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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 17:43:48 +01:00
Fixed a performance issue when installing too many Neuroflux at once.
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2b1ec7d573
commit
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@ -2157,15 +2157,31 @@ function installAugmentations() {
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dialogBoxCreate("You have not purchased any Augmentations to install!");
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return false;
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}
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var augmentationList = "";
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for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
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var aug = Augmentations[Player.queuedAugmentations[i].name];
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let augmentationList = "";
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let nfgIndex = -1;
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for(let i = Player.queuedAugmentations.length-1; i >= 0; i--) {
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if(Player.queuedAugmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
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nfgIndex = i;
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break;
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}
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}
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for (let i = 0; i < Player.queuedAugmentations.length; ++i) {
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const ownedAug = Player.queuedAugmentations[i];
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const aug = Augmentations[ownedAug.name];
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if (aug == null) {
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console.error(`Invalid augmentation: ${Player.queuedAugmentations[i].name}`);
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console.error(`Invalid augmentation: ${ownedAug.name}`);
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continue;
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}
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if(ownedAug.name === AugmentationNames.NeuroFluxGovernor
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&& i !== nfgIndex) continue;
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let level = null;
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if (ownedAug.name === AugmentationNames.NeuroFluxGovernor) {
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level = ` - ${ownedAug.level}`;
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}
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applyAugmentation(Player.queuedAugmentations[i]);
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augmentationList += (aug.name + "<br>");
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augmentationList += (aug.name + level + "<br>");
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}
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Player.queuedAugmentations = [];
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dialogBoxCreate("You slowly drift to sleep as scientists put you under in order " +
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@ -7,12 +7,23 @@ import * as React from "react";
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { Player } from "../../Player";
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import { IPlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
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import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";
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export function PurchasedAugmentations(): React.ReactElement {
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const augs: React.ReactElement[] = [];
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for (const ownedAug of Player.queuedAugmentations) {
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// Only render the last NeuroFlux (there are no findLastIndex btw)
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let nfgIndex = -1;
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for(let i = Player.queuedAugmentations.length-1; i >= 0; i--) {
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if(Player.queuedAugmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
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nfgIndex = i;
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break;
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}
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}
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for (let i = 0; i < Player.queuedAugmentations.length; i++) {
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const ownedAug = Player.queuedAugmentations[i];
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if(ownedAug.name === AugmentationNames.NeuroFluxGovernor && i !== nfgIndex) continue;
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const aug = Augmentations[ownedAug.name];
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let level = null;
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if (ownedAug.name === AugmentationNames.NeuroFluxGovernor) {
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@ -263,6 +263,6 @@ export const CONSTANTS: IMap<any> = {
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* Fix weird alignment of donation text box and button. (@Tesseract1234567890)
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* Fixed an issue where reputation could be transfered to new jobs when unfocused.
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* Empty stack traces should no longer appear.
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* Purchasing anything with Infinity money doesn't result in NaN.
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`,
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}
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@ -726,7 +726,7 @@ class DevMenuComponent extends Component {
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<button className="std-button" onClick={this.addMoney(1e9)}>Add $1b</button>
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<button className="std-button" onClick={this.addMoney(1e12)}>Add $1t</button>
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<button className="std-button" onClick={this.addMoney(1e15)}>Add $1000t</button>
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<button className="std-button" onClick={this.addMoney(1e99)}>Add $1e99</button>
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<button className="std-button" onClick={this.addMoney(Infinity)}>Add $Infinity</button>
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<button className="std-button" onClick={this.upgradeRam}>Upgrade Home Computer's RAM</button>
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</div>
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<div className="row">
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@ -394,6 +394,7 @@ export function loseMoney(money) {
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console.error("NaN passed into Player.loseMoney()");
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return;
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}
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if(this.money.eq(Infinity) && money === Infinity) return;
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this.money = this.money.minus(money);
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}
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