Add ErrorBoundary component to catch rendering error and redirect to recovery page

also add softreset button on recovery page
This commit is contained in:
TheMas3212 2022-01-11 17:50:41 +11:00
parent b7fb59691b
commit 562d4ee800
3 changed files with 74 additions and 32 deletions

29
src/ui/ErrorBoundary.tsx Normal file

@ -0,0 +1,29 @@
import React, { ErrorInfo } from "react";
import { RecoveryRoot } from "./React/RecoveryRoot";
import { IRouter } from "./Router";
interface IProps {
router: IRouter;
softReset: () => void;
}
export class ErrorBoundary extends React.Component<IProps> {
state: { hasError: boolean }
constructor(props: IProps) {
super(props);
this.state = { hasError: false };
}
componentDidCatch(error: Error, errorInfo: ErrorInfo): void {
console.error(error, errorInfo);
}
render(): React.ReactNode {
if (this.state.hasError) {
return <RecoveryRoot router={this.props.router} softReset={this.props.softReset} />;
}
return this.props.children;
}
static getDerivedStateFromError(): { hasError: true} {
return { hasError: true };
}
}

@ -77,6 +77,7 @@ import { enterBitNode } from "../RedPill";
import { Context } from "./Context";
import { RecoveryMode, RecoveryRoot } from "./React/RecoveryRoot";
import { AchievementsRoot } from "../Achievements/AchievementsRoot";
import { ErrorBoundary } from "./ErrorBoundary";
const htmlLocation = location;
@ -234,6 +235,11 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
throw new Error("Trying to go to a page without the proper setup");
const [cinematicText, setCinematicText] = useState("");
const [errorBoundaryKey, setErrorBoundaryKey] = useState<number>(0);
function resetErrorBoundary(): void {
setErrorBoundaryKey(errorBoundaryKey+1);
}
function rerender(): void {
setRerender((old) => old + 1);
@ -382,12 +388,19 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
if (page !== Page.Terminal) window.scrollTo(0, 0);
});
function softReset(): void {
dialogBoxCreate("Soft Reset!");
prestigeAugmentation();
resetErrorBoundary();
Router.toTerminal();
}
let mainPage = <Typography>Cannot load</Typography>;
let withSidebar = true;
let withPopups = true;
switch (page) {
case Page.Recovery: {
mainPage = <RecoveryRoot router={Router} />;
mainPage = <RecoveryRoot router={Router} softReset={softReset} />;
withSidebar = false;
withPopups = false;
break;
@ -540,11 +553,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
saveObject.exportGame();
}}
forceKill={killAllScripts}
softReset={() => {
dialogBoxCreate("Soft Reset!");
prestigeAugmentation();
Router.toTerminal();
}}
softReset={softReset}
/>
);
break;
@ -574,37 +583,39 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
return (
<Context.Player.Provider value={player}>
<Context.Router.Provider value={Router}>
<SnackbarProvider>
<Overview mode={ITutorial.isRunning ? "tutorial" : "overview"}>
{!ITutorial.isRunning ? (
<CharacterOverview
<ErrorBoundary key={errorBoundaryKey} router={Router} softReset={softReset}>
<SnackbarProvider>
<Overview mode={ITutorial.isRunning ? "tutorial" : "overview"}>
{!ITutorial.isRunning ? (
<CharacterOverview
save={() => saveObject.saveGame()}
killScripts={killAllScripts}
router={Router}
allowBackButton={withSidebar} />
) : (
<InteractiveTutorialRoot />
)}
</Overview>
{withSidebar ? (
<Box display="flex" flexDirection="row" width="100%">
<SidebarRoot player={player} router={Router} page={page} />
<Box className={classes.root}>{mainPage}</Box>
</Box>
) : (
<InteractiveTutorialRoot />
)}
</Overview>
{withSidebar ? (
<Box display="flex" flexDirection="row" width="100%">
<SidebarRoot player={player} router={Router} page={page} />
<Box className={classes.root}>{mainPage}</Box>
</Box>
) : (
<Box className={classes.root}>{mainPage}</Box>
)}
<Unclickable />
{withPopups && (
<>
<LogBoxManager />
<AlertManager />
<PromptManager />
<InvitationModal />
<Snackbar />
</>
)}
</SnackbarProvider>
)}
<Unclickable />
{withPopups && (
<>
<LogBoxManager />
<AlertManager />
<PromptManager />
<InvitationModal />
<Snackbar />
</>
)}
</SnackbarProvider>
</ErrorBoundary>
</Context.Router.Provider>
</Context.Player.Provider>
);

@ -15,9 +15,10 @@ export function ActivateRecoveryMode(): void {
interface IProps {
router: IRouter;
softReset: () => void;
}
export function RecoveryRoot({ router }: IProps): React.ReactElement {
export function RecoveryRoot({ router, softReset }: IProps): React.ReactElement {
function recover(): void {
RecoveryMode = false;
router.toTerminal();
@ -48,6 +49,7 @@ export function RecoveryRoot({ router }: IProps): React.ReactElement {
<br />
<Typography>You can disable recovery mode now. But chances are the game will not work correctly.</Typography>
<Button onClick={recover}>DISABLE RECOVERY MODE</Button>
<Button onClick={softReset}>PERFORM SOFT RESET</Button>
</>
);
}