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@ -62,7 +62,15 @@ export class Crime {
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charisma_exp = 0;
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charisma_exp = 0;
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intelligence_exp = 0;
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intelligence_exp = 0;
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constructor(name = "", type: CrimeType, time = 0, money = 0, difficulty = 0, karma = 0, params: IConstructorParams = {}) {
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constructor(
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name = "",
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type: CrimeType,
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time = 0,
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money = 0,
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difficulty = 0,
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karma = 0,
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params: IConstructorParams = {},
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) {
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this.name = name;
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this.name = name;
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this.type = type;
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this.type = type;
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this.time = time;
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this.time = time;
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@ -3,7 +3,7 @@ import { Crime } from "./Crime";
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import { CONSTANTS } from "../Constants";
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import { CONSTANTS } from "../Constants";
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import { IMap } from "../types";
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import { IMap } from "../types";
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import {CrimeType} from "../utils/WorkType"
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import { CrimeType } from "../utils/WorkType";
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export const Crimes: IMap<Crime> = {
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export const Crimes: IMap<Crime> = {
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Shoplift: new Crime("Shoplift", CrimeType.Shoplift, 2e3, 15e3, 1 / 20, 0.1, {
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Shoplift: new Crime("Shoplift", CrimeType.Shoplift, 2e3, 15e3, 1 / 20, 0.1, {
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