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Update FactionRoot.tsx
Run Prettier Manually fixed trailing space for lint test
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@ -104,7 +104,7 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
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const canPurchaseSleeves = faction.name === FactionNames.TheCovenant && player.bitNodeN === 10;
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// Note : For future-proofing sake, an assumption is made that player is intended to retain access to his gang if his karma were to somehow increases.
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// Note : For future-proofing sake, an assumption is made that player is intended to retain access to his gang if his karma were to somehow increases.
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let isManageGangVisible = GangConstants.Names.includes(faction.name) && player.isAwareOfGang();
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// karma threshold is only checked at that point, via canAccessGang(). No further check is made.
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let isManageGangClickable = player.canAccessGang();
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@ -128,20 +128,20 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
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{isManageGangVisible && (
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<>
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<Box>
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<Paper sx={{ my: 1, p: 1 }}>
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<Tooltip
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title={
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!isManageGangClickable ? <Typography>Unlocked when reaching -54000 karma</Typography> : ""
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}
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>
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<span>
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<Button onClick={manageGang} disabled={!isManageGangClickable}>{"Manage Gang"}</Button>
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<Typography>{gangInfo}</Typography>
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</span>
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<Paper sx={{ my: 1, p: 1 }}>
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<Tooltip
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title={!isManageGangClickable ? <Typography>Unlocked when reaching -54000 karma</Typography> : ""}
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>
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<span>
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<Button onClick={manageGang} disabled={!isManageGangClickable}>
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{"Manage Gang"}
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</Button>
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<Typography>{gangInfo}</Typography>
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</span>
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</Tooltip>
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</Paper>
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</Paper>
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</Box>
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<CreateGangModal facName={faction.name} open={gangOpen} onClose={() => setGangOpen(false)} />
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</>
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)}
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