bitburner-src/src/Script/ScriptHelpers.ts

110 lines
4.6 KiB
TypeScript

import { CONSTANTS } from "../Constants";
import { Player } from "@player";
import { BaseServer } from "../Server/BaseServer";
import { Server } from "../Server/Server";
import { RunningScript } from "./RunningScript";
import { processSingleServerGrowth } from "../Server/ServerHelpers";
import { GetServer } from "../Server/AllServers";
import { formatPercent } from "../ui/formatNumber";
import { workerScripts } from "../Netscript/WorkerScripts";
import { scriptKey } from "../utils/helpers/scriptKey";
import type { ScriptFilePath } from "../Paths/ScriptFilePath";
export function scriptCalculateOfflineProduction(runningScript: RunningScript): void {
//The Player object stores the last update time from when we were online
const thisUpdate = new Date().getTime();
const lastUpdate = Player.lastUpdate;
const timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds
//Calculate the "confidence" rating of the script's true production. This is based
//entirely off of time. We will arbitrarily say that if a script has been running for
//4 hours (14400 sec) then we are completely confident in its ability
let confidence = runningScript.onlineRunningTime / 14400;
if (confidence >= 1) {
confidence = 1;
}
//Data map: [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
// Grow
for (const hostname of Object.keys(runningScript.dataMap)) {
if (Object.hasOwn(runningScript.dataMap, hostname)) {
if (runningScript.dataMap[hostname][2] == 0 || runningScript.dataMap[hostname][2] == null) {
continue;
}
const serv = GetServer(hostname);
if (serv == null) {
continue;
}
const timesGrown = Math.round(
((0.5 * runningScript.dataMap[hostname][2]) / runningScript.onlineRunningTime) * timePassed,
);
runningScript.log(`Called on ${serv.hostname} ${timesGrown} times while offline`);
const host = GetServer(runningScript.server);
if (host === null) throw new Error("getServer of null key?");
if (!(serv instanceof Server)) throw new Error("trying to grow a non-normal server");
const growth = processSingleServerGrowth(serv, timesGrown, host.cpuCores);
runningScript.log(`'${serv.hostname}' grown by ${formatPercent(growth - 1, 6)} while offline`);
}
}
// Offline EXP gain
// A script's offline production will always be at most half of its online production.
const expGain = confidence * (runningScript.onlineExpGained / runningScript.onlineRunningTime) * timePassed;
Player.gainHackingExp(expGain);
const moneyGain =
(runningScript.onlineMoneyMade / runningScript.onlineRunningTime) * timePassed * CONSTANTS.OfflineHackingIncome;
// money is given to player during engine load
Player.scriptProdSinceLastAug += moneyGain;
// Update script stats
runningScript.offlineRunningTime += timePassed;
runningScript.offlineExpGained += expGain;
runningScript.offlineMoneyMade += moneyGain;
// Weaken
for (const hostname of Object.keys(runningScript.dataMap)) {
if (Object.hasOwn(runningScript.dataMap, hostname)) {
if (runningScript.dataMap[hostname][3] == 0 || runningScript.dataMap[hostname][3] == null) {
continue;
}
const serv = GetServer(hostname);
if (serv == null) {
continue;
}
if (!(serv instanceof Server)) throw new Error("trying to weaken a non-normal server");
const host = GetServer(runningScript.server);
if (host === null) throw new Error("getServer of null key?");
const timesWeakened = Math.round(
((0.5 * runningScript.dataMap[hostname][3]) / runningScript.onlineRunningTime) * timePassed,
);
runningScript.log(`Called weaken() on ${serv.hostname} ${timesWeakened} times while offline`);
const coreBonus = 1 + (host.cpuCores - 1) / 16;
serv.weaken(CONSTANTS.ServerWeakenAmount * timesWeakened * coreBonus);
}
}
}
//Returns a RunningScript map containing scripts matching the filename and
//arguments on the designated server, or null if none were found
export function findRunningScripts(
path: ScriptFilePath,
args: (string | number | boolean)[],
server: BaseServer,
): Map<number, RunningScript> | null {
return server.runningScriptMap.get(scriptKey(path, args)) ?? null;
}
//Returns a RunningScript object matching the pid on the
//designated server, and false otherwise
export function findRunningScriptByPid(pid: number, server: BaseServer): RunningScript | null {
const ws = workerScripts.get(pid);
// Return null if no ws found or if it's on a different server.
if (!ws) return null;
if (ws.scriptRef.server !== server.hostname) return null;
return ws.scriptRef;
}