mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
typo
This commit is contained in:
parent
69cf98ff34
commit
53727f6222
@ -21,7 +21,7 @@ import TextField from "@mui/material/TextField";
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import DownloadIcon from "@mui/icons-material/Download";
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import UploadIcon from "@mui/icons-material/Upload";
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import SaveIcon from '@mui/icons-material/Save';
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import SaveIcon from "@mui/icons-material/Save";
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import { FileDiagnosticModal } from "../../Diagnostic/FileDiagnosticModal";
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import { dialogBoxCreate } from "./DialogBox";
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@ -152,7 +152,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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console.log(error); // We'll handle below
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}
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if (!newSave || newSave === '') {
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if (!newSave || newSave === "") {
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SnackbarEvents.emit("Save game had not content or was not base64 encoded", "error", 5000);
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return;
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}
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@ -164,7 +164,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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console.log(error); // We'll handle below
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}
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if (!parsedSave || parsedSave.ctor !== 'BitburnerSaveObject' || !parsedSave.data) {
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if (!parsedSave || parsedSave.ctor !== "BitburnerSaveObject" || !parsedSave.data) {
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SnackbarEvents.emit("Save game did not seem valid", "error", 5000);
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return;
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}
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@ -172,14 +172,14 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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const data: ImportData = {
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base64: contents,
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parsed: parsedSave,
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}
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};
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const timestamp = parsedSave.data.SaveTimestamp;
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if (timestamp && timestamp !== '0') {
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data.exportDate = new Date(parseInt(timestamp, 10))
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if (timestamp && timestamp !== "0") {
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data.exportDate = new Date(parseInt(timestamp, 10));
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}
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setImportData(data)
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setImportData(data);
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setImportSaveOpen(true);
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};
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reader.readAsText(file);
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@ -191,7 +191,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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setImportSaveOpen(false);
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save(importData.base64).then(() => {
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setImportData(null);
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setTimeout(() => location.reload(), 1000)
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setTimeout(() => location.reload(), 1000);
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});
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}
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@ -213,7 +213,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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</Typography>
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}
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>
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<Typography>Netscript exec time (ms)</Typography>
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<Typography>.script exec time (ms)</Typography>
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</Tooltip>
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<Slider
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value={execTime}
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@ -304,128 +304,165 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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/>
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</ListItem>
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<ListItem>
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<OptionSwitch checked={Settings.SuppressMessages}
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onChange={(newValue) => Settings.SuppressMessages = newValue}
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<OptionSwitch
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checked={Settings.SuppressMessages}
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onChange={(newValue) => (Settings.SuppressMessages = newValue)}
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text="Suppress story messages"
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tooltip={<>
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If this is set, then any messages you receive will not appear as popups on the screen. They will
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still get sent to your home computer as '.msg' files and can be viewed with the 'cat' Terminal
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command.
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</>} />
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tooltip={
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<>
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If this is set, then any messages you receive will not appear as popups on the screen. They will
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still get sent to your home computer as '.msg' files and can be viewed with the 'cat' Terminal
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command.
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</>
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}
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/>
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</ListItem>
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<ListItem>
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<OptionSwitch checked={Settings.SuppressFactionInvites}
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onChange={(newValue) => Settings.SuppressFactionInvites = newValue}
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<OptionSwitch
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checked={Settings.SuppressFactionInvites}
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onChange={(newValue) => (Settings.SuppressFactionInvites = newValue)}
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text="Suppress faction invites"
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tooltip={<>
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If this is set, then any faction invites you receive will not appear as popups on the screen.
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Your outstanding faction invites can be viewed in the 'Factions' page.
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</>} />
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tooltip={
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<>
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If this is set, then any faction invites you receive will not appear as popups on the screen. Your
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outstanding faction invites can be viewed in the 'Factions' page.
