mirror of
https://github.com/bitburner-official/bitburner-src.git
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V0.51.3 (#845)
v0.51.3 - 2021-04-16 Y'all broke it on the first day (hydroflame) ------- Passive faction reputation * Reworked, from 1 rep / 2 minute. Now is a complicated percentage of the reputation you'd gain working for them. It's not op but it feels a bit more useful. Netscript * print/tprint now take any number of arguments. * print/tprint will now print object as json. * print/tprint now handle passing in an undefined argument properly. Casino * Cannot bet negative money anymore. * Roulette max bet is a bit higher. * Coin Flip has a small cooldown. * All buttons reject unstrusted mouse events. Documentation * Changed a message that said nsjs only works on Chrome. Bugfix * hacknet.maxNumNodes now works for both nodes and servers. * Fixed a bug where the popup boxes would contain data from previous popup boxes. * .js files will also have the export async function boilerplate. Misc. * turned off autocomplete for the terminal text input. * Fixed an issue on Windows+Firefox where pressing up on the terminal would bring the cursor to the begining of the line. (Issue #836) * Hacknet node names is easier to handle for screen readers. * Money spent on classes is now tracked independently of work money. * running coding contract from the terminal will display its name.
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//# sourceMappingURL=engineStyle.bundle.js.map
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Changelog
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=========
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v0.51.3 - 2021-04-16 Y'all broke it on the first day (hydroflame)
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-----------------------------------------------------------------
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**Passive faction reputation**
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* Reworked, from 1 rep / 2 minute. Now is a complicated percentage of the
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reputation you'd gain working for them. It's not op but it feels a bit
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more useful.
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**Netscript**
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* print/tprint now take any number of arguments.
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* print/tprint will now print object as json.
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* print/tprint now handle passing in an undefined argument properly.
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**Casino**
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* Cannot bet negative money anymore.
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* Roulette max bet is a bit higher.
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* Coin Flip has a small cooldown.
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* All buttons reject unstrusted mouse events.
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**Documentation**
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* Changed a message that said nsjs only works on Chrome.
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**Bugfix**
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* hacknet.maxNumNodes now works for both nodes and servers.
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* Fixed a bug where the popup boxes would contain data from previous popup boxes.
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* .js files will also have the 'export async function' boilerplate.
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**Misc.**
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* turned off web form autocomplete for the terminal text input.
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* Fixed an issue on Windows+Firefox where pressing up on the terminal would
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bring the cursor to the begining of the line. (Issue #836)
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* Hacknet node names is easier to handle for screen readers.
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* Money spent on classes is now tracked independently of work money.
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* running coding contract from the terminal will display its name.
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v0.51.2 - 2021-04-09 Vegas, Baby! (hydroflame)
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----------------------------------------------
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@ -66,7 +66,7 @@ documentation_title = '{0} Documentation'.format(project)
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# The short X.Y version.
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version = '0.51'
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# The full version, including alpha/beta/rc tags.
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release = '0.51.2'
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release = '0.51.3'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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@ -1,15 +1,16 @@
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print() Netscript Function
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===========================
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.. js:function:: print(x)
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.. js:function:: print(args...)
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:RAM cost: 0 GB
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:param x: Value to be printed.
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:param args: Values to be printed.
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Prints a value or a variable to the script's logs.
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Prints any number of values to the script's logs.
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Example:
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.. code-block:: javascript
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print("Hello world!"); // Prints "Hello world!" in the logs.
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print("Hello world!"); // Prints "Hello world!" in the logs.
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print({a:5}); // Prints '{"a":5}' in the logs.
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@ -1,15 +1,16 @@
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tprint() Netscript Function
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===========================
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.. js:function:: tprint(x)
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.. js:function:: tprint(args...)
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:RAM cost: 0 GB
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:param x: Value to be printed
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:param args: Values to be printed
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Prints a value or a variable to the Terminal.
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Prints any number of values to the Terminal.
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Example:
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.. code-block:: javascript
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tprint("Hello world!"); // Prints "Hello world!" to the terminal.
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tprint("Hello world!"); // Prints "Hello world!" to the terminal.
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tprint({a:5}); // Prints '{"a":5}' to the terminal.
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* Supports (almost) all features of modern JavaScript
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* Extremely fast - code is executed as an Async Function
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* Currently only works with Google Chrome browser
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* Works on most modern browsers.
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* Each script becomes a module and therefore all instances of that script can easily
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share data between each other (essentially global/static variables)
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@ -177,7 +177,7 @@
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<table id="terminal">
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<tr id="terminal-input">
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<td id="terminal-input-td" tabindex="2">$
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<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;"/>
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<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" autocomplete="off"/>
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</td>
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</tr>
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</table>
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@ -121,5 +121,5 @@
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"watch": "webpack --watch --mode production",
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"watch:dev": "webpack --watch --mode development"
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},
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"version": "0.51.1"
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"version": "0.51.3"
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}
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@ -5,10 +5,11 @@
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*/
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import * as React from "react";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { StdButton } from "../ui/React/StdButton";
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import { BadRNG } from "./RNG";
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import { Game } from "./Game";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { StdButton } from "../ui/React/StdButton";
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import { BadRNG } from "./RNG";
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import { Game } from "./Game";
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import { trusted } from "./utils";
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type IProps = {
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p: IPlayer;
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@ -18,8 +19,10 @@ type IState = {
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investment: number;
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result: any;
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status: string;
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playLock: boolean;
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}
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const minPlay = 0;
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const maxPlay = 10e3;
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export class CoinFlip extends Game<IProps, IState> {
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@ -31,6 +34,7 @@ export class CoinFlip extends Game<IProps, IState> {
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investment: 1000,
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result: <span> </span>,
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status: '',
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playLock: false,
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};
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this.play = this.play.bind(this);
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@ -40,11 +44,14 @@ export class CoinFlip extends Game<IProps, IState> {
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updateInvestment(e: React.FormEvent<HTMLInputElement>) {
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let investment: number = parseInt(e.currentTarget.value);
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if (isNaN(investment)) {
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investment = 1000;
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investment = minPlay;
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}
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if (investment > maxPlay) {
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investment = maxPlay;
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}
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if (investment < minPlay) {
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investment = minPlay;
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}
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this.setState({investment: investment});
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}
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@ -61,7 +68,9 @@ export class CoinFlip extends Game<IProps, IState> {
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this.setState({
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result: <span className={correct ? "text" : "failure"}>{letter}</span>,
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status: correct ? " win!" : "lose!",
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playLock: true,
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});
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setTimeout(()=>this.setState({playLock: false}), 250);
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if (correct) {
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this.win(this.props.p, this.state.investment);
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} else {
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@ -81,8 +90,8 @@ export class CoinFlip extends Game<IProps, IState> {
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+———————+<br />
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</pre>
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<span className="text">Play for: </span><input type="number" className='text-input' onChange={this.updateInvestment} value={this.state.investment} /><br />
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<StdButton onClick={() => this.play('H')} text={"Head!"} />
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<StdButton onClick={() => this.play('T')} text={"Tail!"} />
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<StdButton onClick={trusted(() => this.play('H'))} text={"Head!"} disabled={this.state.playLock} />
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<StdButton onClick={trusted(() => this.play('T'))} text={"Tail!"} disabled={this.state.playLock} />
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<h1>{this.state.status}</h1>
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</>
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}
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@ -1,10 +1,11 @@
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import * as React from "react";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { StdButton } from "../ui/React/StdButton";
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import { Money } from "../ui/React/Money";
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import { Game } from "./Game";
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import { WHRNG } from "./RNG";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { StdButton } from "../ui/React/StdButton";
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import { Money } from "../ui/React/Money";
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import { Game } from "./Game";
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import { WHRNG } from "./RNG";
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import { trusted } from "./utils";
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type IProps = {
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p: IPlayer;
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@ -19,7 +20,8 @@ type IState = {
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strategy: Strategy;
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}
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const maxPlay = 1e6;
