mirror of
https://github.com/bitburner-official/bitburner-src.git
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Merge pull request #186 from danielyxie/dev
0.34.3 Multiple Corporation Management bug fixes and balance changes
This commit is contained in:
commit
ff3f6da2d4
81
dist/bundle.js
vendored
81
dist/bundle.js
vendored
@ -2728,7 +2728,7 @@ function powerOfTwo(n) {
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"use strict";
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return CONSTANTS; });
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let CONSTANTS = {
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Version: "0.34.2",
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Version: "0.34.3",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -3862,11 +3862,18 @@ let CONSTANTS = {
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"-Bug fix: (Hopefully) removed an exploit where you could avoid RAM usage for Netscript function calls by assigning functions to a variable (foo = hack(); foo('helios');)<br>" +
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"-Bug fix: (Hopefully) removed an exploit where you could run arbitrary Javascript code using the constructor() method<br>" +
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"-Thanks to Github user mateon1 and Reddit users havoc_mayhem and spaceglace for notifying me of the above exploits<br>" +
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"-The fileExists() Netscript function now works on text files (.txt). Thanks to Github user devoidfury for this<br><br>" +
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"-The fileExists() Netscript function now works on text files (.txt). Thanks to Github user devoidfury for this<br><br>" +
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"v0.34.3<br>" +
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"-Minor balance changes to Corporation. Upgrades are generally cheaper and/or have more powerful effects. " +
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"You will receive more funding while your are a private company. " +
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"-Accessing the hacknetnodes array in Netscript now costs 4.0GB of RAM (only counts against RAM usage once)<br>"
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"-Minor balance changes to Corporations: <br>" +
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"---Upgrades are generally cheaper and/or have more powerful effects.<br>" +
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"---You will receive more funding while your are a private company.<br>" +
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"---Product demand decreases at a slower rate.<br>" +
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"---Production multiplier for Industries (receives for owning real estate/hardware/robots/etc.) is slightly higher<br>" +
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"-Accessing the hacknetnodes array in Netscript now costs 4.0GB of RAM (only counts against RAM usage once)<br>" +
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"-Bug Fix: Corporation oustanding shares should now be numeric rather than a string<br>" +
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"-Bug Fix: Corporation production now properly calculated for industries that dont produce materials.<br>" +
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"-Bug Fix: Gangs should now properly reset when switching BitNodes<br>" +
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"-Bug Fix: Corporation UI should now properly reset when you go public<br>"
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}
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@ -39828,7 +39835,7 @@ var IndustryUpgrades = {
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"Coffee", "Provide your employees with coffee, increasing their energy by 5%."],
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"1": [1, 1e9, 1.02, 1.01,
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"AdVert.Inc", "Hire AdVert.Inc to advertise your company. Each level of " +
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"this upgrade grants your company a static increase of 5 and 1 to its awareness and " +
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"this upgrade grants your company a static increase of 4 and 1 to its awareness and " +
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"popularity, respectively. It will then increase your company's awareness by 1%, and its popularity " +
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"by a random percentage between 5% and 15%. These effects are increased by other upgrades " +
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"that increase the power of your advertising."]
