UI: grammar/typo fixes (#878)

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Squirlll 2023-10-23 02:31:27 -07:00 committed by GitHub
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5 changed files with 35 additions and 35 deletions

@ -87,7 +87,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
info:
"A chip containing the psyche of the greatest BitRunner to ever exists. " +
"Installing this relic significantly increases ALL of your stats. " +
"However it may have unintended consequence on the users mental well-being.",
"However, it may have unintended consequence on the users mental well-being.",
stats: "Grants access to unimaginable power.",
hacking: 2,
strength: 2,
@ -257,7 +257,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
moneyCost: 1.65e10,
info:
"Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser " +
"weapon. It's precision and accuracy makes it useful for quickly neutralizing " +
"weapon. Its precision and accuracy makes it useful for quickly neutralizing " +
"threats while keeping casualties to a minimum.",
prereqs: [AugmentationName.BladeArmor],
bladeburner_success_chance: 1.08,
@ -524,7 +524,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
"A DNA recombination of the EMS-4 Gene. This genetic engineering " +
"technique was originally used on Bladeburners during the Synthoid uprising " +
"to induce wakefulness and concentration, suppress fear, reduce empathy, " +
"improve reflexes, and improve memory among other things.",
"improve reflexes, and improve memory, among other things.",
bladeburner_success_chance: 1.03,
bladeburner_analysis: 1.05,
bladeburner_stamina_gain: 1.02,
@ -802,7 +802,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
moneyCost: 2.5e9,
info:
"An upgrade to the BrachiBlades augmentation. It infuses " +
"the retractable blades with an advanced graphene material " +
"the retractable blades with an advanced graphene material, " +
"making them stronger and lighter.",
prereqs: [AugmentationName.BrachiBlades],
strength: 1.4,
@ -817,7 +817,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
moneyCost: 1.1e7,
info:
"Uploads the architecture and design details of a Hacknet Node's CPU into " +
"the brain. This allows the user to engineer custom hardware and software " +
"the brain. This allows the user to engineer custom hardware and software " +
"for the Hacknet Node that provides better performance.",
hacknet_node_money: 1.15,
hacknet_node_purchase_cost: 0.85,
@ -828,7 +828,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
moneyCost: 5.5e6,
info:
"Uploads the architecture and design details of a Hacknet Node's main-memory cache " +
"into the brain. This allows the user to engineer custom cache hardware for the " +
"into the brain. This allows the user to engineer custom cache hardware for the " +
"Hacknet Node that offers better performance.",
hacknet_node_money: 1.1,
hacknet_node_level_cost: 0.85,
@ -889,7 +889,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
[AugmentationName.HuntOfArtemis]: {
repCost: 1e4,
moneyCost: 1e6,
info: "magneto-turboencabulator based on technology by Micha Eike Siemon, increases the user's electro-magnetic sensitivity.",
info: "Magneto-turboencabulator based on technology by Micha Eike Siemon, increases the user's electro-magnetic sensitivity.",
stats:
"This augmentation makes the Minesweeper minigame easier by showing the location of all mines and keeping their position.",
isSpecial: true,
@ -959,9 +959,9 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
repCost: 2.5e4,
moneyCost: 5.5e9,
info:
"The DNA is genetically modified to enhance the human's body " +
"extracellular matrix (ECM). This improves the ECM's ability to " +
"structurally support the body and grants heightened strength and " +
"A drug which incites a DNA modification to the body's extracellular " +
"matrix (ECM). This improves the ECM's ability to structurally " +
"support the body, granting heightened strength and " +
"durability.",
strength_exp: 1.05,
defense_exp: 1.05,
@ -1015,7 +1015,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
"Extra-ocular neurons taken from old martial art master. Injecting them gives the user the ability to " +
"predict the enemy's attack before they even know it themselves.",
stats:
"This augmentation makes the Slash minigame easier by showing you via an indicator when the slash in coming.",
"This augmentation makes the Slash minigame easier by showing you via an indicator when the slash is coming.",
isSpecial: true,
factions: [FactionName.ShadowsOfAnarchy],
},
@ -1096,9 +1096,9 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
repCost: 3.75e4,
moneyCost: 3.75e8,
info:
"A drug that genetically modifies the neurons in the brain " +
"resulting in neurons that never die, continuously " +
"regenerate, and strengthen themselves.",
"A drug that genetically modifies the neurons in the brain, " +
"resulting in neurons that continuously " +
"regenerate and strengthen themselves.",
hacking_exp: 1.4,
factions: [FactionName.Chongqing],
},
@ -1106,9 +1106,9 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