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const minPlay = 0;
|
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const maxPlay = 1e7;
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function isRed(n: number): boolean {
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return [1, 3, 5, 7, 9, 12, 14, 16, 18, 19,
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@ -165,10 +167,13 @@ export class Roulette extends Game<IProps, IState> {
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updateInvestment(e: React.FormEvent<HTMLInputElement>) {
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let investment: number = parseInt(e.currentTarget.value);
|
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if (isNaN(investment)) {
|
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investment = 1000;
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investment = minPlay;
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}
|
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if (investment > maxPlay) {
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investment = maxPlay
|
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investment = maxPlay;
|
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}
|
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if (investment < minPlay) {
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investment = minPlay;
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}
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this.setState({investment: investment});
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}
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@ -226,62 +231,62 @@ export class Roulette extends Game<IProps, IState> {
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<table>
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<tbody>
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<tr>
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<td><StdButton text={"3"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(3))} /></td>
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<td><StdButton text={"6"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(6))} /></td>
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<td><StdButton text={"9"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(9))} /></td>
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<td><StdButton text={"12"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(12))} /></td>
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<td><StdButton text={"15"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(15))} /></td>
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<td><StdButton text={"18"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(18))} /></td>
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<td><StdButton text={"21"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(21))} /></td>
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<td><StdButton text={"24"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(24))} /></td>
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<td><StdButton text={"27"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(27))} /></td>
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<td><StdButton text={"30"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(30))} /></td>
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<td><StdButton text={"33"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(33))} /></td>
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<td><StdButton text={"36"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(36))} /></td>
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<td><StdButton text={"3"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(3)))} /></td>
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<td><StdButton text={"6"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(6)))} /></td>
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<td><StdButton text={"9"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(9)))} /></td>
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<td><StdButton text={"12"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(12)))} /></td>
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<td><StdButton text={"15"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(15)))} /></td>
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<td><StdButton text={"18"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(18)))} /></td>
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<td><StdButton text={"21"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(21)))} /></td>
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<td><StdButton text={"24"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(24)))} /></td>
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<td><StdButton text={"27"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(27)))} /></td>
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<td><StdButton text={"30"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(30)))} /></td>
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<td><StdButton text={"33"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(33)))} /></td>
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||||
<td><StdButton text={"36"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(36)))} /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><StdButton text={"2"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(2))} /></td>
|
||||
<td><StdButton text={"5"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(5))} /></td>
|
||||
<td><StdButton text={"8"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(8))} /></td>
|
||||
<td><StdButton text={"11"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(11))} /></td>
|
||||
<td><StdButton text={"14"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(14))} /></td>
|
||||
<td><StdButton text={"17"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(17))} /></td>
|
||||
<td><StdButton text={"20"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(20))} /></td>
|
||||
<td><StdButton text={"23"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(23))} /></td>
|
||||
<td><StdButton text={"26"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(26))} /></td>
|
||||
<td><StdButton text={"29"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(29))} /></td>
|
||||
<td><StdButton text={"32"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(32))} /></td>
|
||||
<td><StdButton text={"35"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(35))} /></td>
|
||||
<td><StdButton text={"2"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(2)))} /></td>
|
||||
<td><StdButton text={"5"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(5)))} /></td>
|
||||
<td><StdButton text={"8"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(8)))} /></td>
|
||||
<td><StdButton text={"11"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(11)))} /></td>
|
||||
<td><StdButton text={"14"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(14)))} /></td>
|
||||
<td><StdButton text={"17"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(17)))} /></td>
|
||||
<td><StdButton text={"20"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(20)))} /></td>
|
||||
<td><StdButton text={"23"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(23)))} /></td>
|
||||
<td><StdButton text={"26"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(26)))} /></td>
|
||||
<td><StdButton text={"29"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(29)))} /></td>
|
||||
<td><StdButton text={"32"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(32)))} /></td>
|
||||
<td><StdButton text={"35"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(35)))} /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><StdButton text={"1"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(1))} /></td>
|
||||
<td><StdButton text={"4"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(4))} /></td>
|
||||
<td><StdButton text={"7"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(7))} /></td>
|
||||
<td><StdButton text={"10"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(10))} /></td>
|
||||
<td><StdButton text={"13"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(13))} /></td>
|
||||
<td><StdButton text={"16"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(16))} /></td>
|
||||
<td><StdButton text={"19"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(19))} /></td>
|
||||
<td><StdButton text={"22"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(22))} /></td>
|
||||
<td><StdButton text={"25"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(25))} /></td>
|
||||
<td><StdButton text={"28"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(28))} /></td>
|
||||
<td><StdButton text={"31"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(31))} /></td>
|
||||
<td><StdButton text={"34"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(34))} /></td>
|
||||
<td><StdButton text={"1"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(1)))} /></td>
|
||||
<td><StdButton text={"4"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(4)))} /></td>
|
||||
<td><StdButton text={"7"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(7)))} /></td>
|
||||
<td><StdButton text={"10"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(10)))} /></td>
|
||||
<td><StdButton text={"13"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(13)))} /></td>
|
||||
<td><StdButton text={"16"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(16)))} /></td>
|
||||
<td><StdButton text={"19"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(19)))} /></td>
|
||||
<td><StdButton text={"22"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(22)))} /></td>
|
||||
<td><StdButton text={"25"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(25)))} /></td>
|
||||
<td><StdButton text={"28"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(28)))} /></td>
|
||||
<td><StdButton text={"31"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(31)))} /></td>
|
||||
<td><StdButton text={"34"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(34)))} /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colSpan={4}><StdButton text={"1 to 12"} disabled={!this.state.canPlay} onClick={()=>this.play(strategies.Third1)} /></td>
|
||||
<td colSpan={4}><StdButton text={"13 to 24"} disabled={!this.state.canPlay} onClick={()=>this.play(strategies.Third2)} /></td>
|
||||
<td colSpan={4}><StdButton text={"25 to 36"} disabled={!this.state.canPlay} onClick={()=>this.play(strategies.Third3)} /></td>
|
||||
<td colSpan={4}><StdButton text={"1 to 12"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Third1))} /></td>
|
||||
<td colSpan={4}><StdButton text={"13 to 24"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Third2))} /></td>
|
||||
<td colSpan={4}><StdButton text={"25 to 36"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Third3))} /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colSpan={2}><StdButton text={"Red"} disabled={!this.state.canPlay} onClick={()=>this.play(strategies.Red)} /></td>
|
||||
<td colSpan={2}><StdButton text={"Black"} disabled={!this.state.canPlay} onClick={()=>this.play(strategies.Black)} /></td>
|
||||
<td colSpan={2}><StdButton text={"Odd"} disabled={!this.state.canPlay} onClick={()=>this.play(strategies.Odd)} /></td>
|
||||
<td colSpan={2}><StdButton text={"Even"} disabled={!this.state.canPlay} onClick={()=>this.play(strategies.Even)} /></td>
|
||||
<td colSpan={2}><StdButton text={"High"} disabled={!this.state.canPlay} onClick={()=>this.play(strategies.High)} /></td>
|
||||
<td colSpan={2}><StdButton text={"Low"} disabled={!this.state.canPlay} onClick={()=>this.play(strategies.Low)} /></td>
|
||||
<td colSpan={2}><StdButton text={"Red"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Red))} /></td>
|
||||
<td colSpan={2}><StdButton text={"Black"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Black))} /></td>
|
||||
<td colSpan={2}><StdButton text={"Odd"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Odd))} /></td>
|
||||
<td colSpan={2}><StdButton text={"Even"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Even))} /></td>
|
||||
<td colSpan={2}><StdButton text={"High"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.High))} /></td>
|
||||
<td colSpan={2}><StdButton text={"Low"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Low))} /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><StdButton text={"0"} disabled={!this.state.canPlay} onClick={()=>this.play(Single(0))} /></td>
|
||||
<td><StdButton text={"0"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(0)))} /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
@ -4,7 +4,8 @@ import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { StdButton } from "../ui/React/StdButton";
|
||||
import { Money } from "../ui/React/Money";
|
||||
import { WHRNG } from "./RNG";
|
||||
import { Game } from "./Game";
|
||||
import { Game } from "./Game";
|
||||
import { trusted } from "./utils";
|
||||
|
||||
type IProps = {
|
||||
p: IPlayer;
|
||||
@ -57,6 +58,7 @@ const payLines = [
|
||||
[[1, 0], [2, 1], [2, 2], [2, 3], [1, 4]],
|
||||
];
|
||||
|
||||
const minPlay = 0;
|
||||
const maxPlay = 1e6;
|
||||
|
||||
export class SlotMachine extends Game<IProps, IState> {
|
||||
@ -184,11 +186,14 @@ export class SlotMachine extends Game<IProps, IState> {
|
||||
updateInvestment(e: React.FormEvent<HTMLInputElement>) {
|
||||
let investment: number = parseInt(e.currentTarget.value);
|
||||
if (isNaN(investment)) {
|
||||
investment = 1000;
|
||||
investment = minPlay;
|
||||
}
|
||||
if (investment > maxPlay) {
|
||||
investment = maxPlay;
|
||||
}
|
||||
if (investment < minPlay) {
|
||||
investment = minPlay;
|
||||
}
|
||||
this.setState({investment: investment});
|
||||
}
|
||||
|
||||
@ -205,7 +210,7 @@ export class SlotMachine extends Game<IProps, IState> {
|
||||
+———————————————————————+<br />
|
||||
</pre>
|
||||
<input type="number" className='text-input' onChange={this.updateInvestment} placeholder={"Amount to play"} value={this.state.investment} disabled={!this.state.canPlay} />
|
||||
<StdButton onClick={this.play} text={"Spin!"} disabled={!this.state.canPlay} />
|
||||
<StdButton onClick={trusted(this.play)} text={"Spin!"} disabled={!this.state.canPlay} />
|
||||
<h1>{this.state.status}</h1>
|
||||
<h2>Pay lines</h2>
|
||||
<pre>
|
||||
|
8
src/Casino/utils.ts
Normal file
8
src/Casino/utils.ts
Normal file
@ -0,0 +1,8 @@
|
||||
import * as React from "react";
|
||||
|
||||
export function trusted(f: () => void): (event: React.MouseEvent<HTMLElement, MouseEvent>) => any {
|
||||
return function(event: React.MouseEvent<HTMLElement, MouseEvent>): any {
|
||||
if(!event.isTrusted) return;
|
||||
f();
|
||||
};
|
||||
}
|
@ -181,6 +181,9 @@ export class CodingContract {
|
||||
return new Promise<CodingContractResult>((resolve: Function, reject: Function) => {
|
||||
const contractType: CodingContractType = CodingContractTypes[this.type];
|
||||
const popupId: string = `coding-contract-prompt-popup-${this.fn}`;
|
||||
const title: HTMLElement = createElement("h1", {
|
||||
innerHTML: this.type,
|
||||
});
|
||||
const txt: HTMLElement = createElement("p", {
|
||||
innerHTML: ["You are attempting to solve a Coding Contract. You have",
|
||||
`${this.getMaxNumTries() - this.tries} tries remaining,`,
|
||||
@ -225,7 +228,7 @@ export class CodingContract {
|
||||
innerText: "Cancel",
|
||||
});
|
||||
const lineBreak: HTMLElement = createElement("br");
|
||||
createPopup(popupId, [txt, lineBreak, lineBreak, answerInput, solveBtn, cancelBtn]);
|
||||
createPopup(popupId, [title, lineBreak, txt, lineBreak, lineBreak, answerInput, solveBtn, cancelBtn]);
|
||||
answerInput.focus();
|
||||
});
|
||||
}
|
||||
|
@ -6,13 +6,13 @@
|
||||
import { IMap } from "./types";
|
||||
|
||||
export let CONSTANTS: IMap<any> = {
|
||||
Version: "0.51.2",
|
||||
Version: "0.51.3",
|
||||
|
||||
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
* the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
|
||||
*/
|
||||
MaxSkillLevel: 975,
|
||||
MaxSkillLevel: 975,
|
||||
|
||||
// Milliseconds per game cycle
|
||||
MilliPerCycle: 200,
|
||||
@ -218,7 +218,7 @@ export let CONSTANTS: IMap<any> = {
|
||||
CrimeHeist: "pull off the ultimate heist",
|
||||
|
||||
// Coding Contract
|
||||
// TODO Move this into Coding contract impelmentation?
