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update new augmentation outcomes
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@ -103,7 +103,9 @@ export const infiltratorsAugmentations = [
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"You watched a bittube video about sword fighting, " +
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"it suggested the best way to win a sword fight was to play dirty " +
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"so you filled a bag full of sand from outside your house.",
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stats: <>This augmentation makes the Slash minigame easier buy extending the time you can slash.</>,
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stats: (
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<>This augmentation makes the Slash minigame easier by showing you via an indictor when the slash in coming.</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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@ -111,10 +113,10 @@ export const infiltratorsAugmentations = [
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repCost: 100,
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moneyCost: 1e9,
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info:
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"A brain implant with AI power that focuses in auto linting and intelisense, which " +
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"provides the ability to perform code completion better than any exisiting " +
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"IDE envronment on the market to date.",
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stats: <>This augmentation makes the Bracket minigame easier buy letting you get a few incorrect guesses.</>,
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"A brain implant with AI power that focuses in auto linting and intellisense, which " +
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"provides the ability to perform code completion better than any existing " +
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"IDE environment on the market to date.",
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stats: <>This augmentation makes the Bracket minigame easier by removing all '[' ']'.</>,
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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@ -122,8 +124,8 @@ export const infiltratorsAugmentations = [
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repCost: 100,
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moneyCost: 1e9,
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info:
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"An ancient dictionary with a thick layer of dust it looks like a differnet language, " +
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"as you examine it further you relise that its actually just a normal dictonary but the words are " +
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"An ancient dictionary with a thick layer of dust it looks like a different language, " +
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"as you examine it further you realise that its actually just a normal dictionary but the words are " +
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"written backwards if only you could take the book home, you think it would become like a second language.",
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stats: <>This augmentation makes the Backwards minigame easier by making the words no longer backwards.</>,
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factions: [FactionNames.Infiltrators],
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@ -134,9 +136,9 @@ export const infiltratorsAugmentations = [
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moneyCost: 1e9,
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info:
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"A fancy looking amulet that looks like something an Egyptian goddess would wear, " +
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"you hear faint whispers that are trying to convince you to do things you wouldnt normaly do, " +
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"apon touching it the voices stop how strange.",
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stats: <>This augmentation makes the Bribe minigame easier by TODO.</>,
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"you hear faint whispers that are trying to convince you to do things you wouldn't normally do, " +
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"upon touching it the voices stop how strange.",
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stats: <>This augmentation makes the Bribe minigame easier by indicating the incorrect paths.</>,
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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@ -144,13 +146,9 @@ export const infiltratorsAugmentations = [
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repCost: 100,
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moneyCost: 1e9,
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info:
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"You stumble accross an old opensource repository for a weird defunct version of LameShark, " +
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"apon studing the source code it seems to just have a bunch of arrow key cheat codes. ",
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stats: (
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<>
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This augmentation makes the Cheat Code minigame easier by letting you see the full sequence before entering it.
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</>
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),
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"You stumble across an old opensource repository for a weird defunct version of LameShark, " +
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"upon studying the source code it seems to just have a bunch of arrow key cheat codes. ",
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stats: <>This augmentation makes the Cheat Code minigame easier by allowing the opposite character.</>,
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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@ -158,9 +156,9 @@ export const infiltratorsAugmentations = [
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repCost: 100,
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moneyCost: 1e9,
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info:
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"A cool looking do hickey that odly resembles Keanu Reeves face, " +
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"A cool looking do hickey that oddly resembles Keanu Reeves face, " +
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"it has a usb cable that looks like it plugs into something.",
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stats: <>This augmentation makes the Symbol matching minigame easier by TODO.</>,
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stats: <>This augmentation makes the Symbol matching minigame easier by indicating the correct choice.</>,
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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@ -169,9 +167,14 @@ export const infiltratorsAugmentations = [
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moneyCost: 1e9,
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info:
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"You stumble across an old mine detector at an army surplus store, " +
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"on the side is inscribed 'X(' i wonder what happend to the orginal owner, " +
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"on the side is inscribed 'X(' i wonder what happened to the original owner, " +
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"its a bit beaten up but looks like it should still do the job.",
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stats: <>This augmentation makes the Minesweeper minigame easier by showing the location of all mines.</>,
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stats: (
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<>
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This augmentation makes the Minesweeper minigame easier by showing the location of all mines and keeping their
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position.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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@ -179,9 +182,9 @@ export const infiltratorsAugmentations = [
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repCost: 100,
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moneyCost: 1e9,
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info:
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"You found an old wire cutting for dummys book in the local library, " +
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"You found an old wire cutting for dummies book in the local library, " +
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"how hard can it be to cut wires, right?",
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stats: <>This augmentation makes the Wire Cutting minigame easier by highlighting the correct wires to cut.</>,
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stats: <>This augmentation makes the Wire Cutting minigame easier by indicating the incorrect wires.</>,
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factions: [FactionNames.Infiltrators],
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}),
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];
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