remove unused stuff

This commit is contained in:
Olivier Gagnon 2021-10-14 18:45:50 -04:00
parent 542b2d6b8a
commit 6b114fab7d
14 changed files with 11 additions and 208 deletions

@ -8,7 +8,7 @@ import { CodingContractEvent } from "./ui/React/CodingContractModal";
/* tslint:disable:no-magic-numbers completed-docs max-classes-per-file no-console */
/* Represents different types of problems that a Coding Contract can have */
export class CodingContractType {
class CodingContractType {
/**
* Function that generates a description of the problem
*/

@ -45,8 +45,3 @@ export function initCompanies(): void {
export function loadCompanies(saveString: string): void {
Companies = JSON.parse(saveString, Reviver);
}
// Utility function to check if a string is valid company name
export function companyExists(name: string): boolean {
return Companies.hasOwnProperty(name);
}

@ -24,7 +24,7 @@ export function loadFactions(saveString: string): void {
}
}
export function AddToFactions(faction: Faction): void {
function AddToFactions(faction: Faction): void {
const name: string = faction.name;
Factions[name] = faction;
}
@ -42,7 +42,7 @@ export function initFactions(): void {
//Resets a faction during (re-)initialization. Saves the favor in the new
//Faction object and deletes the old Faction Object from "Factions". Then
//reinserts the new Faction object
export function resetFaction(newFactionObject: Faction): void {
function resetFaction(newFactionObject: Faction): void {
if (!(newFactionObject instanceof Faction)) {
throw new Error("Invalid argument 'newFactionObject' passed into resetFaction()");
}

@ -217,4 +217,4 @@ function initMessages(): void {
);
}
export { Messages, checkForMessagesToSend, sendMessage, showMessage, loadMessages, initMessages, Message };
export { Messages, checkForMessagesToSend, showMessage, loadMessages, initMessages };

@ -1,11 +0,0 @@
import { Milestone } from "./Milestone";
export class Quest {
title: string;
milestones: Milestone[];
constructor(title: string, milestones: Milestone[]) {
this.title = title;
this.milestones = milestones;
}
}

@ -469,11 +469,7 @@ export function startWorkerScript(runningScript: RunningScript, server: BaseServ
* @param {Server} server - Server on which the script is to be run
* returns {boolean} indicating whether or not the workerScript was successfully added
*/
export function createAndAddWorkerScript(
runningScriptObj: RunningScript,
server: BaseServer,
parent?: WorkerScript,
): boolean {
function createAndAddWorkerScript(runningScriptObj: RunningScript, server: BaseServer, parent?: WorkerScript): boolean {
// Update server's ram usage
let threads = 1;
if (runningScriptObj.threads && !isNaN(runningScriptObj.threads)) {

@ -1,3 +0,0 @@
import { EventEmitter } from "../utils/EventEmitter";
export const PlayerEvents = new EventEmitter<[]>();

@ -1,100 +0,0 @@
import * as React from "react";
export const SleeveFaq = (
<>
<strong>
<u>How do Duplicate Sleeves work?</u>
</strong>
<br />
Duplicate Sleeves are essentially clones. You can use them to perform any work type action, such as working for a
company/faction or committing a crime. Having sleeves perform these tasks earns you money, experience, and
reputation.
<br />
<br />
Sleeves are their own individuals, which means they each have their own experience and stats.
<br />
<br />
When a sleeve earns experience, it earns experience for itself, the player's original 'consciousness', as well as
all of the player's other sleeves.
<br />
<br />
<strong>
<u>What is Synchronization (Sync)?</u>
</strong>
<br />
Synchronization is a measure of how aligned your consciousness is with that of your Duplicate Sleeves. It is a
numerical value between 1 and 100, and it affects how much experience is earned when the sleeve is performing a
task.
<br />
<br />
Let N be the sleeve's synchronization. When the sleeve earns experience by performing a task, both the sleeve and
the player's original host consciousness earn N% of the amount of experience normally earned by the task. All of the
player's other sleeves earn ((N/100)^2 * 100)% of the experience.
<br />
<br />
Synchronization can be increased by assigning sleeves to the 'Synchronize' task.
<br />
<br />
<strong>
<u>What is Shock?</u>
</strong>
<br />
Sleeve shock is a measure of how much trauma the sleeve has due to being placed in a new body. It is a numerical
value between 0 and 99, where 99 indicates full shock and 0 indicates no shock. Shock affects the amount of
experience earned by the sleeve.
<br />
<br />
Sleeve shock slowly decreases over time. You can further increase the rate at which it decreases by assigning
sleeves to the 'Shock Recovery' task.
<br />
<br />
<strong>
<u>Why can't I work for this company or faction?</u>
</strong>
<br />
Only one of your sleeves can work for a given company/faction a time. To clarify further, if you have two sleeves
they can work for two different companies, but they cannot both work for the same company.
<br />
<br />
<strong>
<u>Why did my Sleeve stop working?</u>
</strong>
<br />
Sleeves are subject to the same time restrictions as you. This means that they automatically stop working at a
company after 8 hours, and stop working for a faction after 20 hours.
<br />
<br />
<strong>
<u>How do I buy Augmentations for my Sleeves?</u>
</strong>
<br />
Your Sleeve needs to have a Shock of 0 in order for you to buy Augmentations for it.
<br />
<br />
<strong>
<u>Why can't I buy the X Augmentation for my sleeve?</u>
</strong>
<br />
Certain Augmentations, like Bladeburner-specific ones and NeuroFlux Governor, are not available for sleeves.
<br />
<br />
<strong>
<u>Do sleeves get reset when installing Augmentations or switching BitNodes?</u>
</strong>
<br />
Sleeves are reset when switching BitNodes, but not when installing Augmentations.
<br />
<br />
<strong>
<u>What is Memory?</u>
</strong>
<br />
Sleeve memory dictates what a sleeve's synchronization will be when its reset by switching BitNodes. For example, if
a sleeve has a memory of 25, then when you switch BitNodes its synchronization will initially be set to 25, rather
than 1.
<br />
<br />
Memory can only be increased by purchasing upgrades from The Covenant. It is a persistent stat, meaning it never
gets resets back to 1. The maximum possible value for a sleeve's memory is 100.
</>
);

