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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-08 08:43:53 +01:00
remove unused stuff
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542b2d6b8a
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@ -8,7 +8,7 @@ import { CodingContractEvent } from "./ui/React/CodingContractModal";
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/* tslint:disable:no-magic-numbers completed-docs max-classes-per-file no-console */
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/* Represents different types of problems that a Coding Contract can have */
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export class CodingContractType {
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class CodingContractType {
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/**
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* Function that generates a description of the problem
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*/
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@ -45,8 +45,3 @@ export function initCompanies(): void {
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export function loadCompanies(saveString: string): void {
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Companies = JSON.parse(saveString, Reviver);
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}
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// Utility function to check if a string is valid company name
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export function companyExists(name: string): boolean {
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return Companies.hasOwnProperty(name);
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}
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@ -24,7 +24,7 @@ export function loadFactions(saveString: string): void {
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}
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}
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export function AddToFactions(faction: Faction): void {
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function AddToFactions(faction: Faction): void {
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const name: string = faction.name;
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Factions[name] = faction;
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}
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@ -42,7 +42,7 @@ export function initFactions(): void {
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//Resets a faction during (re-)initialization. Saves the favor in the new
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//Faction object and deletes the old Faction Object from "Factions". Then
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//reinserts the new Faction object
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export function resetFaction(newFactionObject: Faction): void {
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function resetFaction(newFactionObject: Faction): void {
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if (!(newFactionObject instanceof Faction)) {
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throw new Error("Invalid argument 'newFactionObject' passed into resetFaction()");
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}
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@ -217,4 +217,4 @@ function initMessages(): void {
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);
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}
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export { Messages, checkForMessagesToSend, sendMessage, showMessage, loadMessages, initMessages, Message };
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export { Messages, checkForMessagesToSend, showMessage, loadMessages, initMessages };
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@ -1,11 +0,0 @@
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import { Milestone } from "./Milestone";
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export class Quest {
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title: string;
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milestones: Milestone[];
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constructor(title: string, milestones: Milestone[]) {
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this.title = title;
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this.milestones = milestones;
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}
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}
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@ -469,11 +469,7 @@ export function startWorkerScript(runningScript: RunningScript, server: BaseServ
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* @param {Server} server - Server on which the script is to be run
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* returns {boolean} indicating whether or not the workerScript was successfully added
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*/
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export function createAndAddWorkerScript(
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runningScriptObj: RunningScript,
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server: BaseServer,
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parent?: WorkerScript,
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): boolean {
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function createAndAddWorkerScript(runningScriptObj: RunningScript, server: BaseServer, parent?: WorkerScript): boolean {
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// Update server's ram usage
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let threads = 1;
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if (runningScriptObj.threads && !isNaN(runningScriptObj.threads)) {
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@ -1,3 +0,0 @@
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import { EventEmitter } from "../utils/EventEmitter";
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export const PlayerEvents = new EventEmitter<[]>();
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@ -1,100 +0,0 @@
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import * as React from "react";
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export const SleeveFaq = (
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<>
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<strong>
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<u>How do Duplicate Sleeves work?</u>
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</strong>
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<br />
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Duplicate Sleeves are essentially clones. You can use them to perform any work type action, such as working for a
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company/faction or committing a crime. Having sleeves perform these tasks earns you money, experience, and
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reputation.
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<br />
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<br />
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Sleeves are their own individuals, which means they each have their own experience and stats.
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<br />
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<br />
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When a sleeve earns experience, it earns experience for itself, the player's original 'consciousness', as well as
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all of the player's other sleeves.
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<br />
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<br />
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<strong>
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<u>What is Synchronization (Sync)?</u>
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</strong>
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<br />
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Synchronization is a measure of how aligned your consciousness is with that of your Duplicate Sleeves. It is a
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numerical value between 1 and 100, and it affects how much experience is earned when the sleeve is performing a
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task.
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<br />
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<br />
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Let N be the sleeve's synchronization. When the sleeve earns experience by performing a task, both the sleeve and
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the player's original host consciousness earn N% of the amount of experience normally earned by the task. All of the
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player's other sleeves earn ((N/100)^2 * 100)% of the experience.
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<br />
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<br />
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Synchronization can be increased by assigning sleeves to the 'Synchronize' task.
