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UI: grammar/typo fixes (#878)
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@ -87,7 +87,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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info:
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"A chip containing the psyche of the greatest BitRunner to ever exists. " +
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"Installing this relic significantly increases ALL of your stats. " +
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"However it may have unintended consequence on the users mental well-being.",
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"However, it may have unintended consequence on the users mental well-being.",
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stats: "Grants access to unimaginable power.",
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hacking: 2,
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strength: 2,
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@ -257,7 +257,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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moneyCost: 1.65e10,
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info:
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"Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser " +
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"weapon. It's precision and accuracy makes it useful for quickly neutralizing " +
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"weapon. Its precision and accuracy makes it useful for quickly neutralizing " +
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"threats while keeping casualties to a minimum.",
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prereqs: [AugmentationName.BladeArmor],
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bladeburner_success_chance: 1.08,
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@ -524,7 +524,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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"A DNA recombination of the EMS-4 Gene. This genetic engineering " +
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"technique was originally used on Bladeburners during the Synthoid uprising " +
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"to induce wakefulness and concentration, suppress fear, reduce empathy, " +
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"improve reflexes, and improve memory among other things.",
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"improve reflexes, and improve memory, among other things.",
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bladeburner_success_chance: 1.03,
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bladeburner_analysis: 1.05,
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bladeburner_stamina_gain: 1.02,
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@ -802,7 +802,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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moneyCost: 2.5e9,
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info:
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"An upgrade to the BrachiBlades augmentation. It infuses " +
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"the retractable blades with an advanced graphene material " +
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"the retractable blades with an advanced graphene material, " +
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"making them stronger and lighter.",
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prereqs: [AugmentationName.BrachiBlades],
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strength: 1.4,
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@ -817,7 +817,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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moneyCost: 1.1e7,
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info:
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"Uploads the architecture and design details of a Hacknet Node's CPU into " +
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"the brain. This allows the user to engineer custom hardware and software " +
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"the brain. This allows the user to engineer custom hardware and software " +
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"for the Hacknet Node that provides better performance.",
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hacknet_node_money: 1.15,
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hacknet_node_purchase_cost: 0.85,
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@ -828,7 +828,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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moneyCost: 5.5e6,
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info:
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"Uploads the architecture and design details of a Hacknet Node's main-memory cache " +
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"into the brain. This allows the user to engineer custom cache hardware for the " +
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"into the brain. This allows the user to engineer custom cache hardware for the " +
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"Hacknet Node that offers better performance.",
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hacknet_node_money: 1.1,
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hacknet_node_level_cost: 0.85,
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@ -889,7 +889,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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[AugmentationName.HuntOfArtemis]: {
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repCost: 1e4,
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moneyCost: 1e6,
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info: "magneto-turboencabulator based on technology by Micha Eike Siemon, increases the user's electro-magnetic sensitivity.",
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info: "Magneto-turboencabulator based on technology by Micha Eike Siemon, increases the user's electro-magnetic sensitivity.",
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stats:
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"This augmentation makes the Minesweeper minigame easier by showing the location of all mines and keeping their position.",
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isSpecial: true,
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@ -959,9 +959,9 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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repCost: 2.5e4,
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moneyCost: 5.5e9,
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info:
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"The DNA is genetically modified to enhance the human's body " +
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"extracellular matrix (ECM). This improves the ECM's ability to " +
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"structurally support the body and grants heightened strength and " +
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"A drug which incites a DNA modification to the body's extracellular " +
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"matrix (ECM). This improves the ECM's ability to structurally " +
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"support the body, granting heightened strength and " +
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"durability.",
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strength_exp: 1.05,
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defense_exp: 1.05,
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@ -1015,7 +1015,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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"Extra-ocular neurons taken from old martial art master. Injecting them gives the user the ability to " +
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"predict the enemy's attack before they even know it themselves.",
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stats:
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"This augmentation makes the Slash minigame easier by showing you via an indicator when the slash in coming.",
