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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
MISC: move server constants into their own constant (#1075)
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@ -30,6 +30,7 @@ import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
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import { workerScripts } from "../Netscript/WorkerScripts";
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import { getRecordValues } from "../Types/Record";
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import { ServerConstants } from "../Server/data/Constants";
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// Unable to correctly cast the JSON data into AchievementDataJson type otherwise...
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const achievementData = (<AchievementDataJson>(<unknown>data)).achievements;
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@ -232,7 +233,7 @@ export const achievements: Record<string, Achievement> = {
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MAX_RAM: {
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...achievementData.MAX_RAM,
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Icon: "maxram",
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Condition: () => Player.getHomeComputer().maxRam === CONSTANTS.HomeComputerMaxRam,
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Condition: () => Player.getHomeComputer().maxRam === ServerConstants.HomeComputerMaxRam,
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},
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MAX_CORES: {
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...achievementData.MAX_CORES,
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@ -12,8 +12,6 @@ export const CONSTANTS: {
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OfflineHackingIncome: number;
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CorpFactionRepRequirement: number;
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BaseFocusBonus: number;
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BaseCostFor1GBOfRamHome: number;
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BaseCostFor1GBOfRamServer: number;
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TravelCost: number;
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BaseFavorToDonate: number;
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DonateMoneyToRepDivisor: number;
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@ -23,13 +21,6 @@ export const CONSTANTS: {
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CompanyReputationToFavorMult: number;
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NeuroFluxGovernorLevelMult: number;
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NumNetscriptPorts: number;
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HomeComputerMaxRam: number;
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ServerBaseGrowthIncr: number;
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ServerMaxGrowthLog: number;
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ServerFortifyAmount: number;
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ServerWeakenAmount: number;
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PurchasedServerLimit: number;
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PurchasedServerMaxRam: number;
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MultipleAugMultiplier: number;
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TorRouterCost: number;
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HospitalCostPerHp: number;
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@ -103,10 +94,6 @@ export const CONSTANTS: {
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// How much reputation is needed to join a megacorporation's faction
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CorpFactionRepRequirement: 400e3,
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// Base RAM costs
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BaseCostFor1GBOfRamHome: 32000,
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BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM
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// Cost to travel to another city
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TravelCost: 200e3,
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@ -123,16 +110,6 @@ export const CONSTANTS: {
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NumNetscriptPorts: Number.MAX_SAFE_INTEGER,
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// Server-related constants
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HomeComputerMaxRam: 1073741824, // 2 ^ 30
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ServerBaseGrowthIncr: 0.03, // Unadjusted growth increment (growth rate is this * adjustment + 1)
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ServerMaxGrowthLog: 0.00349388925425578, // Maximum possible growth rate accounting for server security, precomputed as log1p(.0035)
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ServerFortifyAmount: 0.002, // Amount by which server's security increases when its hacked/grown
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ServerWeakenAmount: 0.05, // Amount by which server's security decreases when weakened
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PurchasedServerLimit: 25,
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PurchasedServerMaxRam: 1048576, // 2^20
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// Augmentation Constants
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MultipleAugMultiplier: 1.9,
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@ -3,7 +3,6 @@ import Button from "@mui/material/Button";
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import Tooltip from "@mui/material/Tooltip";
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import Typography from "@mui/material/Typography";
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import { CONSTANTS } from "../../Constants";
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import { Player } from "@player";
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import { purchaseRamForHomeComputer } from "../../Server/ServerPurchases";
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@ -12,6 +11,7 @@ import { formatRam } from "../../ui/formatNumber";
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import { MathJax } from "better-react-mathjax";
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import { currentNodeMults } from "../../BitNode/BitNodeMultipliers";
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import { ServerConstants } from "../../Server/data/Constants";
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interface IProps {
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rerender: () => void;
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@ -19,7 +19,7 @@ interface IProps {
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export function RamButton(props: IProps): React.ReactElement {
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const homeComputer = Player.getHomeComputer();
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if (homeComputer.maxRam >= CONSTANTS.HomeComputerMaxRam) {
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if (homeComputer.maxRam >= ServerConstants.HomeComputerMaxRam) {
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return <Button>Upgrade 'home' RAM - MAX</Button>;
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}
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@ -38,6 +38,7 @@ import { Engine } from "../engine";
