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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
Add confirmation to installing
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@ -16,6 +16,8 @@ import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import Tooltip from "@mui/material/Tooltip";
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import Box from "@mui/material/Box";
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import { Settings } from "../../Settings/Settings";
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import { ConfirmationModal } from "../../ui/React/ConfirmationModal";
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interface IProps {
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exportGameFn: () => void;
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@ -23,6 +25,7 @@ interface IProps {
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}
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export function AugmentationsRoot(props: IProps): React.ReactElement {
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const [installOpen, setInstallOpen] = useState(false);
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const player = use.Player();
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const setRerender = useState(false)[1];
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function rerender(): void {
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@ -43,6 +46,14 @@ export function AugmentationsRoot(props: IProps): React.ReactElement {
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return "";
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}
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function doInstall(): void {
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if (!Settings.SuppressBuyAugmentationConfirmation) {
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setInstallOpen(true);
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} else {
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props.installAugmentationsFn();
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}
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}
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return (
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<>
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<Typography variant="h4">Augmentations</Typography>
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@ -73,11 +84,36 @@ export function AugmentationsRoot(props: IProps): React.ReactElement {
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<Box mx={2}>
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<Tooltip title={<Typography>'I never asked for this'</Typography>}>
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<span>
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<Button disabled={player.queuedAugmentations.length === 0} onClick={props.installAugmentationsFn}>
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<Button disabled={player.queuedAugmentations.length === 0} onClick={doInstall}>
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Install Augmentations
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</Button>
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</span>
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</Tooltip>
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<ConfirmationModal
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open={installOpen}
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onClose={() => setInstallOpen(false)}
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onConfirm={props.installAugmentationsFn}
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confirmationText={
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<>
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Installing will reset
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<br />
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<br />- money
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<br />- skill / experience
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<br />- every server except home
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<br />- factions and reputation
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<br />
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<br />
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You will keep:
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<br />
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<br />- All scripts on home
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<br />- home ram and cores
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<br />
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<br />
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It is recommended to install several Augmentations at once. Preferably everything from any faction of your
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chosing.
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</>
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}
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/>
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<Tooltip title={<Typography>It's always a good idea to backup/export your save!</Typography>}>
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<Button sx={{ mx: 2 }} onClick={doExport} color="error">
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Backup Save {exportBonusStr()}
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@ -24,9 +24,9 @@ function timeCompression(): void {
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return;
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}
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last = now;
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window.setTimeout(minute, 1000);
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window.setTimeout(minute, 1000 * 60);
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}
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window.setTimeout(minute, 1000);
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window.setTimeout(minute, 1000 * 60);
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}
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export function startExploits(): void {
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@ -304,7 +304,10 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
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const checkSingularityAccess = function (func: any, n: any): void {
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if (Player.bitNodeN !== 4) {
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if (SourceFileFlags[4] < n) {
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throw makeRuntimeErrorMsg(func, `This singularity function requires Source-File 4-${n} to run.`);
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throw makeRuntimeErrorMsg(
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func,
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`This singularity function requires Source-File 4-${n} to run. A power up you obtain later in the game. It will be very obvious when and how you can obtain it.`,
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);
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}
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}
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};
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@ -1611,7 +1614,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
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const cost = getPurchaseServerCost(ram);
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if (cost === Infinity) {
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workerScript.log("purchaseServer", () => `Invalid argument: ram='${ram}'`);
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workerScript.log("purchaseServer", () => `Invalid argument: ram='${ram}' must be power of 2`);
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return "";
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}
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@ -8,7 +8,7 @@ interface IProps {
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open: boolean;
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onClose: () => void;
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onConfirm: () => void;
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confirmationText: string;
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confirmationText: string | React.ReactNode;
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}
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export function ConfirmationModal(props: IProps): React.ReactElement {
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@ -83,6 +83,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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const [diagnosticOpen, setDiagnosticOpen] = useState(false);
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const [deleteGameOpen, setDeleteOpen] = useState(false);
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const [themeEditorOpen, setThemeEditorOpen] = useState(false);
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const [softResetOpen, setSoftResetOpen] = useState(false);
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function handleExecTimeChange(event: any, newValue: number | number[]): void {
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setExecTime(newValue as number);
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@ -210,6 +211,14 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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reader.readAsText(file);
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}
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function doSoftReset(): void {
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if (!Settings.SuppressBuyAugmentationConfirmation) {
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setSoftResetOpen(true);
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} else {
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props.softReset();
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}
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}
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return (
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<div className={classes.root} style={{ width: "90%" }}>
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<Typography variant="h4" gutterBottom>
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@ -388,7 +397,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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</Typography>
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}
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>
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<Typography>Suppress buy augmentation confirmation</Typography>
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<Typography>Suppress augmentations confirmation</Typography>
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</Tooltip>
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}
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/>
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@ -428,15 +437,11 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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)}
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<ListItem>
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<FormControlLabel
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control={
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<Switch checked={suppressSavedGameToast} onChange={handleSuppressSavedGameToastChange} />
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}
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control={<Switch checked={suppressSavedGameToast} onChange={handleSuppressSavedGameToastChange} />}
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label={
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<Tooltip
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title={
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<Typography>
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If this is set, there will be no "Saved Game" toast appearing after save.
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</Typography>
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<Typography>If this is set, there will be no "Saved Game" toast appearing after save.</Typography>
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}
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>
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<Typography>Suppress Saved Game Toast</Typography>
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@ -650,8 +655,14 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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</Typography>
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}
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>
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<Button onClick={() => props.softReset()}>Soft Reset</Button>
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<Button onClick={doSoftReset}>Soft Reset</Button>
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</Tooltip>
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<ConfirmationModal
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open={softResetOpen}
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onClose={() => setSoftResetOpen(false)}
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onConfirm={props.softReset}
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confirmationText={"This will perform the same action as installing Augmentations, are you sure?"}
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/>
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</Box>
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<Box>
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<Tooltip
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