mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
commit
30946f5993
2
.gitignore
vendored
2
.gitignore
vendored
@ -2,3 +2,5 @@ Changelog.txt
|
||||
Netburner.txt
|
||||
/node_modules
|
||||
/dist/*.map
|
||||
/tests/*.map
|
||||
/tests/*.bundle.*
|
||||
|
@ -486,6 +486,33 @@
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
/* Dev menu */
|
||||
#dev-menu-container {
|
||||
position: fixed;
|
||||
padding-top: 10px;
|
||||
}
|
||||
|
||||
#dev-menu-text {
|
||||
width: 70%;
|
||||
margin: 10px;
|
||||
}
|
||||
|
||||
#dev-menu-container a {
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.dev-text-input {
|
||||
color: var(--my-font-color);
|
||||
border: 1px solid white;
|
||||
background-color:black;
|
||||
}
|
||||
|
||||
.dev-dropdown-input {
|
||||
color: var(--my-font-color);
|
||||
border: 1px solid white;
|
||||
background-color:black;
|
||||
}
|
||||
|
||||
/* Location */
|
||||
#location-container {
|
||||
position: fixed;
|
||||
|
@ -138,6 +138,11 @@ a:link, a:visited {
|
||||
padding: 5px;
|
||||
margin: 5px;
|
||||
border: 1px solid #333333;
|
||||
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
-khtml-user-select: none;
|
||||
-webkit-user-select: none;
|
||||
}
|
||||
|
||||
.a-link-button:hover {
|
||||
|
10267
dist/engine.bundle.js
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10267
dist/engine.bundle.js
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doc/build/doctrees/environment.pickle
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@ -387,6 +387,34 @@ ls
|
||||
Returns an array with the filenames of all files on the specified server (as strings). The returned array
|
||||
is sorted in alphabetic order
|
||||
|
||||
ps
|
||||
^^
|
||||
|
||||
.. js:function:: ps(hostname/ip=current ip)
|
||||
|
||||
:param string ip: Hostname or IP address of the target server.
|
||||
If not specified, it will be the current server's IP by default
|
||||
|
||||
Returns an array with general information about all scripts running on the specified
|
||||
target server. The information for each server is given in an object with
|
||||
the following structure::
|
||||
|
||||
{
|
||||
filename: Script name,
|
||||
threads: Number of threads script is running with,
|
||||
args: Script's arguments
|
||||
}
|
||||
|
||||
Example usage (using :doc:`netscriptjs`)::
|
||||
|
||||
export async function main(ns) {
|
||||
const ps = ns.ps("home");
|
||||
for (let i = 0; i < ps.length; ++i) {
|
||||
ns.tprint(ps[i].filename + ' ' + ps[i].threads);
|
||||
ns.tprint(ps[i].args);
|
||||
}
|
||||
}
|
||||
|
||||
hasRootAccess
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
|
2
doc/build/html/_sources/netscriptjs.rst.txt
vendored
2
doc/build/html/_sources/netscriptjs.rst.txt
vendored
@ -1,3 +1,5 @@
|
||||
.. _netscriptjs:
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||||
|
||||
NetscriptJS (Netscript 2.0)
|
||||
===========================
|
||||
Netscript 2.0, or Netscript JS, is the new and improved version of Netscript that
|
||||
|
2
doc/build/html/genindex.html
vendored
2
doc/build/html/genindex.html
vendored
@ -326,6 +326,8 @@
|
||||
<li><a href="netscriptfunctions.html#print">print() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#prompt">prompt() (built-in function)</a>
|
||||
</li>
|
||||
<li><a href="netscriptfunctions.html#ps">ps() (built-in function)</a>
|
||||
</li>
|
||||
</ul></td>
|
||||
<td style="width: 33%; vertical-align: top;"><ul>
|
||||
|
1
doc/build/html/index.html
vendored
1
doc/build/html/index.html
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@ -110,6 +110,7 @@ secrets that you've been searching for.</p>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#exit">exit</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#scp">scp</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#ls">ls</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#ps">ps</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#hasrootaccess">hasRootAccess</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#gethostname">getHostname</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="netscriptfunctions.html#gethackinglevel">getHackingLevel</a></li>
|
||||
|
2
doc/build/html/netscript.html
vendored
2
doc/build/html/netscript.html
vendored
@ -111,6 +111,7 @@ to reach out to the developer!</p>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#exit">exit</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#scp">scp</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#ls">ls</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#ps">ps</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#hasrootaccess">hasRootAccess</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#gethostname">getHostname</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="netscriptfunctions.html#gethackinglevel">getHackingLevel</a></li>
|
||||
@ -249,6 +250,7 @@ to reach out to the developer!</p>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="terminal.html"> Terminal</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="changelog.html"> Changelog</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
|
42
doc/build/html/netscriptfunctions.html
vendored
42
doc/build/html/netscriptfunctions.html
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@ -671,6 +671,46 @@ then this function will return true if at least one of the files in the array is
|
||||
is sorted in alphabetic order</p>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="ps">
|
||||
<h2>ps<a class="headerlink" href="#ps" title="Permalink to this headline">¶</a></h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
<code class="descname">ps</code><span class="sig-paren">(</span><em>hostname/ip=current ip</em><span class="sig-paren">)</span></dt>
|
||||
<dd><table class="docutils field-list" frame="void" rules="none">
|
||||
<col class="field-name" />
|
||||
<col class="field-body" />
|
||||
<tbody valign="top">
|
||||
<tr class="field-odd field"><th class="field-name">Arguments:</th><td class="field-body"><ul class="first last simple">
|
||||
<li><strong>ip</strong> (<em>string</em>) -- Hostname or IP address of the target server.
|
||||
If not specified, it will be the current server's IP by default</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Returns an array with general information about all scripts running on the specified
|
||||
target server. The information for each server is given in an object with
|
||||
the following structure:</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="p">{</span>
|
||||
<span class="n">filename</span><span class="p">:</span> <span class="n">Script</span> <span class="n">name</span><span class="p">,</span>
|
||||
<span class="n">threads</span><span class="p">:</span> <span class="n">Number</span> <span class="n">of</span> <span class="n">threads</span> <span class="n">script</span> <span class="ow">is</span> <span class="n">running</span> <span class="k">with</span><span class="p">,</span>
|
||||
<span class="n">args</span><span class="p">:</span> <span class="n">Script</span><span class="s1">'s arguments</span>
|
||||
<span class="p">}</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Example usage (using <a class="reference internal" href="netscriptjs.html"><span class="doc">NetscriptJS (Netscript 2.0)</span></a>):</p>
|
||||
<div class="highlight-default"><div class="highlight"><pre><span></span><span class="n">export</span> <span class="k">async</span> <span class="n">function</span> <span class="n">main</span><span class="p">(</span><span class="n">ns</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="n">const</span> <span class="n">ps</span> <span class="o">=</span> <span class="n">ns</span><span class="o">.</span><span class="n">ps</span><span class="p">(</span><span class="s2">"home"</span><span class="p">);</span>
|
||||
<span class="k">for</span> <span class="p">(</span><span class="n">let</span> <span class="n">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="n">i</span> <span class="o"><</span> <span class="n">ps</span><span class="o">.</span><span class="n">length</span><span class="p">;</span> <span class="o">++</span><span class="n">i</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="n">ns</span><span class="o">.</span><span class="n">tprint</span><span class="p">(</span><span class="n">ps</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">filename</span> <span class="o">+</span> <span class="s1">' '</span> <span class="o">+</span> <span class="n">ps</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">threads</span><span class="p">);</span>
|
||||
<span class="n">ns</span><span class="o">.</span><span class="n">tprint</span><span class="p">(</span><span class="n">ps</span><span class="p">[</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">args</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
<span class="p">}</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
<div class="section" id="hasrootaccess">
|
||||
<h2>hasRootAccess<a class="headerlink" href="#hasrootaccess" title="Permalink to this headline">¶</a></h2>
|
||||
@ -1648,6 +1688,7 @@ you create in functions such as <a class="reference external" href="https://deve
|
||||
<li class="toctree-l3"><a class="reference internal" href="#exit">exit</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#scp">scp</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#ls">ls</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#ps">ps</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#hasrootaccess">hasRootAccess</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#gethostname">getHostname</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="#gethackinglevel">getHackingLevel</a></li>
|
||||
@ -1702,6 +1743,7 @@ you create in functions such as <a class="reference external" href="https://deve
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="terminal.html"> Terminal</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="changelog.html"> Changelog</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
|
3
doc/build/html/netscriptjs.html
vendored
3
doc/build/html/netscriptjs.html
vendored
@ -52,7 +52,7 @@
|
||||
<div class="body" role="main">
|
||||
|
||||
<div class="section" id="netscriptjs-netscript-2-0">
|
||||
<h1>NetscriptJS (Netscript 2.0)<a class="headerlink" href="#netscriptjs-netscript-2-0" title="Permalink to this headline">¶</a></h1>
|
||||
<span id="netscriptjs"></span><h1>NetscriptJS (Netscript 2.0)<a class="headerlink" href="#netscriptjs-netscript-2-0" title="Permalink to this headline">¶</a></h1>
|
||||
<p>Netscript 2.0, or Netscript JS, is the new and improved version of Netscript that
|
||||
allows users to write (almost) full-fledged Javascript code in their scripts, while
|
||||
still being able to access the Netscript functions.</p>
|
||||
@ -278,6 +278,7 @@ NetscriptJS and report any serious exploits.</p>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="terminal.html"> Terminal</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="shortcuts.html"> Keyboard Shortcuts</a></li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="changelog.html"> Changelog</a></li>
|
||||
</ul>
|
||||
|
||||
<div role="search">
|
||||
|
BIN
doc/build/html/objects.inv
vendored
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@ -387,6 +387,34 @@ ls
|
||||
Returns an array with the filenames of all files on the specified server (as strings). The returned array
|
||||
is sorted in alphabetic order
|
||||
|
||||
ps
|
||||
^^
|
||||
|
||||
.. js:function:: ps(hostname/ip=current ip)
|
||||
|
||||
:param string ip: Hostname or IP address of the target server.