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import { resolveFilePath, FilePath } from "../Paths/FilePath";
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import { hasScriptExtension, ScriptFilePath } from "../Paths/ScriptFilePath";
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import { CustomBoundary } from "../ui/Components/CustomBoundary";
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import { ServerConstants } from "../Server/data/Constants";
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export const helpers = {
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string,
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@ -540,7 +541,7 @@ function hack(ctx: NetscriptContext, hostname: string, manual: boolean, opts: un
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expGainedOnSuccess,
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)} exp (t=${formatThreads(threads)})`,
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);
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server.fortify(CONSTANTS.ServerFortifyAmount * Math.min(threads, maxThreadNeeded));
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server.fortify(ServerConstants.ServerFortifyAmount * Math.min(threads, maxThreadNeeded));
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if (stock) {
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influenceStockThroughServerHack(server, moneyDrained);
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}
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@ -106,6 +106,7 @@ import { hasContractExtension } from "./Paths/ContractFilePath";
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import { getRamCost } from "./Netscript/RamCostGenerator";
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import { getEnumHelper } from "./utils/EnumHelper";
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import { setDeprecatedProperties, deprecationWarning } from "./utils/DeprecationHelper";
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import { ServerConstants } from "./Server/data/Constants";
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export const enums: NSEnums = {
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CityName,
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@ -220,7 +221,7 @@ export const ns: InternalAPI<NSFull> = {
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}
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}
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return CONSTANTS.ServerFortifyAmount * threads;
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return ServerConstants.ServerFortifyAmount * threads;
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},
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hackAnalyzeChance: (ctx) => (_hostname) => {
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const hostname = helpers.string(ctx, "hostname", _hostname);
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@ -346,7 +347,7 @@ export const ns: InternalAPI<NSFull> = {
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threads = Math.min(threads, maxThreadsNeeded);
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}
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return 2 * CONSTANTS.ServerFortifyAmount * threads;
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return 2 * ServerConstants.ServerFortifyAmount * threads;
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},
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weaken: (ctx) => async (_hostname, opts?) => {
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const hostname = helpers.string(ctx, "hostname", _hostname);
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@ -381,7 +382,7 @@ export const ns: InternalAPI<NSFull> = {
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}
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const cores = host.cpuCores;
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const coreBonus = getCoreBonus(cores);
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const weakenAmt = CONSTANTS.ServerWeakenAmount * threads * coreBonus;
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const weakenAmt = ServerConstants.ServerWeakenAmount * threads * coreBonus;
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server.weaken(weakenAmt);
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ctx.workerScript.scriptRef.recordWeaken(server.hostname, threads);
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const expGain = calculateHackingExpGain(server, Player) * threads;
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@ -404,7 +405,7 @@ export const ns: InternalAPI<NSFull> = {
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const threads = helpers.number(ctx, "threads", _threads);
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const cores = helpers.number(ctx, "cores", _cores);
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const coreBonus = getCoreBonus(cores);
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return CONSTANTS.ServerWeakenAmount * threads * coreBonus * currentNodeMults.ServerWeakenRate;
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return ServerConstants.ServerWeakenAmount * threads * coreBonus * currentNodeMults.ServerWeakenRate;
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},
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share: (ctx) => () => {
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const cores = helpers.getServer(ctx, ctx.workerScript.hostname).cpuCores;
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@ -56,6 +56,7 @@ import { ScriptFilePath, resolveScriptFilePath } from "../Paths/ScriptFilePath";
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import { root } from "../Paths/Directory";
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import { getRecordEntries } from "../Types/Record";
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import { JobTracks } from "../Company/data/JobTracks";
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import { ServerConstants } from "../Server/data/Constants";
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export function NetscriptSingularity(): InternalAPI<ISingularity> {
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const runAfterReset = function (cbScript: ScriptFilePath) {
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@ -640,7 +641,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
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// Check if we're at max RAM
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const homeComputer = Player.getHomeComputer();
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if (homeComputer.maxRam >= CONSTANTS.HomeComputerMaxRam) {
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if (homeComputer.maxRam >= ServerConstants.HomeComputerMaxRam) {
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helpers.log(ctx, () => `Your home computer is at max RAM.`);
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return false;
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}
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@ -1,5 +1,5 @@
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// Server and HacknetServer-related methods for the Player class (PlayerObject)
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import { CONSTANTS } from "../../Constants";
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import { ServerConstants } from "../../Server/data/Constants";
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import { currentNodeMults } from "../../BitNode/BitNodeMultipliers";
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import { Server } from "../../Server/Server";
