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small doc fixes
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doc/source/netscript
@ -15,4 +15,4 @@ mv() Netscript Function
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.. code-block:: javascript
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ns.tprint("home", "foo.js", "old_foo.txt")
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ns.mv("home", "foo.js", "old_foo.txt")
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@ -20,9 +20,7 @@ through 20. When using the functions above, the ports are specified
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by passing the number as the first argument and the value as the second.
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The default maximum capacity of a port is 50, but this can be changed in Options > System. Setting this too high can cause the game to use a lot of memory.
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.. important:: The data inside ports are not saved! This means if you close and
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re-open the game, or reload the page then you will lose all of the data in
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the ports!
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.. important:: The data inside ports are not saved! This means if you close and re-open the game, or reload the page then you will lose all of the data in the ports!
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**Example Usage**
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@ -34,8 +32,6 @@ Let's assume Port 1 starts out empty (no data inside). We'll represent the port
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Now assume we ran the following simple script
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.. code-block:: js
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.. code:: javascript
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export async function main(ns) {
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@ -50,8 +46,6 @@ After this script executes, our script will contain every number from 0 through
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Then, assume we run the following script
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.. code-block:: js
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.. code:: javascript
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export async function main(ns) {
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@ -125,8 +119,6 @@ This handle allows you to access several new port-related functions. The functio
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Port Handle Example
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.. code-block:: js
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.. code:: javascript
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export async function main(ns) {
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@ -217,8 +209,6 @@ Then, if you wanted to use these functions in another script, you can import the
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If you only wanted to import certain functions, you can do so without needing
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to specify a namespace for the import
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.. code-block:: js
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.. code:: javascript
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import {foo1, foo3} from "testlibrary.js"; //Saves RAM since not all functions are imported!
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