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BUGFIX: Properly apply entropy to hacknet multiplers (#969)
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@ -32,10 +32,10 @@ export const calculateEntropy = (stacks = 1): Multipliers => {
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crime_success: Player.mults.crime_success * nerf,
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crime_success: Player.mults.crime_success * nerf,
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hacknet_node_money: Player.mults.hacknet_node_money * nerf,
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hacknet_node_money: Player.mults.hacknet_node_money * nerf,
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hacknet_node_purchase_cost: Player.mults.hacknet_node_purchase_cost * nerf,
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hacknet_node_purchase_cost: Player.mults.hacknet_node_purchase_cost / nerf,
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hacknet_node_ram_cost: Player.mults.hacknet_node_ram_cost * nerf,
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hacknet_node_ram_cost: Player.mults.hacknet_node_ram_cost / nerf,
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hacknet_node_core_cost: Player.mults.hacknet_node_core_cost * nerf,
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hacknet_node_core_cost: Player.mults.hacknet_node_core_cost / nerf,
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hacknet_node_level_cost: Player.mults.hacknet_node_level_cost * nerf,
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hacknet_node_level_cost: Player.mults.hacknet_node_level_cost / nerf,
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work_money: Player.mults.work_money * nerf,
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work_money: Player.mults.work_money * nerf,
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