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@ -39981,6 +39988,7 @@ Industry.prototype.init = function() {
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this.robFac = 0.3;
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this.aiFac = 0.25;
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this.advFac = 0.75;
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this.reFac = 0.05;
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this.reqMats = {
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"Food": 0.5,
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"Water": 0.5,
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@ -40004,9 +40012,9 @@ Industry.prototype.init = function() {
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case Industries.Chemical:
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this.reFac = 0.25;
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this.sciFac = 0.75;
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this.hwFac = 0.15;
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this.robFac = 0.2;
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this.aiFac = 0.15;
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this.hwFac = 0.2;
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this.robFac = 0.25;
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this.aiFac = 0.2;
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this.advFac = 0.1;
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this.reqMats = {
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"Plants": 1,
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@ -40049,6 +40057,7 @@ Industry.prototype.init = function() {
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this.sciFac = 0.7;
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this.aiFac = 0.4;
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this.advFac = 0.6;
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this.hwFac = 0.2;
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this.reqMats = {
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"Hardware": 5,
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"Energy": 3,
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@ -40173,7 +40182,7 @@ Industry.prototype.process = function(marketCycles=1, state, company) {
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//At the start of a cycle, store and reset revenue/expenses
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//Then calculate salaries and processs the markets
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if (state === "START") {
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if (this.thisCycleRevenue.isNaN() || this.thisCycleExpenses.isNaN()) {
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if (isNaN(this.thisCycleRevenue) || isNaN(this.thisCycleExpenses)) {
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console.log("ERROR: NaN in Corporation's computed revenue/expenses");
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console.log(this.thisCycleRevenue.toString());
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console.log(this.thisCycleExpenses.toString());
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@ -40263,7 +40272,7 @@ Industry.prototype.processProductMarket = function(marketCycles=1) {
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for (var name in this.products) {
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if (this.products.hasOwnProperty(name)) {
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var product = this.products[name];
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var change = Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["g" /* getRandomInt */])(1, 4) * 0.0005;
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var change = Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["g" /* getRandomInt */])(1, 3) * 0.0004;
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if (this.type === Industries.Pharmaceutical || this.type === Industries.Software ||
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this.type === Industries.Robotics) {
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change *= 3;
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@ -40398,6 +40407,15 @@ Industry.prototype.processMaterials = function(marketCycles=1, company) {
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for (var fooI = 0; fooI < this.prodMats.length; ++fooI) {
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warehouse.materials[this.prodMats[fooI]].prd = fooProd;
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}
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} else {
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//If this doesn't produce any materials, then it only creates
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//Products. Creating products will consume materials. The
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//Production of all consumed materials must be set to 0
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for (var reqMatName in this.reqMats) {
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if (this.reqMats.hasOwnProperty(reqMatName)) {
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warehouse.materials[reqMatName].prd = 0;
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}
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}
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}
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break;
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@ -40715,7 +40733,7 @@ Industry.prototype.upgrade = function(upgrade, refs) {
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break;
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case 1: //AdVert.Inc,
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var advMult = corporation.getAdvertisingMultiplier();
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this.awareness += (5 * advMult);
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this.awareness += (4 * advMult);
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this.popularity += (1 * advMult);
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this.awareness *= (1.01 * advMult);
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this.popularity *= ((1 + Math.random(5, 15) / 100) * advMult);
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@ -41958,7 +41976,7 @@ Corporation.prototype.process = function(numCycles=1) {
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});
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var profit = this.revenue.minus(this.expenses);
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var cycleProfit = profit.times(marketCycles * SecsPerMarketCycle);
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if (this.funds.isNaN()) {
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if (isNaN(this.funds)) {
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Object(__WEBPACK_IMPORTED_MODULE_4__utils_DialogBox_js__["a" /* dialogBoxCreate */])("There was an error calculating your Corporations funds and they got reset to 0. " +
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"This is a bug. Please report to game developer.<br><br>" +
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"(Your funds have been set to $150b for the inconvenience)");
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@ -42053,7 +42071,7 @@ Corporation.prototype.goPublic = function() {
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class:"a-link-button",
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innerText:"Go Public",
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clickListener:()=>{
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var numShares = input.value;
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var numShares = Math.round(input.value);
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var initialSharePrice = this.determineValuation() / (TOTALSHARES);
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if (isNaN(numShares)) {
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Object(__WEBPACK_IMPORTED_MODULE_4__utils_DialogBox_js__["a" /* dialogBoxCreate */])("Invalid value for number of issued shares");
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@ -42068,6 +42086,7 @@ Corporation.prototype.goPublic = function() {
