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@ -80,6 +80,7 @@ Specifically, you'll want to take a look at :ref:`netscriptfunctions`.
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Enter the following code in the script editor:
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.. code:: javascript
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/** @param {NS} ns */
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export async function main(ns) {
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// Defines the "target server", which is the server
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@ -3,7 +3,7 @@ getHackingMultipliers() Netscript Function
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.. js:function:: getHackingMultipliers()
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:RAM cost: 4 GB
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:RAM cost: 0.25 GB
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:returns: object containing the player's hacking multipliers. These
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multipliers are returned in decimal forms, not percentages (e.g. 1.5
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instead of 150%).
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@ -3,7 +3,7 @@ getHacknetMultipliers() Netscript Function
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.. js:function:: getHacknetMultipliers()
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:RAM cost: 4 GB
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:RAM cost: 0.25 GB
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:returns: object containing the player's hacknet multipliers. These
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multipliers are returned in decimal forms, not percentages (e.g. 1.5
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instead of 150%).
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@ -3,7 +3,7 @@ getPurchasedServerUpgradeCost() Netscript Function
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.. js:function:: getPurchasedServerUpgradeCost(hostname, ram)
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:RAM cost: 0.25 GB
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:RAM cost: 0.1 GB
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:param string hostname: Hostname of target purchased server.
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:param number ram: Target amount of RAM for purchased server. Must be a power of 2 (2, 4, 8, 16, etc.). Maximum value of :doc:`getPurchasedServerMaxRam<getPurchasedServerMaxRam>`
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@ -13,9 +13,9 @@ For example, let's say we want to make a generic script
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The first argument will be the name of another script, and the second
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argument will be a number. This generic script will run the
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script specified in the first argument with the amount of threads
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specified in the second argument. The code would look like::
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specified in the second argument. The code would look like:
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.. code:: javascript
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.. code:: javascript
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run(args[0], args[1]);
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@ -23,13 +23,13 @@ And it could be ran from the terminal like:
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``run generic-run.script myscript.script 7``
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In .js / ns2, the above script would look like::
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In .js / ns2, the above script would look like:
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.. code:: javascript
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export async function main(ns) {
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ns.run(ns.args[0], ns.args[1]);
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}
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export async function main(ns) {
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ns.run(ns.args[0], ns.args[1]);
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}
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It is also possible to get the number of arguments that were passed
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into a script using ``args.length``.
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