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@ -2,7 +2,7 @@ import { Fragment, FragmentById } from "./Fragment";
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import { FragmentType } from "./FragmentType";
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import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
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const noCharge = [FragmentType.None, FragmentType.Delete, FragmentType.Booster, FragmentType.Cooling];
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const noCharge = [FragmentType.None, FragmentType.Delete, FragmentType.Booster];
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export interface IActiveFragmentParams {
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x: number;
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@ -13,7 +13,6 @@ export interface IActiveFragmentParams {
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export class ActiveFragment {
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id: number;
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charge: number;
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heat: number;
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x: number;
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y: number;
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@ -24,13 +23,11 @@ export class ActiveFragment {
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this.y = params.y;
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this.charge = 1;
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if (noCharge.includes(params.fragment.type)) this.charge = 0;
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this.heat = 1;
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} else {
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this.id = -1;
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this.x = -1;
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this.y = -1;
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this.charge = -1;
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this.heat = -1;
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}
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}
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@ -71,7 +68,6 @@ export class ActiveFragment {
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if (fragment === null) throw new Error("ActiveFragment id refers to unknown Fragment.");
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const c = new ActiveFragment({ x: this.x, y: this.y, fragment: fragment });
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c.charge = this.charge;
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c.heat = this.heat;
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return c;
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}
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@ -126,31 +126,6 @@ export function FragmentById(id: number): Fragment | null {
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3, // limit
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),
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);
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Fragments.push(
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new Fragment(
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3, // id
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[
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// shape
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[X, X],
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[X, X],
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],
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FragmentType.Cooling, // type
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200,
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Infinity, // limit
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),
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);
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Fragments.push(
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new Fragment(
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4, // id
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[
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// shape
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[X],
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],
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FragmentType.Cooling, // type
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50,
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1, // limit
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),
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);
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Fragments.push(
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new Fragment(
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5, // id
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@ -1,27 +1,26 @@
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export enum FragmentType {
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// Special fragments for the UI
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None,
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Delete,
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// Special fragments for the UI
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None,
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Delete,
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// Stats boosting fragments
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HackingChance,
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HackingSpeed,
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HackingMoney,
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HackingGrow,
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Hacking,
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Strength,
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Defense,
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Dexterity,
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Agility,
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Charisma,
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HacknetMoney,
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HacknetCost,
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Rep,
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WorkMoney,
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Crime,
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Bladeburner,
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// Stats boosting fragments
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HackingChance,
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HackingSpeed,
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HackingMoney,
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HackingGrow,
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Hacking,
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Strength,
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Defense,
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Dexterity,
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Agility,
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Charisma,
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HacknetMoney,
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HacknetCost,
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Rep,
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WorkMoney,
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Crime,
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Bladeburner,
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// utility fragments.
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Booster,
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Cooling,
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}
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// utility fragments.
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Booster,
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}
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@ -36,16 +36,13 @@ export class StaneksGift implements IStaneksGift {
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// count number of neighbooring boosts and cooling.
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let boost = 1;
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let cool = 1;
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for (const neighboor of neighboors) {
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const f = neighboor.fragment();
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if (f.type === FragmentType.Cooling) cool *= 1 + f.power / 1000;
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if (f.type === FragmentType.Booster) boost *= 1 + f.power / 1000;
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}
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const [extraCharge, extraHeat] = CalculateCharge(ram, af.heat, boost, cool);
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const extraCharge = CalculateCharge(ram, boost);
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af.charge += extraCharge;
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af.heat += extraHeat;
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Factions["Church of the Machine God"].playerReputation += extraCharge;
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@ -57,10 +54,7 @@ export class StaneksGift implements IStaneksGift {
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const fragment = activeFragment.fragment();
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// Boosters and cooling don't deal with heat.
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if (fragment.type === FragmentType.Booster || fragment.type === FragmentType.Cooling) continue;
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activeFragment.heat *= 0.98;
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activeFragment.heat -= 1;
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if (activeFragment.heat < 1) activeFragment.heat = 1;
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if (fragment.type === FragmentType.Booster) continue;
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}
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this.updateMults(p);
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@ -1,6 +1,4 @@
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export function CalculateCharge(ram: number, currentHeat: number, boost: number, cool: number): number[] {
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const heatPenalty = Math.log(1+currentHeat)/Math.log(2);
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const extraCharge = ram*Math.pow(boost, 2)/(heatPenalty*cool);
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const extraHeat = ram;
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return [extraCharge, extraHeat];
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}
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export function CalculateCharge(ram: number, boost: number): number {
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const extraCharge = ram * Math.pow(boost, 2);
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return extraCharge;
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}
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@ -48,11 +48,9 @@ export function FragmentInspector(props: IProps): React.ReactElement {
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const f = props.fragment.fragment();
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let charge = numeralWrapper.formatStaneksGiftCharge(props.fragment.charge);
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let heat = numeralWrapper.formatStaneksGiftHeat(props.fragment.heat);
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// Boosters and cooling don't deal with heat.