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@ -35,7 +35,7 @@ export function getUpgradeHomeRamCost(this: PlayerObject): number {
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//Calculate cost
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//Have cost increase by some percentage each time RAM has been upgraded
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const mult = Math.pow(1.58, numUpgrades);
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const cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome * mult * currentNodeMults.HomeComputerRamCost;
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const cost = currentRam * ServerConstants.BaseCostFor1GBOfRamHome * mult * currentNodeMults.HomeComputerRamCost;
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return cost;
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}
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@ -10,6 +10,7 @@ import { workerScripts } from "../Netscript/WorkerScripts";
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import { scriptKey } from "../utils/helpers/scriptKey";
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import type { ScriptFilePath } from "../Paths/ScriptFilePath";
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import { ServerConstants } from "../Server/data/Constants";
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export function scriptCalculateOfflineProduction(runningScript: RunningScript): void {
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//The Player object stores the last update time from when we were online
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@ -83,7 +84,7 @@ export function scriptCalculateOfflineProduction(runningScript: RunningScript):
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);
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runningScript.log(`Called weaken() on ${serv.hostname} ${timesWeakened} times while offline`);
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const coreBonus = 1 + (host.cpuCores - 1) / 16;
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serv.weaken(CONSTANTS.ServerWeakenAmount * timesWeakened * coreBonus);
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serv.weaken(ServerConstants.ServerWeakenAmount * timesWeakened * coreBonus);
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}
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}
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}
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@ -3,7 +3,7 @@ import { Server, IConstructorParams } from "./Server";
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import { BaseServer } from "./BaseServer";
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import { calculateServerGrowth, calculateServerGrowthLog } from "./formulas/grow";
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import { CONSTANTS } from "../Constants";
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import { ServerConstants } from "./data/Constants";
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import { Player } from "@player";
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import { CompletedProgramName, LiteratureName } from "@enums";
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import { Person as IPerson } from "@nsdefs";
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@ -202,7 +202,7 @@ export function processSingleServerGrowth(server: Server, threads: number, cores
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let usedCycles = numCycleForGrowthCorrected(server, server.moneyAvailable, oldMoneyAvailable, cores);
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// Growing increases server security twice as much as hacking
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usedCycles = Math.min(Math.max(0, Math.ceil(usedCycles)), threads);
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server.fortify(2 * CONSTANTS.ServerFortifyAmount * usedCycles);
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server.fortify(2 * ServerConstants.ServerFortifyAmount * usedCycles);
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}
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return server.moneyAvailable / oldMoneyAvailable;
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}
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@ -6,7 +6,7 @@ import { AddToAllServers, createUniqueRandomIp, GetServer, renameServer } from "
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import { safelyCreateUniqueServer } from "./ServerHelpers";
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import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
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import { CONSTANTS } from "../Constants";
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import { ServerConstants } from "./data/Constants";
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import { Player } from "@player";
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import { dialogBoxCreate } from "../ui/React/DialogBox";
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@ -20,6 +20,7 @@ import { workerScripts } from "../Netscript/WorkerScripts";
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* @returns Cost of purchasing the given server. Returns infinity for invalid arguments
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*/
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export function getPurchaseServerCost(ram: number): number {
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// TODO shift checks into
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const sanitizedRam = Math.round(ram);
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if (isNaN(sanitizedRam) || !isPowerOfTwo(sanitizedRam) || !(Math.sign(sanitizedRam) === 1)) {
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return Infinity;
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@ -33,7 +34,7 @@ export function getPurchaseServerCost(ram: number): number {
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return (
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sanitizedRam *
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CONSTANTS.BaseCostFor1GBOfRamServer *
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ServerConstants.BaseCostFor1GBOfRamServer *
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currentNodeMults.PurchasedServerCost *
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Math.pow(currentNodeMults.PurchasedServerSoftcap, upg)
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);
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@ -86,11 +87,11 @@ export const renamePurchasedServer = (hostname: string, newName: string): void =
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};
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export function getPurchaseServerLimit(): number {
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return Math.round(CONSTANTS.PurchasedServerLimit * currentNodeMults.PurchasedServerLimit);
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return Math.round(ServerConstants.PurchasedServerLimit * currentNodeMults.PurchasedServerLimit);
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}
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export function getPurchaseServerMaxRam(): number {
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const ram = Math.round(CONSTANTS.PurchasedServerMaxRam * currentNodeMults.PurchasedServerMaxRam);
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const ram = Math.round(ServerConstants.PurchasedServerMaxRam * currentNodeMults.PurchasedServerMaxRam);