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"This augmentation makes the Slash minigame easier by showing you via an indicator when the slash is coming.",
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isSpecial: true,
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factions: [FactionName.ShadowsOfAnarchy],
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},
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@ -1096,9 +1096,9 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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repCost: 3.75e4,
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moneyCost: 3.75e8,
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info:
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"A drug that genetically modifies the neurons in the brain " +
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"resulting in neurons that never die, continuously " +
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"regenerate, and strengthen themselves.",
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"A drug that genetically modifies the neurons in the brain, " +
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"resulting in neurons that continuously " +
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"regenerate and strengthen themselves.",
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hacking_exp: 1.4,
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factions: [FactionName.Chongqing],
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},
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@ -1106,9 +1106,9 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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repCost: 500,
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moneyCost: 750e3,
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info:
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"Undetectable adamantium nanobots injected in the users bloodstream. The NeuroFlux Governor " +
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"Undetectable adamantium nanobots injected in the user's bloodstream. The NeuroFlux Governor " +
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"monitors and regulates all aspects of the human body, essentially 'governing' the body. " +
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"By doing so, it improves the users performance for most actions.",
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"By doing so, it improves the user's performance for most actions.",
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stats: `This special augmentation can be leveled up infinitely. Each level of this augmentation increases MOST multipliers by 1% (+${(
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donationBonus * 100
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).toFixed(6)}%), stacking multiplicatively.`,
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@ -1253,7 +1253,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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moneyCost: 2.5e6,
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info:
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"A thermo-powered artificial nutrition generator. Endogenously " +
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"synthesizes glucose, amino acids, and vitamins and redistributes them " +
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"synthesizes glucose, amino acids, and vitamins, and redistributes them " +
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"across the body. The device is powered by the body's naturally wasted " +
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"energy in the form of heat.",
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strength_exp: 1.2,
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@ -1547,16 +1547,16 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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hacknet_node_core_cost: 1.1,
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hacknet_node_level_cost: 1.1,
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work_money: 0.9,
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stats: "Its unstable nature decreases all your stats by 10%",
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stats: "Its unstable nature decreases all your stats by 10%.",
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factions: [FactionName.ChurchOfTheMachineGod],
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},
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[AugmentationName.StaneksGift2]: {
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repCost: 1e6,
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moneyCost: 0,
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info:
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"The next evolution is near, a coming together of man and machine. A synthesis greater than the birth of the human " +
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"The next evolution is near, a union of man and machine. A synthesis greater than the birth of the human " +
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"organism. Time spent with the gift has allowed for acclimatization of the invasive augment and the toll it takes upon " +
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"your frame granting a 5% reduced penalty to all stats.",
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"your frame, granting a 5% reduced penalty to all stats.",
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prereqs: [AugmentationName.StaneksGift1],
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isSpecial: true,
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hacking_chance: 0.95 / 0.9,
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@ -1585,7 +1585,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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hacknet_node_core_cost: 1.05 / 1.1,
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hacknet_node_level_cost: 1.05 / 1.1,
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work_money: 0.95 / 0.9,
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stats: "The penalty for the gift is reduced to 5%",
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stats: "The penalty for the gift is reduced to 5%.",
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factions: [FactionName.ChurchOfTheMachineGod],
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},
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[AugmentationName.StaneksGift3]: {
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@ -1594,7 +1594,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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info:
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"The synthesis of human and machine is nothing to fear. It is our destiny. " +
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"You will become greater than the sum of our parts. As One. Embrace your gift " +
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"fully and wholly free of it's accursed toll. Serenity brings tranquility in the form " +
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"fully and wholly free of its accursed toll. Serenity brings tranquility in the form " +
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"of no longer suffering a stat penalty. ",
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prereqs: [AugmentationName.StaneksGift2, AugmentationName.StaneksGift1],
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isSpecial: true,
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@ -1759,7 +1759,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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moneyCost: 5.5e8,
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info:
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"A highly advanced bionic hand. This prosthetic not only " +
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"enhances strength and dexterity but it is also embedded " +
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"enhances strength and dexterity, but is also embedded " +
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"with hardware and firmware that lets the user connect to, access, and hack " +