|
||||
If not specified, it will be the current server's IP by default
|
||||
|
||||
Returns an array with general information about all scripts running on the specified
|
||||
target server. The information for each server is given in an object with
|
||||
the following structure::
|
||||
|
||||
{
|
||||
filename: Script name,
|
||||
threads: Number of threads script is running with,
|
||||
args: Script's arguments
|
||||
}
|
||||
|
||||
Example usage (using :doc:`netscriptjs`)::
|
||||
|
||||
export async function main(ns) {
|
||||
const ps = ns.ps("home");
|
||||
for (let i = 0; i < ps.length; ++i) {
|
||||
ns.tprint(ps[i].filename + ' ' + ps[i].threads);
|
||||
ns.tprint(ps[i].args);
|
||||
}
|
||||
}
|
||||
|
||||
hasRootAccess
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
.. _netscriptjs:
|
||||
|
||||
NetscriptJS (Netscript 2.0)
|
||||
===========================
|
||||
Netscript 2.0, or Netscript JS, is the new and improved version of Netscript that
|
||||
|
65
index.html
65
index.html
@ -88,6 +88,9 @@
|
||||
<li id="options-tab" class="mainmenu-accordion-panel">
|
||||
<a id="options-menu-link"> Options </a>
|
||||
</li>
|
||||
<li id="dev-tab" class="mainmenu-accordion-panel">
|
||||
<a id="dev-menu-link"> Dev </a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@ -475,6 +478,58 @@
|
||||
<p id="tutorial-text"> </p>
|
||||
</div>
|
||||
|
||||
<!-- dev menu -->
|
||||
<div id="dev-menu-container" class="generic-menupage-container">
|
||||
<p id='dev-menu-text'>If you see this menu you can pretty much break the game. It's recommended that you use this menu only to setup a save file appropriate to test a new feature or bug fix.</p>
|
||||
|
||||
<p id='dev-menu-text'>Generic</p>
|
||||
<a id="dev-need-money" class="a-link-button">Add $1000t</a>
|
||||
<a id="dev-need-ram" class="a-link-button">Double home RAM</a>
|
||||
|
||||
<p id='dev-menu-text'>Augmentation related: </p>
|
||||
<!-- gets populated with the list of all augments -->
|
||||
<select id="dev-menu-aug-dropdown" class="dev-dropdown-input"></select>
|
||||
<a id="dev-add-aug" class="a-link-button tooltip">Queue Augmentation<span class="tooltiptext">May require save + reload</span></a>
|
||||
|
||||
<input id="dev-sf-n" type="number" class="dev-text-input" placeholder="SourceFile-N"><input id="dev-sf-lvl" type="number" class="dev-text-input" placeholder="SourceFile-Lvl"><a id="dev-add-source-file" class="a-link-button tooltip"> Add/Remove source file <span class="tooltiptext">If Lvl == 0 the sf will be removed, calling it with another level will replace your current source file. You CAN set a source file higher than it's maximum level.</span></a>
|
||||
|
||||
<p id='dev-menu-text'>Faction related: </p>
|
||||
<select id="dev-menu-faction-dropdown" class="dev-dropdown-input"></select>
|
||||
<a id="dev-add-faction" class="a-link-button tooltip">Receive invite<span class="tooltiptext">May require save + reload</span></a>
|
||||
|
||||
<p id='dev-menu-text'>Program related: </p>
|
||||
<select id="dev-menu-connect-dropdown" class="dev-dropdown-input"></select>
|
||||
<a id="dev-connect" class="a-link-button tooltip">Connect<span class="tooltiptext">Connect to the target server.</span></a>
|
||||
|
||||
<select id="dev-menu-add-program-dropdown" class="dev-dropdown-input"></select>
|
||||
<a id="dev-add-program" class="a-link-button tooltip">Add Program<span class="tooltiptext">Add this program to the player home server, won't add the same program twice.</span></a>
|
||||
|
||||
<a id="dev-bit-flume" class="a-link-button tooltip">Trigger BitFlume<span class="tooltiptext">Quick escape to change BN, does not give SFs</span></a>
|
||||
|
||||
<p id='dev-menu-text'>Server related: </p>
|
||||
<a id="dev-open-all" class="a-link-button tooltip">NUKE + ports all servers<span class="tooltiptext">Opens all ports, nukes all servers, gains root access to everything (still need the appropriate hacking level)</span></a>
|
||||
<a id="dev-min-security" class="a-link-button tooltip">minimize all servers security<span class="tooltiptext">All servers security will be set to their minimum security</span></a>
|
||||
<a id="dev-max-money" class="a-link-button tooltip">maximize all servers money<span class="tooltiptext">Set all servers available money to maximum for that server</span></a>
|
||||
|
||||
<p id='dev-menu-text'>Exp/stats related: </p>
|
||||
<input id="dev-hacking-exp" type="number" class="dev-text-input" placeholder="+exp/-exp (int)">
|
||||
<a id="dev-add-hacking" class="a-link-button tooltip">add hacking exp<span class="tooltiptext">Add that many hacking experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
|
||||
<input id="dev-strength-exp" type="number" class="dev-text-input" placeholder="+exp/-exp (int)">
|
||||
<a id="dev-add-strength" class="a-link-button tooltip">add strength exp<span class="tooltiptext">Add that many strength experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
|
||||
<input id="dev-defense-exp" type="number" class="dev-text-input" placeholder="+exp/-exp (int)">
|
||||
<a id="dev-add-defense" class="a-link-button tooltip">add defense exp<span class="tooltiptext">Add that many defense experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
|
||||
<input id="dev-dexterity-exp" type="number" class="dev-text-input" placeholder="+exp/-exp (int)">
|
||||
<a id="dev-add-dexterity" class="a-link-button tooltip">add dexterity exp<span class="tooltiptext">Add that many dexterity experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
|
||||
<input id="dev-agility-exp" type="number" class="dev-text-input" placeholder="+exp/-exp (int)">
|
||||
<a id="dev-add-agility" class="a-link-button tooltip">add agility exp<span class="tooltiptext">Add that many agility experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
|
||||
<input id="dev-charisma-exp" type="number" class="dev-text-input" placeholder="+exp/-exp (int)">
|
||||
<a id="dev-add-charisma" class="a-link-button tooltip">add charisma exp<span class="tooltiptext">Add that many charisma experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
|
||||
<input id="dev-intelligence-exp" type="number" class="dev-text-input" placeholder="+exp/-exp (int)">
|
||||
<a id="dev-add-intelligence" class="a-link-button tooltip">add intelligence exp<span class="tooltiptext">Add that many intelligence experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
|
||||
<a id="dev-enable-intelligence" class="a-link-button tooltip"> enable intelligence<span class="tooltiptext">Enables the intelligence stat</span></a>
|
||||
<a id="dev-disable-intelligence" class="a-link-button tooltip"> disable intelligence<span class="tooltiptext">Disables the intelligence stat</span></a>
|
||||
</div>
|
||||
|
||||
<!-- Location (visiting a location in World) -->
|
||||
<div id="location-container" class="generic-menupage-container">
|
||||
<a id="location-return-to-world-button" class="a-link-button"> Return to World </a>
|
||||
@ -821,6 +876,16 @@
|
||||
<input type="checkbox" name="settingsSuppressFactionInvites" id="settingsSuppressFactionInvites">
|
||||
</fieldset>
|
||||
|
||||
<!-- Suppress travel confirmation -->
|
||||
<fieldset>
|
||||
<label for="settingsSuppressTravelConfirmation" class="tooltip">Suppress Travel Confirmation:
|
||||
<span class="tooltiptext">
|
||||
If this is set, the confirmation message before traveling will not show up. You will automatically be deducted the travel cost as soon as you click.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsSuppressTravelConfirmation" id="settingsSuppressTravelConfirmation">
|
||||
</fieldset>
|
||||
|
||||
<!-- Disable Terminal and Navigation Shortcuts -->
|
||||
<fieldset>
|
||||
<label for="settingsDisableHotkeys" class="tooltip">Disable Hotkeys:
|
||||
|
11630
package-lock.json
generated
11630
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
73
package.json
73
package.json
@ -10,35 +10,27 @@
|
||||
"acorn-dynamic-import": "^2.0.0",
|
||||
"ajv": "^5.1.5",
|
||||
"ajv-keywords": "^2.0.0",
|
||||
"async": "^2.1.2",
|
||||
"async": "^2.6.1",
|
||||
"bluebird": "^3.5.1",
|
||||
"brace": "^0.11.1",
|
||||
"decimal.js": "7.2.3",
|
||||
"enhanced-resolve": "^3.4.0",
|
||||
"enhanced-resolve": "^4.0.0",