repCost: 500,
moneyCost: 750e3,
info:
"Undetectable adamantium nanobots injected in the users bloodstream. The NeuroFlux Governor " +
"Undetectable adamantium nanobots injected in the user's bloodstream. The NeuroFlux Governor " +
"monitors and regulates all aspects of the human body, essentially 'governing' the body. " +
"By doing so, it improves the users performance for most actions.",
"By doing so, it improves the user's performance for most actions.",
stats: `This special augmentation can be leveled up infinitely. Each level of this augmentation increases MOST multipliers by 1% (+${(
donationBonus * 100
).toFixed(6)}%), stacking multiplicatively.`,
@ -1253,7 +1253,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
moneyCost: 2.5e6,
info:
"A thermo-powered artificial nutrition generator. Endogenously " +
"synthesizes glucose, amino acids, and vitamins and redistributes them " +
"synthesizes glucose, amino acids, and vitamins, and redistributes them " +
"across the body. The device is powered by the body's naturally wasted " +
"energy in the form of heat.",
strength_exp: 1.2,
@ -1547,16 +1547,16 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
hacknet_node_core_cost: 1.1,
hacknet_node_level_cost: 1.1,
work_money: 0.9,
stats: "Its unstable nature decreases all your stats by 10%",
stats: "Its unstable nature decreases all your stats by 10%.",
factions: [FactionName.ChurchOfTheMachineGod],
},
[AugmentationName.StaneksGift2]: {
repCost: 1e6,
moneyCost: 0,
info:
"The next evolution is near, a coming together of man and machine. A synthesis greater than the birth of the human " +
"The next evolution is near, a union of man and machine. A synthesis greater than the birth of the human " +
"organism. Time spent with the gift has allowed for acclimatization of the invasive augment and the toll it takes upon " +
"your frame granting a 5% reduced penalty to all stats.",
"your frame, granting a 5% reduced penalty to all stats.",
prereqs: [AugmentationName.StaneksGift1],
isSpecial: true,
hacking_chance: 0.95 / 0.9,
@ -1585,7 +1585,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
hacknet_node_core_cost: 1.05 / 1.1,
hacknet_node_level_cost: 1.05 / 1.1,
work_money: 0.95 / 0.9,
stats: "The penalty for the gift is reduced to 5%",
stats: "The penalty for the gift is reduced to 5%.",
factions: [FactionName.ChurchOfTheMachineGod],
},
[AugmentationName.StaneksGift3]: {
@ -1594,7 +1594,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
info:
"The synthesis of human and machine is nothing to fear. It is our destiny. " +
"You will become greater than the sum of our parts. As One. Embrace your gift " +
"fully and wholly free of it's accursed toll. Serenity brings tranquility in the form " +
"fully and wholly free of its accursed toll. Serenity brings tranquility in the form " +
"of no longer suffering a stat penalty. ",
prereqs: [AugmentationName.StaneksGift2, AugmentationName.StaneksGift1],
isSpecial: true,
@ -1759,7 +1759,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
moneyCost: 5.5e8,
info:
"A highly advanced bionic hand. This prosthetic not only " +
"enhances strength and dexterity but it is also embedded " +
"enhances strength and dexterity, but is also embedded " +
"with hardware and firmware that lets the user connect to, access, and hack " +
"devices and machines by just touching them.",
strength: 1.15,
@ -1793,7 +1793,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
moneyCost: 2.75e9,
info:
"A synthetic symbiotic virus that is injected into human brain tissue. The Vangelis virus " +
"heightens the senses and focus of its host, and also enhances its intuition.",
"heightens the senses and focus of its host while also enhancing their intuition.",
dexterity_exp: 1.1,
bladeburner_analysis: 1.1,
bladeburner_success_chance: 1.04,
@ -1824,7 +1824,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
`A copy of the WKS harmonizer from the MIA leader of the ${FactionName.ShadowsOfAnarchy} ` +
"injects *Γ-based cells that provides general enhancement to the body.",
stats:
"This augmentation makes many aspects of infiltration easier and more productive, via increased timer and rewards, reduced damage taken, etc.",
"This augmentation makes many aspects of infiltration easier and more productive via increased timer and rewards, reduced damage taken, etc.",
isSpecial: true,
factions: [FactionName.ShadowsOfAnarchy],
},
@ -1888,7 +1888,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
"Zoë's Omnicerebrum Ënhancer for sleeves inserts an omnicerebrum into your sleeve. " +
"An omnicerebrum is a near perfect simulation of the human brain, allowing it to take advantage of a larger variety of augments. " +
"But you should know about this BitRunner, since you have one of these yourself!",
stats: "Allows sleeves to benefit from Stanek's Gift but it is less powerful if several are installed.",
stats: "Allows sleeves to benefit from Stanek's Gift, but is less powerful if several are installed.",
factions: [
/*Technically in FactionNames.ChurchOfTheMachineGod but not really for display reasons */
],

