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Updated tover sion v0.38.1
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dist/engine.bundle.js
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dist/engine.bundle.js
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@ -1,5 +1,5 @@
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let CONSTANTS = {
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Version: "0.38.0",
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Version: "0.38.1",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -490,7 +490,7 @@ let CONSTANTS = {
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LatestUpdate:
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"v0.38.1<br>" +
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"* Bug Fix: Using 'Object.prototype' functions like toLocaleString() or toString() should no longer cause errors in NetscriptJS<br>" +
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"* Bug Fix: Using 'Object.prototype' functions like toLocaleString() or toString() should no longer cause errors in NetscriptJS<br>" +
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"* Implemented by Github user hydroflame:<br>" +
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"*** Accessing the 'window' and 'document' objects in Netscript JS now requires a large amount of RAM (100 GB)<br>" +
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"*** Added game option to suppress travel confirmation<br>" +
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@ -498,7 +498,9 @@ let CONSTANTS = {
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"*** Bug Fix: Fixed an issue that caused NaN values when exporting Real Estate in Corporations<br>" +
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"*** Bug Fix: Competition and Demand displays in Corporation are now correct (were reversed before)<br>" +
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"*** Added ps() Netscript function<br>" +
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"*** Bug fix: grow() should no longer return/log a negative value when it runs on a server that's already at max money<br>"
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"*** Bug Fix: grow() should no longer return/log a negative value when it runs on a server that's already at max money<br>" +
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"*** Bug Fix: serverExists() Netscript function should now properly return false for non-existent hostname/ips<br>" +
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"*** Bug Fix: Sever's security level should now properly increase when its money is grown to max value"
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}
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