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Add achievements dev menu
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@ -22,6 +22,7 @@ import { StockMarket } from "./DevMenu/ui/StockMarket";
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import { Sleeves } from "./DevMenu/ui/Sleeves";
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import { Stanek } from "./DevMenu/ui/Stanek";
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import { TimeSkip } from "./DevMenu/ui/TimeSkip";
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import { Achievements } from "./DevMenu/ui/Achievements";
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import Typography from "@mui/material/Typography";
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import { Exploit } from "./Exploits/Exploit";
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@ -61,6 +62,7 @@ export function DevMenuRoot(props: IProps): React.ReactElement {
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{props.player.augmentations.some((aug) => aug.name === AugmentationNames.StaneksGift1) && <Stanek />}
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<TimeSkip player={props.player} engine={props.engine} />
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<Achievements player={props.player} engine={props.engine} />
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</>
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);
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}
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109
src/DevMenu/ui/Achievements.tsx
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109
src/DevMenu/ui/Achievements.tsx
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@ -0,0 +1,109 @@
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import React, { useState } from "react";
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import Accordion from "@mui/material/Accordion";
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import AccordionSummary from "@mui/material/AccordionSummary";
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import AccordionDetails from "@mui/material/AccordionDetails";
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import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
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import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import ButtonGroup from "@mui/material/ButtonGroup";
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import { Tooltip } from "@mui/material";
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import LockIcon from '@mui/icons-material/Lock';
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import LockOpenIcon from '@mui/icons-material/LockOpen';
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { achievements } from "../../Achievements/Achievements";
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import { IEngine } from "../../IEngine";
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interface IProps {
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player: IPlayer;
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engine: IEngine;
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}
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export function Achievements(props: IProps): React.ReactElement {
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const [playerAchievement, setPlayerAchievements] = useState(props.player.achievements.map(m => m.ID));
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function grantAchievement(id: string): void {
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props.player.giveAchievement(id);
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setPlayerAchievements(props.player.achievements.map(m => m.ID));
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}
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function grantAllAchievements(): void {
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Object.values(achievements).forEach(a => props.player.giveAchievement(a.ID));
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setPlayerAchievements(props.player.achievements.map(m => m.ID));
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}
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function removeAchievement(id: string): void {
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props.player.achievements = props.player.achievements.filter(a => a.ID !== id);
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setPlayerAchievements(props.player.achievements.map(m => m.ID));
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}
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function clearAchievements(): void {
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props.player.achievements = [];
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setPlayerAchievements(props.player.achievements.map(m => m.ID));
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}
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function disableEngine(): void {
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props.engine.Counters.achievementsCounter = Number.MAX_VALUE;
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}
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function enableEngine(): void {
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props.engine.Counters.achievementsCounter = 0
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}
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return (
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<Accordion TransitionProps={{ unmountOnExit: true }}>
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<AccordionSummary expandIcon={<ExpandMoreIcon />}>
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<Typography>Achievements</Typography>
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</AccordionSummary>
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<AccordionDetails>
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<table>
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<tbody>
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<tr>
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<td>
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</td>
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<td>
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<Typography>Achievements:</Typography>
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</td>
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<td>
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<ButtonGroup>
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<Button onClick={grantAllAchievements}>Grant All</Button>
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<Button onClick={clearAchievements}>Clear</Button>
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<Button onClick={disableEngine}>Disable Engine</Button>
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<Button onClick={enableEngine}>Enable Engine</Button>
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</ButtonGroup>
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</td>
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</tr>
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{Object.values(achievements).map((i) => {
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const achieved = playerAchievement.includes(i.ID);
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return <tr key={"ach-" + i.ID}>
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<td>
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{achieved ? (
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<Tooltip title="Achieved">
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<LockOpenIcon color="primary" />
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</Tooltip>
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) : (
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<Tooltip title="Locked">
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<LockIcon color="secondary" />
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</Tooltip>
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)}
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</td>
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<td>
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<Tooltip title={<>{i.ID}<br />{i.Description}</>}>
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<Typography color={achieved ? 'primary': 'secondary'}>{i.Name}:</Typography>
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</Tooltip>
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</td>
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<td>
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<ButtonGroup>
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<Button onClick={() => grantAchievement(i.ID)}>Grant</Button>
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<Button onClick={() => removeAchievement(i.ID)}>Clear</Button>
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</ButtonGroup>
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</td>
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</tr>
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})}
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</tbody>
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</table>
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</AccordionDetails>
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</Accordion>
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);
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}
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