mirror of
https://github.com/bitburner-official/bitburner-src.git
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commit
418c09e5ba
@ -43,6 +43,7 @@ The player has access to all of these functions while in BitNode-4. Completing B
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getFactionRep() <singularityfunctions/getFactionRep>
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getFactionFavor() <singularityfunctions/getFactionFavor>
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getFactionFavorGain() <singularityfunctions/getFactionFavorGain>
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upgradeHomeCores() <singularityfunctions/upgradeHomeCores>
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.. toctree::
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:caption: Level 3 Functions
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@ -0,0 +1,12 @@
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upgradeHomeRam() Netscript Function
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===================================
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.. js:function:: upgradeHomeCores()
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:RAM cost: 3 GB
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If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
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This function will upgrade amount of CORES on the player's home computer. The cost is the same as if you were to do it manually.
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This function will return true if the player's home computer core count is successfully upgraded, and false otherwise.
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1
package-lock.json
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1
package-lock.json
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@ -5,6 +5,7 @@
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"requires": true,
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"packages": {
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"": {
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"name": "bitburner",
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"version": "0.56.0",
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"hasInstallScript": true,
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"license": "SEE LICENSE IN license.txt",
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@ -2747,6 +2747,39 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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}
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return false;
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},
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upgradeHomeCores: function (): any {
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updateDynamicRam("upgradeHomeCores", getRamCost("upgradeHomeCores"));
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checkSingularityAccess("upgradeHomeCores", 2);
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// Check if we're at max cores
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const homeComputer = Player.getHomeComputer();
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if (homeComputer.cpuCores >= 8) {
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workerScript.log("upgradeHomeCores", `Your home computer is at max cores.`);
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return false;
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}
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const cost = Player.getUpgradeHomeCoresCost();
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if (Player.money.lt(cost)) {
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workerScript.log("upgradeHomeCores", `You don't have enough money. Need ${numeralWrapper.formatMoney(cost)}`);
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return false;
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}
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homeComputer.cpuCores += 1;
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Player.loseMoney(cost);
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Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
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workerScript.log(
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"upgradeHomeCores",
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`Purchased an additional core for home computer! It now has ${homeComputer.cpuCores} cores.`,
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);
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return true;
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},
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getUpgradeHomeCoresCost: function (): any {
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updateDynamicRam("getUpgradeHomeCoresCost", getRamCost("getUpgradeHomeCoresCost"));
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checkSingularityAccess("getUpgradeHomeCoresCost", 2);
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return Player.getUpgradeHomeCoresCost();
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},
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upgradeHomeRam: function (): any {
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updateDynamicRam("upgradeHomeRam", getRamCost("upgradeHomeRam"));
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checkSingularityAccess("upgradeHomeRam", 2);
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@ -28,7 +28,8 @@ export async function executeJSScript(scripts: Script[] = [], workerScript: Work
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// but not really behaves like import. Particularly, it cannot
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// load fully dynamic content. So we hide the import from webpack
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// by placing it inside an eval call.
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script.markUpdated();
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await script.updateRamUsage(scripts);
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workerScript.ramUsage = script.ramUsage;
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uurls = _getScriptUrls(script, scripts, []);
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script.url = uurls[uurls.length - 1].url;
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script.module = new Promise((resolve) => resolve(eval("import(uurls[uurls.length - 1].url)")));
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