mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-23 08:03:48 +01:00
Offline money gain is based off hacking exp / time since last aug instead
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0f2b7517b4
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@ -15,6 +15,8 @@ import { GetServerByHostname } from "./Server/ServerHelpers";
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import { hackWorldDaemon } from "./RedPill";
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import { StockMarket } from "./StockMarket/StockMarket";
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import { Stock } from "./StockMarket/Stock";
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import { Engine, indexedDb } from "./engine";
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import { saveObject } from "./SaveObject";
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import { dialogBoxCreate } from "../utils/DialogBox";
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import { createElement } from "../utils/uiHelpers/createElement";
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@ -641,6 +643,15 @@ class DevMenuComponent extends Component {
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}
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}
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timeskip(time) {
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return () => {
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Player.lastUpdate -= time;
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Engine._lastUpdate -= time;
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saveObject.saveGame(indexedDb);
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setTimeout(() => location.reload(), 1000);
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};
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}
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render() {
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let factions = [];
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for (const i in Factions) {
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@ -1212,6 +1223,19 @@ class DevMenuComponent extends Component {
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</div>
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</div>
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<div className="row">
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<div className="col">
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<div className="row">
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<h2>Offline time skip:</h2>
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</div>
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<div className="row">
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<button className="std-button" onClick={this.timeskip(60*1000)}>1 minute</button>
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<button className="std-button" onClick={this.timeskip(60*60*1000)}>1 hour</button>
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<button className="std-button" onClick={this.timeskip(24*60*60*1000)}>1 day</button>
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</div>
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</div>
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</div>
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</div>
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);
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}
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@ -564,7 +564,6 @@ export function updateOnlineScriptTimes(numCycles = 1) {
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* into worker scripts so that they will start running
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*/
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export function loadAllRunningScripts() {
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var total = 0;
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let skipScriptLoad = (window.location.href.toLowerCase().indexOf("?noscripts") !== -1);
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if (skipScriptLoad) { console.info("Skipping the load of any scripts during startup"); }
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for (const property in AllServers) {
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@ -587,13 +586,11 @@ export function loadAllRunningScripts() {
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createAndAddWorkerScript(server.runningScripts[j], server);
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// Offline production
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total += scriptCalculateOfflineProduction(server.runningScripts[j]);
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scriptCalculateOfflineProduction(server.runningScripts[j]);
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}
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}
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}
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}
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return total;
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}
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/**
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@ -311,90 +311,51 @@ function saveAndCloseScriptEditor() {
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export function scriptCalculateOfflineProduction(runningScriptObj) {
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//The Player object stores the last update time from when we were online
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var thisUpdate = new Date().getTime();
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var lastUpdate = Player.lastUpdate;
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var timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds
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const thisUpdate = new Date().getTime();
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const lastUpdate = Player.lastUpdate;
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const timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds
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//Calculate the "confidence" rating of the script's true production. This is based
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//entirely off of time. We will arbitrarily say that if a script has been running for
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//4 hours (14400 sec) then we are completely confident in its ability
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var confidence = (runningScriptObj.onlineRunningTime) / 14400;
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let confidence = (runningScriptObj.onlineRunningTime) / 14400;
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if (confidence >= 1) {confidence = 1;}
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//Data map: [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
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// Grow
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for (var ip in runningScriptObj.dataMap) {
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for (const ip in runningScriptObj.dataMap) {
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if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
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if (runningScriptObj.dataMap[ip][2] == 0 || runningScriptObj.dataMap[ip][2] == null) {continue;}