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"devices and machines by just touching them.",
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strength: 1.15,
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@ -1793,7 +1793,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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moneyCost: 2.75e9,
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info:
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"A synthetic symbiotic virus that is injected into human brain tissue. The Vangelis virus " +
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"heightens the senses and focus of its host, and also enhances its intuition.",
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"heightens the senses and focus of its host while also enhancing their intuition.",
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dexterity_exp: 1.1,
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bladeburner_analysis: 1.1,
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bladeburner_success_chance: 1.04,
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@ -1824,7 +1824,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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`A copy of the WKS harmonizer from the MIA leader of the ${FactionName.ShadowsOfAnarchy} ` +
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"injects *Γ-based cells that provides general enhancement to the body.",
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stats:
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"This augmentation makes many aspects of infiltration easier and more productive, via increased timer and rewards, reduced damage taken, etc.",
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"This augmentation makes many aspects of infiltration easier and more productive via increased timer and rewards, reduced damage taken, etc.",
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isSpecial: true,
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factions: [FactionName.ShadowsOfAnarchy],
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},
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@ -1888,7 +1888,7 @@ export const Augmentations: Record<AugmentationName, Augmentation> = (() => {
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"Zoë's Omnicerebrum Ënhancer for sleeves inserts an omnicerebrum into your sleeve. " +
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"An omnicerebrum is a near perfect simulation of the human brain, allowing it to take advantage of a larger variety of augments. " +
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"But you should know about this BitRunner, since you have one of these yourself!",
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stats: "Allows sleeves to benefit from Stanek's Gift but it is less powerful if several are installed.",
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stats: "Allows sleeves to benefit from Stanek's Gift, but is less powerful if several are installed.",
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factions: [
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/*Technically in FactionNames.ChurchOfTheMachineGod but not really for display reasons */
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],
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@ -42,8 +42,8 @@ function getRandomBonus(): CircadianBonus {
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description:
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"Increases the player's hacking chance by 25%.\n" +
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"Increases the player's hacking speed by 10%.\n" +
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"Increases the amount of money the player's gains from hacking by 25%.\n" +
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"Improves grow() by 10%.",
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"Increases the amount of money the player gains from hacking by 25%.\n" +
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"Improves the effectiveness of grow() by 10%.",
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},
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{
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bonuses: {
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@ -36,9 +36,9 @@ const NeuroFluxDisplay = (): React.ReactElement => {
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<>
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<Typography variant="h5">Bitburner blood donation community program</Typography>
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<Typography>
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The blood donation program is a continuous real life event started on 2022-04-01. To participate simply go
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donate blood, plasma, or platelets to your local organization and take a picture as proof (hide your personal
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information). Then send the proof to hydroflame on reddit or discord.
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The blood donation program is a continuous real life event started on 2022-04-01. To participate, simply go
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donate blood, plasma, or platelets to a local organization and take a picture as proof (hide your personal
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information). Then, send the proof to hydroflame on reddit or discord.
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</Typography>
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<Typography>Currently accumulated {CONSTANTS.Donations} donations.</Typography>
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</>,
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# Bonus Time
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Because of the above details, some activities in Bitburner accumulate "Bonus Time" while the game is closed or in an inactive browser tab . For mechanics that have a Bonus Time effect, the rate of the associated activity or task is significantly increased.
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Because of the above details, some activities in Bitburner accumulate "Bonus Time" while the game is closed or in an inactive browser tab. For mechanics that have a Bonus Time effect, the rate of the associated activity or task is significantly increased.
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For example if a certain [Bladeburner](bladeburners.md) contract requires 15 seconds to complete under normal conditions, the same task will be finished instead in 3 seconds if the Bonus Time effect is 5x. The specific details and effects of Bonus Time vary by mechanic.
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For example, if a certain [Bladeburner](bladeburners.md) contract requires 15 seconds to complete under normal conditions, the same task will be finished instead in 3 seconds if the Bonus Time effect is 5x. The specific details and effects of Bonus Time vary by mechanic.
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@ -95,8 +95,8 @@ export function purchaseAugmentation(aug: Augmentation, fac: Faction, sing = fal
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return "You purchased " + aug.name;
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} else if (!Settings.SuppressBuyAugmentationConfirmation) {
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dialogBoxCreate(
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`You purchased ${aug.name}. Its enhancements will not take effect until they are installed.` +
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"To install your augmentations, go to the 'Augmentations' tab on the left-hand navigation menu." +
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`You purchased ${aug.name}. Its enhancements will not take effect until they are installed. ` +
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"To install your augmentations, go to the 'Augmentations' tab on the left-hand navigation menu. " +
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"Purchasing additional augmentations will now be more expensive.",
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);
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}
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