|
||||
"escope": "^3.6.0",
|
||||
"file-saver": "^1.3.3",
|
||||
"file-saver": "^1.3.8",
|
||||
"interpret": "^1.0.0",
|
||||
"jquery": "^3.3.1",
|
||||
"json-loader": "^0.5.4",
|
||||
"json5": "^0.5.1",
|
||||
"jsplumb": "^2.6.8",
|
||||
"jszip": "^3.1.5",
|
||||
"loader-runner": "^2.3.0",
|
||||
"loader-utils": "^1.1.0",
|
||||
"memory-fs": "~0.4.1",
|
||||
"mkdirp": "~0.5.0",
|
||||
"node-libs-browser": "^2.0.0",
|
||||
"numeral": "2.0.6",
|
||||
"source-map": "^0.5.3",
|
||||
"sprintf-js": "^1.1.1",
|
||||
"supports-color": "^4.2.1",
|
||||
"tapable": "^0.2.7",
|
||||
"uglifyjs-webpack-plugin": "^0.4.6",
|
||||
"tapable": "^1.0.0",
|
||||
"uglifyjs-webpack-plugin": "^1.2.5",
|
||||
"uuid": "^3.2.1",
|
||||
"w3c-blob": "0.0.1",
|
||||
"watchpack": "^1.4.0",
|
||||
"webpack-sources": "^1.0.1",
|
||||
"yargs": "^8.0.2"
|
||||
"w3c-blob": "0.0.1"
|
||||
},
|
||||
"description": "A cyberpunk-themed incremental game",
|
||||
"devDependencies": {
|
||||
@ -47,45 +39,36 @@
|
||||
"bundle-loader": "~0.5.0",
|
||||
"chai": "^4.1.2",
|
||||
"chai-as-promised": "^7.1.1",
|
||||
"codacy-coverage": "^2.0.1",
|
||||
"codecov.io": "^0.1.2",
|
||||
"coffee-loader": "~0.7.1",
|
||||
"coffee-script": "^1.10.0",
|
||||
"coveralls": "^2.11.2",
|
||||
"css-loader": "^0.28.3",
|
||||
"css-loader": "^0.28.11",
|
||||
"es6-promise-polyfill": "^1.1.1",
|
||||
"eslint": "^4.3.0",
|
||||
"eslint-plugin-node": "^5.1.1",
|
||||
"express": "~4.13.1",
|
||||
"extract-text-webpack-plugin": "^3.0.0",
|
||||
"file-loader": "^0.11.2",
|
||||
"eslint": "^4.19.1",
|
||||
"eslint-plugin-node": "^6.0.1",
|
||||
"file-loader": "^1.1.11",
|
||||
"i18n-webpack-plugin": "^1.0.0",
|
||||
"istanbul": "^0.4.5",
|
||||
"jade": "^1.11.0",
|
||||
"jade-loader": "~0.8.0",
|
||||
"js-beautify": "^1.5.10",
|
||||
"less": "^2.5.1",
|
||||
"less-loader": "^4.0.3",
|
||||
"lodash": "^4.17.4",
|
||||
"json5": "^1.0.1",
|
||||
"less": "^3.0.4",
|
||||
"less-loader": "^4.1.0",
|
||||
"lodash": "^4.17.10",
|
||||
"mkdirp": "^0.5.1",
|
||||
"mocha": "^3.2.0",
|
||||
"mocha-lcov-reporter": "^1.0.0",
|
||||
"nsp": "^2.6.1",
|
||||
"nsp": "^3.2.1",
|
||||
"raw-loader": "~0.5.0",
|
||||
"react": "^15.2.1",
|
||||
"react-dom": "^15.2.1",
|
||||
"script-loader": "~0.7.0",
|
||||
"should": "^11.1.1",
|
||||
"simple-git": "^1.65.0",
|
||||
"simple-git": "^1.96.0",
|
||||
"sinon": "^2.3.2",
|
||||
"style-loader": "^0.18.1",
|
||||
"url-loader": "~0.5.0",
|
||||
"val-loader": "^1.0.2",
|
||||
"vm-browserify": "~0.0.0",
|
||||
"webpack": "^4.1.1",
|
||||
"webpack-cli": "^2.0.12",
|
||||
"webpack-dev-middleware": "^1.9.0",
|
||||
"source-map": "^0.7.3",
|
||||
"style-loader": "^0.21.0",
|
||||
"url-loader": "^1.0.1",
|
||||
"watchpack": "^1.6.0",
|
||||
"webpack": "^4.12.0",
|
||||
"webpack-cli": "^3.0.4",
|
||||
"webpack-dev-middleware": "^3.1.3",
|
||||
"webpack-dev-server": "^3.1.4",
|
||||
"worker-loader": "^0.8.0"
|
||||
"worker-loader": "^2.0.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=4.3.0 <5.0.0 || >=5.10"
|
||||
@ -98,7 +81,11 @@
|
||||
"url": "git+https://github.com/danielyxie/bitburner.git"
|
||||
},
|
||||
"scripts": {
|
||||
"start:dev": "webpack-dev-server"
|
||||
"start:dev": "webpack-dev-server",
|
||||
"build": "webpack --mode production",
|
||||
"build:dev": "webpack --mode development",
|
||||
"watch" : "webpack --watch --mode production",
|
||||
"watch:dev": "webpack --watch --mode development"
|
||||
},
|
||||
"version": "0.35.1"
|
||||
}
|
||||
|
@ -231,7 +231,8 @@ let MaterialSizes = {
|
||||
Chemicals: 0.05,
|
||||
Drugs: 0.02,
|
||||
Robots: 0.5,
|
||||
"AICores": 0.1
|
||||
AICores: 0.1,
|
||||
RealEstate: 0,
|
||||
}
|
||||
|
||||
function Product(params={}) {
|
||||
@ -2334,10 +2335,10 @@ Warehouse.prototype.createMaterialUI = function(mat, matName, parentRefs) {
|
||||
//If Market Research upgrades are unlocked, add competition and demand info
|
||||
var cmpAndDmdText = "";
|
||||
if (company.unlockUpgrades[2] === 1) {
|
||||
cmpAndDmdText += "<br>Competition: " + formatNumber(mat.cmp, 3);
|
||||
cmpAndDmdText += "<br>Demand: " + formatNumber(mat.dmd, 3);
|
||||
}
|
||||
if (company.unlockUpgrades[3] === 1) {
|
||||
cmpAndDmdText += "<br>Demand: " + formatNumber(mat.dmd, 3);
|
||||
cmpAndDmdText += "<br>Competition: " + formatNumber(mat.cmp, 3);
|
||||
}
|
||||
var innerTxt = "<p class='tooltip'>" + mat.name + ": " + formatNumber(mat.qty, 3) +
|
||||
"(" + formatNumber(totalGain, 3) + "/s)" +
|
||||
@ -2695,11 +2696,12 @@ Warehouse.prototype.createProductUI = function(product, parentRefs) {
|
||||
//Completed products
|
||||
var cmpAndDmdText = "";
|
||||
if (company.unlockUpgrades[2] === 1) {
|
||||
cmpAndDmdText += "<br>Competition: " + formatNumber(product.cmp, 3);
|
||||
}
|
||||
if (company.unlockUpgrades[3] === 1) {
|
||||
cmpAndDmdText += "<br>Demand: " + formatNumber(product.dmd, 3);
|
||||
}
|
||||
if (company.unlockUpgrades[3] === 1) {
|
||||
cmpAndDmdText += "<br>Competition: " + formatNumber(product.cmp, 3);
|
||||
}
|
||||
|
||||
var totalGain = product.data[city][1] - product.data[city][2]; //Production - sale
|
||||
div.appendChild(createElement("p", {
|
||||
innerHTML: "<p class='tooltip'>" + product.name + ": " + formatNumber(product.data[city][0], 3) + //Quantity
|
||||
|
@ -1,5 +1,5 @@
|
||||
let CONSTANTS = {
|
||||
Version: "0.38.0",
|
||||
Version: "0.38.1",
|
||||
|
||||
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
@ -43,6 +43,7 @@ let CONSTANTS = {
|
||||
/* Netscript Constants */
|
||||
//RAM Costs for different commands
|
||||
ScriptBaseRamCost: 1.4,
|
||||
ScriptDomRamCost: 100,
|
||||
ScriptWhileRamCost: 0.2,
|
||||
ScriptForRamCost: 0.2,
|
||||
ScriptIfRamCost: 0.15,
|
||||
@ -488,20 +489,19 @@ let CONSTANTS = {
|
||||
"World Stock Exchange account and TIX API Access<br>",
|
||||
|
||||
LatestUpdate:
|
||||
"v0.38.0<br>" +
|
||||
"* New BitNode: BN-12 The Recursion - Implemented by Github user hydroflame<br>" +
|
||||
"* Bladeburner Changes:<br>" +
|
||||
"*** Bladeburner progress is no longer reset when installing Augmentations<br>" +
|
||||
"*** The number of successess needed to increase a Contract/Operation's max level now scales with the current max level (gradually gets harder)<br>" +
|
||||
"*** All Bladeburner Augmentations are now slightly more expensive and require more reputation<br>" +
|
||||
"*** Black Operations now give higher rank rewards<br>" +
|
||||
"*** Doubled the base amount of money gained from Contracts<br>" +
|
||||
"*** Increased the amount of experience gained from Contracts/Actions<br>" +
|
||||
"*** Added a new Augmentation: The Blade's Simulacrum<br>" +
|
||||
"*** Bladeburner faction reputation gain is now properly affected by favor<br>" +
|
||||
"* Hacking is now slightly less profitable in BitNode-3<br>" +
|
||||
"* Updated Hacknet Nodes UI - Implemented by Github user kopelli<br>" +
|
||||
"* Bug Fix: Fixed an exploit that allowed calling any Netscript function without incurring any RAM Cost in NetscriptJS<br>"
|
||||
"v0.38.1<br>" +
|
||||
"* Bug Fix: Using 'Object.prototype' functions like toLocaleString() or toString() should no longer cause errors in NetscriptJS<br>" +
|
||||
"* Implemented by Github user hydroflame:<br>" +
|
||||
"*** Accessing the 'window' and 'document' objects in Netscript JS now requires a large amount of RAM (100 GB)<br>" +
|
||||
"*** Added game option to suppress travel confirmation<br>" +
|
||||
"*** Text on buttons can no longer be highlighted<br>" +
|
||||
"*** Bug Fix: Fixed an issue that caused NaN values when exporting Real Estate in Corporations<br>" +
|
||||
"*** Bug Fix: Competition and Demand displays in Corporation are now correct (were reversed before)<br>" +
|
||||
"*** Added ps() Netscript function<br>" +
|
||||
"*** Bug Fix: grow() should no longer return/log a negative value when it runs on a server that's already at max money<br>" +
|
||||
"*** Bug Fix: serverExists() Netscript function should now properly return false for non-existent hostname/ips<br>" +
|
||||
"*** Bug Fix: Sever's security level should now properly increase when its money is grown to max value"
|
||||
|
||||
}
|
||||
|
||||
export {CONSTANTS};
|
||||
|
@ -11,6 +11,7 @@ import {Player} from "./Player.js";
|
||||
