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Update AugmentationHelpers.jsx
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@ -281,7 +281,7 @@ function initAugmentations() {
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const NanofiberWeave = new Augmentation({
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name:AugmentationNames.NanofiberWeave, repCost:3.75e4, moneyCost:1.25e8,
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info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning, " +
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"which improves regeneration and extracellular homeostasis.<br><br>" +
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"which improves its regenerative and extracellular homeostasis abilities.<br><br>" +
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"This augmentation increases the player's strength and defense by 20%.",
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strength_mult: 1.2,
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defense_mult: 1.2,
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@ -313,7 +313,7 @@ function initAugmentations() {
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const WiredReflexes = new Augmentation({
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name:AugmentationNames.WiredReflexes, repCost:1.25e3, moneyCost:2.5e6,
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info:"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
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"supercharging the spread of neural signals, increasing reflex speed.<br><br>" +
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"supercharging the spread of neural signals and increasing reflex speed.<br><br>" +
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"This augmentation increases the player's agility and dexterity by 5%.",
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agility_mult: 1.05,
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dexterity_mult: 1.05,
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@ -361,7 +361,7 @@ function initAugmentations() {
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const GrapheneBionicSpine = new Augmentation({
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name:AugmentationNames.GrapheneBionicSpine, repCost:1.625e6, moneyCost:6e9,
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info:"An upgrade to the 'Bionic Spine' augmentation. The spine is fused with graphene " +
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"enhancing durability and supercharging all body functions.<br><br>" +
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"which enhances durability and supercharges all body functions.<br><br>" +
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"This augmentation increases all of the player's combat stats by 60%.",
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prereqs:[AugmentationNames.BionicSpine],
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strength_mult: 1.6,
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