|
||||
// TODO: Move this into Coding contract implementation?
|
||||
CodingContractBaseFactionRepGain: 2500,
|
||||
CodingContractBaseCompanyRepGain: 4000,
|
||||
CodingContractBaseMoneyGain: 75e6,
|
||||
@ -228,16 +228,39 @@ export let CONSTANTS: IMap<any> = {
|
||||
|
||||
LatestUpdate:
|
||||
`
|
||||
v0.51.2 - 2021-04-09 Vegas, Baby! (hydroflame)
|
||||
v0.51.3 - 2021-04-16 Y'all broke it on the first day (hydroflame)
|
||||
-------
|
||||
|
||||
New location: The Iker Molina Casino
|
||||
* A casino opened in Aevum. However the house is rumored to cheat. If only
|
||||
we could give them a taste of their own medicine.
|
||||
Passive faction reputation
|
||||
* Reworked, from 1 rep / 2 minute. Now is a complicated percentage of the
|
||||
reputation you'd gain working for them. It's not op but it feels a bit
|
||||
more useful.
|
||||
|
||||
Netscript
|
||||
* print/tprint now take any number of arguments.
|
||||
* print/tprint will now print object as json.
|
||||
* print/tprint now handle passing in an undefined argument properly.
|
||||
|
||||
Casino
|
||||
* Cannot bet negative money anymore.
|
||||
* Roulette max bet is a bit higher.
|
||||
* Coin Flip has a small cooldown.
|
||||
* All buttons reject unstrusted mouse events.
|
||||
|
||||
Documentation
|
||||
* Changed a message that said nsjs only works on Chrome.
|
||||
|
||||
Bugfix
|
||||
* hacknet.maxNumNodes now works for both nodes and servers.
|
||||
* Fixed a bug where the popup boxes would contain data from previous popup boxes.
|
||||
* .js files will also have the export async function boilerplate.
|
||||
|
||||
Misc.
|
||||
* Link to discord added under options
|
||||
* 'getMemberInformation' doc updated, oops
|
||||
* tech vendor now handle max ram and cores.
|
||||
* turned off autocomplete for the terminal text input.
|
||||
* Fixed an issue on Windows+Firefox where pressing up on the terminal would
|
||||
bring the cursor to the begining of the line. (Issue #836)
|
||||
* Hacknet node names is easier to handle for screen readers.
|
||||
* Money spent on classes is now tracked independently of work money.
|
||||
* running coding contract from the terminal will display its name.
|
||||
`
|
||||
}
|
||||
}
|
@ -15,6 +15,11 @@ import { Factions } from "./Factions";
|
||||
import { HackingMission, setInMission } from "../Missions";
|
||||
import { Player } from "../Player";
|
||||
import { Settings } from "../Settings/Settings";
|
||||
import {
|
||||
getHackingWorkRepGain,
|
||||
getFactionSecurityWorkRepGain,
|
||||
getFactionFieldWorkRepGain,
|
||||
} from "../PersonObjects/formulas/reputation";
|
||||
|
||||
import { Page, routing } from "../ui/navigationTracking";
|
||||
import { dialogBoxCreate } from "../../utils/DialogBox";
|
||||
@ -235,15 +240,24 @@ export function getNextNeurofluxLevel() {
|
||||
}
|
||||
|
||||
export function processPassiveFactionRepGain(numCycles) {
|
||||
var numTimesGain = (numCycles / 600) * Player.faction_rep_mult;
|
||||
for (var name in Factions) {
|
||||
if (Factions.hasOwnProperty(name)) {
|
||||
var faction = Factions[name];
|
||||
for (const name in Factions) {
|
||||
if (name === Player.currentWorkFactionName) continue;
|
||||
if (!Factions.hasOwnProperty(name)) continue;
|
||||
const faction = Factions[name];
|
||||
if (!faction.isMember) continue;
|
||||
// 0 favor = 1%/s
|
||||
// 50 favor = 6%/s
|
||||
// 100 favor = 11%/s
|
||||
const favorMult = Math.min(0.1, (faction.favor / 1000) + 0.01);
|
||||
// Find the best of all possible favor gain, minimum 1 rep / 2 minute.
|
||||
const hRep = getHackingWorkRepGain(Player, faction);
|
||||
const sRep = getFactionSecurityWorkRepGain(Player, faction);
|
||||
const fRep = getFactionFieldWorkRepGain(Player, faction);
|
||||
const rate = Math.max(hRep * favorMult, sRep * favorMult, fRep * favorMult, 1/120);
|
||||
|
||||
//TODO Get hard value of 1 rep per "rep gain cycle"" for now..
|
||||
//maybe later make this based on
|
||||
//a player's 'status' like how powerful they are and how much money they have
|
||||
if (faction.isMember) {faction.playerReputation += (numTimesGain * BitNodeMultipliers.FactionPassiveRepGain);}
|
||||
}
|
||||
}
|
||||
faction.playerReputation += rate *
|
||||
(numCycles) *
|
||||
Player.faction_rep_mult *
|
||||
BitNodeMultipliers.FactionPassiveRepGain;
|
||||
}
|
||||
}
|
||||
|
@ -686,13 +686,29 @@ function NetscriptFunctions(workerScript) {
|
||||
});
|
||||
}
|
||||
|
||||
const argsToString = function(args) {
|
||||
let out = '';
|
||||
for(let arg of args) {
|
||||
if(typeof arg === 'object') {
|
||||
out += JSON.stringify(arg);
|
||||
continue
|
||||
}
|
||||
out += `${arg}`;
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
return {
|
||||
hacknet : {
|
||||
numNodes : function() {
|
||||
return Player.hacknetNodes.length;
|
||||
},
|
||||
maxNumNodes : function() {
|
||||
return MaxNumberHacknetServers;
|
||||
if (hasHacknetServers()) {
|
||||
return HacknetServerConstants.MaxServers;
|
||||
}
|
||||
return Infinity;
|
||||
},
|
||||
purchaseNode : function() {
|
||||
return purchaseHacknet();
|
||||
@ -944,18 +960,17 @@ function NetscriptFunctions(workerScript) {
|
||||
return Promise.resolve(CONSTANTS.ServerWeakenAmount * threads);
|
||||
});
|
||||
},
|
||||
print: function(args){
|
||||
if (args === undefined) {
|
||||
throw makeRuntimeErrorMsg("print", "Takes 1 argument.");
|
||||
print: function(){
|
||||
if (arguments.length === 0) {
|
||||
throw makeRuntimeErrorMsg("print", "Takes at least 1 argument.");
|
||||
}
|
||||
workerScript.print(args.toString());
|
||||
workerScript.print(argsToString(arguments));
|
||||
},
|
||||
tprint: function(args) {
|
||||
if (args === undefined || args == null) {
|
||||
throw makeRuntimeErrorMsg("tprint", "Takes 1 argument.");
|
||||
tprint: function() {
|
||||
if (arguments.length === 0) {
|
||||
throw makeRuntimeErrorMsg("tprint", "Takes at least 1 argument.");
|
||||
}
|
||||
var x = args.toString();
|
||||
post(`${workerScript.scriptRef.filename}: ${args.toString()}`);
|
||||
post(`${workerScript.scriptRef.filename}: ${argsToString(arguments)}`);
|
||||
},
|
||||
clearLog: function() {
|
||||
workerScript.scriptRef.clearLog();
|
||||
@ -4385,4 +4400,4 @@ function NetscriptFunctions(workerScript) {
|
||||
} // End return
|
||||
} // End NetscriptFunction()
|
||||
|
||||
export { NetscriptFunctions };
|
||||
export { NetscriptFunctions };
|
@ -30,6 +30,11 @@ import { LocationName } from "../../Locations/data/LocationNames";
|
||||
import { Sleeve } from "../../PersonObjects/Sleeve/Sleeve";
|
||||
import { calculateSkill as calculateSkillF } from "../formulas/skill";
|
||||