import {Server, AllServers, AddToAllServers} from "./Server.js";
|
||||
import {purchaseServer,
|
||||
purchaseRamForHomeComputer} from "./ServerPurchases.js";
|
||||
import {Settings} from "./Settings.js";
|
||||
import {SpecialServerNames, SpecialServerIps} from "./SpecialServerIps.js";
|
||||
|
||||
import {dialogBoxCreate} from "../utils/DialogBox.js";
|
||||
@ -278,7 +279,10 @@ function displayLocationContent() {
|
||||
purchase256gb.innerHTML = "Purchase 256GB Server - $" + formatNumber(256*CONSTANTS.BaseCostFor1GBOfRamServer, 2);
|
||||
purchase512gb.innerHTML = "Purchase 512GB Server - $" + formatNumber(512*CONSTANTS.BaseCostFor1GBOfRamServer, 2);
|
||||
purchase1tb.innerHTML = "Purchase 1TB Server - $" + formatNumber(1024*CONSTANTS.BaseCostFor1GBOfRamServer, 2);
|
||||
purchaseTor.innerHTML = "Purchase TOR Router - $" + formatNumber(CONSTANTS.TorRouterCost, 2);
|
||||
if (!SpecialServerIps.hasOwnProperty("Darkweb Server")) {
|
||||
purchaseTor.innerHTML = "Purchase TOR Router - $" + formatNumber(CONSTANTS.TorRouterCost, 2);
|
||||
}
|
||||
|
||||
|
||||
travelAgencyText.style.display = "none";
|
||||
travelToAevum.style.display = "none";
|
||||
@ -326,9 +330,9 @@ function displayLocationContent() {
|
||||
repGain = repGain[0];
|
||||
jobReputation.innerHTML = "Company reputation: " + formatNumber(company.playerReputation, 4) +
|
||||
"<span class='tooltiptext'>You will earn " +
|
||||
formatNumber(repGain, 4) +
|
||||
formatNumber(repGain, 0) +
|
||||
" faction favor upon resetting after installing an Augmentation</span>";
|
||||
companyFavor.innerHTML = "Company Favor: " + formatNumber(company.favor, 4) +
|
||||
companyFavor.innerHTML = "Company Favor: " + formatNumber(company.favor, 0) +
|
||||
"<span class='tooltiptext'>Company favor increases the rate at which " +
|
||||
"you earn reputation for this company by 1% per favor. Company favor " +
|
||||
"is gained whenever you reset after installing an Augmentation. The amount of " +
|
||||
@ -2002,11 +2006,13 @@ function purchaseTorRouter() {
|
||||
AddToAllServers(darkweb);
|
||||
SpecialServerIps.addIp("Darkweb Server", darkweb.ip);
|
||||
|
||||
document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button-inactive");
|
||||
const purchaseTor = document.getElementById("location-purchase-tor");
|
||||
purchaseTor.setAttribute("class", "a-link-button-bought");
|
||||
purchaseTor.innerHTML = "TOR Router - Purchased";
|
||||
|
||||
Player.getHomeComputer().serversOnNetwork.push(darkweb.ip);
|
||||
darkweb.serversOnNetwork.push(Player.getHomeComputer().ip);
|
||||
dialogBoxCreate("You have purchased a Tor router!<br>You now have access to the dark web from your home computer<br>Use the scan/netstat commands to search for the dark web connection.");
|
||||
dialogBoxCreate("You have purchased a Tor router!<br>You now have access to the dark web from your home computer<br>Use the scan/scan-analyze commands to search for the dark web connection.");
|
||||
}
|
||||
|
||||
function displayUniversityLocationContent(costMult) {
|
||||
@ -2144,6 +2150,10 @@ function setJobRequirementTooltip(loc, entryPosType, btn) {
|
||||
}
|
||||
|
||||
function travelBoxCreate(destCityName, cost) {
|
||||
if(Settings.SuppressTravelConfirmation) {
|
||||
travelToCity(destCityName, cost);
|
||||
return;
|
||||
}
|
||||
var yesBtn = yesNoBoxGetYesButton(), noBtn = yesNoBoxGetNoButton();
|
||||
yesBtn.innerHTML = "Yes";
|
||||
noBtn.innerHTML = "No";
|
||||
|
@ -833,7 +833,9 @@ function runScriptFromScript(server, scriptname, args, workerScript, threads=1)
|
||||
return Promise.resolve(false);
|
||||
} else {
|
||||
//Able to run script
|
||||
workerScript.scriptRef.log("Running script: " + scriptname + " on " + server.hostname + " with " + threads + " threads and args: " + printArray(args) + ". May take a few seconds to start up...");
|
||||
if(workerScript.disableLogs.ALL == null && workerScript.disableLogs.exec == null && workerScript.disableLogs.run == null && workerScript.disableLogs.spawn == null) {
|
||||
workerScript.scriptRef.log("Running script: " + scriptname + " on " + server.hostname + " with " + threads + " threads and args: " + printArray(args) + ". May take a few seconds to start up...");
|
||||
}
|
||||
var runningScriptObj = new RunningScript(script, args);
|
||||
runningScriptObj.threads = threads;
|
||||
server.runningScripts.push(runningScriptObj); //Push onto runningScripts
|
||||
|
@ -14,6 +14,7 @@ import {CONSTANTS} from "./Constants.js";
|
||||
import {Programs} from "./CreateProgram.js";
|
||||
import {parseDarkwebItemPrice, DarkWebItems} from "./DarkWeb.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {AllGangs} from "./Gang.js";
|
||||
import {Factions, Faction, joinFaction,
|
||||
factionExists, purchaseAugmentation} from "./Faction.js";
|
||||
import {getCostOfNextHacknetNode, purchaseHacknet} from "./HacknetNode.js";
|
||||
@ -80,6 +81,8 @@ var possibleLogs = {
|
||||
relaysmtp: true,
|
||||
httpworm: true,
|
||||
sqlinject: true,
|
||||
run:true,
|
||||
exec:true,
|
||||
spawn: true,
|
||||
kill: true,
|
||||
killall: true,
|
||||
@ -308,8 +311,10 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
return netscriptDelay(growTime, workerScript).then(function() {
|
||||
if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
|
||||
const moneyBefore = server.moneyAvailable;
|
||||
server.moneyAvailable += (1 * threads); //It can be grown even if it has no money
|
||||
var growthPercentage = processSingleServerGrowth(server, 450 * threads);
|
||||
const moneyAfter = server.moneyAvailable;
|
||||
workerScript.scriptRef.recordGrow(server.ip, threads);
|
||||
var expGain = scriptCalculateExpGain(server) * threads;
|
||||
if (growthPercentage == 1) {
|
||||
@ -317,12 +322,12 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.grow == null) {
|
||||
workerScript.scriptRef.log("Available money on " + server.hostname + " grown by " +
|
||||
formatNumber(growthPercentage*100 - 100, 6) + "%. Gained " +
|
||||
formatNumber((moneyAfter/moneyBefore)*100 - 100, 6) + "%. Gained " +
|
||||
formatNumber(expGain, 4) + " hacking exp (t=" + threads +")");
|
||||
}
|
||||
workerScript.scriptRef.onlineExpGained += expGain;
|
||||
Player.gainHackingExp(expGain);
|
||||
return Promise.resolve(growthPercentage);
|
||||
return Promise.resolve(moneyAfter/moneyBefore);
|
||||
});
|
||||
},
|
||||
weaken : function(ip){
|
||||
@ -948,6 +953,23 @@ function NetscriptFunctions(workerScript) {
|
||||
allFiles.sort();
|
||||
return allFiles;
|
||||
},
|
||||
ps : function(ip=workerScript.serverIp) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("ps", CONSTANTS.ScriptScanRamCost);
|
||||
}
|
||||
updateDynamicRam("ps", CONSTANTS.ScriptScanRamCost);
|
||||
var server = getServer(ip);
|
||||
if (server == null){
|
||||
workerScript.scriptRef.log("ps() failed. Invalid IP or hostname passed in: " + ip);
|
||||
throw makeRuntimeRejectMsg(workerScript, "ps() failed. Invalid IP or hostname passed in: " + ip);
|
||||
}
|
||||
const processes = [];
|
||||
for(const i in server.runningScripts) {
|
||||
const script = server.runningScripts[i];
|
||||
processes.push({filename:script.filename, threads: script.threads, args: script.args.slice()})
|
||||
}
|
||||
return processes;
|
||||
},
|
||||
hasRootAccess : function(ip) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("hasRootAccess", CONSTANTS.ScriptHasRootAccessRamCost);
|
||||
@ -2272,7 +2294,9 @@ function NetscriptFunctions(workerScript) {
|
||||
AddToAllServers(darkweb);
|
||||
SpecialServerIps.addIp("Darkweb Server", darkweb.ip);
|
||||
|
||||
document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button-inactive");
|
||||
const purchaseTor = document.getElementById("location-purchase-tor");
|
||||
purchaseTor.setAttribute("class", "a-link-button-bought");
|
||||
purchaseTor.innerHTML = "TOR Router - Purchased";
|
||||
|
||||
Player.getHomeComputer().serversOnNetwork.push(darkweb.ip);
|
||||
darkweb.serversOnNetwork.push(Player.getHomeComputer().ip);
|
||||
@ -2777,6 +2801,12 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
}
|
||||
|
||||
// if the player is in a gang and the target faction is any of the gang faction, fail
|
||||
if(Player.inGang() && AllGangs[name] !== undefined) {