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</>
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}
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/>
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</ListItem>
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<ListItem>
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<OptionSwitch checked={Settings.SuppressTravelConfirmation}
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onChange={(newValue) => Settings.SuppressTravelConfirmation = newValue}
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<OptionSwitch
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checked={Settings.SuppressTravelConfirmation}
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onChange={(newValue) => (Settings.SuppressTravelConfirmation = newValue)}
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text="Suppress travel confirmations"
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tooltip={<>
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If this is set, the confirmation message before traveling will not show up. You will
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automatically be deducted the travel cost as soon as you click.
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</>} />
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tooltip={
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<>
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If this is set, the confirmation message before traveling will not show up. You will automatically
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be deducted the travel cost as soon as you click.
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</>
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}
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/>
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</ListItem>
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<ListItem>
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<OptionSwitch checked={Settings.SuppressBuyAugmentationConfirmation}
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onChange={(newValue) => Settings.SuppressBuyAugmentationConfirmation = newValue}
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<OptionSwitch
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checked={Settings.SuppressBuyAugmentationConfirmation}
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onChange={(newValue) => (Settings.SuppressBuyAugmentationConfirmation = newValue)}
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text="Suppress augmentations confirmation"
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tooltip={<>
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If this is set, the confirmation message before buying augmentation will not show up.
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</>} />
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tooltip={<>If this is set, the confirmation message before buying augmentation will not show up.</>}
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/>
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</ListItem>
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<ListItem>
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<OptionSwitch checked={Settings.SuppressTIXPopup}
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onChange={(newValue) => Settings.SuppressTIXPopup = newValue}
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<OptionSwitch
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checked={Settings.SuppressTIXPopup}
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onChange={(newValue) => (Settings.SuppressTIXPopup = newValue)}
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text="Suppress TIX messages"
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tooltip={<>
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If this is set, the stock market will never create any popup.
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</>} />
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tooltip={<>If this is set, the stock market will never create any popup.</>}
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/>
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</ListItem>
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{!!props.player.bladeburner && (
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<ListItem>
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<OptionSwitch checked={Settings.SuppressBladeburnerPopup}
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onChange={(newValue) => Settings.SuppressBladeburnerPopup = newValue}
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<OptionSwitch
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checked={Settings.SuppressBladeburnerPopup}
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onChange={(newValue) => (Settings.SuppressBladeburnerPopup = newValue)}
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text="Suppress bladeburner popup"
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tooltip={<>
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If this is set, then having your Bladeburner actions interrupted by being busy with something
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else will not display a popup message.
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</>} />
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tooltip={
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<>
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If this is set, then having your Bladeburner actions interrupted by being busy with something else
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will not display a popup message.
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</>
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}
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/>
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</ListItem>
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)}
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<ListItem>
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<OptionSwitch checked={Settings.SuppressSavedGameToast}
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onChange={(newValue) => Settings.SuppressSavedGameToast = newValue}
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<OptionSwitch
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checked={Settings.SuppressSavedGameToast}
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onChange={(newValue) => (Settings.SuppressSavedGameToast = newValue)}
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text="Suppress Auto-Save Game Toast"
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tooltip={<>
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If this is set, there will be no "Game Saved!" toast appearing after an auto-save.
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</>} />
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tooltip={<>If this is set, there will be no "Game Saved!" toast appearing after an auto-save.</>}
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/>
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</ListItem>
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<ListItem>
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<OptionSwitch checked={Settings.DisableHotkeys}
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onChange={(newValue) => Settings.DisableHotkeys = newValue}
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<OptionSwitch
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checked={Settings.DisableHotkeys}
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onChange={(newValue) => (Settings.DisableHotkeys = newValue)}
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text="Disable hotkeys"
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tooltip={<>
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If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled. This includes
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Terminal commands, hotkeys to navigate between different parts of the game, and the "Save and
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Close (Ctrl + b)" hotkey in the Text Editor.