import { calculateIntelligenceBonus } from "../formulas/intelligence";
|
||||
import {
|
||||
getHackingWorkRepGain,
|
||||
getFactionSecurityWorkRepGain,
|
||||
getFactionFieldWorkRepGain,
|
||||
} from '../formulas/reputation';
|
||||
import {
|
||||
AllServers,
|
||||
AddToAllServers,
|
||||
@ -857,7 +862,7 @@ export function startFactionFieldWork(faction) {
|
||||
this.workDexExpGainRate = .1 * this.dexterity_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workAgiExpGainRate = .1 * this.agility_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workChaExpGainRate = .1 * this.charisma_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workRepGainRate = this.getFactionFieldWorkRepGain();
|
||||
this.workRepGainRate = getFactionFieldWorkRepGain(this);
|
||||
|
||||
this.factionWorkType = CONSTANTS.FactionWorkField;
|
||||
this.currentWorkFactionDescription = "carrying out field missions"
|
||||
@ -874,7 +879,7 @@ export function startFactionSecurityWork(faction) {
|
||||
this.workDexExpGainRate = 0.15 * this.dexterity_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workAgiExpGainRate = 0.15 * this.agility_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workChaExpGainRate = 0.00 * this.charisma_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
this.workRepGainRate = this.getFactionSecurityWorkRepGain();
|
||||
this.workRepGainRate = getFactionSecurityWorkRepGain(this);
|
||||
|
||||
this.factionWorkType = CONSTANTS.FactionWorkSecurity;
|
||||
this.currentWorkFactionDescription = "performing security detail"
|
||||
@ -883,29 +888,23 @@ export function startFactionSecurityWork(faction) {
|
||||
}
|
||||
|
||||
export function workForFaction(numCycles) {
|
||||
var faction = Factions[this.currentWorkFactionName];
|
||||
const faction = Factions[this.currentWorkFactionName];
|
||||
|
||||
//Constantly update the rep gain rate
|
||||
switch (this.factionWorkType) {
|
||||
case CONSTANTS.FactionWorkHacking:
|
||||
this.workRepGainRate = (this.hacking_skill + this.intelligence) / CONSTANTS.MaxSkillLevel * this.faction_rep_mult * this.getIntelligenceBonus(0.5);
|
||||
this.workRepGainRate = getHackingWorkRepGain(this, faction);
|
||||
break;
|
||||
case CONSTANTS.FactionWorkField:
|
||||
this.workRepGainRate = this.getFactionFieldWorkRepGain();
|
||||
this.workRepGainRate = getFactionFieldWorkRepGain(this, faction);
|
||||
break;
|
||||
case CONSTANTS.FactionWorkSecurity:
|
||||
this.workRepGainRate = this.getFactionSecurityWorkRepGain();
|
||||
this.workRepGainRate = getFactionSecurityWorkRepGain(this, faction);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
//Update reputation gain rate to account for faction favor
|
||||
var favorMult = 1 + (faction.favor / 100);
|
||||
if (isNaN(favorMult)) {favorMult = 1;}
|
||||
this.workRepGainRate *= favorMult;
|
||||
this.workRepGainRate *= BitNodeMultipliers.FactionWorkRepGain;
|
||||
|
||||
//Cap the number of cycles being processed to whatever would put you at limit (20 hours)
|
||||
var overMax = false;
|
||||
if (this.timeWorked + (Engine._idleSpeed * numCycles) >= CONSTANTS.MillisecondsPer20Hours) {
|
||||
@ -1116,25 +1115,25 @@ export function getWorkRepGain() {
|
||||
return jobPerformance * this.company_rep_mult * favorMult;
|
||||
}
|
||||
|
||||
export function getFactionSecurityWorkRepGain() {
|
||||
var t = 0.9 * (this.hacking_skill / CONSTANTS.MaxSkillLevel +
|
||||
this.strength / CONSTANTS.MaxSkillLevel +
|
||||
this.defense / CONSTANTS.MaxSkillLevel +
|
||||
this.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
this.agility / CONSTANTS.MaxSkillLevel) / 4.5;
|
||||
return t * this.faction_rep_mult;
|
||||
}
|
||||
// export function getFactionSecurityWorkRepGain() {
|
||||
// var t = 0.9 * (this.hacking_skill / CONSTANTS.MaxSkillLevel +
|
||||
// this.strength / CONSTANTS.MaxSkillLevel +
|
||||
// this.defense / CONSTANTS.MaxSkillLevel +
|
||||
// this.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
// this.agility / CONSTANTS.MaxSkillLevel) / 4.5;
|
||||
// return t * this.faction_rep_mult;
|
||||
// }
|
||||
|
||||
export function getFactionFieldWorkRepGain() {
|
||||
var t = 0.9 * (this.hacking_skill / CONSTANTS.MaxSkillLevel +
|
||||
this.strength / CONSTANTS.MaxSkillLevel +
|
||||
this.defense / CONSTANTS.MaxSkillLevel +
|
||||
this.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
this.agility / CONSTANTS.MaxSkillLevel +
|
||||
this.charisma / CONSTANTS.MaxSkillLevel +
|
||||
this.intelligence / CONSTANTS.MaxSkillLevel) / 5.5;
|
||||
return t * this.faction_rep_mult;
|
||||
}
|
||||
// export function getFactionFieldWorkRepGain() {
|
||||
// var t = 0.9 * (this.hacking_skill / CONSTANTS.MaxSkillLevel +
|
||||
// this.strength / CONSTANTS.MaxSkillLevel +
|
||||
// this.defense / CONSTANTS.MaxSkillLevel +
|
||||
// this.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
// this.agility / CONSTANTS.MaxSkillLevel +
|
||||
// this.charisma / CONSTANTS.MaxSkillLevel +
|
||||
// this.intelligence / CONSTANTS.MaxSkillLevel) / 5.5;
|
||||
// return t * this.faction_rep_mult;
|
||||
// }
|
||||
|
||||
/* Creating a Program */
|
||||
export function startCreateProgramWork(programName, time, reqLevel) {
|
||||
|
36
src/PersonObjects/formulas/reputation.ts
Normal file
36
src/PersonObjects/formulas/reputation.ts
Normal file
@ -0,0 +1,36 @@
|
||||
import { IPlayer } from '../IPlayer';
|
||||
import { Faction } from '../../Faction/Faction';
|
||||
import { CONSTANTS } from '../../Constants';
|
||||
import { BitNodeMultipliers } from '../../BitNode/BitNodeMultipliers';
|
||||
|
||||
function mult(f: Faction): number {
|
||||
var favorMult = 1 + (f.favor / 100);
|
||||
if (isNaN(favorMult)) {favorMult = 1;}
|
||||
return favorMult * BitNodeMultipliers.FactionWorkRepGain;
|
||||
}
|
||||
|
||||
export function getHackingWorkRepGain(p: IPlayer, f: Faction): number {
|
||||
return (p.hacking_skill + p.intelligence) /
|
||||
CONSTANTS.MaxSkillLevel * p.faction_rep_mult *
|
||||
p.getIntelligenceBonus(0.25) * mult(f);
|
||||
}
|
||||
|
||||
export function getFactionSecurityWorkRepGain(p: IPlayer, f: Faction): number {
|
||||
var t = 0.9 * (p.hacking_skill / CONSTANTS.MaxSkillLevel +
|
||||
p.strength / CONSTANTS.MaxSkillLevel +
|
||||
p.defense / CONSTANTS.MaxSkillLevel +
|
||||
p.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
p.agility / CONSTANTS.MaxSkillLevel) / 4.5;
|
||||
return t * p.faction_rep_mult * mult(f);
|
||||
}
|
||||
|
||||
export function getFactionFieldWorkRepGain(p: IPlayer, f: Faction): number {
|
||||
var t = 0.9 * (p.hacking_skill / CONSTANTS.MaxSkillLevel +
|
||||
p.strength / CONSTANTS.MaxSkillLevel +
|
||||
p.defense / CONSTANTS.MaxSkillLevel +
|
||||
p.dexterity / CONSTANTS.MaxSkillLevel +