|
||||
workerScript.scriptRef.log("ERROR: Faction specified in workForFaction() does not offer work at the moment.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (inMission) {
|
||||
workerScript.scriptRef.log("ERROR: workForFaction() failed because you are in the middle of a mission.");
|
||||
return;
|
||||
|
@ -413,6 +413,14 @@ PlayerObject.prototype.getUpgradeHomeRamCost = function() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
PlayerObject.prototype.receiveInvite = function(factionName) {
|
||||
if(this.factionInvitations.includes(factionName) || this.factions.includes(factionName)) {
|
||||
return;
|
||||
}
|
||||
this.firstFacInvRecvd = true;
|
||||
this.factionInvitations.push(factionName);
|
||||
}
|
||||
|
||||
//Calculates skill level based on experience. The same formula will be used for every skill
|
||||
PlayerObject.prototype.calculateSkill = function(exp) {
|
||||
return Math.max(Math.floor(32 * Math.log(exp + 534.5) - 200), 1);
|
||||
@ -579,6 +587,9 @@ PlayerObject.prototype.gainHackingExp = function(exp) {
|
||||
console.log("ERR: NaN passed into Player.gainHackingExp()"); return;
|
||||
}
|
||||
this.hacking_exp += exp;
|
||||
if(this.hacking_exp < 0) {
|
||||
this.hacking_exp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.gainStrengthExp = function(exp) {
|
||||
@ -586,6 +597,9 @@ PlayerObject.prototype.gainStrengthExp = function(exp) {
|
||||
console.log("ERR: NaN passed into Player.gainStrengthExp()"); return;
|
||||
}
|
||||
this.strength_exp += exp;
|
||||
if(this.strength_exp < 0) {
|
||||
this.strength_exp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.gainDefenseExp = function(exp) {
|
||||
@ -593,6 +607,9 @@ PlayerObject.prototype.gainDefenseExp = function(exp) {
|
||||
console.log("ERR: NaN passed into player.gainDefenseExp()"); return;
|
||||
}
|
||||
this.defense_exp += exp;
|
||||
if(this.defense_exp < 0) {
|
||||
this.defense_exp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.gainDexterityExp = function(exp) {
|
||||
@ -600,6 +617,9 @@ PlayerObject.prototype.gainDexterityExp = function(exp) {
|
||||
console.log("ERR: NaN passed into Player.gainDexterityExp()"); return;
|
||||
}
|
||||
this.dexterity_exp += exp;
|
||||
if(this.dexterity_exp < 0) {
|
||||
this.dexterity_exp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.gainAgilityExp = function(exp) {
|
||||
@ -607,6 +627,9 @@ PlayerObject.prototype.gainAgilityExp = function(exp) {
|
||||
console.log("ERR: NaN passed into Player.gainAgilityExp()"); return;
|
||||
}
|
||||
this.agility_exp += exp;
|
||||
if(this.agility_exp < 0) {
|
||||
this.agility_exp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.gainCharismaExp = function(exp) {
|
||||
@ -614,6 +637,9 @@ PlayerObject.prototype.gainCharismaExp = function(exp) {
|
||||
console.log("ERR: NaN passed into Player.gainCharismaExp()"); return;
|
||||
}
|
||||
this.charisma_exp += exp;
|
||||
if(this.charisma_exp < 0) {
|
||||
this.charisma_exp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
PlayerObject.prototype.gainIntelligenceExp = function(exp) {
|
||||
@ -2315,6 +2341,25 @@ PlayerObject.prototype.setBitNodeNumber = function(n) {
|
||||
this.bitNodeN = n;
|
||||
}
|
||||
|
||||
PlayerObject.prototype.queueAugmentation = function(name) {
|
||||
for(const i in this.queuedAugmentations) {
|
||||
if(this.queuedAugmentations[i].name == name) {
|
||||
console.log('tried to queue '+name+' twice, this may be a bug');
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for(const i in this.augmentations) {
|
||||
if(this.augmentations[i].name == name) {
|
||||
console.log('tried to queue '+name+' but we already have that aug');
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
this.firstAugPurchased = true;
|
||||
this.queuedAugmentations.push(new PlayerOwnedAugmentation(name));
|
||||
}
|
||||
|
||||
/* Functions for saving and loading the Player data */
|
||||
function loadPlayer(saveString) {
|
||||
Player = JSON.parse(saveString, Reviver);
|
||||
|
@ -448,6 +448,7 @@ function parseOnlyRamCalculate(server, code, workerScript) {
|
||||
if (ref == specialReferenceFOR) ram += CONSTANTS.ScriptForRamCost;
|
||||
if (ref == specialReferenceWHILE) ram += CONSTANTS.ScriptWhileRamCost;
|
||||
if (ref == "hacknetnodes") ram += CONSTANTS.ScriptHacknetNodesRamCost;
|
||||
if (ref == "document" || ref == "window") ram += CONSTANTS.ScriptDomRamCost;
|
||||
|
||||
// Check if this ident is a function in the workerscript env. If it is, then we need to
|
||||
// get its RAM cost. We do this by calling it, which works because the running script
|
||||
@ -508,11 +509,15 @@ function parseOnlyCalculateDeps(code, currentModule) {
|
||||
s.add(name); // For builtins like hack.
|
||||
}
|
||||
|
||||
//A list of identifiers that resolve to "native Javascript code"
|
||||
const objectPrototypeProperties = Object.getOwnPropertyNames(Object.prototype);
|
||||
|
||||
// If we discover a dependency identifier, state.key is the dependent identifier.
|
||||
// walkDeeper is for doing recursive walks of expressions in composites that we handle.
|
||||
function commonVisitors() {
|
||||
return {
|
||||
Identifier: (node, st, walkDeeper) => {
|
||||
if (objectPrototypeProperties.includes(node.name)) {return;}
|
||||
addRef(st.key, node.name);
|
||||
},
|
||||
WhileStatement: (node, st, walkDeeper) => {
|
||||
|
@ -768,19 +768,31 @@ function initForeignServers() {
|
||||
}
|
||||
}
|
||||
|
||||
function numCycleForGrowth(server, growth) {
|
||||
let ajdGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / server.hackDifficulty;
|
||||
if(ajdGrowthRate > CONSTANTS.ServerMaxGrowthRate) {
|
||||
ajdGrowthRate = CONSTANTS.ServerMaxGrowthRate;
|
||||
}
|
||||
|
||||
const serverGrowthPercentage = server.serverGrowth / 100;
|
||||
|
||||
const cycles = Math.log(growth)/(Math.log(ajdGrowthRate)*Player.hacking_grow_mult*serverGrowthPercentage);
|
||||
return cycles;
|
||||
}
|
||||
|
||||
//Applied server growth for a single server. Returns the percentage growth
|
||||
function processSingleServerGrowth(server, numCycles) {
|
||||
//Server growth processed once every 450 game cycles
|
||||
var numServerGrowthCycles = Math.max(Math.floor(numCycles / 450), 0);
|
||||
const numServerGrowthCycles = Math.max(Math.floor(numCycles / 450), 0);
|
||||
|
||||
//Get adjusted growth rate, which accounts for server security
|
||||
var growthRate = CONSTANTS.ServerBaseGrowthRate;
|
||||
const growthRate = CONSTANTS.ServerBaseGrowthRate;
|
||||
var adjGrowthRate = 1 + (growthRate - 1) / server.hackDifficulty;
|
||||
if (adjGrowthRate > CONSTANTS.ServerMaxGrowthRate) {adjGrowthRate = CONSTANTS.ServerMaxGrowthRate;}
|
||||
|
||||
//Calculate adjusted server growth rate based on parameters
|
||||
var serverGrowthPercentage = server.serverGrowth / 100;
|
||||
var numServerGrowthCyclesAdjusted = numServerGrowthCycles * serverGrowthPercentage * BitNodeMultipliers.ServerGrowthRate;
|
||||
const serverGrowthPercentage = server.serverGrowth / 100;
|
||||
const numServerGrowthCyclesAdjusted = numServerGrowthCycles * serverGrowthPercentage * BitNodeMultipliers.ServerGrowthRate;
|
||||
|
||||
//Apply serverGrowth for the calculated number of growth cycles
|
||||
var serverGrowth = Math.pow(adjGrowthRate, numServerGrowthCyclesAdjusted * Player.hacking_grow_mult);
|
||||
@ -789,19 +801,26 @@ function processSingleServerGrowth(server, numCycles) {
|
||||
serverGrowth = 1;
|
||||
}
|
||||
|
||||
var oldMoneyAvailable = server.moneyAvailable;
|
||||
const oldMoneyAvailable = server.moneyAvailable;
|
||||
server.moneyAvailable *= serverGrowth;
|
||||
|
||||
// in case of data corruption
|
||||
if (server.moneyMax && isNaN(server.moneyAvailable)) {
|
||||
server.moneyAvailable = server.moneyMax;
|
||||
}
|
||||
|
||||
// cap at max
|
||||
if (server.moneyMax && server.moneyAvailable > server.moneyMax) {
|
||||
server.moneyAvailable = server.moneyMax;
|
||||
return server.moneyAvailable / oldMoneyAvailable;
|
||||
}
|
||||
|
||||
//Growing increases server security twice as much as hacking
|
||||
server.fortify(2 * CONSTANTS.ServerFortifyAmount * numServerGrowthCycles);
|
||||
return serverGrowth;
|
||||
|
||||
// if there was any growth at all, increase security
|
||||
