by 0.2GB<br>" +
|
||||
"---scp(): increased by 0.1GB<br>" +
|
||||
"---purchaseServer(): increased by 0.25GB<br>" +
|
||||
"-Note: You may need to re-save all of your scripts in order to re-calculate their RAM usages. Otherwise, it should automatically be re-calculated when you reset/prestige<br>" +
|
||||
"-The cost to upgrade your home computer's RAM has been increased (both the base cost and the exponential upgrade multiplier)<br>" +
|
||||
"-The cost of purchasing a server was increased by 10% (it is now $55k per RAM)<br>" +
|
||||
"-Bug fix: (Hopefully) removed an exploit where you could avoid RAM usage for Netscript function calls by assigning functions to a variable (foo = hack(); foo('helios');)<br>" +
|
||||
"-Bug fix: (Hopefully) removed an exploit where you could run arbitrary Javascript code using the constructor() method<br>" +
|
||||
"-Thanks to Github user mateon1 and Reddit users havoc_mayhem and spaceglace for notifying me of the above exploits<br>" +
|
||||
"-The fileExists() Netscript function now works on text files (.txt). Thanks to Github user devoidfury for this<br><br>" +
|
||||
"v0.34.3<br>" +
|
||||
"-Minor balance changes to Corporations: <br>" +
|
||||
"---Upgrades are generally cheaper and/or have more powerful effects.<br>" +
|
||||
"---You will receive more funding while your are a private company.<br>" +
|
||||
"---Product demand decreases at a slower rate.<br>" +
|
||||
"---Production multiplier for Industries (receives for owning real estate/hardware/robots/etc.) is slightly higher<br>" +
|
||||
"-Accessing the hacknetnodes array in Netscript now costs 4.0GB of RAM (only counts against RAM usage once)<br>" +
|
||||
"-Bug Fix: Corporation oustanding shares should now be numeric rather than a string<br>" +
|
||||
"-Bug Fix: Corporation production now properly calculated for industries that dont produce materials.<br>" +
|
||||
"-Bug Fix: Gangs should now properly reset when switching BitNodes<br>" +
|
||||
"-Bug Fix: Corporation UI should now properly reset when you go public<br>"
|
||||
|
||||
"v0.34.4<br>" +
|
||||
"-Added several new features to Gang UI to make it easier to manage your Gang.<br>" +
|
||||
"-Changed the Gang Member upgrade mechanic. Now, rather than only being able to have " +
|
||||
"one weapon/armor/vehicle/etc., you can purchase all the upgrades for each Gang member " +
|
||||
"and their multipliers will stack. To balance this out, the effects (AKA multipliers) of each Gang member upgrade " +
|
||||
"were reduced.<br>" +
|
||||
"-Added a new script editor option: Max Error Count. This affects how many approximate lines the script editor will " +
|
||||
"process (JSHint) for common errors. Increase this option can affect performance<br>" +
|
||||
"-Game theme colors (set using 'theme' Terminal command) are now saved when re-opening the game<br>" +
|
||||
"-'download' Terminal command now works on scripts<br>" +
|
||||
"-Added stopAction() Singularity function and the spawn() Netscript function<br>" +
|
||||
"-The 'Purchase Augmentations' UI screen will now tell you if you need a certain prerequisite for Augmentations.<br>" +
|
||||
"-Augmentations with prerequisites can now be purchased as long as their prerequisites are puchased (" +
|
||||
"before, you had to actually install the prerequisites before being able to purchase)<br>"
|
||||
}
|
||||
|
||||
export {CONSTANTS};
|
||||
|
@ -846,7 +846,12 @@ function displayFactionAugmentations(factionName) {
|
||||
