Added blood donation bonus

This commit is contained in:
Olivier Gagnon 2022-04-14 15:17:46 -04:00
parent afbfb46775
commit 52e27e317e
5 changed files with 38 additions and 29 deletions

@ -1,5 +1,7 @@
# Bitburner
[![Join Discord](https://img.shields.io/discord/415207508303544321)](https://discord.gg/TFc3hKD)
[![Build Status](https://github.com/danielyxie/bitburner/actions/workflows/ci.yml/badge.svg?branch=dev)](https://github.com/danielyxie/bitburner/actions/workflows/ci.yml)
Bitburner is a programming-based [incremental game](https://en.wikipedia.org/wiki/Incremental_game)

@ -5,6 +5,7 @@ import { Programs } from "../Programs/Programs";
import { WHRNG } from "../Casino/RNG";
import React from "react";
import { FactionNames } from "../Faction/data/FactionNames";
import { CONSTANTS } from "../Constants";
function getRandomBonus(): any {
const bonuses = [
@ -1892,6 +1893,8 @@ export const initChurchOfTheMachineGodAugmentations = (): Augmentation[] => [
];
export function initNeuroFluxGovernor(): Augmentation {
const donationBonus = CONSTANTS.Donations / 1e6 / 100; // 1 millionth of a percent per donation
console.log(donationBonus * 100);
return new Augmentation({
name: AugmentationNames.NeuroFluxGovernor,
repCost: 500,
@ -1904,35 +1907,35 @@ export function initNeuroFluxGovernor(): Augmentation {
stats: (
<>
This special augmentation can be leveled up infinitely. Each level of this augmentation increases MOST
multipliers by 1%, stacking multiplicatively.
multipliers by 1% (+{donationBonus * 100}% boosted by real life blood donations), stacking multiplicatively.
</>
),
hacking_chance_mult: 1.01,
hacking_speed_mult: 1.01,
hacking_money_mult: 1.01,
hacking_grow_mult: 1.01,
hacking_mult: 1.01,
strength_mult: 1.01,
defense_mult: 1.01,
dexterity_mult: 1.01,
agility_mult: 1.01,
charisma_mult: 1.01,
hacking_exp_mult: 1.01,
strength_exp_mult: 1.01,
defense_exp_mult: 1.01,
dexterity_exp_mult: 1.01,
agility_exp_mult: 1.01,
charisma_exp_mult: 1.01,
company_rep_mult: 1.01,
faction_rep_mult: 1.01,
crime_money_mult: 1.01,
crime_success_mult: 1.01,
hacknet_node_money_mult: 1.01,
hacknet_node_purchase_cost_mult: 0.99,
hacknet_node_ram_cost_mult: 0.99,
hacknet_node_core_cost_mult: 0.99,
hacknet_node_level_cost_mult: 0.99,
work_money_mult: 1.01,
hacking_chance_mult: 1.01 + donationBonus,
hacking_speed_mult: 1.01 + donationBonus,
hacking_money_mult: 1.01 + donationBonus,
hacking_grow_mult: 1.01 + donationBonus,
hacking_mult: 1.01 + donationBonus,
strength_mult: 1.01 + donationBonus,
defense_mult: 1.01 + donationBonus,
dexterity_mult: 1.01 + donationBonus,
agility_mult: 1.01 + donationBonus,
charisma_mult: 1.01 + donationBonus,
hacking_exp_mult: 1.01 + donationBonus,
strength_exp_mult: 1.01 + donationBonus,
defense_exp_mult: 1.01 + donationBonus,
dexterity_exp_mult: 1.01 + donationBonus,
agility_exp_mult: 1.01 + donationBonus,
charisma_exp_mult: 1.01 + donationBonus,
company_rep_mult: 1.01 + donationBonus,
faction_rep_mult: 1.01 + donationBonus,
crime_money_mult: 1.01 + donationBonus,
crime_success_mult: 1.01 + donationBonus,
hacknet_node_money_mult: 1.01 + donationBonus,
hacknet_node_purchase_cost_mult: 1 / (1.01 + donationBonus),
hacknet_node_ram_cost_mult: 1 / (1.01 + donationBonus),
hacknet_node_core_cost_mult: 1 / (1.01 + donationBonus),
hacknet_node_level_cost_mult: 1 / (1.01 + donationBonus),
work_money_mult: 1.01 + donationBonus,
factions: Object.values(FactionNames),
});
}

@ -114,6 +114,7 @@ export const CONSTANTS: {
AugmentationGraftingTimeBase: number;
EntropyEffect: number;
TotalNumBitNodes: number;
Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
LatestUpdate: string;
} = {
VersionString: "1.6.4",
@ -286,6 +287,8 @@ export const CONSTANTS: {
// BitNode/Source-File related stuff
TotalNumBitNodes: 24,
Donations: 2,
LatestUpdate: `
v1.6.3 - 2022-04-01 Few stanek fixes
----------------------------

@ -37,6 +37,7 @@ import { ISkillProgress } from "../formulas/skill";
import { PlayerAchievement } from "../../Achievements/Achievements";
import { cyrb53 } from "../../utils/StringHelperFunctions";
import { getRandomInt } from "../../utils/helpers/getRandomInt";
import { CONSTANTS } from "src/Constants";
export class PlayerObject implements IPlayer {
// Class members
@ -354,7 +355,7 @@ export class PlayerObject implements IPlayer {
this.faction_rep_mult = 1;
//Money
this.money = 1000;
this.money = 1000 + CONSTANTS.Donations;
//Location information
this.city = CityName.Sector12;

@ -105,7 +105,7 @@ export function prestigeAugmentation(this: PlayerObject): void {
this.agility_exp = 0;
this.charisma_exp = 0;
this.money = 1000;
this.money = 1000 + CONSTANTS.Donations;
this.city = CityName.Sector12;
this.location = LocationName.TravelAgency;