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<br />
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<br />
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<strong>
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<u>What is Shock?</u>
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</strong>
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<br />
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Sleeve shock is a measure of how much trauma the sleeve has due to being placed in a new body. It is a numerical
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value between 0 and 99, where 99 indicates full shock and 0 indicates no shock. Shock affects the amount of
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experience earned by the sleeve.
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<br />
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<br />
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Sleeve shock slowly decreases over time. You can further increase the rate at which it decreases by assigning
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sleeves to the 'Shock Recovery' task.
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<br />
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<br />
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<strong>
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<u>Why can't I work for this company or faction?</u>
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</strong>
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<br />
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Only one of your sleeves can work for a given company/faction a time. To clarify further, if you have two sleeves
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they can work for two different companies, but they cannot both work for the same company.
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<br />
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<br />
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<strong>
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<u>Why did my Sleeve stop working?</u>
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</strong>
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<br />
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Sleeves are subject to the same time restrictions as you. This means that they automatically stop working at a
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company after 8 hours, and stop working for a faction after 20 hours.
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<br />
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<br />
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<strong>
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<u>How do I buy Augmentations for my Sleeves?</u>
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</strong>
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<br />
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Your Sleeve needs to have a Shock of 0 in order for you to buy Augmentations for it.
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<br />
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<br />
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<strong>
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<u>Why can't I buy the X Augmentation for my sleeve?</u>
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</strong>
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<br />
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Certain Augmentations, like Bladeburner-specific ones and NeuroFlux Governor, are not available for sleeves.
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<br />
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<br />
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<strong>
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<u>Do sleeves get reset when installing Augmentations or switching BitNodes?</u>
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</strong>
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<br />
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Sleeves are reset when switching BitNodes, but not when installing Augmentations.
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<br />
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<br />
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<strong>
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<u>What is Memory?</u>
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</strong>
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<br />
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Sleeve memory dictates what a sleeve's synchronization will be when its reset by switching BitNodes. For example, if
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a sleeve has a memory of 25, then when you switch BitNodes its synchronization will initially be set to 25, rather
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than 1.
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<br />
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<br />
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Memory can only be increased by purchasing upgrades from The Covenant. It is a persistent stat, meaning it never
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gets resets back to 1. The maximum possible value for a sleeve's memory is 100.
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</>
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);
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@ -197,7 +197,7 @@ export function initSymbolToStockMap(): void {
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}
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}
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export function stockMarketCycle(): void {
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function stockMarketCycle(): void {
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for (const name in StockMarket) {
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const stock = StockMarket[name];
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if (!(stock instanceof Stock)) {
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@ -35,7 +35,7 @@ export function removeTrailingSlash(s: string): string {
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* Checks whether a string is a valid filename. Only used for the filename itself,
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* not the entire filepath
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*/
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export function isValidFilename(filename: string): boolean {
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function isValidFilename(filename: string): boolean {
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// Allows alphanumerics, hyphens, underscores, and percentage signs
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// Must have a file extension
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const regex = /^[.a-zA-Z0-9_-]+[.][a-zA-Z0-9]+(?:-\d+(?:\.\d*)?%-INC)?$/;
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@ -48,7 +48,7 @@ export function isValidFilename(filename: string): boolean {
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* Checks whether a string is a valid directory name. Only used for the directory itself,
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* not an entire path
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*/
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export function isValidDirectoryName(name: string): boolean {
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function isValidDirectoryName(name: string): boolean {
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// Allows alphanumerics, hyphens, underscores, and percentage signs.
