Fixed bug in messages

This commit is contained in:
Daniel Xie 2017-06-02 09:48:00 -05:00
parent 9122077206
commit 53d03e2933
2 changed files with 2 additions and 2 deletions

@ -1,5 +1,5 @@
CONSTANTS = { CONSTANTS = {
Version: "0.19.0", Version: "0.19.1",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then

@ -70,7 +70,7 @@ function checkForMessagesToSend() {
sendMessage(jumper4); sendMessage(jumper4);
} else if (bitrunnersTest && !bitrunnersTest.recvd && Player.hacking_skill >= 500) { } else if (bitrunnersTest && !bitrunnersTest.recvd && Player.hacking_skill >= 500) {
sendMessage(bitrunnersTest); sendMessage(bitrunnersTest);
} if (!jumper5 && !jumper5.recvd && Player.hacking_skill >= 900) { } if (jumper5 && !jumper5.recvd && Player.hacking_skill >= 900) {
sendMessage(jumper5); sendMessage(jumper5);
Player.getHomeComputer.programs.push(Programs.Flight); Player.getHomeComputer.programs.push(Programs.Flight);
} }