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this.issuedShares = numShares;
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this.numShares -= numShares;
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this.funds = this.funds.plus(numShares * initialSharePrice);
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this.displayCorporationOverviewContent();
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Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["k" /* removeElementById */])(goPublicPopupId);
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return false;
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}
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@ -42481,6 +42500,16 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
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Object(__WEBPACK_IMPORTED_MODULE_4__utils_DialogBox_js__["a" /* dialogBoxCreate */])("ERROR: You don't have this many shares to sell");
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} else {
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this.numShares -= shares;
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if (isNaN(this.issuedShares)) {
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console.log("ERROR: Corporation issuedShares is NaN: " + this.issuedShares);
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console.log("Converting to number now");
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var res = parseInt(this.issuedShares);
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if (isNaN(res)) {
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this.issuedShares = 0;
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} else {
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this.issuedShares = res;
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}
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}
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this.issuedShares += shares;
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__WEBPACK_IMPORTED_MODULE_2__Player_js__["a" /* Player */].gainMoney(shares * this.sharePrice);
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Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["k" /* removeElementById */])(popupId);
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@ -42509,7 +42538,8 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
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var currentStockPrice = this.sharePrice;
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var txt = Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["e" /* createElement */])("p", {
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innerHTML: "Enter the number of shares you would like to buy back at market price. The current price of your " +
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"company's stock is " + __WEBPACK_IMPORTED_MODULE_7__utils_numeral_min_js___default()(currentStockPrice).format("$0.000a"),
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"company's stock is " + __WEBPACK_IMPORTED_MODULE_7__utils_numeral_min_js___default()(currentStockPrice).format("$0.000a") +
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". Your company currently has " + Object(__WEBPACK_IMPORTED_MODULE_8__utils_StringHelperFunctions_js__["c" /* formatNumber */])(this.issuedShares, 3) + " outstanding stock shares",
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});
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var costIndicator = Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["e" /* createElement */])("p", {});
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var input = Object(__WEBPACK_IMPORTED_MODULE_5__utils_HelperFunctions_js__["e" /* createElement */])("input", {
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@ -42542,6 +42572,16 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
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__WEBPACK_IMPORTED_MODULE_7__utils_numeral_min_js___default()(shares * tempStockPrice).format("$0.000a") + ")");
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} else {
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this.numShares += shares;
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if (isNaN(this.issuedShares)) {
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console.log("ERROR: Corporation issuedShares is NaN: " + this.issuedShares);
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console.log("Converting to number now");
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var res = parseInt(this.issuedShares);
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if (isNaN(res)) {
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this.issuedShares = 0;
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} else {
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this.issuedShares = res;
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}
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}
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this.issuedShares -= shares;
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__WEBPACK_IMPORTED_MODULE_2__Player_js__["a" /* Player */].loseMoney(shares * tempStockPrice);
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//TODO REMOVE from Player money
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@ -44072,7 +44112,13 @@ function createBitNodeYesNoEventListeners(newBitNode, destroyedBitNode, flume=fa
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var yesBtn = Object(__WEBPACK_IMPORTED_MODULE_8__utils_YesNoBox_js__["d" /* yesNoBoxGetYesButton */])();
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yesBtn.innerHTML = "Enter BitNode-" + newBitNode;
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yesBtn.addEventListener("click", function() {
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if (!flume) {giveSourceFile(destroyedBitNode);}
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if (!flume) {
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giveSourceFile(destroyedBitNode);
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} else {
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//If player used flume, subtract 5 int exp. The prestigeSourceFile()
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//function below grants 5 int exp, so this allows sets net gain to 0
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__WEBPACK_IMPORTED_MODULE_2__Player_js__["a" /* Player */].gainIntelligenceExp(-5);
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}
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redPillFlag = false;
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var container = document.getElementById("red-pill-container");
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Object(__WEBPACK_IMPORTED_MODULE_7__utils_HelperFunctions_js__["j" /* removeChildrenFromElement */])(container);
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@ -44368,6 +44414,9 @@ function prestigeSourceFile() {
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//Gain int exp
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__WEBPACK_IMPORTED_MODULE_11__Player_js__["a" /* Player */].gainIntelligenceExp(5);
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//Reset gang
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__WEBPACK_IMPORTED_MODULE_11__Player_js__["a" /* Player */].gang = null;
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}
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@ -535,7 +535,7 @@ var IndustryUpgrades = {
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"Coffee", "Provide your employees with coffee, increasing their energy by 5%."],
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||||
"1": [1, 1e9, 1.02, 1.01,
|
||||
"AdVert.Inc", "Hire AdVert.Inc to advertise your company. Each level of " +
|
||||
"this upgrade grants your company a static increase of 5 and 1 to its awareness and " +
|
||||
"this upgrade grants your company a static increase of 4 and 1 to its awareness and " +
|
||||
"popularity, respectively. It will then increase your company's awareness by 1%, and its popularity " +
|
||||
"by a random percentage between 5% and 15%. These effects are increased by other upgrades " +
|
||||
"that increase the power of your advertising."]