var pElem = document.createElement("p");
|
||||
aElem.setAttribute("href", "#");
|
||||
var req = aug.baseRepRequirement * faction.augmentationRepRequirementMult;
|
||||
if (aug.name != AugmentationNames.NeuroFluxGovernor && (aug.owned || owned)) {
|
||||
var hasPrereqs = hasAugmentationPrereqs(aug);
|
||||
if (!hasPrereqs) {
|
||||
aElem.setAttribute("class", "a-link-button-inactive");
|
||||
pElem.innerHTML = "LOCKED (Requires " + aug.prereqs.join(",") + " as prerequisite(s))";
|
||||
pElem.style.color = "red";
|
||||
} else if (aug.name != AugmentationNames.NeuroFluxGovernor && (aug.owned || owned)) {
|
||||
aElem.setAttribute("class", "a-link-button-inactive");
|
||||
pElem.innerHTML = "ALREADY OWNED";
|
||||
} else if (faction.playerReputation >= req) {
|
||||
@ -901,57 +906,38 @@ function purchaseAugmentationBoxCreate(aug, fac) {
|
||||
formatNumber(aug.baseCost * fac.augmentationPriceMult, 2) + "?");
|
||||
}
|
||||
|
||||
//Returns a boolean indicating whether the player has the prerequisites for the
|
||||
//specified Augmentation
|
||||
function hasAugmentationPrereqs(aug) {
|
||||
var hasPrereqs = true;
|
||||
if (aug.prereqs && aug.prereqs.length > 0) {
|
||||
for (var i = 0; i < aug.prereqs.length; ++i) {
|
||||
var prereqAug = Augmentations[aug.prereqs[i]];
|
||||
if (prereqAug == null) {
|
||||
console.log("ERROR: Invalid prereq Augmentation: " + aug.prereqs[i]);
|
||||
continue;
|
||||
}
|
||||
if (prereqAug.owned === false) {
|
||||
hasPrereqs = false;
|
||||
|
||||
//Check if the aug is purchased
|
||||
for (var j = 0; j < Player.queuedAugmentations.length; ++j) {
|
||||
if (Player.queuedAugmentations[j].name === prereqAug.name) {
|
||||
hasPrereqs = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return hasPrereqs;
|
||||
}
|
||||
|
||||
function purchaseAugmentation(aug, fac, sing=false) {
|
||||
if (aug.name == AugmentationNames.Targeting2 &&
|
||||
Augmentations[AugmentationNames.Targeting1].owned == false) {
|
||||
var txt = "You must first install Augmented Targeting I before you can upgrade it to Augmented Targeting II";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.Targeting3 &&
|
||||
Augmentations[AugmentationNames.Targeting2].owned == false) {
|
||||
var txt = "You must first install Augmented Targeting II before you can upgrade it to Augmented Targeting III";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.CombatRib2 &&
|
||||
Augmentations[AugmentationNames.CombatRib1].owned == false) {
|
||||
var txt = "You must first install Combat Rib I before you can upgrade it to Combat Rib II";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.CombatRib3 &&
|
||||
Augmentations[AugmentationNames.CombatRib2].owned == false) {
|
||||
var txt = "You must first install Combat Rib II before you can upgrade it to Combat Rib III";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicSpine &&
|
||||
Augmentations[AugmentationNames.BionicSpine].owned == false) {
|
||||
var txt = "You must first install a Bionic Spine before you can upgrade it to a Graphene Bionic Spine";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicLegs &&
|
||||
Augmentations[AugmentationNames.BionicLegs].owned == false) {
|
||||
var txt = "You must first install Bionic Legs before you can upgrade it to Graphene Bionic Legs";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.ENMCoreV2 &&
|
||||
Augmentations[AugmentationNames.ENMCore].owned == false) {
|
||||