|
||||
p.agility / CONSTANTS.MaxSkillLevel +
|
||||
p.charisma / CONSTANTS.MaxSkillLevel +
|
||||
p.intelligence / CONSTANTS.MaxSkillLevel) / 5.5;
|
||||
return t * p.faction_rep_mult * mult(f);
|
||||
}
|
474
src/Terminal.jsx
474
src/Terminal.jsx
@ -108,7 +108,7 @@ import React from "react";
|
||||
|
||||
|
||||
function postNetburnerText() {
|
||||
post("Bitburner v" + CONSTANTS.Version);
|
||||
post("Bitburner v" + CONSTANTS.Version);
|
||||
}
|
||||
|
||||
// Helper function that checks if an argument (which is a string) is a valid number
|
||||
@ -123,16 +123,16 @@ function getTerminalInput() {
|
||||
|
||||
// Defines key commands in terminal
|
||||
$(document).keydown(function(event) {
|
||||
// Terminal
|
||||
if (routing.isOn(Page.Terminal)) {
|
||||
// Terminal
|
||||
if (routing.isOn(Page.Terminal)) {
|
||||
var terminalInput = document.getElementById("terminal-input-text-box");
|
||||
if (terminalInput != null && !event.ctrlKey && !event.shiftKey && !Terminal.contractOpen) {terminalInput.focus();}
|
||||
|
||||
if (event.keyCode === KEY.ENTER) {
|
||||
if (event.keyCode === KEY.ENTER) {
|
||||
event.preventDefault(); // Prevent newline from being entered in Script Editor
|
||||
const command = getTerminalInput();
|
||||
const command = getTerminalInput();
|
||||
const dir = Terminal.currDir;
|
||||
post(
|
||||
post(
|
||||
"<span class='prompt'>[" +
|
||||
(FconfSettings.ENABLE_TIMESTAMPS ? getTimestamp() + " " : "") +
|
||||
Player.getCurrentServer().hostname +
|
||||
@ -142,20 +142,20 @@ $(document).keydown(function(event) {
|
||||
if (command.length > 0) {
|
||||
Terminal.resetTerminalInput(); // Clear input first
|
||||
Terminal.executeCommands(command);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (event.keyCode === KEY.C && event.ctrlKey) {
|
||||
if (event.keyCode === KEY.C && event.ctrlKey) {
|
||||
if (Engine._actionInProgress) {
|
||||
// Cancel action
|
||||
post("Cancelling...");
|
||||
Engine._actionInProgress = false;
|
||||
Terminal.finishAction(true);
|
||||
Engine._actionInProgress = false;
|
||||
Terminal.finishAction(true);
|
||||
} else if (FconfSettings.ENABLE_BASH_HOTKEYS) {
|
||||
// Dont prevent default so it still copies
|
||||
Terminal.resetTerminalInput(); // Clear Terminal
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (event.keyCode === KEY.L && event.ctrlKey) {
|
||||
event.preventDefault();
|
||||
@ -183,7 +183,7 @@ $(document).keydown(function(event) {
|
||||
}
|
||||
var prevCommand = Terminal.commandHistory[Terminal.commandHistoryIndex];
|
||||
terminalInput.value = prevCommand;
|
||||
setTimeoutRef(function(){terminalInput.selectionStart = terminalInput.selectionEnd = 10000; }, 0);
|
||||
setTimeoutRef(function(){terminalInput.selectionStart = terminalInput.selectionEnd = 10000; }, 10);
|
||||
}
|
||||
|
||||
if (event.keyCode === KEY.DOWNARROW ||
|
||||
@ -295,44 +295,44 @@ $(document).keydown(function(event) {
|
||||
// ^k clears line after cursor
|
||||
// ^u clears line before cursor
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Keep terminal in focus
|
||||
let terminalCtrlPressed = false, shiftKeyPressed = false;
|
||||
$(document).ready(function() {
|
||||
if (routing.isOn(Page.Terminal)) {
|
||||
$('.terminal-input').focus();
|
||||
}
|
||||
if (routing.isOn(Page.Terminal)) {
|
||||
$('.terminal-input').focus();
|
||||
}
|
||||
});
|
||||
|
||||
$(document).keydown(function(e) {
|
||||
if (routing.isOn(Page.Terminal)) {
|
||||
if (e.which == KEY.CTRL) {
|
||||
terminalCtrlPressed = true;
|
||||
} else if (e.shiftKey) {
|
||||
if (routing.isOn(Page.Terminal)) {
|
||||
if (e.which == KEY.CTRL) {
|
||||
terminalCtrlPressed = true;
|
||||
} else if (e.shiftKey) {
|
||||
shiftKeyPressed = true;
|
||||
} else if (terminalCtrlPressed || shiftKeyPressed || Terminal.contractOpen) {
|
||||
// Don't focus
|
||||
} else {
|
||||
// Don't focus
|
||||
} else {
|
||||
var inputTextBox = document.getElementById("terminal-input-text-box");
|
||||
if (inputTextBox != null) {inputTextBox.focus();}
|
||||
|
||||
terminalCtrlPressed = false;
|
||||
terminalCtrlPressed = false;
|
||||
shiftKeyPressed = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
$(document).keyup(function(e) {
|
||||
if (routing.isOn(Page.Terminal)) {
|
||||
if (e.which == KEY.CTRL) {
|
||||
terminalCtrlPressed = false;
|
||||
}
|
||||
if (routing.isOn(Page.Terminal)) {
|
||||
if (e.which == KEY.CTRL) {
|
||||
terminalCtrlPressed = false;
|
||||
}
|
||||
if (e.shiftKey) {
|
||||
shiftKeyPressed = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let Terminal = {
|
||||
@ -361,14 +361,14 @@ let Terminal = {
|
||||
if (FconfSettings.WRAP_INPUT) {
|
||||
document.getElementById("terminal-input-td").innerHTML =
|
||||
`<div id='terminal-input-header' class='prompt'>[${Player.getCurrentServer().hostname} ~${dir}]$ </div>` +
|
||||
`<textarea type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" value=\"${input}\"/>`;
|
||||
`<textarea type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" value=\"${input}\" autocomplete="off" />`;
|
||||
|
||||
// Auto re-size the line element as it wraps
|
||||
autosize(document.getElementById("terminal-input-text-box"));
|
||||
} else {
|
||||
document.getElementById("terminal-input-td").innerHTML =
|
||||
`<div id='terminal-input-header' class='prompt'>[${Player.getCurrentServer().hostname} ~${dir}]$ </div>` +
|
||||
`<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" value=\"${input}\"/>`;
|
||||
`<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" value=\"${input}\" autocomplete="off" />`;
|
||||
}
|
||||
const hdr = document.getElementById("terminal-input-header");
|
||||
hdr.style.display = "inline";
|
||||
@ -512,16 +512,16 @@ let Terminal = {
|
||||
},
|
||||
|
||||
// Complete the hack/analyze command
|
||||
finishHack: function(cancelled = false) {
|
||||
if (cancelled == false) {
|
||||
finishHack: function(cancelled = false) {
|
||||
if (cancelled == false) {
|
||||
var server = Player.getCurrentServer();
|
||||
|
||||
// Calculate whether hack was successful
|
||||
var hackChance = calculateHackingChance(server, Player);
|
||||
var rand = Math.random();
|
||||
var expGainedOnSuccess = calculateHackingExpGain(server, Player);
|
||||
var expGainedOnFailure = (expGainedOnSuccess / 4);
|
||||
if (rand < hackChance) { // Success!
|
||||
// Calculate whether hack was successful
|
||||
var hackChance = calculateHackingChance(server, Player);
|
||||
var rand = Math.random();
|
||||
var expGainedOnSuccess = calculateHackingExpGain(server, Player);
|
||||
var expGainedOnFailure = (expGainedOnSuccess / 4);
|
||||
if (rand < hackChance) { // Success!
