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change back general augment price adjustment
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@ -103,12 +103,6 @@ function updateInfiltratorCosts(infiltratorAugmentation: Augmentation): void {
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}
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}
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function updateGeneralAugmentationPrice(augmentation: Augmentation): void {
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for (let i = 0; i < Player.queuedAugmentations.length; ++i) {
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augmentation.baseCost = augmentation.startingCost * getGenericAugmentationPriceMultiplier();
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}
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}
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export function updateAugmentationCosts(): void {
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for (const name of Object.keys(Augmentations)) {
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if (Augmentations.hasOwnProperty(name)) {
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@ -118,7 +112,7 @@ export function updateAugmentationCosts(): void {
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} else if (augmentationToUpdate.factions.includes(FactionNames.Infiltrators)) {
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updateInfiltratorCosts(augmentationToUpdate);
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} else {
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updateGeneralAugmentationPrice(augmentationToUpdate);
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augmentationToUpdate.baseCost = augmentationToUpdate.startingCost * getGenericAugmentationPriceMultiplier();
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}
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}
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}
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