var txt = "You must first install Embedded Netburner Module Core Implant before you can upgrade it to V2";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.ENMCoreV3 &&
|
||||
Augmentations[AugmentationNames.ENMCoreV2].owned == false) {
|
||||
var txt = "You must first install Embedded Netburner Module Core V2 Upgrade before you can upgrade it to V3";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if ((aug.name == AugmentationNames.ENMCore ||
|
||||
aug.name == AugmentationNames.ENMAnalyzeEngine ||
|
||||
aug.name == AugmentationNames.ENMDMA) &&
|
||||
Augmentations[AugmentationNames.ENM].owned == false) {
|
||||
var txt = "You must first install the Embedded Netburner Module before installing any upgrades to it";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if ((aug.name == AugmentationNames.PCDNIOptimizer ||
|
||||
aug.name == AugmentationNames.PCDNINeuralNetwork) &&
|
||||
Augmentations[AugmentationNames.PCDNI].owned == false) {
|
||||
var txt = "You must first install the Pc Direct-Neural Interface before installing this upgrade";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.GrapheneBrachiBlades &&
|
||||
Augmentations[AugmentationNames.BrachiBlades].owned == false) {
|
||||
var txt = "You must first install the Brachi Blades augmentation before installing this upgrade";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (aug.name == AugmentationNames.GrapheneBionicArms &&
|
||||
Augmentations[AugmentationNames.BionicArms].owned == false) {
|
||||
var txt = "You must first install the Bionic Arms augmentation before installing this upgrade";
|
||||
var hasPrereqs = hasAugmentationPrereqs(aug);
|
||||
if (!hasPrereqs) {
|
||||
var txt = "You must first purchase or install " + aug.prereqs.join(",") + " before you can " +
|
||||
"purchase this one.";
|
||||
if (sing) {return txt;} else {dialogBoxCreate(txt);}
|
||||
} else if (Player.money.gte(aug.baseCost * fac.augmentationPriceMult)) {
|
||||
if (Player.firstAugPurchased === false) {
|
||||
@ -974,7 +960,8 @@ function purchaseAugmentation(aug, fac, sing=false) {
|
||||
var nextLevel = getNextNeurofluxLevel();
|
||||
--nextLevel;
|
||||
var mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
|
||||
aug.setRequirements(500 * mult, 750000 * mult);
|
||||
aug.baseRepRequirement = 500 * mult * CONSTANTS.AugmentationRepMultiplier * BitNodeMultipliers.AugmentationRepCost;
|
||||
aug.baseCost = 750e3 * mult * CONSTANTS.AugmentationCostMultiplier * BitNodeMultipliers.AugmentationMoneyCost;
|
||||
|
||||
for (var i = 0; i < Player.queuedAugmentations.length-1; ++i) {
|
||||
aug.baseCost *= CONSTANTS.MultipleAugMultiplier;
|
||||
|
926
src/Gang.js
926
src/Gang.js
File diff suppressed because it is too large
Load Diff
@ -9,7 +9,7 @@ let TerminalHelpText =
|
||||
"clear Clear all text on the terminal <br>" +
|
||||
"cls See 'clear' command <br>" +
|
||||
"connect [ip/hostname] Connects to a remote server<br>" +
|
||||
"download [text file] Downloads a text (.txt) file to your computer<br>" +
|
||||
"download [script/text file] Downloads a script or text file to your computer<br>" +
|
||||
"free Check the machine's memory (RAM) usage<br>" +
|
||||
"hack Hack the current machine<br>" +
|
||||
"help [command] Display this help text, or the help text for a command<br>" +
|
||||
@ -86,9 +86,8 @@ let HelpTexts = {
|
||||
"Connect to a remote server. The hostname or IP address of the remote server must be given as the argument " +
|
||||
"to this command. Note that only servers that are immediately adjacent to the current server in the network can be connected to. To " +