if(oldMoneyAvailable !== server.moneyAvailable) {
|
||||
//Growing increases server security twice as much as hacking
|
||||
const usedCycles = numCycleForGrowth(server, server.moneyAvailable / oldMoneyAvailable);
|
||||
server.fortify(2 * CONSTANTS.ServerFortifyAmount * Math.ceil(usedCycles));
|
||||
}
|
||||
return server.moneyAvailable / oldMoneyAvailable;
|
||||
}
|
||||
|
||||
function prestigeHomeComputer(homeComp) {
|
||||
@ -873,9 +892,11 @@ function GetServerByHostname(hostname) {
|
||||
function getServer(s) {
|
||||
if (!isValidIPAddress(s)) {
|
||||
return GetServerByHostname(s);
|
||||
} else {
|
||||
}
|
||||
if(AllServers[s] !== undefined) {
|
||||
return AllServers[s];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
//Debugging tool
|
||||
|
@ -7,6 +7,7 @@ let Settings = {
|
||||
MaxPortCapacity: 50,
|
||||
SuppressMessages: false,
|
||||
SuppressFactionInvites: false,
|
||||
SuppressTravelConfirmation: false,
|
||||
AutosaveInterval: 60,
|
||||
DisableHotkeys: false,
|
||||
ThemeHighlightColor: "#ffffff",
|
||||
@ -26,6 +27,7 @@ function initSettings() {
|
||||
Settings.MaxPortCapacity = 50;
|
||||
Settings.SuppressMessages = false;
|
||||
Settings.SuppressFactionInvites = false;
|
||||
Settings.SuppressTravelConfirmation = false,
|
||||
Settings.AutosaveInterval = 60;
|
||||
Settings.DisableHotkeys = false;
|
||||
}
|
||||
@ -36,6 +38,7 @@ function setSettingsLabels() {
|
||||
var nsPortLimit = document.getElementById("settingsNSPortRangeValLabel");
|
||||
var suppressMsgs = document.getElementById("settingsSuppressMessages");
|
||||
var suppressFactionInv = document.getElementById("settingsSuppressFactionInvites")
|
||||
var suppressTravelConfirmation = document.getElementById("settingsSuppressTravelConfirmation");
|
||||
var autosaveInterval = document.getElementById("settingsAutosaveIntervalValLabel");
|
||||
var disableHotkeys = document.getElementById("settingsDisableHotkeys");
|
||||
|
||||
@ -45,6 +48,7 @@ function setSettingsLabels() {
|
||||
nsPortLimit.innerHTML = Settings.MaxPortCapacity;
|
||||
suppressMsgs.checked = Settings.SuppressMessages;
|
||||
suppressFactionInv.checked = Settings.SuppressFactionInvites;
|
||||
suppressTravelConfirmation.checked = Settings.SuppressTravelConfirmation;
|
||||
autosaveInterval.innerHTML = Settings.AutosaveInterval;
|
||||
disableHotkeys.checked = Settings.DisableHotkeys;
|
||||
|
||||
@ -91,6 +95,10 @@ function setSettingsLabels() {
|
||||
Settings.SuppressFactionInvites = this.checked;
|
||||
};
|
||||
|
||||
suppressTravelConfirmation.onclick = function() {
|
||||
Settings.SuppressTravelConfirmation = this.checked;
|
||||
};
|
||||
|
||||
disableHotkeys.onclick = function() {
|
||||
Settings.DisableHotkeys = this.checked;
|
||||
}
|
||||
|
311
src/engine.js
311
src/engine.js
@ -12,7 +12,8 @@ import {loxBoxCreate, logBoxUpdateText,
|
||||
import {updateActiveScriptsItems} from "./ActiveScriptsUI.js";
|
||||
import {Augmentations, installAugmentations,
|
||||
initAugmentations, AugmentationNames,
|
||||
displayAugmentationsContent} from "./Augmentations.js";
|
||||
displayAugmentationsContent,
|
||||
PlayerOwnedAugmentation} from "./Augmentations.js";
|
||||
import {BitNodes, initBitNodes,
|
||||
initBitNodeMultipliers} from "./BitNode.js";
|
||||
import {Bladeburner} from "./Bladeburner.js";
|
||||
@ -44,13 +45,14 @@ import {updateOnlineScriptTimes,
|
||||
import {Player} from "./Player.js";
|
||||
import {prestigeAugmentation,
|
||||
prestigeSourceFile} from "./Prestige.js";
|
||||
import {redPillFlag} from "./RedPill.js";
|
||||
import {redPillFlag, hackWorldDaemon} from "./RedPill.js";
|
||||
import {saveObject, loadGame} from "./SaveObject.js";
|
||||
import {loadAllRunningScripts, scriptEditorInit,
|
||||
updateScriptEditorContent} from "./Script.js";
|
||||
import {AllServers, Server, initForeignServers} from "./Server.js";
|
||||
import {Settings, setSettingsLabels} from "./Settings.js";
|
||||
import {initSourceFiles, SourceFiles} from "./SourceFile.js";
|
||||
import {initSourceFiles, SourceFiles,
|
||||
PlayerOwnedSourceFile} from "./SourceFile.js";
|
||||
import {SpecialServerIps, initSpecialServerIps} from "./SpecialServerIps.js";
|
||||
import {StockMarket, StockSymbols,
|
||||
SymbolToStockMap, initStockSymbols,
|
||||
@ -145,6 +147,7 @@ let Engine = {
|
||||
factionsMainMenuButton: null,
|
||||
augmentationsMainMenuButton: null,
|
||||
tutorialMainMenuButton: null,
|
||||
devMainMenuButton: null,
|
||||
saveMainMenuButton: null,
|
||||
deleteMainMenuButton: null,
|
||||
|
||||
@ -158,6 +161,41 @@ let Engine = {
|
||||
tutorialFactionsButton: null,
|
||||
tutorialAugmentationsButton: null,
|
||||
tutorialBackButton: null,
|
||||
|
||||
//Dev menu
|
||||
devMenuGiveMoney: null,
|
||||
devMenuGiveRam: null,
|
||||
devMenuAugDropdown: null,
|
||||
devMenuAddAug: null,
|
||||
devMenuTriggerBitFlume: null,
|
||||
devMenuFactionDropdown: null,
|
||||
devMenuAddFaction: null,
|
||||
devMenuOpen: null,
|
||||
devMenuMinSecurity: null,
|
||||
devMenuMaxMoney: null,
|
||||
devMenuConnectDropdown: null,
|
||||
devMenuConnect: null,
|
||||
devMenuProgramsDropdown: null,
|
||||
devMenuAddProgram: null,
|
||||
devMenuHackingExp: null,
|
||||
devMenuAddHacking: null,
|
||||
devMenuStrengthExp: null,
|
||||
devMenuAddStrength: null,
|
||||
devMenuDefenseExp: null,
|
||||
devMenuAddDefense: null,
|
||||
devMenuDexterityExp: null,
|
||||
devMenuAddDexterity: null,
|
||||
devMenuAgilityExp: null,
|
||||
devMenuAddAgility: null,
|
||||
devMenuCharismaExp: null,
|
||||
devMenuAddCharisma: null,
|
||||
devMenuIntelligenceExp: null,
|
||||
devMenuAddIntelligence: null,
|
||||
devMenuEnableIntelligence: null,
|
||||
devMenuDisableIntelligence: null,
|
||||
devMenuSFN: null,
|
||||
devMenuSFLvl: null,
|
||||
devMenuAddSF: null,
|
||||
},
|
||||
|
||||
//Display objects
|
||||
@ -183,6 +221,7 @@ let Engine = {
|
||||
factionAugmentationsContent: null,
|
||||
augmentationsContent: null,
|
||||
tutorialContent: null,
|
||||
devMenuContent: null,
|
||||
infiltrationContent: null,
|
||||
stockMarketContent: null,
|
||||
locationContent: null,
|
||||
@ -208,6 +247,7 @@ let Engine = {
|
||||
Faction: "Faction",
|
||||
Augmentations: "Augmentations",
|
||||
Tutorial: "Tutorial",
|
||||
DevMenu: "Dev Menu",
|
||||
Location: "Location",
|
||||
workInProgress: "WorkInProgress",
|
||||
RedPill: "RedPill",
|
||||
@ -319,6 +359,14 @@ let Engine = {
|
||||
document.getElementById("tutorial-menu-link").classList.add("active");
|
||||
},
|
||||
|
||||
loadDevMenuContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.devMenuContent.style.display = "block";
|
||||
Engine.displayDevMenuContent();
|
||||
Engine.currentPage = Engine.Page.DevMenu;
|
||||
document.getElementById("dev-menu-link").classList.add("active");
|
||||
},
|
||||
|
||||
loadLocationContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.locationContent.style.display = "block";
|
||||
@ -455,6 +503,7 @@ let Engine = {
|
||||
Engine.Display.factionAugmentationsContent.style.display = "none";
|
||||
Engine.Display.augmentationsContent.style.display = "none";
|
||||
Engine.Display.tutorialContent.style.display = "none";
|
||||
Engine.Display.devMenuContent.style.display = "none";
|
||||
Engine.Display.locationContent.style.display = "none";
|
||||
Engine.Display.workInProgressContent.style.display = "none";
|
||||
Engine.Display.redPillContent.style.display = "none";
|
||||
@ -494,6 +543,7 @@ let Engine = {
|
||||
document.getElementById("city-menu-link").classList.remove("active");
|
||||
document.getElementById("tutorial-menu-link").classList.remove("active");
|
||||
document.getElementById("options-menu-link").classList.remove("active");
|
||||
document.getElementById("dev-menu-link").classList.remove("active");
|
||||
},
|
||||
|
||||
displayCharacterOverviewInfo: function() {
|
||||
@ -784,6 +834,43 @@ let Engine = {
|
||||
document.getElementById("tutorial-text").style.display = "none";
|
||||
},
|
||||
|
||||
displayDevMenuContent: function() {
|
||||
Engine.Clickables.devMenuGiveMoney.style.display = "block";
|
||||
Engine.Clickables.devMenuGiveRam.style.display = "block";
|
||||
Engine.Clickables.devMenuAugDropdown.style.display = "block";
|
||||