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</>} />
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tooltip={
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<>
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If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled. This includes
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Terminal commands, hotkeys to navigate between different parts of the game, and the "Save and Close
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(Ctrl + b)" hotkey in the Text Editor.
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</>
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}
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/>
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</ListItem>
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<ListItem>
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<OptionSwitch checked={Settings.DisableASCIIArt}
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onChange={(newValue) => Settings.DisableASCIIArt = newValue}
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<OptionSwitch
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checked={Settings.DisableASCIIArt}
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onChange={(newValue) => (Settings.DisableASCIIArt = newValue)}
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text="Disable ascii art"
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tooltip={<>
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If this is set all ASCII art will be disabled.
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</>} />
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tooltip={<>If this is set all ASCII art will be disabled.</>}
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/>
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</ListItem>
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<ListItem>
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<OptionSwitch checked={Settings.DisableTextEffects}
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onChange={(newValue) => Settings.DisableTextEffects = newValue}
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<OptionSwitch
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checked={Settings.DisableTextEffects}
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onChange={(newValue) => (Settings.DisableTextEffects = newValue)}
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text="Disable text effects"
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tooltip={<>
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If this is set, text effects will not be displayed. This can help if text is difficult to read
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in certain areas.
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</>} />
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tooltip={
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<>
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If this is set, text effects will not be displayed. This can help if text is difficult to read in
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certain areas.
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</>
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}
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/>
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</ListItem>
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<ListItem>
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<OptionSwitch checked={Settings.DisableOverviewProgressBars}
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onChange={(newValue) => Settings.DisableOverviewProgressBars = newValue}
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<OptionSwitch
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checked={Settings.DisableOverviewProgressBars}
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onChange={(newValue) => (Settings.DisableOverviewProgressBars = newValue)}
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text="Disable Overview Progress Bars"
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tooltip={<>
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If this is set, the progress bars in the character overview will be hidden.
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</>} />
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tooltip={<>If this is set, the progress bars in the character overview will be hidden.</>}
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/>
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</ListItem>
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<ListItem>
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<OptionSwitch checked={Settings.EnableBashHotkeys}
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onChange={(newValue) => Settings.EnableBashHotkeys = newValue}
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<OptionSwitch
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checked={Settings.EnableBashHotkeys}
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onChange={(newValue) => (Settings.EnableBashHotkeys = newValue)}
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text="Enable bash hotkeys"
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tooltip={<>
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Improved Bash emulation mode. Setting this to 1 enables several new Terminal shortcuts and
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features that more closely resemble a real Bash-style shell. Note that when this mode is
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enabled, the default browser shortcuts are overriden by the new Bash shortcuts.
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</>} />
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tooltip={
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<>
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Improved Bash emulation mode. Setting this to 1 enables several new Terminal shortcuts and features
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that more closely resemble a real Bash-style shell. Note that when this mode is enabled, the default
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browser shortcuts are overriden by the new Bash shortcuts.
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</>
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}
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/>
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</ListItem>
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<ListItem>
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<OptionSwitch checked={Settings.UseIEC60027_2}
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onChange={(newValue) => Settings.UseIEC60027_2 = newValue}
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<OptionSwitch
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checked={Settings.UseIEC60027_2}
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onChange={(newValue) => (Settings.UseIEC60027_2 = newValue)}
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text="Use GiB instead of GB"
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tooltip={<>
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If this is set all references to memory will use GiB instead of GB, in accordance with IEC 60027-2.
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</>} />
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tooltip={
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<>
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If this is set all references to memory will use GiB instead of GB, in accordance with IEC 60027-2.
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</>
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}
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/>
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</ListItem>
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<ListItem>
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<OptionSwitch checked={Settings.ExcludeRunningScriptsFromSave}
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onChange={(newValue) => Settings.ExcludeRunningScriptsFromSave = newValue}
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<OptionSwitch
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checked={Settings.ExcludeRunningScriptsFromSave}
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onChange={(newValue) => (Settings.ExcludeRunningScriptsFromSave = newValue)}
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text="Exclude Running Scripts from Save"
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tooltip={<>
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If this is set, the save file will exclude all running scripts. This is only useful if your save is lagging a lot. You'll have to restart your script every time you launch the game.
