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Fixed bug in messages
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9122077206
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53d03e2933
@ -1,5 +1,5 @@
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CONSTANTS = {
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Version: "0.19.0",
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Version: "0.19.1",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -70,7 +70,7 @@ function checkForMessagesToSend() {
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sendMessage(jumper4);
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} else if (bitrunnersTest && !bitrunnersTest.recvd && Player.hacking_skill >= 500) {
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sendMessage(bitrunnersTest);
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} if (!jumper5 && !jumper5.recvd && Player.hacking_skill >= 900) {
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} if (jumper5 && !jumper5.recvd && Player.hacking_skill >= 900) {
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sendMessage(jumper5);
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Player.getHomeComputer.programs.push(Programs.Flight);
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}
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