update new augmentation outcomes

This commit is contained in:
phyzical 2022-03-22 21:30:38 +08:00
parent 5ede4a70db
commit 673222eaf8

@ -103,7 +103,9 @@ export const infiltratorsAugmentations = [
"You watched a bittube video about sword fighting, " +
"it suggested the best way to win a sword fight was to play dirty " +
"so you filled a bag full of sand from outside your house.",
stats: <>This augmentation makes the Slash minigame easier buy extending the time you can slash.</>,
stats: (
<>This augmentation makes the Slash minigame easier by showing you via an indictor when the slash in coming.</>
),
factions: [FactionNames.Infiltrators],
}),
new Augmentation({
@ -111,10 +113,10 @@ export const infiltratorsAugmentations = [
repCost: 100,
moneyCost: 1e9,
info:
"A brain implant with AI power that focuses in auto linting and intelisense, which " +
"provides the ability to perform code completion better than any exisiting " +
"IDE envronment on the market to date.",
stats: <>This augmentation makes the Bracket minigame easier buy letting you get a few incorrect guesses.</>,
"A brain implant with AI power that focuses in auto linting and intellisense, which " +
"provides the ability to perform code completion better than any existing " +
"IDE environment on the market to date.",
stats: <>This augmentation makes the Bracket minigame easier by removing all '[' ']'.</>,
factions: [FactionNames.Infiltrators],
}),
new Augmentation({
@ -122,8 +124,8 @@ export const infiltratorsAugmentations = [
repCost: 100,
moneyCost: 1e9,
info:
"An ancient dictionary with a thick layer of dust it looks like a differnet language, " +
"as you examine it further you relise that its actually just a normal dictonary but the words are " +
"An ancient dictionary with a thick layer of dust it looks like a different language, " +
"as you examine it further you realise that its actually just a normal dictionary but the words are " +
"written backwards if only you could take the book home, you think it would become like a second language.",
stats: <>This augmentation makes the Backwards minigame easier by making the words no longer backwards.</>,
factions: [FactionNames.Infiltrators],
@ -134,9 +136,9 @@ export const infiltratorsAugmentations = [
moneyCost: 1e9,
info:
"A fancy looking amulet that looks like something an Egyptian goddess would wear, " +
"you hear faint whispers that are trying to convince you to do things you wouldnt normaly do, " +
"apon touching it the voices stop how strange.",
stats: <>This augmentation makes the Bribe minigame easier by TODO.</>,
"you hear faint whispers that are trying to convince you to do things you wouldn't normally do, " +
"upon touching it the voices stop how strange.",
stats: <>This augmentation makes the Bribe minigame easier by indicating the incorrect paths.</>,
factions: [FactionNames.Infiltrators],
}),
new Augmentation({
@ -144,13 +146,9 @@ export const infiltratorsAugmentations = [
repCost: 100,
moneyCost: 1e9,
info:
"You stumble accross an old opensource repository for a weird defunct version of LameShark, " +
"apon studing the source code it seems to just have a bunch of arrow key cheat codes. ",
stats: (
<>
This augmentation makes the Cheat Code minigame easier by letting you see the full sequence before entering it.
</>
),
"You stumble across an old opensource repository for a weird defunct version of LameShark, " +
"upon studying the source code it seems to just have a bunch of arrow key cheat codes. ",
stats: <>This augmentation makes the Cheat Code minigame easier by allowing the opposite character.</>,
factions: [FactionNames.Infiltrators],
}),
new Augmentation({
@ -158,9 +156,9 @@ export const infiltratorsAugmentations = [
repCost: 100,
moneyCost: 1e9,
info:
"A cool looking do hickey that odly resembles Keanu Reeves face, " +
"A cool looking do hickey that oddly resembles Keanu Reeves face, " +
"it has a usb cable that looks like it plugs into something.",
stats: <>This augmentation makes the Symbol matching minigame easier by TODO.</>,
stats: <>This augmentation makes the Symbol matching minigame easier by indicating the correct choice.</>,
factions: [FactionNames.Infiltrators],
}),
new Augmentation({
@ -169,9 +167,14 @@ export const infiltratorsAugmentations = [
moneyCost: 1e9,
info:
"You stumble across an old mine detector at an army surplus store, " +
"on the side is inscribed 'X(' i wonder what happend to the orginal owner, " +
"on the side is inscribed 'X(' i wonder what happened to the original owner, " +
"its a bit beaten up but looks like it should still do the job.",
stats: <>This augmentation makes the Minesweeper minigame easier by showing the location of all mines.</>,
stats: (
<>
This augmentation makes the Minesweeper minigame easier by showing the location of all mines and keeping their
position.
</>
),
factions: [FactionNames.Infiltrators],
}),
new Augmentation({
@ -179,9 +182,9 @@ export const infiltratorsAugmentations = [
repCost: 100,
moneyCost: 1e9,
info:
"You found an old wire cutting for dummys book in the local library, " +
"You found an old wire cutting for dummies book in the local library, " +
"how hard can it be to cut wires, right?",
stats: <>This augmentation makes the Wire Cutting minigame easier by highlighting the correct wires to cut.</>,
stats: <>This augmentation makes the Wire Cutting minigame easier by indicating the incorrect wires.</>,
factions: [FactionNames.Infiltrators],
}),
];