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// Name can begin with a single period, but otherwise cannot have any
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const regex = /^.?[a-zA-Z0-9_-]+$/;
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@ -1,7 +1,7 @@
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import React, { useState, useEffect } from "react";
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import { KEY } from "../../utils/helpers/keyCodes";
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import { CodingContract, CodingContractType, CodingContractTypes } from "../../CodingContracts";
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import { CodingContract, CodingContractTypes } from "../../CodingContracts";
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import { CopyableText } from "./CopyableText";
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import { Modal } from "./Modal";
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import { EventEmitter } from "../../utils/EventEmitter";
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@ -49,7 +49,7 @@ export function CodingContractModal(): React.ReactElement {
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setProps(null);
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}
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const contractType: CodingContractType = CodingContractTypes[props.c.type];
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const contractType = CodingContractTypes[props.c.type];
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const description = [];
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for (const [i, value] of contractType.desc(props.c.data).split("\n").entries())
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description.push(<span key={i} dangerouslySetInnerHTML={{ __html: value + "<br />" }}></span>);
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@ -1,32 +0,0 @@
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/**
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* React component for a popup content container
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*
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* Takes in a prop for rendering the content inside the popup
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*/
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import React, { useEffect } from "react";
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interface IProps<T> {
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content: (props: T) => React.ReactElement;
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id: string;
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props: T;
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removePopup: () => void;
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}
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export function Popup<T>(props: IProps<T>): React.ReactElement {
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function keyDown(event: KeyboardEvent): void {
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if (event.key === "Escape") props.removePopup();
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}
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useEffect(() => {
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document.addEventListener("keydown", keyDown);
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return () => {
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document.removeEventListener("keydown", keyDown);
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};
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});
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return (
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<div className={"popup-box-content"} id={`${props.id}-content`}>
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{React.createElement(props.content, props.props)}
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</div>
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);
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}
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@ -1,13 +1,6 @@
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import { EqualityFunc } from "../types";
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import { isString } from "./helpers/isString";
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// Netburner String helper functions
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// Replaces the character at an index with a new character
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function replaceAt(base: string, index: number, character: string): string {
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return base.substr(0, index) + character + base.substr(index + character.length);
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}
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/*
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Converts a date representing time in milliseconds to a string with the format H hours M minutes and S seconds
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e.g. 10000 -> "10 seconds"
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@ -92,20 +85,6 @@ function formatNumber(num: number, numFractionDigits = 0): string {
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});
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}
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// Checks if a string contains HTML elements
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function isHTML(str: string): boolean {
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const element: HTMLDivElement = document.createElement("div");
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element.innerHTML = str;
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const c: NodeListOf<Node & ChildNode> = element.childNodes;
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for (let i: number = c.length - 1; i >= 0; i--) {
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if (c[i].nodeType === 1) {
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return true;
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}
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}
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return false;
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}
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// Generates a random alphanumeric string with N characters
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function generateRandomString(n: number): string {
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let str = "";
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@ -118,12 +97,4 @@ function generateRandomString(n: number): string {
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return str;
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}
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export {
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convertTimeMsToTimeElapsedString,
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longestCommonStart,
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containsAllStrings,
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formatNumber,
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isHTML,
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generateRandomString,
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replaceAt,
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};
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export { convertTimeMsToTimeElapsedString, longestCommonStart, containsAllStrings, formatNumber, generateRandomString };
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@ -4,7 +4,6 @@ const webpack = require("webpack");
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const MiniCssExtractPlugin = require("mini-css-extract-plugin");
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const HtmlWebpackPlugin = require("html-webpack-plugin");
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const ForkTsCheckerWebpackPlugin = require("fork-ts-checker-webpack-plugin");
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const UnusedWebpackPlugin = require("unused-webpack-plugin");
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const ReactRefreshWebpackPlugin = require("@pmmmwh/react-refresh-webpack-plugin");
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const DeadCodePlugin = require("webpack-deadcode-plugin");
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@ -107,14 +106,6 @@ module.exports = (env, argv) => {
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},
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},
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}),
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new UnusedWebpackPlugin({
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// Source directories
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directories: [path.join(__dirname, "src"), path.join(__dirname, "utils")],
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// Exclude patterns
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exclude: ["*.test.js"],
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// Root directory (optional)
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root: __dirname,
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}),
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// In dev mode, use a faster method of create sourcemaps
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// while keeping lines/columns accurate
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isDevServer &&
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@ -132,10 +123,6 @@ module.exports = (env, argv) => {
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module: true,
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}),
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isFastRefresh && new ReactRefreshWebpackPlugin(),
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new DeadCodePlugin({
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patterns: ["src/**/*.(js|jsx|css|ts|tsx)"],
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exclude: ["**/*.(stories|spec).(js|jsx)"],
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}),
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].filter(Boolean),
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target: "web",
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entry: entry,
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