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var serv = AllServers[ip];
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const serv = AllServers[ip];
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if (serv == null) {continue;}
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var timesGrown = Math.round(0.5 * runningScriptObj.dataMap[ip][2] / runningScriptObj.onlineRunningTime * timePassed);
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runningScriptObj.log("Called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
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var growth = processSingleServerGrowth(serv, timesGrown, Player);
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runningScriptObj.log(serv.hostname + " grown by " + numeralWrapper.format(growth * 100 - 100, '0.000000%') + " from grow() calls made while offline");
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}
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}
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// Money from hacking
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var totalOfflineProduction = 0;
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for (var ip in runningScriptObj.dataMap) {
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if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
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if (runningScriptObj.dataMap[ip][0] == 0 || runningScriptObj.dataMap[ip][0] == null) {continue;}
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var serv = AllServers[ip];
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if (serv == null) {continue;}
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var production = 0.5 * runningScriptObj.dataMap[ip][0] / runningScriptObj.onlineRunningTime * timePassed;
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production *= confidence;
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if (production > serv.moneyAvailable) {
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production = serv.moneyAvailable;
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}
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totalOfflineProduction += production;
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Player.gainMoney(production);
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Player.recordMoneySource(production, "hacking");
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runningScriptObj.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
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serv.moneyAvailable -= production;
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if (serv.moneyAvailable < 0) {serv.moneyAvailable = 0;}
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if (isNaN(serv.moneyAvailable)) {serv.moneyAvailable = 0;}
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const timesGrown = Math.round(0.5 * runningScriptObj.dataMap[ip][2] / runningScriptObj.onlineRunningTime * timePassed);
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runningScriptObj.log(`Called on ${serv.hostname} ${timesGrown} times while offline`);
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const growth = processSingleServerGrowth(serv, timesGrown, Player);
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runningScriptObj.log(`'${serv.hostname}' grown by ${numeralWrapper.format(growth * 100 - 100, '0.000000%')} while offline`);
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}
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}
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// Offline EXP gain
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// A script's offline production will always be at most half of its online production.
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var expGain = 0.5 * (runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime) * timePassed;
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expGain *= confidence;
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const expGain = confidence * (runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime) * timePassed;
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Player.gainHackingExp(expGain);
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// Update script stats
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runningScriptObj.offlineMoneyMade += totalOfflineProduction;
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runningScriptObj.offlineRunningTime += timePassed;
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runningScriptObj.offlineExpGained += expGain;
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// Fortify a server's security based on how many times it was hacked
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for (var ip in runningScriptObj.dataMap) {
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if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
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if (runningScriptObj.dataMap[ip][1] == 0 || runningScriptObj.dataMap[ip][1] == null) {continue;}
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var serv = AllServers[ip];
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if (serv == null) {continue;}
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var timesHacked = Math.round(0.5 * runningScriptObj.dataMap[ip][1] / runningScriptObj.onlineRunningTime * timePassed);
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runningScriptObj.log("Hacked " + serv.hostname + " " + timesHacked + " times while offline");
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serv.fortify(CONSTANTS.ServerFortifyAmount * timesHacked);
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}
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}
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// Weaken
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for (var ip in runningScriptObj.dataMap) {
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for (const ip in runningScriptObj.dataMap) {
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if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
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if (runningScriptObj.dataMap[ip][3] == 0 || runningScriptObj.dataMap[ip][3] == null) {continue;}
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var serv = AllServers[ip];
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const serv = AllServers[ip];
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if (serv == null) {continue;}
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var timesWeakened = Math.round(0.5 * runningScriptObj.dataMap[ip][3] / runningScriptObj.onlineRunningTime * timePassed);
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runningScriptObj.log("Called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
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const timesWeakened = Math.round(0.5 * runningScriptObj.dataMap[ip][3] / runningScriptObj.onlineRunningTime * timePassed);
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runningScriptObj.log(`Called weaken() on ${serv.hostname} ${timesWeakened} times while offline`);
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serv.weaken(CONSTANTS.ServerWeakenAmount * timesWeakened);
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}
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}
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return totalOfflineProduction;
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}
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//Returns a RunningScript object matching the filename and arguments on the