|
||||
if (SpecialServerIps[SpecialServerNames.WorldDaemon] &&
|
||||
SpecialServerIps[SpecialServerNames.WorldDaemon] == server.ip) {
|
||||
if (Player.bitNodeN == null) {
|
||||
@ -531,26 +531,26 @@ let Terminal = {
|
||||
return;
|
||||
}
|
||||
server.manuallyHacked = true;
|
||||
var moneyGained = calculatePercentMoneyHacked(server, Player);
|
||||
moneyGained = Math.floor(server.moneyAvailable * moneyGained);
|
||||
var moneyGained = calculatePercentMoneyHacked(server, Player);
|
||||
moneyGained = Math.floor(server.moneyAvailable * moneyGained);
|
||||
|
||||
if (moneyGained <= 0) {moneyGained = 0;} // Safety check
|
||||
if (moneyGained <= 0) {moneyGained = 0;} // Safety check
|
||||
|
||||
server.moneyAvailable -= moneyGained;
|
||||
Player.gainMoney(moneyGained);
|
||||
server.moneyAvailable -= moneyGained;
|
||||
Player.gainMoney(moneyGained);
|
||||
Player.recordMoneySource(moneyGained, "hacking");
|
||||
Player.gainHackingExp(expGainedOnSuccess)
|
||||
Player.gainIntelligenceExp(expGainedOnSuccess / CONSTANTS.IntelligenceTerminalHackBaseExpGain);
|
||||
|
||||
server.fortify(CONSTANTS.ServerFortifyAmount);
|
||||
|
||||
postElement(<>Hack successful! Gained {Money(moneyGained)} and {numeralWrapper.formatExp(expGainedOnSuccess)} hacking exp</>);
|
||||
} else { // Failure
|
||||
// Player only gains 25% exp for failure? TODO Can change this later to balance
|
||||
postElement(<>Hack successful! Gained {Money(moneyGained)} and {numeralWrapper.formatExp(expGainedOnSuccess)} hacking exp</>);
|
||||
} else { // Failure
|
||||
// Player only gains 25% exp for failure? TODO Can change this later to balance
|
||||
Player.gainHackingExp(expGainedOnFailure)
|
||||
post(`Failed to hack ${server.hostname}. Gained ${numeralWrapper.formatExp(expGainedOnFailure)} hacking exp`);
|
||||
}
|
||||
}
|
||||
post(`Failed to hack ${server.hostname}. Gained ${numeralWrapper.formatExp(expGainedOnFailure)} hacking exp`);
|
||||
}
|
||||
}
|
||||
|
||||
// Rename the progress bar so that the next hacks dont trigger it. Re-enable terminal
|
||||
$("#hack-progress-bar").attr('id', "old-hack-progress-bar");
|
||||
@ -559,55 +559,55 @@ let Terminal = {
|
||||
$('input[class=terminal-input]').prop('disabled', false);
|
||||
|
||||
Terminal.hackFlag = false;
|
||||
},
|
||||
},
|
||||
|
||||
finishAnalyze: function(cancelled = false) {
|
||||
if (cancelled == false) {
|
||||
if (cancelled == false) {
|
||||
let currServ = Player.getCurrentServer();
|
||||
const isHacknet = currServ instanceof HacknetServer;
|
||||
post(currServ.hostname + ": ");
|
||||
post(currServ.hostname + ": ");
|
||||
post("Organization name: " + currServ.organizationName);
|
||||
var rootAccess = "";
|
||||
if (currServ.hasAdminRights) {rootAccess = "YES";}
|
||||
else {rootAccess = "NO";}
|
||||
post("Root Access: " + rootAccess);
|
||||
if (!isHacknet) { post("Required hacking skill: " + currServ.requiredHackingSkill); }
|
||||
post("Server security level: " + numeralWrapper.formatServerSecurity(currServ.hackDifficulty));
|
||||
post("Chance to hack: " + numeralWrapper.formatPercentage(calculateHackingChance(currServ, Player)));
|
||||
post("Time to hack: " + convertTimeMsToTimeElapsedString(calculateHackingTime(currServ, Player)*1000));
|
||||
postElement(<>Total money available on server: {Money(currServ.moneyAvailable)}</>);
|
||||
if (!isHacknet) { post("Required number of open ports for NUKE: " + currServ.numOpenPortsRequired); }
|
||||
if (!isHacknet) { post("Required hacking skill: " + currServ.requiredHackingSkill); }
|
||||
post("Server security level: " + numeralWrapper.formatServerSecurity(currServ.hackDifficulty));
|
||||
post("Chance to hack: " + numeralWrapper.formatPercentage(calculateHackingChance(currServ, Player)));
|
||||
post("Time to hack: " + convertTimeMsToTimeElapsedString(calculateHackingTime(currServ, Player)*1000));
|
||||
postElement(<>Total money available on server: {Money(currServ.moneyAvailable)}</>);
|
||||
if (!isHacknet) { post("Required number of open ports for NUKE: " + currServ.numOpenPortsRequired); }
|
||||
|
||||
if (currServ.sshPortOpen) {
|
||||
post("SSH port: Open")
|
||||
} else {
|
||||
post("SSH port: Closed")
|
||||
}
|
||||
post("SSH port: Open")
|
||||
} else {
|
||||
post("SSH port: Closed")
|
||||
}
|
||||
|
||||
if (currServ.ftpPortOpen) {
|
||||
post("FTP port: Open")
|
||||
} else {
|
||||
post("FTP port: Closed")
|
||||
}
|
||||
if (currServ.ftpPortOpen) {
|
||||
post("FTP port: Open")
|
||||
} else {
|
||||
post("FTP port: Closed")
|
||||
}
|
||||
|
||||
if (currServ.smtpPortOpen) {
|
||||
post("SMTP port: Open")
|
||||
} else {
|
||||
post("SMTP port: Closed")
|
||||
}
|
||||
if (currServ.smtpPortOpen) {
|
||||
post("SMTP port: Open")
|
||||
} else {
|
||||
post("SMTP port: Closed")
|
||||
}
|
||||
|
||||
if (currServ.httpPortOpen) {
|
||||
post("HTTP port: Open")
|
||||
} else {
|
||||
post("HTTP port: Closed")
|
||||
}
|
||||
if (currServ.httpPortOpen) {
|
||||
post("HTTP port: Open")
|
||||
} else {
|
||||
post("HTTP port: Closed")
|
||||
}
|
||||
|
||||
if (currServ.sqlPortOpen) {
|
||||
post("SQL port: Open")
|
||||
} else {
|
||||
post("SQL port: Closed")
|
||||
}
|
||||
}
|
||||
if (currServ.sqlPortOpen) {
|
||||
post("SQL port: Open")
|
||||
} else {
|
||||
post("SQL port: Closed")
|
||||
}
|
||||
}
|
||||
Terminal.analyzeFlag = false;
|
||||
|
||||
// Rename the progress bar so that the next hacks dont trigger it. Re-enable terminal
|
||||
@ -728,7 +728,7 @@ let Terminal = {
|
||||
return args;
|
||||
},
|
||||
|
||||
executeCommand : function(command) {
|
||||
executeCommand : function(command) {
|
||||
if (Terminal.hackFlag || Terminal.analyzeFlag) {
|
||||
postError(`Cannot execute command (${command}) while an action is in progress`);
|
||||
return;
|
||||
@ -743,8 +743,8 @@ let Terminal = {
|
||||
}
|
||||
|
||||
// Only split the first space
|
||||
var commandArray = Terminal.parseCommandArguments(command);
|
||||
if (commandArray.length == 0) { return; }
|
||||
var commandArray = Terminal.parseCommandArguments(command);
|
||||
if (commandArray.length == 0) { return; }
|
||||
|
||||
/****************** Interactive Tutorial Terminal Commands ******************/
|
||||
if (ITutorial.isRunning) {
|
||||
@ -820,7 +820,7 @@ let Terminal = {
|
||||
Terminal.startHack();
|
||||
iTutorialNextStep();
|
||||
} else {post("Bad command. Please follow the tutorial");}
|
||||
break;
|
||||
break;
|
||||
case iTutorialSteps.TerminalCreateScript:
|
||||
if (commandArray.length == 2 &&
|
||||
commandArray[0] == "nano" && commandArray[1] == "foodnstuff.script") {
|
||||
@ -865,7 +865,7 @@ let Terminal = {
|
||||
|
||||
/* Command parser */
|
||||
var s = Player.getCurrentServer();
|
||||
switch (commandArray[0].toLowerCase()) {
|
||||
switch (commandArray[0].toLowerCase()) {
|
||||
case "alias":
|
||||
if (commandArray.length === 1) {
|
||||
printAliases();
|
||||
@ -887,13 +887,13 @@ let Terminal = {
|
||||
}
|
||||
postError('Incorrect usage of alias command. Usage: alias [-g] [aliasname="value"]');
|
||||
break;
|
||||
case "analyze":
|
||||
if (commandArray.length !== 1) {
|
||||
post("Incorrect usage of analyze command. Usage: analyze");
|
||||
case "analyze":
|
||||
if (commandArray.length !== 1) {
|
||||
post("Incorrect usage of analyze command. Usage: analyze");
|
||||
return;
|
||||
}
|
||||
}
|
||||
Terminal.startAnalyze();
|
||||
break;
|
||||
break;
|
||||
case "buy":
|
||||
if (SpecialServerIps.hasOwnProperty("Darkweb Server")) {
|
||||
executeDarkwebTerminalCommand(commandArray);
|
||||
@ -908,10 +908,10 @@ let Terminal = {
|
||||
return;
|
||||
}
|
||||
const filename = Terminal.getFilepath(commandArray[1]);
|
||||
if (!filename.endsWith(".msg") && !filename.endsWith(".lit") && !filename.endsWith(".txt")) {
|
||||