Engine.Clickables.devMenuAddAug.style.display = "block";
|
||||
Engine.Clickables.devMenuTriggerBitFlume.style.display = "block";
|
||||
Engine.Clickables.devMenuFactionDropdown.style.display = "block";
|
||||
Engine.Clickables.devMenuAddFaction.style.display = "block";
|
||||
Engine.Clickables.devMenuOpen.style.display = "block";
|
||||
Engine.Clickables.devMenuMinSecurity.style.display = "block";
|
||||
Engine.Clickables.devMenuMaxMoney.style.display = "block";
|
||||
Engine.Clickables.devMenuConnectDropdown.style.display = "block";
|
||||
Engine.Clickables.devMenuConnect.style.display = "block";
|
||||
Engine.Clickables.devMenuProgramsDropdown.style.display = "block";
|
||||
Engine.Clickables.devMenuAddProgram.style.display = "block";
|
||||
|
||||
Engine.Clickables.devMenuHackingExp.style.display = "block";
|
||||
Engine.Clickables.devMenuAddHacking.style.display = "block";
|
||||
Engine.Clickables.devMenuStrengthExp.style.display = "block";
|
||||
Engine.Clickables.devMenuAddStrength.style.display = "block";
|
||||
Engine.Clickables.devMenuDefenseExp.style.display = "block";
|
||||
Engine.Clickables.devMenuAddDefense.style.display = "block";
|
||||
Engine.Clickables.devMenuDexterityExp.style.display = "block";
|
||||
Engine.Clickables.devMenuAddDexterity.style.display = "block";
|
||||
Engine.Clickables.devMenuAgilityExp.style.display = "block";
|
||||
Engine.Clickables.devMenuAddAgility.style.display = "block";
|
||||
Engine.Clickables.devMenuCharismaExp.style.display = "block";
|
||||
Engine.Clickables.devMenuAddCharisma.style.display = "block";
|
||||
Engine.Clickables.devMenuIntelligenceExp.style.display = "block";
|
||||
Engine.Clickables.devMenuAddIntelligence.style.display = "block";
|
||||
Engine.Clickables.devMenuEnableIntelligence.style.display = "block";
|
||||
Engine.Clickables.devMenuDisableIntelligence.style.display = "block";
|
||||
Engine.Clickables.devMenuSFN.style.display = "block";
|
||||
Engine.Clickables.devMenuSFLvl.style.display = "block";
|
||||
Engine.Clickables.devMenuAddSF.style.display = "block";
|
||||
},
|
||||
|
||||
//Displays the text when a section of the Tutorial is opened
|
||||
displayTutorialPage: function(text) {
|
||||
document.getElementById("tutorial-getting-started-link").style.display = "none";
|
||||
@ -1182,6 +1269,7 @@ let Engine = {
|
||||
var job = document.getElementById("job-tab");
|
||||
var tutorial = document.getElementById("tutorial-tab");
|
||||
var options = document.getElementById("options-tab");
|
||||
var dev = document.getElementById("dev-tab");
|
||||
|
||||
//Load game from save or create new game
|
||||
if (loadGame(saveString)) {
|
||||
@ -1258,7 +1346,7 @@ let Engine = {
|
||||
formatNumber(offlineProductionFromHacknetNodes, 2));
|
||||
//Close main menu accordions for loaded game
|
||||
var visibleMenuTabs = [terminal, createScript, activeScripts, stats,
|
||||
hacknetnodes, city, tutorial, options];
|
||||
hacknetnodes, city, tutorial, options, dev];
|
||||
if (Player.firstFacInvRecvd) {visibleMenuTabs.push(factions);}
|
||||
else {factions.style.display = "none";}
|
||||
if (Player.firstAugPurchased) {visibleMenuTabs.push(augmentations);}
|
||||
@ -1312,7 +1400,7 @@ let Engine = {
|
||||
Engine.openMainMenuHeader(
|
||||
[terminal, createScript, activeScripts, stats,
|
||||
hacknetnodes, city,
|
||||
tutorial, options]
|
||||
tutorial, options, dev]
|
||||
);
|
||||
|
||||
//Start interactive tutorial
|
||||
@ -1365,6 +1453,9 @@ let Engine = {
|
||||
Engine.Display.tutorialContent = document.getElementById("tutorial-container");
|
||||
Engine.Display.tutorialContent.style.display = "none";
|
||||
|
||||
Engine.Display.devMenuContent = document.getElementById("dev-menu-container");
|
||||
Engine.Display.devMenuContent.style.display = "none";
|
||||
|
||||
Engine.Display.infiltrationContent = document.getElementById("infiltration-container");
|
||||
Engine.Display.infiltrationContent.style.display = "none";
|
||||
|
||||
@ -1452,9 +1543,195 @@ let Engine = {
|
||||
Engine.displayTutorialContent();
|
||||
});
|
||||
|
||||
// dev menu buttons
|
||||
Engine.Clickables.devMenuGiveMoney = document.getElementById("dev-need-money");
|
||||
Engine.Clickables.devMenuGiveMoney.addEventListener("click", function() {
|
||||
Player.gainMoney(1e15);
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuGiveRam = document.getElementById("dev-need-ram");
|
||||
Engine.Clickables.devMenuGiveRam.addEventListener("click", function() {
|
||||
Player.getHomeComputer().maxRam *= 2;
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuAugDropdown = document.getElementById("dev-menu-aug-dropdown");
|
||||
const augDD = Engine.Clickables.devMenuAugDropdown;
|
||||
for(const i in AugmentationNames) {
|
||||
augDD.options[augDD.options.length] = new Option(AugmentationNames[i], AugmentationNames[i]);
|
||||
}
|
||||
|
||||
Engine.Clickables.devMenuAddAug = document.getElementById("dev-add-aug");
|
||||
Engine.Clickables.devMenuAddAug.addEventListener("click", function() {
|
||||
Player.queueAugmentation(augDD.options[augDD.selectedIndex].value);
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuTriggerBitFlume = document.getElementById("dev-bit-flume");
|
||||
Engine.Clickables.devMenuTriggerBitFlume.addEventListener("click", function() {
|
||||
hackWorldDaemon(Player.bitNodeN, true);
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuFactionDropdown = document.getElementById("dev-menu-faction-dropdown");
|
||||
const facDD = Engine.Clickables.devMenuFactionDropdown;
|
||||
for(const i in Factions) {
|
||||
facDD.options[facDD.options.length] = new Option(Factions[i].name, Factions[i].name);
|
||||
}
|
||||
|
||||
Engine.Clickables.devMenuAddFaction = document.getElementById("dev-add-faction");
|
||||
Engine.Clickables.devMenuAddFaction.addEventListener("click", function() {
|
||||
const factionName = facDD.options[facDD.selectedIndex].value;
|
||||
Player.receiveInvite(factionName);
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuOpen = document.getElementById("dev-open-all");
|
||||
Engine.Clickables.devMenuOpen.addEventListener("click", function() {
|
||||
for(const i in AllServers) {
|
||||
AllServers[i].hasAdminRights = true;
|
||||
AllServers[i].sshPortOpen = true;
|
||||
AllServers[i].ftpPortOpen = true;
|
||||
AllServers[i].smtpPortOpen = true;
|
||||
AllServers[i].httpPortOpen = true;
|
||||
AllServers[i].sqlPortOpen = true;
|
||||
AllServers[i].openPortCount = 5;
|
||||
}
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuMinSecurity = document.getElementById("dev-min-security");
|
||||
Engine.Clickables.devMenuMinSecurity.addEventListener("click", function() {
|
||||
for(const i in AllServers) {
|
||||
AllServers[i].hackDifficulty = AllServers[i].minDifficulty;
|
||||
}
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuMaxMoney = document.getElementById("dev-max-money");
|
||||
Engine.Clickables.devMenuMaxMoney.addEventListener("click", function() {
|
||||
for(const i in AllServers) {
|
||||
AllServers[i].moneyAvailable = AllServers[i].moneyMax;
|
||||
}
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuConnectDropdown = document.getElementById("dev-menu-connect-dropdown");
|
||||
const connectDD = Engine.Clickables.devMenuConnectDropdown;
|
||||
for(const i in AllServers) {
|
||||
connectDD.options[connectDD.options.length] = new Option(AllServers[i].hostname, AllServers[i].hostname);
|
||||
}
|
||||
|
||||
Engine.Clickables.devMenuConnect = document.getElementById("dev-connect");
|
||||
Engine.Clickables.devMenuConnect.addEventListener("click", function() {
|
||||
const host = connectDD.options[connectDD.selectedIndex].value;
|
||||
Terminal.connectToServer(host);
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuProgramsDropdown = document.getElementById("dev-menu-add-program-dropdown");
|
||||
const programsDD = Engine.Clickables.devMenuProgramsDropdown;
|
||||
for(const i in Programs) {
|
||||
programsDD.options[programsDD.options.length] = new Option(Programs[i], Programs[i]);
|
||||
}
|
||||
|
||||
Engine.Clickables.devMenuAddProgram = document.getElementById("dev-add-program");
|
||||
Engine.Clickables.devMenuAddProgram.addEventListener("click", function() {
|
||||
const program = programsDD.options[programsDD.selectedIndex].value;;