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@ -688,6 +688,7 @@ Industry.prototype.init = function() {
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this.robFac = 0.3;
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this.aiFac = 0.25;
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this.advFac = 0.75;
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||||
this.reFac = 0.05;
|
||||
this.reqMats = {
|
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"Food": 0.5,
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"Water": 0.5,
|
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@ -711,9 +712,9 @@ Industry.prototype.init = function() {
|
||||
case Industries.Chemical:
|
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this.reFac = 0.25;
|
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this.sciFac = 0.75;
|
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this.hwFac = 0.15;
|
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this.robFac = 0.2;
|
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this.aiFac = 0.15;
|
||||
this.hwFac = 0.2;
|
||||
this.robFac = 0.25;
|
||||
this.aiFac = 0.2;
|
||||
this.advFac = 0.1;
|
||||
this.reqMats = {
|
||||
"Plants": 1,
|
||||
@ -756,6 +757,7 @@ Industry.prototype.init = function() {
|
||||
this.sciFac = 0.7;
|
||||
this.aiFac = 0.4;
|
||||
this.advFac = 0.6;
|
||||
this.hwFac = 0.2;
|
||||
this.reqMats = {
|
||||
"Hardware": 5,
|
||||
"Energy": 3,
|
||||
@ -880,7 +882,7 @@ Industry.prototype.process = function(marketCycles=1, state, company) {
|
||||
//At the start of a cycle, store and reset revenue/expenses
|
||||
//Then calculate salaries and processs the markets
|
||||
if (state === "START") {
|
||||
if (this.thisCycleRevenue.isNaN() || this.thisCycleExpenses.isNaN()) {
|
||||
if (isNaN(this.thisCycleRevenue) || isNaN(this.thisCycleExpenses)) {
|
||||
console.log("ERROR: NaN in Corporation's computed revenue/expenses");
|
||||
console.log(this.thisCycleRevenue.toString());
|
||||
console.log(this.thisCycleExpenses.toString());
|
||||
@ -970,7 +972,7 @@ Industry.prototype.processProductMarket = function(marketCycles=1) {
|
||||
for (var name in this.products) {
|
||||
if (this.products.hasOwnProperty(name)) {
|
||||
var product = this.products[name];
|
||||
var change = getRandomInt(1, 4) * 0.0005;
|
||||
var change = getRandomInt(1, 3) * 0.0004;
|
||||
if (this.type === Industries.Pharmaceutical || this.type === Industries.Software ||
|
||||
this.type === Industries.Robotics) {
|
||||
change *= 3;
|
||||
@ -1105,6 +1107,15 @@ Industry.prototype.processMaterials = function(marketCycles=1, company) {
|
||||
for (var fooI = 0; fooI < this.prodMats.length; ++fooI) {
|
||||
warehouse.materials[this.prodMats[fooI]].prd = fooProd;
|
||||
}
|
||||
} else {
|
||||
//If this doesn't produce any materials, then it only creates
|
||||
//Products. Creating products will consume materials. The
|
||||
//Production of all consumed materials must be set to 0
|
||||
for (var reqMatName in this.reqMats) {
|
||||
if (this.reqMats.hasOwnProperty(reqMatName)) {
|
||||
warehouse.materials[reqMatName].prd = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1422,7 +1433,7 @@ Industry.prototype.upgrade = function(upgrade, refs) {
|
||||
break;
|
||||
case 1: //AdVert.Inc,
|
||||
var advMult = corporation.getAdvertisingMultiplier();
|