postError("Only .msg, .txt, and .lit files are viewable with cat (filename must end with .msg, .txt, or .lit)");
|
||||
if (!filename.endsWith(".msg") && !filename.endsWith(".lit") && !filename.endsWith(".txt")) {
|
||||
postError("Only .msg, .txt, and .lit files are viewable with cat (filename must end with .msg, .txt, or .lit)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (filename.endsWith(".msg") || filename.endsWith(".lit")) {
|
||||
for (let i = 0; i < s.messages.length; ++i) {
|
||||
@ -996,17 +996,17 @@ let Terminal = {
|
||||
|
||||
break;
|
||||
}
|
||||
case "clear":
|
||||
case "cls":
|
||||
if (commandArray.length !== 1) {
|
||||
postError("Incorrect usage of clear/cls command. Usage: clear/cls");
|
||||
case "clear":
|
||||
case "cls":
|
||||
if (commandArray.length !== 1) {
|
||||
postError("Incorrect usage of clear/cls command. Usage: clear/cls");
|
||||
return;
|
||||
}
|
||||
$("#terminal tr:not(:last)").remove();
|
||||
postNetburnerText();
|
||||
break;
|
||||
case "connect": {
|
||||
// Disconnect from current server in terminal and connect to new one
|
||||
}
|
||||
$("#terminal tr:not(:last)").remove();
|
||||
postNetburnerText();
|
||||
break;
|
||||
case "connect": {
|
||||
// Disconnect from current server in terminal and connect to new one
|
||||
if (commandArray.length !== 2) {
|
||||
postError("Incorrect usage of connect command. Usage: connect [ip/hostname]");
|
||||
return;
|
||||
@ -1022,7 +1022,7 @@ let Terminal = {
|
||||
}
|
||||
|
||||
postError("Host not found");
|
||||
break;
|
||||
break;
|
||||
}
|
||||
case "download": {
|
||||
try {
|
||||
@ -1102,35 +1102,35 @@ let Terminal = {
|
||||
post(result);
|
||||
break;
|
||||
}
|
||||
case "free":
|
||||
Terminal.executeFreeCommand(commandArray);
|
||||
break;
|
||||
case "hack": {
|
||||
case "free":
|
||||
Terminal.executeFreeCommand(commandArray);
|
||||
break;
|
||||
case "hack": {
|
||||
if (commandArray.length !== 1) {
|
||||
postError("Incorrect usage of hack command. Usage: hack");
|
||||
postError("Incorrect usage of hack command. Usage: hack");
|
||||
return;
|
||||
}
|
||||
// Hack the current PC (usually for money)
|
||||
// You can't hack your home pc or servers you purchased
|
||||
if (s.purchasedByPlayer) {
|
||||
postError("Cannot hack your own machines! You are currently connected to your home PC or one of your purchased servers");
|
||||
} else if (s.hasAdminRights == false ) {
|
||||
postError("You do not have admin rights for this machine! Cannot hack");
|
||||
} else if (s.requiredHackingSkill > Player.hacking_skill) {
|
||||
postError("Your hacking skill is not high enough to attempt hacking this machine. Try analyzing the machine to determine the required hacking skill");
|
||||
} else if (s instanceof HacknetServer) {
|
||||
}
|
||||
// Hack the current PC (usually for money)
|
||||
// You can't hack your home pc or servers you purchased
|
||||
if (s.purchasedByPlayer) {
|
||||
postError("Cannot hack your own machines! You are currently connected to your home PC or one of your purchased servers");
|
||||
} else if (s.hasAdminRights == false ) {
|
||||
postError("You do not have admin rights for this machine! Cannot hack");
|
||||
} else if (s.requiredHackingSkill > Player.hacking_skill) {
|
||||
postError("Your hacking skill is not high enough to attempt hacking this machine. Try analyzing the machine to determine the required hacking skill");
|
||||
} else if (s instanceof HacknetServer) {
|
||||
postError("Cannot hack this type of Server")
|
||||
} else {
|
||||
Terminal.startHack();
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "help":
|
||||
if (commandArray.length !== 1 && commandArray.length !== 2) {
|
||||
postError("Incorrect usage of help command. Usage: help");
|
||||
case "help":
|
||||
if (commandArray.length !== 1 && commandArray.length !== 2) {
|
||||
postError("Incorrect usage of help command. Usage: help");
|
||||
return;
|
||||
}
|
||||
if (commandArray.length === 1) {
|
||||
}
|
||||
if (commandArray.length === 1) {
|
||||
post(TerminalHelpText);
|
||||
} else {
|
||||
var cmd = commandArray[1];
|
||||
@ -1141,9 +1141,9 @@ let Terminal = {
|
||||
}
|
||||
post(txt);
|
||||
}
|
||||
break;
|
||||
case "home":
|
||||
if (commandArray.length !== 1) {
|
||||
break;
|
||||
case "home":
|
||||
if (commandArray.length !== 1) {
|
||||
postError("Incorrect usage of home command. Usage: home");
|
||||
return;
|
||||
}
|
||||
@ -1153,24 +1153,24 @@ let Terminal = {
|
||||
post("Connected to home");
|
||||
Terminal.currDir = "/";
|
||||
Terminal.resetTerminalInput();
|
||||
break;
|
||||
case "hostname":
|
||||
if (commandArray.length !== 1) {
|
||||
postError("Incorrect usage of hostname command. Usage: hostname");
|
||||
break;
|
||||
case "hostname":
|
||||
if (commandArray.length !== 1) {
|
||||
postError("Incorrect usage of hostname command. Usage: hostname");
|
||||
return;
|
||||
}
|
||||
post(Player.getCurrentServer().hostname);
|
||||
break;
|
||||
case "ifconfig":
|
||||
if (commandArray.length !== 1) {
|
||||
postError("Incorrect usage of ifconfig command. Usage: ifconfig");
|
||||
}
|
||||
post(Player.getCurrentServer().hostname);
|
||||
break;
|
||||
case "ifconfig":
|
||||
if (commandArray.length !== 1) {
|
||||
postError("Incorrect usage of ifconfig command. Usage: ifconfig");
|
||||
return;
|
||||
}
|
||||
post(Player.getCurrentServer().ip);
|
||||
break;
|
||||
case "kill": {
|
||||
}
|
||||
post(Player.getCurrentServer().ip);
|
||||
break;
|
||||
case "kill": {
|
||||
Terminal.executeKillCommand(commandArray);
|
||||
break;
|
||||
break;
|
||||
}
|
||||
case "killall": {
|
||||
for (let i = s.runningScripts.length - 1; i >= 0; --i) {
|
||||
@ -1180,9 +1180,9 @@ let Terminal = {
|
||||
post("Killing all running scripts");
|
||||
break;
|
||||
}
|
||||
case "ls": {
|
||||
case "ls": {
|
||||
Terminal.executeListCommand(commandArray);
|
||||
break;
|
||||
break;
|
||||
}
|
||||
case "lscpu": {
|
||||
post(Player.getCurrentServer().cpuCores + " Core(s)");
|
||||
@ -1269,25 +1269,25 @@ let Terminal = {
|
||||
|
||||
break;
|
||||
}
|
||||
case "nano":
|
||||
case "nano":
|
||||
Terminal.executeNanoCommand(commandArray);
|
||||
break;
|
||||
case "ps":
|
||||
if (commandArray.length !== 1) {
|
||||
postError("Incorrect usage of ps command. Usage: ps");
|
||||
break;
|
||||
case "ps":
|
||||
if (commandArray.length !== 1) {
|
||||
postError("Incorrect usage of ps command. Usage: ps");
|
||||
return;
|
||||
}
|
||||
for (let i = 0; i < s.runningScripts.length; i++) {
|
||||
}
|
||||
for (let i = 0; i < s.runningScripts.length; i++) {
|
||||
let rsObj = s.runningScripts[i];
|
||||
let res = `(PID - ${rsObj.pid}) ${rsObj.filename}`;
|
||||
for (let j = 0; j < rsObj.args.length; ++j) {
|
||||
res += (" " + rsObj.args[j].toString());
|
||||
}
|
||||
post(res);
|
||||
}
|
||||
break;
|
||||
case "rm": {
|
||||
if (commandArray.length !== 2) {
|
||||
post(res);
|
||||
}
|
||||
break;
|
||||
case "rm": {
|
||||
if (commandArray.length !== 2) {
|
||||
postError("Incorrect number of arguments. Usage: rm [program/script]");
|
||||
return;
|
||||
}
|
||||
@ -1299,14 +1299,14 @@ let Terminal = {
|
||||
if (!status.res) {
|
||||
postError(status.msg);
|
||||
}
|
||||
break;
|
||||
break;
|
||||
}
|
||||
case "run":
|
||||
// Run a program or a script
|
||||
if (commandArray.length < 2) {
|
||||
postError("Incorrect number of arguments. Usage: run [program/script] [-t] [num threads] [arg1] [arg2]...");
|
||||
} else {
|
||||
var executableName = commandArray[1];
|
||||
case "run":
|
||||
// Run a program or a script
|
||||
if (commandArray.length < 2) {
|
||||
postError("Incorrect number of arguments. Usage: run [program/script] [-t] [num threads] [arg1] [arg2]...");
|
||||
} else {
|
||||
var executableName = commandArray[1];
|
||||
|
||||
// Secret Music player!