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if (f.type === FragmentType.Booster || f.type === FragmentType.Cooling) {
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if (f.type === FragmentType.Booster) {
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charge = "N/A";
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heat = "N/A";
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}
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const effect = numeralWrapper.format(CalculateEffect(props.fragment.charge, f.power) - 1, "+0.00%");
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@ -67,8 +65,6 @@ export function FragmentInspector(props: IProps): React.ReactElement {
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<br />
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Charge: {charge}
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<br />
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Heat: {heat}
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<br />
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Effect: {effect}
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<br />
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root [X, Y] {props.fragment.x}, {props.fragment.y}
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@ -12,7 +12,7 @@ type IProps = {
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colorAt: (x: number, y: number) => string;
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};
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export function G(props: IProps): React.ReactElement {
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export function FragmentPreview(props: IProps): React.ReactElement {
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// switch the width/length to make axis consistent.
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const elems = [];
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for (let j = 0; j < props.height; j++) {
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@ -2,7 +2,7 @@ import React, { useState } from "react";
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import { Fragments, Fragment, NoneFragment, DeleteFragment } from "../Fragment";
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import { FragmentType } from "../FragmentType";
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import { IStaneksGift } from "../IStaneksGift";
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import { G } from "./G";
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import { FragmentPreview } from "./FragmentPreview";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import Select, { SelectChangeEvent } from "@mui/material/Select";
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@ -32,7 +32,7 @@ function FragmentOption(props: IOptionProps): React.ReactElement {
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{remaining}
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</Typography>
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<br />
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<G
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<FragmentPreview
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width={props.fragment.width()}
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height={props.fragment.height()}
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colorAt={(x, y) => (props.fragment.fullAt(x, y) ? "green" : "")}
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@ -53,7 +53,9 @@ export function FragmentSelector(props: IProps): React.ReactElement {
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setValue(v);
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if (v === "None") props.selectFragment(NoneFragment);
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else if (v === "Delete") props.selectFragment(DeleteFragment);
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if (typeof v === "number") props.selectFragment(Fragments[v]);
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const fragment = Fragments.find((f) => f.id === v);
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if (fragment === undefined) throw new Error("Fragment selector selected an undefined fragment with id " + v);
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if (typeof v === "number") props.selectFragment(fragment);
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}
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return (
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<Select sx={{ width: "100%" }} onChange={onChange} value={value}>
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@ -65,8 +65,6 @@ export function Grid(props: GridProps): React.ReactElement {
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const newgrid = zeros([props.gift.width(), props.gift.height()]);
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for (let i = 0; i < selectedFragment.shape.length; i++) {
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for (let j = 0; j < selectedFragment.shape[i].length; j++) {
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if (worldX + i > newgrid.length - 1) continue;
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if (worldY + j > newgrid[worldX + i].length - 1) continue;
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if (!selectedFragment.shape[i][j]) continue;
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if (worldX + j > newgrid.length - 1) continue;
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if (worldY + i > newgrid[worldX + j].length - 1) continue;
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@ -8,14 +8,14 @@ import { staneksGift } from "../CotMG/Helper";
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import { Fragments, FragmentById } from "../CotMG/Fragment";
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export interface INetscriptStanek {
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charge(worldX: any, worldY: any): any;
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charge(worldX: number, worldY: number): any;
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fragmentDefinitions(): any;
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placedFragments(): any;
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clear(): any;
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canPlace(worldX: any, worldY: any, fragmentId: any): any;
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place(worldX: any, worldY: any, fragmentId: any): any;
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fragmentAt(worldX: any, worldY: any): any;
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deleteAt(worldX: any, worldY: any): any;
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clear(): void;
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canPlace(worldX: number, worldY: number, fragmentId: number): boolean;
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place(worldX: number, worldY: number, fragmentId: number): boolean;
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fragmentAt(worldX: number, worldY: number): any;
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deleteAt(worldX: number, worldY: number): boolean;
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}
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export function NetscriptStanek(
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