||||
this.awareness += (5 * advMult);
|
||||
this.awareness += (4 * advMult);
|
||||
this.popularity += (1 * advMult);
|
||||
this.awareness *= (1.01 * advMult);
|
||||
this.popularity *= ((1 + Math.random(5, 15) / 100) * advMult);
|
||||
@ -2665,7 +2676,7 @@ Corporation.prototype.process = function(numCycles=1) {
|
||||
});
|
||||
var profit = this.revenue.minus(this.expenses);
|
||||
var cycleProfit = profit.times(marketCycles * SecsPerMarketCycle);
|
||||
if (this.funds.isNaN()) {
|
||||
if (isNaN(this.funds)) {
|
||||
dialogBoxCreate("There was an error calculating your Corporations funds and they got reset to 0. " +
|
||||
"This is a bug. Please report to game developer.<br><br>" +
|
||||
"(Your funds have been set to $150b for the inconvenience)");
|
||||
@ -2760,7 +2771,7 @@ Corporation.prototype.goPublic = function() {
|
||||
class:"a-link-button",
|
||||
innerText:"Go Public",
|
||||
clickListener:()=>{
|
||||
var numShares = input.value;
|
||||
var numShares = Math.round(input.value);
|
||||
var initialSharePrice = this.determineValuation() / (TOTALSHARES);
|
||||
if (isNaN(numShares)) {
|
||||
dialogBoxCreate("Invalid value for number of issued shares");
|
||||
@ -2775,6 +2786,7 @@ Corporation.prototype.goPublic = function() {
|
||||
this.issuedShares = numShares;
|
||||
this.numShares -= numShares;
|
||||
this.funds = this.funds.plus(numShares * initialSharePrice);
|
||||
this.displayCorporationOverviewContent();
|
||||
removeElementById(goPublicPopupId);
|
||||
return false;
|
||||
}
|
||||
@ -3188,6 +3200,16 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
|
||||
dialogBoxCreate("ERROR: You don't have this many shares to sell");
|
||||
} else {
|
||||
this.numShares -= shares;
|
||||
if (isNaN(this.issuedShares)) {
|
||||
console.log("ERROR: Corporation issuedShares is NaN: " + this.issuedShares);
|
||||
console.log("Converting to number now");
|
||||
var res = parseInt(this.issuedShares);
|
||||
if (isNaN(res)) {
|
||||
this.issuedShares = 0;
|
||||
} else {
|
||||
this.issuedShares = res;
|
||||
}
|
||||
}
|
||||
this.issuedShares += shares;
|
||||
Player.gainMoney(shares * this.sharePrice);
|
||||
removeElementById(popupId);
|
||||
@ -3216,7 +3238,8 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
|
||||
var currentStockPrice = this.sharePrice;
|
||||
var txt = createElement("p", {
|
||||
innerHTML: "Enter the number of shares you would like to buy back at market price. The current price of your " +
|
||||
"company's stock is " + numeral(currentStockPrice).format("$0.000a"),
|
||||
"company's stock is " + numeral(currentStockPrice).format("$0.000a") +
|
||||
". Your company currently has " + formatNumber(this.issuedShares, 3) + " outstanding stock shares",
|
||||
});
|
||||
var costIndicator = createElement("p", {});
|
||||
var input = createElement("input", {
|
||||
@ -3249,6 +3272,16 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
|
||||
numeral(shares * tempStockPrice).format("$0.000a") + ")");
|
||||
} else {
|
||||
this.numShares += shares;
|
||||
if (isNaN(this.issuedShares)) {
|
||||
console.log("ERROR: Corporation issuedShares is NaN: " + this.issuedShares);
|
||||
console.log("Converting to number now");
|
||||
var res = parseInt(this.issuedShares);
|
||||
if (isNaN(res)) {
|
||||
this.issuedShares = 0;
|
||||
} else {
|
||||
this.issuedShares = res;
|
||||
}
|