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</>} />
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tooltip={
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<>
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If this is set, the save file will exclude all running scripts. This is only useful if your save is
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lagging a lot. You'll have to restart your script every time you launch the game.
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</>
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}
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/>
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</ListItem>
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<ListItem>
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<Tooltip
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@ -460,12 +497,12 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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</ListItem>
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<ListItem>
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<OptionSwitch checked={Settings.SaveGameOnFileSave}
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onChange={(newValue) => Settings.SaveGameOnFileSave = newValue}
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<OptionSwitch
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checked={Settings.SaveGameOnFileSave}
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onChange={(newValue) => (Settings.SaveGameOnFileSave = newValue)}
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text="Save game on file save"
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tooltip={<>
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Save your game any time a file is saved in the script editor.
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</>} />
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tooltip={<>Save your game any time a file is saved in the script editor.</>}
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/>
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</ListItem>
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<ListItem>
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@ -522,20 +559,28 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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</>
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)}
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</Grid>
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<Box sx={{ display: 'grid', width: 'fit-content', height: 'fit-content' }}>
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<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
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<Button onClick={() => props.save()} startIcon={<SaveIcon />} >
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<Box sx={{ display: "grid", width: "fit-content", height: "fit-content" }}>
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<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
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<Button onClick={() => props.save()} startIcon={<SaveIcon />}>
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Save Game
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</Button>
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<DeleteGameButton />
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</Box>
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<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
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<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
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<Tooltip title={<Typography>Export your game to a text file.</Typography>}>
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<Button onClick={() => props.export()} startIcon={<DownloadIcon />}>
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Export Game
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</Button>
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</Tooltip>
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<Tooltip title={<Typography>Import your game from a text file.<br />This will <strong>overwrite</strong> your current game. Back it up first!</Typography>}>
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<Tooltip
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title={
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<Typography>
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Import your game from a text file.
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<br />
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This will <strong>overwrite</strong> your current game. Back it up first!
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</Typography>
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}
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>
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<Button onClick={startImport} startIcon={<UploadIcon />}>
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Import Game
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<input ref={importInput} id="import-game-file-selector" type="file" hidden onChange={onImport} />
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@ -555,16 +600,18 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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The file you are attempting to import seems valid.
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<br />
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<br />
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{importData?.exportDate && (<>
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The export date of the save file is <strong>{importData?.exportDate.toString()}</strong>
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<br />
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<br />
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</>)}
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{importData?.exportDate && (
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<>
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The export date of the save file is <strong>{importData?.exportDate.toString()}</strong>
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<br />
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<br />
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</>
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)}
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</>
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}
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/>
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</Box>
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<Box sx={{ display: 'grid' }}>
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<Box sx={{ display: "grid" }}>
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<Tooltip
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title={
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<Typography>
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@ -579,8 +626,11 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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<Button onClick={() => props.forceKill()}>Force kill all active scripts</Button>
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</Tooltip>
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</Box>
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<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
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<SoftResetButton noConfirmation={Settings.SuppressBuyAugmentationConfirmation} onTriggered={props.softReset} />
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<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
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<SoftResetButton
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noConfirmation={Settings.SuppressBuyAugmentationConfirmation}
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onTriggered={props.softReset}
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/>
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<Tooltip
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title={
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<Typography>
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@ -592,7 +642,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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<Button onClick={() => setDiagnosticOpen(true)}>Diagnose files</Button>
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</Tooltip>
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</Box>
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<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
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<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
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<Button onClick={() => setThemeEditorOpen(true)}>Theme editor</Button>
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<Button onClick={() => setStyleEditorOpen(true)}>Style editor</Button>
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</Box>
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