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Playtesting - Small UI improvements. Bug in evaluator that needs fixing
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@ -16,7 +16,25 @@ PlayerObject.prototype.applyForJob = function(entryPosType) {
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var pos = entryPosType;
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if (!this.isQualified(company, pos)) {
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dialogBoxCreate("Unforunately, you do not qualify for this position");
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var offset = company.jobStatReqOffset;
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var reqHacking = pos.requiredHacking > 0 ? pos.requiredHacking+offset : 0;
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var reqStrength = pos.requiredStrength > 0 ? pos.requiredStrength+offset : 0;
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var reqDefense = pos.requiredDefense > 0 ? pos.requiredDefense+offset : 0;
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var reqDexterity = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
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var reqAgility = pos.requiredDexterity > 0 ? pos.requiredDexterity+offset : 0;
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var reqCharisma = pos.requiredCharisma > 0 ? pos.requiredCharisma+offset : 0;
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var reqRep = pos.requiredReputation;
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var reqText = "(Requires ";
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if (reqHacking > 0) {reqText += (reqHacking + " hacking, ");}
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if (reqStrength > 0) {reqText += (reqStrength + " strength, ");}
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if (reqDefense > 0) {reqText += (reqDefense + " defense, ");}
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if (reqDexterity > 0) {reqText += (reqDexterity + " dexterity, ");}
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if (reqAgility > 0) {reqText += (reqAgility + " agility, ");}
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if (reqCharisma > 0) {reqText += (reqCharisma + " charisma, ");}
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if (reqRep > 1) {reqText += (reqRep + " reputation, ");}
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reqText = reqText.substring(0, reqText.length - 2);
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reqText += ")";
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dialogBoxCreate("Unforunately, you do not qualify for this position", reqText);
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return;
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}
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@ -56,6 +74,7 @@ PlayerObject.prototype.applyForJob = function(entryPosType) {
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var reqDexterity = nextPos.requiredDexterity > 0 ? nextPos.requiredDexterity+offset : 0;
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var reqAgility = nextPos.requiredDexterity > 0 ? nextPos.requiredDexterity+offset : 0;
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var reqCharisma = nextPos.requiredCharisma > 0 ? nextPos.requiredCharisma+offset : 0;
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var reqRep = nextPos.requiredReputation;
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var reqText = "(Requires ";
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if (reqHacking > 0) {reqText += (reqHacking + " hacking, ");}
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if (reqStrength > 0) {reqText += (reqStrength + " strength, ");}
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@ -63,6 +82,7 @@ PlayerObject.prototype.applyForJob = function(entryPosType) {
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if (reqDexterity > 0) {reqText += (reqDexterity + " dexterity, ");}
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if (reqAgility > 0) {reqText += (reqAgility + " agility, ");}
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if (reqCharisma > 0) {reqText += (reqCharisma + " charisma, ");}
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if (reqRep > 1) {reqText += (reqRep + " reputation, ");}
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reqText = reqText.substring(0, reqText.length - 2);
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reqText += ")";
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dialogBoxCreate("Unfortunately, you do not qualify for a promotion", reqText);
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@ -212,12 +212,17 @@ function evaluate(exp, workerScript) {
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//Calculate the hacking time
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var hackingTime = scriptCalculateHackingTime(server); //This is in seconds
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//No root access or skill level too low
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if (server.hasAdminRights == false) {
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console.log("Cannot hack server " + server.hostname);
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resolve("Cannot hack, no admin rights");
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workerScript.scriptRef.log("Cannot hack this server because user does not have root access");
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workerScript.scriptRef.log("Cannot hack this server (" + server.hostname + ") because user does not have root access");
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throw new Error("|" + workerScript.serverIp + "|" + workerScript.name + "|Script crashed because it did not have root access to " + server.hostname);
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}
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if (server.requiredHackingSkill > Player.hacking_skill) {
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workerScript.scriptRef.log("Cannot hack this server (" + server.hostaname + ") because user does not have root access");
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throw new Error("|" + workerScript.serverIp + "|" + workerScript.name + "|Script crashed because player's hacking skill is not high enough to hack " + server.hostname);
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}
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workerScript.scriptRef.log("Attempting to hack " + ip + " in " + hackingTime + " seconds");
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var p = new Promise(function(resolve, reject) {
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