|
||||
"see which servers can be connected to, use the 'scan' command.",
|
||||
download: "download [text file]<br>" +
|
||||
"Downloads a text file to your computer (like your real life computer). Only works on text files, " +
|
||||
"which are the ones with a .txt extension.",
|
||||
download: "download [script/text file]<br>" +
|
||||
"Downloads a script or text file to your computer (like your real life computer).",
|
||||
free: "free<br>" +
|
||||
"Display's the memory usage on the current machine. Print the amount of RAM that is available on the current server as well as " +
|
||||
"how much of it is being used.",
|
||||
|
@ -559,6 +559,24 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
return runScriptFromScript(server, scriptname, argsForNewScript, workerScript, threads);
|
||||
},
|
||||
spawn : function(scriptname, threads) {
|
||||
if (workerScript.checkingRam) {
|
||||
if (workerScript.loadedFns.spawn) {
|
||||
return 0;
|
||||
} else {
|
||||
workerScript.loadedFns.spawn = true;
|
||||
return CONSTANTS.ScriptSpawnRamCost;
|
||||
}
|
||||
}
|
||||
if (scriptname == null || threads == 1) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "Invalid scriptname or numThreads argument passed to spawn()");
|
||||
}
|
||||
setTimeout(()=>{
|
||||
NetscriptFunctions(workerScript).run.apply(this, arguments);
|
||||
}, 20000);
|
||||
workerScript.scriptRef.log("spawn() will execute " + scriptname + " in 20 seconds");
|
||||
NetscriptFunctions(workerScript).exit();
|
||||
},
|
||||
kill : function(filename,ip) {
|
||||
if (workerScript.checkingRam) {
|
||||
if (workerScript.loadedFns.kill) {
|
||||
@ -2398,6 +2416,24 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
return Player.isWorking;
|
||||
},
|
||||
stopAction : function() {
|
||||
if (workerScript.checkingRam) {
|
||||
if (workerScript.loadedFns.stopAction) {
|
||||
return 0;
|
||||
} else {
|
||||
workerScript.loadedFns.stopAction = true;
|
||||
var ramCost = CONSTANTS.ScriptSingularityFn1RamCost;
|
||||
if (Player.bitNodeN !== 4) {ramCost *= 10;}
|
||||
return ramCost;
|
||||
}
|
||||
}
|
||||
if (Player.isWorking) {
|
||||
var txt = Player.singularityStopWork();
|
||||
workerScript.scriptRef.log(txt);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
upgradeHomeRam() {
|
||||
if (workerScript.checkingRam) {
|
||||
if (workerScript.loadedFns.upgradeHomeRam) {
|
||||
|
@ -128,6 +128,15 @@ function scriptEditorInit() {
|
||||
editor.getSession().setUseSoftTabs(softTabChkBox.checked);
|
||||
};
|
||||
|
||||
//Jshint Maxerr
|
||||
var maxerr = document.getElementById("script-editor-option-maxerr");
|
||||
var maxerrLabel = document.getElementById("script-editor-option-maxerror-value-label");
|
||||
maxerrLabel.innerHTML = maxerr.value;
|
||||
maxerr.onchange = function() {
|
||||
editor.getSession().$worker.send("changeOptions", [{maxerr:maxerr.value}]);
|
||||
maxerrLabel.innerHTML = maxerr.value;
|
||||
}
|
||||
|
||||
//Configure some of the VIM keybindings
|
||||
ace.config.loadModule('ace/keyboard/vim', function(module) {
|
||||
var VimApi = module.CodeMirror.Vim;
|
||||
@ -367,6 +376,25 @@ function calculateRamUsage(codeCopy) {
|
||||
return ramUsage;
|
||||
}
|
||||
|
||||
Script.prototype.download = function() {
|
||||
var filename = this.filename;
|
||||
var file = new Blob([this.code], {type: 'text/plain'});
|
||||
if (window.navigator.msSaveOrOpenBlob) {// IE10+
|
||||
