add fix for augmentations not reseting

This commit is contained in:
phyzical 2022-04-04 19:50:01 +08:00
parent fadc1de2bd
commit 42276db351
2 changed files with 12 additions and 12 deletions

@ -14,10 +14,10 @@ import { clearObject } from "../utils/helpers/clearObject";
import { FactionNames } from "../Faction/data/FactionNames";
import {
bladeburnerAugmentations,
churchOfTheMachineGodAugmentations,
generalAugmentations,
infiltratorsAugmentations,
initBladeburnerAugmentations,
initChurchOfTheMachineGodAugmentations,
initGeneralAugmentations,
initInfiltratorsAugmentations,
initNeuroFluxGovernor,
initUnstableCircadianModulator,
} from "./data/AugmentationCreator";
@ -50,10 +50,10 @@ function createAugmentations(): void {
[
initNeuroFluxGovernor(),
initUnstableCircadianModulator(),
...generalAugmentations,
...infiltratorsAugmentations,
...(factionExists(FactionNames.Bladeburners) ? bladeburnerAugmentations : []),
...(factionExists(FactionNames.ChurchOfTheMachineGod) ? churchOfTheMachineGodAugmentations : []),
...initGeneralAugmentations(),
...initInfiltratorsAugmentations(),
...(factionExists(FactionNames.Bladeburners) ? initBladeburnerAugmentations() : []),
...(factionExists(FactionNames.ChurchOfTheMachineGod) ? initChurchOfTheMachineGodAugmentations() : []),
].map(resetAugmentation);
}

@ -95,7 +95,7 @@ function getRandomBonus(): any {
return bonuses[Math.floor(bonuses.length * randomNumber.random())];
}
export const infiltratorsAugmentations = [
export const initInfiltratorsAugmentations = (): Augmentation[] => [
new Augmentation({
name: AugmentationNames.BionicFingers,
repCost: 15e1,
@ -251,7 +251,7 @@ export const infiltratorsAugmentations = [
}),
];
export const generalAugmentations = [
export const initGeneralAugmentations = (): Augmentation[] => [
new Augmentation({
name: AugmentationNames.HemoRecirculator,
moneyCost: 4.5e7,
@ -1643,7 +1643,7 @@ export const generalAugmentations = [
}),
];
export const bladeburnerAugmentations = [
export const initBladeburnerAugmentations = (): Augmentation[] => [
new Augmentation({
name: AugmentationNames.EsperEyewear,
repCost: 1.25e3,
@ -1908,7 +1908,7 @@ export const bladeburnerAugmentations = [
}),
];
export const churchOfTheMachineGodAugmentations = [
export const initChurchOfTheMachineGodAugmentations = (): Augmentation[] => [
new Augmentation({
name: AugmentationNames.StaneksGift1,
repCost: 0,