@ -42,8 +42,8 @@ function getRandomBonus(): CircadianBonus {
description:
"Increases the player's hacking chance by 25%.\n" +
"Increases the player's hacking speed by 10%.\n" +
"Increases the amount of money the player's gains from hacking by 25%.\n" +
"Improves grow() by 10%.",
"Increases the amount of money the player gains from hacking by 25%.\n" +
"Improves the effectiveness of grow() by 10%.",
},
{
bonuses: {

@ -36,9 +36,9 @@ const NeuroFluxDisplay = (): React.ReactElement => {
<>
<Typography variant="h5">Bitburner blood donation community program</Typography>
<Typography>
The blood donation program is a continuous real life event started on 2022-04-01. To participate simply go
donate blood, plasma, or platelets to your local organization and take a picture as proof (hide your personal
information). Then send the proof to hydroflame on reddit or discord.
The blood donation program is a continuous real life event started on 2022-04-01. To participate, simply go
donate blood, plasma, or platelets to a local organization and take a picture as proof (hide your personal
information). Then, send the proof to hydroflame on reddit or discord.
</Typography>
<Typography>Currently accumulated {CONSTANTS.Donations} donations.</Typography>
</>,

@ -22,6 +22,6 @@ Also, note that because of the way the JavaScript engine works, whenever you rel
# Bonus Time
Because of the above details, some activities in Bitburner accumulate "Bonus Time" while the game is closed or in an inactive browser tab . For mechanics that have a Bonus Time effect, the rate of the associated activity or task is significantly increased.
Because of the above details, some activities in Bitburner accumulate "Bonus Time" while the game is closed or in an inactive browser tab. For mechanics that have a Bonus Time effect, the rate of the associated activity or task is significantly increased.
For example if a certain [Bladeburner](bladeburners.md) contract requires 15 seconds to complete under normal conditions, the same task will be finished instead in 3 seconds if the Bonus Time effect is 5x. The specific details and effects of Bonus Time vary by mechanic.
For example, if a certain [Bladeburner](bladeburners.md) contract requires 15 seconds to complete under normal conditions, the same task will be finished instead in 3 seconds if the Bonus Time effect is 5x. The specific details and effects of Bonus Time vary by mechanic.

@ -95,8 +95,8 @@ export function purchaseAugmentation(aug: Augmentation, fac: Faction, sing = fal
return "You purchased " + aug.name;
} else if (!Settings.SuppressBuyAugmentationConfirmation) {
dialogBoxCreate(
`You purchased ${aug.name}. Its enhancements will not take effect until they are installed.` +
"To install your augmentations, go to the 'Augmentations' tab on the left-hand navigation menu." +
`You purchased ${aug.name}. Its enhancements will not take effect until they are installed. ` +
"To install your augmentations, go to the 'Augmentations' tab on the left-hand navigation menu. " +
"Purchasing additional augmentations will now be more expensive.",
);
}