|
||||
if(!Player.hasProgram(program)) {
|
||||
Player.getHomeComputer().programs.push(program);
|
||||
}
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuHackingExp = document.getElementById("dev-hacking-exp");
|
||||
Engine.Clickables.devMenuAddHacking = document.getElementById("dev-add-hacking");
|
||||
Engine.Clickables.devMenuAddHacking.addEventListener("click", function() {
|
||||
const exp = parseInt(Engine.Clickables.devMenuHackingExp.value);
|
||||
Player.gainHackingExp(exp);
|
||||
Player.updateSkillLevels();
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuStrengthExp = document.getElementById("dev-strength-exp");
|
||||
Engine.Clickables.devMenuAddStrength = document.getElementById("dev-add-strength");
|
||||
Engine.Clickables.devMenuAddStrength.addEventListener("click", function() {
|
||||
const exp = parseInt(Engine.Clickables.devMenuStrengthExp.value);
|
||||
Player.gainStrengthExp(exp);
|
||||
Player.updateSkillLevels();
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuDefenseExp = document.getElementById("dev-defense-exp");
|
||||
Engine.Clickables.devMenuAddDefense = document.getElementById("dev-add-defense");
|
||||
Engine.Clickables.devMenuAddDefense.addEventListener("click", function() {
|
||||
const exp = parseInt(Engine.Clickables.devMenuDefenseExp.value);
|
||||
Player.gainDefenseExp(exp);
|
||||
Player.updateSkillLevels();
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuDexterityExp = document.getElementById("dev-dexterity-exp");
|
||||
Engine.Clickables.devMenuAddDexterity = document.getElementById("dev-add-dexterity");
|
||||
Engine.Clickables.devMenuAddDexterity.addEventListener("click", function() {
|
||||
const exp = parseInt(Engine.Clickables.devMenuDexterityExp.value);
|
||||
Player.gainDexterityExp(exp);
|
||||
Player.updateSkillLevels();
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuAgilityExp = document.getElementById("dev-agility-exp");
|
||||
Engine.Clickables.devMenuAddAgility = document.getElementById("dev-add-agility");
|
||||
Engine.Clickables.devMenuAddAgility.addEventListener("click", function() {
|
||||
const exp = parseInt(Engine.Clickables.devMenuAgilityExp.value);
|
||||
Player.gainAgilityExp(exp);
|
||||
Player.updateSkillLevels();
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuCharismaExp = document.getElementById("dev-charisma-exp");
|
||||
Engine.Clickables.devMenuAddCharisma = document.getElementById("dev-add-charisma");
|
||||
Engine.Clickables.devMenuAddCharisma.addEventListener("click", function() {
|
||||
const exp = parseInt(Engine.Clickables.devMenuCharismaExp.value);
|
||||
Player.gainCharismaExp(exp);
|
||||
Player.updateSkillLevels();
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuIntelligenceExp = document.getElementById("dev-intelligence-exp");
|
||||
Engine.Clickables.devMenuAddIntelligence = document.getElementById("dev-add-intelligence");
|
||||
Engine.Clickables.devMenuAddIntelligence.addEventListener("click", function() {
|
||||
const exp = parseInt(Engine.Clickables.devMenuIntelligenceExp.value);
|
||||
Player.gainIntelligenceExp(exp);
|
||||
Player.updateSkillLevels();
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuEnableIntelligence = document.getElementById("dev-enable-intelligence");
|
||||
Engine.Clickables.devMenuEnableIntelligence.addEventListener("click", function() {
|
||||
Player.intelligence = 1;
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuDisableIntelligence = document.getElementById("dev-disable-intelligence");
|
||||
Engine.Clickables.devMenuDisableIntelligence.addEventListener("click", function() {
|
||||
Player.intelligence = 0;
|
||||
});
|
||||
|
||||
Engine.Clickables.devMenuSFN = document.getElementById("dev-sf-n");
|
||||
Engine.Clickables.devMenuSFLvl = document.getElementById("dev-sf-lvl");
|
||||
Engine.Clickables.devMenuAddSF = document.getElementById("dev-add-source-file");
|
||||
Engine.Clickables.devMenuAddSF.addEventListener("click", function() {
|
||||
const sfN = parseInt(Engine.Clickables.devMenuSFN.value);
|
||||
const sfLvl = parseInt(Engine.Clickables.devMenuSFLvl.value);
|
||||
let sfIndex = -1;
|
||||
for(const i in Player.sourceFiles) {
|
||||
if(Player.sourceFiles[i].n === sfN) {
|
||||
sfIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(sfIndex === -1) { // add fresh source file
|
||||
Player.sourceFiles.push(new PlayerOwnedSourceFile(sfN, sfLvl));
|
||||
} else if(sfLvl === 0) { // remove a source file.
|
||||
if(sfIndex === -1) { // doesn't have it anyway.
|
||||
return;
|
||||
}
|
||||
Player.sourceFiles.splice(sfIndex, 1);
|
||||
} else { // set source file level
|
||||
Player.sourceFiles[sfIndex].lvl=sfLvl;
|
||||
}
|
||||
});
|
||||
|
||||
//If DarkWeb already purchased, disable the button
|
||||
if (SpecialServerIps.hasOwnProperty("Darkweb Server")) {
|
||||
document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button-inactive");
|
||||
const purchaseTor = document.getElementById("location-purchase-tor");
|
||||
purchaseTor.setAttribute("class", "a-link-button-bought");
|
||||
purchaseTor.innerHTML = "TOR Router - Purchased";
|
||||
}
|
||||
},
|
||||
|
||||
@ -1549,16 +1826,16 @@ let Engine = {
|
||||
var options = document.getElementById("options-tab");
|
||||
var optionsLink = document.getElementById("options-menu-link");
|
||||
this.classList.toggle("opened");
|
||||
const elems = [tutorial, options];
|
||||
const links = [tutorialLink, optionsLink];
|
||||
if(process.env.NODE_ENV === "development") {
|
||||
elems.push(document.getElementById("dev-tab"));
|
||||
links.push(document.getElementById("dev-menu-link"));
|
||||
}
|
||||
if (tutorial.style.maxHeight) {
|
||||
Engine.toggleMainMenuHeader(false,
|
||||
[tutorial, options],
|
||||
[tutorialLink, optionsLink]
|
||||
);
|
||||
Engine.toggleMainMenuHeader(false, elems, links);
|
||||
} else {
|
||||
Engine.toggleMainMenuHeader(true,
|
||||
[tutorial, options],
|
||||
[tutorialLink, optionsLink]
|
||||
);
|
||||
Engine.toggleMainMenuHeader(true, elems, links);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1636,6 +1913,12 @@ let Engine = {
|
||||
return false;
|
||||
});
|
||||
|
||||
Engine.Clickables.devMainMenuButton = clearEventListeners("dev-menu-link");
|
||||
Engine.Clickables.devMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadDevMenuContent();
|
||||
return false;
|
||||
});
|
||||
|
||||
//Active scripts list
|
||||
Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
|
||||
|
||||
|
143661
tests/tests.bundle.js
143661
tests/tests.bundle.js
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -1,18 +1,21 @@
|
||||
var path = require('path');
|
||||
var webpack = require('webpack');
|
||||
|
||||
module.exports = {
|
||||
mode: "development",
|
||||
module.exports = (env, argv) => ({
|
||||
//mode: "development",
|
||||
plugins: [
|
||||
// http://stackoverflow.com/questions/29080148/expose-jquery-to-real-window-object-with-webpack
|
||||
new webpack.ProvidePlugin({
|
||||
// Automtically detect jQuery and $ as free var in modules
|
||||
// and inject the jquery library
|
||||
// This is required by many jquery plugins
|
||||
jquery: "jquery",
|
||||
jQuery: "jquery",
|
||||
$: "jquery"
|
||||
}),
|
||||
new webpack.DefinePlugin({
|
||||
'process.env.NODE_ENV': argv.mode === 'development' ? "\"development\"" : "\"production\""
|
||||
}),
|
||||
// http://stackoverflow.com/questions/29080148/expose-jquery-to-real-window-object-with-webpack
|
||||
new webpack.ProvidePlugin({
|
||||
// Automtically detect jQuery and $ as free var in modules
|
||||
// and inject the jquery library
|
||||
// This is required by many jquery plugins
|
||||
jquery: "jquery",
|
||||
jQuery: "jquery",
|
||||
$: "jquery"
|
||||
})
|
||||
],
|
||||
target: "web",
|
||||
entry: {
|
||||
@ -25,12 +28,7 @@ module.exports = {
|
||||
filename: "[name].bundle.js"
|
||||
},
|
||||
module: {
|
||||
rules: [
|
||||
/* {
|
||||
test: /\.css$/,
|
||||
use: "style!css"
|
||||
}*/
|
||||
]
|
||||
rules: []
|
||||
},
|
||||
optimization: {
|
||||
removeAvailableModules: true,
|
||||
@ -50,4 +48,4 @@ module.exports = {
|
||||
devServer: {
|
||||
publicPath: "/dist",
|
||||
}
|
||||
};
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user