window.navigator.msSaveOrOpenBlob(file, filename);
|
||||
} else { // Others
|
||||
var a = document.createElement("a"),
|
||||
url = URL.createObjectURL(file);
|
||||
a.href = url;
|
||||
a.download = this.filename;
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
setTimeout(function() {
|
||||
document.body.removeChild(a);
|
||||
window.URL.revokeObjectURL(url);
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
|
||||
Script.prototype.toJSON = function() {
|
||||
return Generic_toJSON("Script", this);
|
||||
}
|
||||
|
@ -8,6 +8,9 @@ let Settings = {
|
||||
SuppressMessages: false,
|
||||
SuppressFactionInvites: false,
|
||||
AutosaveInterval: 60,
|
||||
ThemeHighlightColor: "#ffffff",
|
||||
ThemeFontColor: "#66ff33",
|
||||
ThemeBackgroundColor: "#000000",
|
||||
}
|
||||
|
||||
function loadSettings(saveString) {
|
||||
@ -81,6 +84,19 @@ function setSettingsLabels() {
|
||||
document.getElementById("settingsSuppressFactionInvites").onclick = function() {
|
||||
Settings.SuppressFactionInvites = this.checked;
|
||||
};
|
||||
|
||||
//Theme
|
||||
if (Settings.ThemeHighlightColor == null || Settings.ThemeFontColor == null || Settings.ThemeBackgroundColor == null) {
|
||||
console.log("ERROR: Cannot find Theme Settings");
|
||||
return;
|
||||
}
|
||||
if (/^#[0-9a-f]{3}(?:[0-9a-f]{3})?$/i.test(Settings.ThemeHighlightColor) &&
|
||||
/^#[0-9a-f]{3}(?:[0-9a-f]{3})?$/i.test(Settings.ThemeFontColor) &&
|
||||
/^#[0-9a-f]{3}(?:[0-9a-f]{3})?$/i.test(Settings.ThemeBackgroundColor)) {
|
||||
document.body.style.setProperty('--my-highlight-color', Settings.ThemeHighlightColor);
|
||||
document.body.style.setProperty('--my-font-color', Settings.ThemeFontColor);
|
||||
document.body.style.setProperty('--my-background-color', Settings.ThemeBackgroundColor);
|
||||
}
|
||||
}
|
||||
|
||||
export {Settings, initSettings, setSettingsLabels, loadSettings};
|
||||
|
@ -23,6 +23,7 @@ import {findRunningScript, RunningScript,
|
||||
AllServersMap, Script} from "./Script.js";
|
||||
import {AllServers, GetServerByHostname,
|
||||
getServer, Server} from "./Server.js";
|
||||
import {Settings} from "./Settings.js";
|
||||
import {SpecialServerIps,
|
||||
SpecialServerNames} from "./SpecialServerIps.js";
|
||||
import {TextFile, getTextFile,
|
||||
@ -401,6 +402,9 @@ function determineAllPossibilitiesForTabCompletion(input, index=0) {
|
||||
for (var i = 0; i < currServ.textFiles.length; ++i) {
|
||||
allPos.push(currServ.textFiles[i].fn);
|
||||
}
|
||||
for (var i = 0; i < currServ.scripts.length; ++i) {
|
||||
allPos.push(currServ.scripts[i].filename);
|
||||
}
|
||||
}
|
||||
return allPos;
|
||||
}
|
||||
@ -828,12 +832,19 @@ let Terminal = {
|
||||
return;
|
||||
}
|
||||
var fn = commandArray[1];
|
||||
if (fn.endsWith(".script")) {
|
||||
for (var i = 0; i < s.scripts.length; ++i) {
|
||||
if (s.scripts[i].filename === fn) {
|
||||
return s.scripts[i].download();
|
||||
}
|
||||
}
|
||||
} else if (fn.endsWith(".txt")) {
|
||||
var txtFile = getTextFile(fn, s);
|
||||
if (txtFile !== null) {
|
||||
txtFile.download();
|
||||
} else {
|
||||
post("Error: " + fn + " does not exist");
|
||||
return txtFile.download();
|
||||
}
|
||||
}
|
||||
post("Error: " + fn + " does not exist");
|
||||
break;
|
||||
case "free":
|
||||
Terminal.executeFreeCommand(commandArray);
|
||||
@ -1055,7 +1066,7 @@ let Terminal = {
|
||||
} else {
|
||||
var executableName = commandArray[1];
|
||||
|
||||
//Music player!
|
||||
//Secret Music player!