|
||||
if (executableName === "musicplayer") {
|
||||
@ -1314,19 +1314,19 @@ let Terminal = {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if its a script or just a program/executable
|
||||
// Check if its a script or just a program/executable
|
||||
if (isScriptFilename(executableName)) {
|
||||
Terminal.runScript(commandArray);
|
||||
Terminal.runScript(commandArray);
|
||||
} else if (executableName.endsWith(".cct")) {
|
||||
Terminal.runContract(executableName);
|
||||
} else {
|
||||
} else {
|
||||
Terminal.runProgram(commandArray);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "scan":
|
||||
Terminal.executeScanCommand(commandArray);
|
||||
break;
|
||||
break;
|
||||
case "scan-analyze":
|
||||
if (commandArray.length === 1) {
|
||||
Terminal.executeScanAnalyzeCommand(1);
|
||||
@ -1362,7 +1362,7 @@ let Terminal = {
|
||||
}
|
||||
break;
|
||||
/* eslint-disable no-case-declarations */
|
||||
case "scp":
|
||||
case "scp":
|
||||
Terminal.executeScpCommand(commandArray);
|
||||
break;
|
||||
/* eslint-enable no-case-declarations */
|
||||
@ -1378,7 +1378,7 @@ let Terminal = {
|
||||
post("You do NOT have root access to this machine");
|
||||
}
|
||||
break;
|
||||
case "tail": {
|
||||
case "tail": {
|
||||
try {
|
||||
if (commandArray.length < 2) {
|
||||
postError("Incorrect number of arguments. Usage: tail [script] [arg1] [arg2]...");
|
||||
@ -1407,7 +1407,7 @@ let Terminal = {
|
||||
Terminal.postThrownError(e);
|
||||
}
|
||||
|
||||
break;
|
||||
break;
|
||||
}
|
||||
case "theme": {
|
||||
let args = commandArray.slice(1);
|
||||
@ -1455,11 +1455,11 @@ let Terminal = {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "top": {
|
||||
if (commandArray.length !== 1) {
|
||||
postError("Incorrect usage of top command. Usage: top");
|
||||
case "top": {
|
||||
if (commandArray.length !== 1) {
|
||||
postError("Incorrect usage of top command. Usage: top");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Headers
|
||||
const scriptWidth = 40;
|
||||
@ -1477,29 +1477,29 @@ let Terminal = {
|
||||
|
||||
const headers = `${scriptTxt}${spacesAfterScriptTxt}${pidTxt}${spacesAfterPidTxt}${threadsTxt}${spacesAfterThreadsTxt}${ramTxt}`;
|
||||
|
||||
post(headers);
|
||||
post(headers);
|
||||
|
||||
let currRunningScripts = s.runningScripts;
|
||||
// Iterate through scripts on current server
|
||||
for (let i = 0; i < currRunningScripts.length; i++) {
|
||||
let script = currRunningScripts[i];
|
||||
let currRunningScripts = s.runningScripts;
|
||||
// Iterate through scripts on current server
|
||||
for (let i = 0; i < currRunningScripts.length; i++) {
|
||||
let script = currRunningScripts[i];
|
||||
|
||||
// Calculate name padding
|
||||
const numSpacesScript = Math.max(0, scriptWidth - script.filename.length);
|
||||
// Calculate name padding
|
||||
const numSpacesScript = Math.max(0, scriptWidth - script.filename.length);
|
||||
const spacesScript = " ".repeat(numSpacesScript);
|
||||
|
||||
// Calculate PID padding
|
||||
const numSpacesPid = Math.max(0, pidWidth - (script.pid + "").length);
|
||||
const spacesPid = " ".repeat(numSpacesPid);
|
||||
|
||||
// Calculate thread padding
|
||||
const numSpacesThread = Math.max(0, threadsWidth - (script.threads + "").length);
|
||||
// Calculate thread padding
|
||||
const numSpacesThread = Math.max(0, threadsWidth - (script.threads + "").length);
|
||||
const spacesThread = " ".repeat(numSpacesThread);
|
||||
|
||||
// Calculate and transform RAM usage
|
||||
const ramUsage = numeralWrapper.formatRAM(getRamUsageFromRunningScript(script) * script.threads);
|
||||
// Calculate and transform RAM usage
|
||||
const ramUsage = numeralWrapper.formatRAM(getRamUsageFromRunningScript(script) * script.threads);
|
||||
|
||||
const entry = [
|
||||
const entry = [
|
||||
script.filename,
|
||||
spacesScript,
|
||||
script.pid,
|
||||
@ -1508,9 +1508,9 @@ let Terminal = {
|
||||
spacesThread,
|
||||
ramUsage
|
||||
].join("");
|
||||
post(entry);
|
||||
}
|
||||
break;
|
||||
post(entry);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "unalias": {
|
||||
if (commandArray.length !== 2) {
|
||||
@ -1555,10 +1555,10 @@ let Terminal = {
|
||||
})
|
||||
break;
|
||||
}
|
||||
default:
|
||||
postError(`Command ${commandArray[0]} not found`);
|
||||
}
|
||||
},
|
||||
default:
|
||||
postError(`Command ${commandArray[0]} not found`);
|
||||
}
|
||||
},
|
||||
|
||||
connectToServer: function(ip) {
|
||||
var serv = getServer(ip);
|
||||
@ -1783,7 +1783,7 @@ let Terminal = {
|
||||
const script = Terminal.getScript(filename);
|
||||
if (script == null) {
|
||||
let code = ""
|
||||
if(filename.endsWith(".ns")) {
|
||||
if(filename.endsWith(".ns") || filename.endsWith(".js")) {
|
||||
code = `export async function main(ns) {
|
||||
|
||||
}`;
|
||||
@ -2003,24 +2003,24 @@ let Terminal = {
|
||||
}
|
||||
},
|
||||
|
||||
// First called when the "run [program]" command is called. Checks to see if you
|
||||
// have the executable and, if you do, calls the executeProgram() function
|
||||
runProgram: function(commandArray) {
|
||||
// First called when the "run [program]" command is called. Checks to see if you
|
||||
// have the executable and, if you do, calls the executeProgram() function
|
||||
runProgram: function(commandArray) {
|
||||
if (commandArray.length < 2) { return; }
|
||||
|
||||
// Check if you have the program on your computer. If you do, execute it, otherwise
|
||||
// display an error message
|
||||
// Check if you have the program on your computer. If you do, execute it, otherwise
|
||||
// display an error message
|
||||
const programName = commandArray[1];
|
||||
|
||||
if (Player.hasProgram(programName)) {
|
||||
Terminal.executeProgram(commandArray);
|
||||
return;
|
||||
}
|
||||
post("ERROR: No such executable on home computer (Only programs that exist on your home computer can be run)");
|
||||
},
|
||||
post("ERROR: No such executable on home computer (Only programs that exist on your home computer can be run)");
|
||||
},
|
||||
|
||||
// Contains the implementations of all possible programs
|
||||
executeProgram: function(commandArray) {
|
||||
// Contains the implementations of all possible programs
|
||||
executeProgram: function(commandArray) {
|
||||
if (commandArray.length < 2) { return; }
|
||||
|
||||
var s = Player.getCurrentServer();
|
||||
@ -2173,7 +2173,7 @@ let Terminal = {
|
||||
}
|
||||
|
||||
programHandlers[programName](s, splitArgs);
|
||||
},
|
||||
},
|
||||
|
||||
/**
|
||||
* Given a filename, returns that file's full path. This takes into account
|
||||
@ -2271,13 +2271,13 @@ let Terminal = {
|
||||
}
|
||||
},
|
||||
|
||||
runScript: function(commandArray) {
|
||||
runScript: function(commandArray) {
|
||||
if (commandArray.length < 2) {
|
||||
dialogBoxCreate(`Bug encountered with Terminal.runScript(). Command array has a length of less than 2: ${commandArray}`);
|
||||
return;
|
||||
}
|
||||
|
||||
const server = Player.getCurrentServer();
|
||||
const server = Player.getCurrentServer();
|
||||
|
||||
let numThreads = 1;
|
||||
const args = [];
|
||||
@ -2307,23 +2307,23 @@ let Terminal = {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if the script exists and if it does run it
|
||||
for (var i = 0; i < server.scripts.length; i++) {
|
||||
if (server.scripts[i].filename === scriptName) {
|
||||
// Check for admin rights and that there is enough RAM availble to run
|
||||
// Check if the script exists and if it does run it
|
||||
for (var i = 0; i < server.scripts.length; i++) {
|
||||
if (server.scripts[i].filename === scriptName) {
|
||||
// Check for admin rights and that there is enough RAM availble to run
|
||||
var script = server.scripts[i];
|
||||
var ramUsage = script.ramUsage * numThreads;
|
||||
var ramAvailable = server.maxRam - server.ramUsed;
|
||||
var ramUsage = script.ramUsage * numThreads;
|
||||
var ramAvailable = server.maxRam - server.ramUsed;
|
||||
|
||||
if (server.hasAdminRights == false) {
|
||||
post("Need root access to run script");
|
||||
return;
|
||||
} else if (ramUsage > ramAvailable){
|
||||
post("This machine does not have enough RAM to run this script with " +
|
||||
if (server.hasAdminRights == false) {
|
||||
post("Need root access to run script");
|
||||
return;
|
||||
} else if (ramUsage > ramAvailable){
|
||||
post("This machine does not have enough RAM to run this script with " +
|
||||
numThreads + " threads. Script requires " + ramUsage + "GB of RAM");
|
||||
return;
|
||||
} else {
|
||||
// Able to run script
|
||||
return;
|
||||
} else {
|
||||
// Able to run script
|
||||
var runningScriptObj = new RunningScript(script, args);
|
||||
runningScriptObj.threads = numThreads;
|
||||
|
||||
@ -2333,12 +2333,12 @@ let Terminal = {
|
||||
postError(`Failed to start script`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
post("ERROR: No such script");
|
||||
},
|
||||
post("ERROR: No such script");
|
||||
},
|
||||
|
||||
runContract: async function(contractName) {
|
||||
// There's already an opened contract
|
||||
@ -2379,4 +2379,4 @@ let Terminal = {
|
||||
},
|
||||
};
|
||||
|
||||
export {postNetburnerText, Terminal};
|
||||
export {postNetburnerText, Terminal};
|
@ -777,7 +777,7 @@ const Engine = {
|
||||
createProgramNotifications: 10,
|
||||
augmentationsNotifications: 10,
|
||||
checkFactionInvitations: 100,
|
||||
passiveFactionGrowth: 600,
|
||||
passiveFactionGrowth: 5,
|
||||
messages: 150,
|
||||
mechanicProcess: 5, // Processes certain mechanics (Corporation, Bladeburner)
|
||||
contractGeneration: 3000, // Generate Coding Contracts
|
||||
@ -911,9 +911,9 @@ const Engine = {
|
||||
}
|
||||
|
||||
if (Engine.Counters.passiveFactionGrowth <= 0) {
|
||||
var adjustedCycles = Math.floor((600 - Engine.Counters.passiveFactionGrowth));
|
||||
var adjustedCycles = Math.floor((5 - Engine.Counters.passiveFactionGrowth));
|
||||
processPassiveFactionRepGain(adjustedCycles);
|
||||
Engine.Counters.passiveFactionGrowth = 600;
|
||||
Engine.Counters.passiveFactionGrowth = 5;
|
||||
}
|
||||
|
||||
if (Engine.Counters.messages <= 0) {
|
||||
|
@ -179,7 +179,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
<table id="terminal">
|
||||
<tr id="terminal-input">
|
||||
<td id="terminal-input-td" tabindex="2">$
|
||||
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" />
|
||||
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" autocomplete="off" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
Loading…
Reference in New Issue
Block a user