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@ -32,6 +32,11 @@ import {
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processPassiveFactionRepGain,
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inviteToFaction,
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} from "./Faction/FactionHelpers";
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import {
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getHackingWorkRepGain,
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getFactionSecurityWorkRepGain,
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getFactionFieldWorkRepGain,
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} from "./PersonObjects/formulas/reputation";
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import { FconfSettings } from "./Fconf/FconfSettings";
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import {
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hasHacknetServers,
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@ -91,6 +96,7 @@ import { Page, routing } from "./ui/navigationTracking";
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import { setSettingsLabels } from "./ui/setSettingsLabels";
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import { Money } from "./ui/React/Money";
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import { Hashes } from "./ui/React/Hashes";
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import { Reputation } from "./ui/React/Reputation";
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import { ActiveScriptsRoot } from "./ui/ActiveScripts/Root";
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import { initializeMainMenuHeaders } from "./ui/MainMenu/Headers";
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@ -1079,11 +1085,15 @@ const Engine = {
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// Calculate the number of cycles have elapsed while offline
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Engine._lastUpdate = new Date().getTime();
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var lastUpdate = Player.lastUpdate;
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var numCyclesOffline = Math.floor((Engine._lastUpdate - lastUpdate) / Engine._idleSpeed);
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const lastUpdate = Player.lastUpdate;
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const timeOffline = Engine._lastUpdate - lastUpdate;
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const numCyclesOffline = Math.floor(timeOffline / Engine._idleSpeed);
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let offlineReputation = 0
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const offlineHackingIncome = Player.moneySourceA.hacking/(Player.playtimeSinceLastAug)*timeOffline*0.75;
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Player.gainMoney(offlineHackingIncome);
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// Process offline progress
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var offlineProductionFromScripts = loadAllRunningScripts(); // This also takes care of offline production for those scripts
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loadAllRunningScripts(); // This also takes care of offline production for those scripts
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if (Player.isWorking) {
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if (Player.workType == CONSTANTS.WorkTypeFaction) {
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Player.workForFaction(numCyclesOffline);
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@ -1098,6 +1108,31 @@ const Engine = {
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} else {
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Player.work(numCyclesOffline);
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}
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} else {
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for(let i = 0; i < Player.factions.length; i++) {
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const facName = Player.factions[i];
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if (!Factions.hasOwnProperty(facName)) continue;
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const faction = Factions[facName];
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if (!faction.isMember) continue;
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// No rep for special factions.
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const info = faction.getInfo();
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if(!info.offersWork()) continue;
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// No rep for gangs.
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if(Player.getGangName() === facName) continue;
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const hRep = getHackingWorkRepGain(Player, faction);
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const sRep = getFactionSecurityWorkRepGain(Player, faction);
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const fRep = getFactionFieldWorkRepGain(Player, faction);
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// can be infinite, doesn't matter.
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const reputationRate = Math.max(hRep, sRep, fRep) / Player.factions.length;
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const rep = reputationRate *
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(numCyclesOffline);
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faction.playerReputation += rep
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offlineReputation += rep;
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}
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}
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// Hacknet Nodes offline progress
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@ -1157,7 +1192,10 @@ const Engine = {
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removeLoadingScreen();
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const timeOfflineString = convertTimeMsToTimeElapsedString(time);
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dialogBoxCreate(<>
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Offline for {timeOfflineString}. While you were offline, your scripts generated {Money(offlineProductionFromScripts)} and your Hacknet Nodes generated {hacknetProdInfo}.
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Offline for {timeOfflineString}. While you were offline, your scripts
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generated {Money(offlineHackingIncome)}, your Hacknet Nodes
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generated {hacknetProdInfo} and you
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gained {Reputation(offlineReputation)} divided amongst your factions.
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</>);
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// Close main menu accordions for loaded game
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var visibleMenuTabs = [terminal, createScript, activeScripts, stats,
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@ -1599,4 +1637,4 @@ window.onload = function() {
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}
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};
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export {Engine};
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export {Engine, indexedDb};
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