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// Round this to the nearest power of 2
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return 1 << (31 - Math.clz32(ram));
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@ -155,7 +156,7 @@ export function purchaseRamForHomeComputer(): void {
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}
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const homeComputer = Player.getHomeComputer();
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if (homeComputer.maxRam >= CONSTANTS.HomeComputerMaxRam) {
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if (homeComputer.maxRam >= ServerConstants.HomeComputerMaxRam) {
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dialogBoxCreate(`You cannot upgrade your home computer RAM because it is at its maximum possible value`);
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return;
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}
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24
src/Server/data/Constants.ts
Normal file
24
src/Server/data/Constants.ts
Normal file
@ -0,0 +1,24 @@
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export const ServerConstants: {
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BaseCostFor1GBOfRamHome: number;
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BaseCostFor1GBOfRamServer: number;
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HomeComputerMaxRam: number;
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ServerBaseGrowthIncr: number;
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ServerMaxGrowthLog: number;
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ServerFortifyAmount: number;
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ServerWeakenAmount: number;
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PurchasedServerLimit: number;
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PurchasedServerMaxRam: number;
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} = {
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// Base RAM costs
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BaseCostFor1GBOfRamHome: 32000,
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BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM
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// Server-related constants
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HomeComputerMaxRam: 1073741824, // 2 ^ 30
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ServerBaseGrowthIncr: 0.03, // Unadjusted growth increment (growth rate is this * adjustment + 1)
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ServerMaxGrowthLog: 0.00349388925425578, // Maximum possible growth rate accounting for server security, precomputed as log1p(.0035)
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ServerFortifyAmount: 0.002, // Amount by which server's security increases when its hacked/grown
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ServerWeakenAmount: 0.05, // Amount by which server's security decreases when weakened
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PurchasedServerLimit: 25,
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PurchasedServerMaxRam: 1048576, // 2^20
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};
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@ -1,6 +1,6 @@
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import { CONSTANTS } from "../../Constants";
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import { currentNodeMults } from "../../BitNode/BitNodeMultipliers";
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import { Person as IPerson, Server as IServer } from "@nsdefs";
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import { ServerConstants } from "../data/Constants";
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// Returns the log of the growth rate. When passing 1 for threads, this gives a useful constant.
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export function calculateServerGrowthLog(server: IServer, threads: number, p: IPerson, cores = 1): number {
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@ -10,9 +10,9 @@ export function calculateServerGrowthLog(server: IServer, threads: number, p: IP
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//Get adjusted growth log, which accounts for server security
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//log1p computes log(1+p), it is far more accurate for small values.
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let adjGrowthLog = Math.log1p(CONSTANTS.ServerBaseGrowthIncr / hackDifficulty);
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if (adjGrowthLog >= CONSTANTS.ServerMaxGrowthLog) {
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adjGrowthLog = CONSTANTS.ServerMaxGrowthLog;
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let adjGrowthLog = Math.log1p(ServerConstants.ServerBaseGrowthIncr / hackDifficulty);
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if (adjGrowthLog >= ServerConstants.ServerMaxGrowthLog) {
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adjGrowthLog = ServerConstants.ServerMaxGrowthLog;
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}
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//Calculate adjusted server growth rate based on parameters
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@ -81,6 +81,7 @@ import { Directory, resolveDirectory, root } from "../Paths/Directory";
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import { FilePath, isFilePath, resolveFilePath } from "../Paths/FilePath";
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import { hasTextExtension } from "../Paths/TextFilePath";
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import { ContractFilePath } from "../Paths/ContractFilePath";
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import { ServerConstants } from "../Server/data/Constants";
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export class Terminal {
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// Flags to determine whether the player is currently running a hack or an analyze
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@ -227,7 +228,7 @@ export class Terminal {
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Player.gainIntelligenceExp(expGainedOnSuccess / CONSTANTS.IntelligenceTerminalHackBaseExpGain);
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const oldSec = server.hackDifficulty;
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server.fortify(CONSTANTS.ServerFortifyAmount);
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server.fortify(ServerConstants.ServerFortifyAmount);
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const newSec = server.hackDifficulty;
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this.print(
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@ -279,7 +280,7 @@ export class Terminal {
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if (!(server instanceof Server)) throw new Error("server should be normal server");
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const expGain = calculateHackingExpGain(server, Player);
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const oldSec = server.hackDifficulty;
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server.weaken(CONSTANTS.ServerWeakenAmount);
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server.weaken(ServerConstants.ServerWeakenAmount);
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const newSec = server.hackDifficulty;
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Player.gainHackingExp(expGain);
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