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updated sleeve FAQ
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@ -71,15 +71,8 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
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<br />
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<br />
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<Typography>
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<Typography>
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Only one of your sleeves can work for a given company/faction a time. To clarify further, if you have two
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Only one of your sleeves can work for a given company/faction a time. To clarify further, if you have two
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sleeves they can work for two different companies, but they cannot both work for the same company.
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sleeves they can work for two different companies/factions, but they cannot both work for the same
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</Typography>
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company/faction.
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<Typography variant="h4">Why did my Sleeve stop working?</Typography>
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<Typography>
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Sleeves are subject to the same time restrictions as you. This means that they automatically stop working at a
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company after 8 hours, and stop working for a faction after 20 hours.
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</Typography>
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</Typography>
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@ -92,13 +85,16 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
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<br />
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<br />
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<Typography>
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<Typography>
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Certain Augmentations, like {FactionNames.Bladeburners}-specific ones and NeuroFlux Governor, are not
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Certain Augmentations, like {FactionNames.Bladeburners}-specific ones and NeuroFlux Governor, are not
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available for sleeves.
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available for sleeves. You also need enough current reputation on some faction that offers that Augmentation.
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</Typography>
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</Typography>
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<Typography variant="h4">Do sleeves get reset when installing Augmentations or switching BitNodes?</Typography>
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<Typography variant="h4">Do sleeves get reset when installing Augmentations or switching BitNodes?</Typography>
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<Typography>Sleeves are reset when switching BitNodes, but not when installing Augmentations.</Typography>
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<Typography>
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Sleeves are reset when switching BitNodes, but not when installing Augmentations. However installing
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Augmentations on a sleeve does reset their stats.
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</Typography>
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<br />
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<br />
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<Typography variant="h4">What is Memory?</Typography>
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<Typography variant="h4">What is Memory?</Typography>
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