Bitburner source code.
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2017-04-27 17:01:26 -05:00
css SMall UI improvement to Hacknet Nodes page 2017-04-27 16:36:59 -05:00
src Playtesting - Small UI improvements. Bug in evaluator that needs fixing 2017-04-27 17:01:26 -05:00
utils more work on HacknetNode.js and also added css content for PurchaseRamForHomeBox 2017-04-27 00:01:21 -05:00
index.html Finished implementing Hacknet Nodes. Seems to be working fine 2017-04-27 15:02:58 -05:00
Netburner.txt Added a few HTMl elements for Factions display 2017-01-03 10:24:41 -06:00
README.md Changed trivial stuff 2017-04-21 16:13:44 -05:00
tags Finished Create Program functionality (needs testing) and did work on Tutorial 2017-03-31 16:47:06 -05:00
tags.idx Finished Create Program functionality (needs testing) and did work on Tutorial 2017-03-31 16:47:06 -05:00

netburner

Netburner Idle Game

TESTING TODO: hack() and sleep() in a script hack() seems to be working

	Sleep() seems to be working
Creating the foreign server network doesn't seem to be working
	--Seems to be fixed 
Script RAM Usage and corresponding terminal commands
If a server has no more money available it cannot be hacked anymore
	Should work automatically...because your money gained percentage will be multiplied by 0
When the game is loaded re-load all of the scripts in runningScripts
	- Seems to be working
Update skill level on cycle
If a script has bad syntax...it fucks everything up when you try to run it so fix that
	Try catch for script?
	Check that killing scripts still works fine (TESTED - LOoks to work fine)
	Check that if script has bad syntax it wont run at all and everthing works normally (Seems to work fine)
	Check if script throws during runtime it shuts down correctly (seems to work fine)
	
Adjust leveling formula. Goes up way too high at first
	http://gamedev.stackexchange.com/questions/55151/rpg-logarithmic-leveling-formula
	- might be too slow now? 
	
Scripts tab that shows script stats
	Seems to work, at least the basics (for online production)
Script offline progress

Delete a script from Active scripts when the WorkerScript is deleted
	Seems to work
	
Server growth
	Implemented but it might need to be balance/formula readjusted
	
ctrl+C functionality for all running command like hack(), analyze(), and tail 
	Implemented for hack() and analyze(). Seems to work

Saving/Loading factions
	No errors thrown when saving/loading game at the start
	
Scroll all the way down when something is post()ed

Purchasing Servers

Work
Companies
Add possible CompanyPositions for every Company
Applying/working for companies

Factions

Change Company pages to display "apply for promotion" and other stuff when you are already employed there

Augmentations

rm command seems to work

Make it so that a script cannot be edited if it is running

+ Traveling
    
Script logging functionality? Logs to internal "log file" (property of script itself)
    Can see log with tail.
    Should add something where if you click it in the "Active Scripts" GUI you can see the logs too        
    
    Seems to work fine

Tasks TODO: Adding augmentations for Silhouette fac Factions Info page isn't formatted correctly

Augmentations that decrease time to make programs

New server hostname in Purchase Server Pop-up Box needs limits..don't think the ones set in HTML work

Tutorial and help - INTERACTIVE TUTORIAL
Secret Servers

Hack time formula needs rebalancing I think, so does hack exp formula

Create new menu page for purchased servers

Gyms - Later..don't need for MVP

Update CONSTANTS.HelpText
Account for Max possible int when gaining exp (it will overflow)
Text in script editor that says ("ctrl + x" to save and quit)

OPTIMIZATION
	https://gamealchemist.wordpress.com/2013/05/01/lets-get-those-javascript-arrays-to-work-fast/