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Offline hacking income now shown for scripts (#873)
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@ -9,6 +9,7 @@ export const CONSTANTS: {
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VersionNumber: number;
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MaxSkillLevel: number;
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MilliPerCycle: number;
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OfflineHackingIncome: number;
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CorpFactionRepRequirement: number;
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BaseFocusBonus: number;
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BaseCostFor1GBOfRamHome: number;
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@ -96,6 +97,9 @@ export const CONSTANTS: {
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// Milliseconds per game cycle
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MilliPerCycle: 200,
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// Multiplier for hacking income earned from offline scripts
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OfflineHackingIncome: 0.75,
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// How much reputation is needed to join a megacorporation's faction
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CorpFactionRepRequirement: 400e3,
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@ -54,9 +54,15 @@ export function scriptCalculateOfflineProduction(runningScript: RunningScript):
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const expGain = confidence * (runningScript.onlineExpGained / runningScript.onlineRunningTime) * timePassed;
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Player.gainHackingExp(expGain);
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const moneyGain =
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(runningScript.onlineMoneyMade / runningScript.onlineRunningTime) * timePassed * CONSTANTS.OfflineHackingIncome;
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// money is given to player during engine load
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Player.scriptProdSinceLastAug += moneyGain;
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// Update script stats
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runningScript.offlineRunningTime += timePassed;
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runningScript.offlineExpGained += expGain;
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runningScript.offlineMoneyMade += moneyGain;
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// Weaken
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for (const hostname of Object.keys(runningScript.dataMap)) {
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@ -262,7 +262,8 @@ const Engine: {
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}
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let offlineReputation = 0;
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const offlineHackingIncome = (Player.moneySourceA.hacking / Player.playtimeSinceLastAug) * timeOffline * 0.75;
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const offlineHackingIncome =
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(Player.moneySourceA.hacking / Player.playtimeSinceLastAug) * timeOffline * CONSTANTS.OfflineHackingIncome;
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Player.gainMoney(offlineHackingIncome, "hacking");
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// Process offline progress
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