|
||||
if (executableName === "musicplayer") {
|
||||
post('<iframe src="https://open.spotify.com/embed/user/danielyxie/playlist/1ORnnL6YNvXOracUaUV2kh" width="300" height="380" frameborder="0" allowtransparency="true"></iframe>', false);
|
||||
return;
|
||||
@ -1249,8 +1260,11 @@ let Terminal = {
|
||||
document.body.style.setProperty('--my-font-color',"#839496");
|
||||
document.body.style.setProperty('--my-background-color',"#002b36");
|
||||
} else {
|
||||
post("Theme not found");
|
||||
return post("Theme not found");
|
||||
}
|
||||
Settings.ThemeHighlightColor = document.body.style.getPropertyValue("--my-highlight-color");
|
||||
Settings.ThemeFontColor = document.body.style.getPropertyValue("--my-font-color");
|
||||
Settings.ThemeBackgroundColor = document.body.style.getPropertyValue("--my-background-color");
|
||||
} else {
|
||||
var inputBackgroundHex = args[0];
|
||||
var inputTextHex = args[1];
|
||||
@ -1261,8 +1275,11 @@ let Terminal = {
|
||||
document.body.style.setProperty('--my-highlight-color',inputHighlightHex);
|
||||
document.body.style.setProperty('--my-font-color',inputTextHex);
|
||||
document.body.style.setProperty('--my-background-color',inputBackgroundHex);
|
||||
Settings.ThemeHighlightColor = document.body.style.getPropertyValue("--my-highlight-color");
|
||||
Settings.ThemeFontColor = document.body.style.getPropertyValue("--my-font-color");
|
||||
Settings.ThemeBackgroundColor = document.body.style.getPropertyValue("--my-background-color");
|
||||
} else {
|
||||
post("Invalid Hex Input for theme");
|
||||
return post("Invalid Hex Input for theme");
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -47,6 +47,12 @@ function removeElementById(id) {
|
||||
elem.parentNode.removeChild(elem);
|
||||
}
|
||||
|
||||
function removeElement(elem) {
|
||||
if (elem == null) {return;}
|
||||
while(elem.firstChild) {elem.removeChild(elem.firstChild);}
|
||||
elem.parentNode.removeChild(elem);
|
||||
}
|
||||
|
||||
function removeChildrenFromElement(el) {
|
||||
if (isString(el)) {
|
||||
el = document.getElementById(el);
|
||||
@ -106,6 +112,9 @@ function createElement(type, params) {
|
||||
if (params.changeListener) {
|
||||
el.addEventListener("change", params.changeListener);
|
||||
}
|
||||
if (params.onkeyup) {
|
||||
el.addEventListener("keyup", params.onkeyup);
|
||||
}
|
||||
return el;
|
||||
}
|
||||
|
||||
@ -117,6 +126,7 @@ function createPopup(id, elems) {
|
||||
}),
|
||||
content = createElement("div", {
|
||||
class:"popup-box-content",
|
||||
id:id + "-content",
|
||||
});
|
||||
|
||||
for (var i = 0; i < elems.length; ++i) {
|
||||
@ -124,10 +134,10 @@ function createPopup(id, elems) {
|
||||
}
|
||||
container.appendChild(content);
|
||||
document.getElementById("entire-game-container").appendChild(container);
|
||||
return container;
|
||||
}
|
||||
|
||||
//Creates both the header and panel element of an accordion and sets the click handler
|
||||
//Returns the 'li' element that contains the hedaer and panel
|
||||
function createAccordionElement(params) {
|
||||
var li = document.createElement("li"),
|
||||
hdr = document.createElement("button"),
|
||||
@ -153,7 +163,7 @@ function createAccordionElement(params) {
|
||||
tmpPanel.style.display = "block";
|
||||
}
|
||||
}
|
||||
return li;
|
||||
return [li, hdr, panel];
|
||||
}
|
||||
|
||||
function clearSelector(selector) {
|
||||
@ -192,5 +202,5 @@ function powerOfTwo(n) {
|
||||
|
||||
export {sizeOfObject, addOffset, clearEventListeners, getRandomInt,
|
||||
compareArrays, printArray, powerOfTwo, clearEventListenersEl,
|
||||
removeElementById, createElement, createAccordionElement,
|
||||
removeElementById, removeElement, createElement, createAccordionElement,
|
||||
removeChildrenFromElement, createPopup, clearSelector};
|
||||
|
Loading…
Reference in New Issue
Block a user