||||
}
|
||||
this.issuedShares -= shares;
|
||||
Player.loseMoney(shares * tempStockPrice);
|
||||
//TODO REMOVE from Player money
|
||||
|
@ -1,5 +1,5 @@
|
||||
let CONSTANTS = {
|
||||
Version: "0.34.2",
|
||||
Version: "0.34.3",
|
||||
|
||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
@ -1133,11 +1133,18 @@ let CONSTANTS = {
|
||||
"-Bug fix: (Hopefully) removed an exploit where you could avoid RAM usage for Netscript function calls by assigning functions to a variable (foo = hack(); foo('helios');)<br>" +
|
||||
"-Bug fix: (Hopefully) removed an exploit where you could run arbitrary Javascript code using the constructor() method<br>" +
|
||||
"-Thanks to Github user mateon1 and Reddit users havoc_mayhem and spaceglace for notifying me of the above exploits<br>" +
|
||||
"-The fileExists() Netscript function now works on text files (.txt). Thanks to Github user devoidfury for this<br><br>" +
|
||||
"-The fileExists() Netscript function now works on text files (.txt). Thanks to Github user devoidfury for this<br><br>" +
|
||||
"v0.34.3<br>" +
|
||||
"-Minor balance changes to Corporation. Upgrades are generally cheaper and/or have more powerful effects. " +
|
||||
"You will receive more funding while your are a private company. " +
|
||||
"-Accessing the hacknetnodes array in Netscript now costs 4.0GB of RAM (only counts against RAM usage once)<br>"
|
||||
"-Minor balance changes to Corporations: <br>" +
|
||||
"---Upgrades are generally cheaper and/or have more powerful effects.<br>" +
|
||||
"---You will receive more funding while your are a private company.<br>" +
|
||||
"---Product demand decreases at a slower rate.<br>" +
|
||||
"---Production multiplier for Industries (receives for owning real estate/hardware/robots/etc.) is slightly higher<br>" +
|
||||
"-Accessing the hacknetnodes array in Netscript now costs 4.0GB of RAM (only counts against RAM usage once)<br>" +
|
||||
"-Bug Fix: Corporation oustanding shares should now be numeric rather than a string<br>" +
|
||||
"-Bug Fix: Corporation production now properly calculated for industries that dont produce materials.<br>" +
|
||||
"-Bug Fix: Gangs should now properly reset when switching BitNodes<br>" +
|
||||
"-Bug Fix: Corporation UI should now properly reset when you go public<br>"
|
||||
|
||||
}
|
||||
|
||||
|
@ -247,6 +247,9 @@ function prestigeSourceFile() {
|
||||
|
||||
//Gain int exp
|
||||
Player.gainIntelligenceExp(5);
|
||||
|
||||
//Reset gang
|
||||
Player.gang = null;
|
||||
}
|
||||
|
||||
export {prestigeAugmentation, prestigeSourceFile};
|
||||
|
@ -292,7 +292,13 @@ function createBitNodeYesNoEventListeners(newBitNode, destroyedBitNode, flume=fa
|
||||
var yesBtn = yesNoBoxGetYesButton();
|
||||
yesBtn.innerHTML = "Enter BitNode-" + newBitNode;
|
||||
yesBtn.addEventListener("click", function() {
|
||||
if (!flume) {giveSourceFile(destroyedBitNode);}
|
||||
if (!flume) {
|
||||
giveSourceFile(destroyedBitNode);
|
||||
} else {
|
||||
//If player used flume, subtract 5 int exp. The prestigeSourceFile()
|
||||
//function below grants 5 int exp, so this allows sets net gain to 0
|
||||
Player.gainIntelligenceExp(-5);
|
||||
}
|
||||
redPillFlag = false;
|
||||
var container = document.getElementById("red-pill-container");
|
||||
removeChildrenFromElement(container);
|
||||
|
Loading…
Reference in New Issue
Block a user