@ -197,7 +197,7 @@ export function initSymbolToStockMap(): void {
}
}
export function stockMarketCycle(): void {
function stockMarketCycle(): void {
for (const name in StockMarket) {
const stock = StockMarket[name];
if (!(stock instanceof Stock)) {

@ -35,7 +35,7 @@ export function removeTrailingSlash(s: string): string {
* Checks whether a string is a valid filename. Only used for the filename itself,
* not the entire filepath
*/
export function isValidFilename(filename: string): boolean {
function isValidFilename(filename: string): boolean {
// Allows alphanumerics, hyphens, underscores, and percentage signs
// Must have a file extension
const regex = /^[.a-zA-Z0-9_-]+[.][a-zA-Z0-9]+(?:-\d+(?:\.\d*)?%-INC)?$/;
@ -48,7 +48,7 @@ export function isValidFilename(filename: string): boolean {
* Checks whether a string is a valid directory name. Only used for the directory itself,
* not an entire path
*/
export function isValidDirectoryName(name: string): boolean {
function isValidDirectoryName(name: string): boolean {
// Allows alphanumerics, hyphens, underscores, and percentage signs.
// Name can begin with a single period, but otherwise cannot have any
const regex = /^.?[a-zA-Z0-9_-]+$/;

@ -1,7 +1,7 @@
import React, { useState, useEffect } from "react";
import { KEY } from "../../utils/helpers/keyCodes";
import { CodingContract, CodingContractType, CodingContractTypes } from "../../CodingContracts";
import { CodingContract, CodingContractTypes } from "../../CodingContracts";
import { CopyableText } from "./CopyableText";
import { Modal } from "./Modal";
import { EventEmitter } from "../../utils/EventEmitter";
@ -49,7 +49,7 @@ export function CodingContractModal(): React.ReactElement {
setProps(null);
}
const contractType: CodingContractType = CodingContractTypes[props.c.type];
const contractType = CodingContractTypes[props.c.type];
const description = [];
for (const [i, value] of contractType.desc(props.c.data).split("\n").entries())
description.push(<span key={i} dangerouslySetInnerHTML={{ __html: value + "<br />" }}></span>);

@ -1,32 +0,0 @@
/**
* React component for a popup content container
*
* Takes in a prop for rendering the content inside the popup
*/
import React, { useEffect } from "react";
interface IProps<T> {
content: (props: T) => React.ReactElement;
id: string;
props: T;
removePopup: () => void;
}
export function Popup<T>(props: IProps<T>): React.ReactElement {
function keyDown(event: KeyboardEvent): void {
if (event.key === "Escape") props.removePopup();
}
useEffect(() => {
document.addEventListener("keydown", keyDown);
return () => {
document.removeEventListener("keydown", keyDown);
};
});
return (
<div className={"popup-box-content"} id={`${props.id}-content`}>
{React.createElement(props.content, props.props)}
</div>
);
}

@ -1,13 +1,6 @@
import { EqualityFunc } from "../types";
import { isString } from "./helpers/isString";
// Netburner String helper functions
// Replaces the character at an index with a new character
function replaceAt(base: string, index: number, character: string): string {
return base.substr(0, index) + character + base.substr(index + character.length);
}
/*
Converts a date representing time in milliseconds to a string with the format H hours M minutes and S seconds
e.g. 10000 -> "10 seconds"
@ -92,20 +85,6 @@ function formatNumber(num: number, numFractionDigits = 0): string {
});
}
// Checks if a string contains HTML elements
function isHTML(str: string): boolean {
const element: HTMLDivElement = document.createElement("div");
element.innerHTML = str;
const c: NodeListOf<Node & ChildNode> = element.childNodes;
for (let i: number = c.length - 1; i >= 0; i--) {
if (c[i].nodeType === 1) {
return true;
}
}
return false;
}
// Generates a random alphanumeric string with N characters
function generateRandomString(n: number): string {
let str = "";
@ -118,12 +97,4 @@ function generateRandomString(n: number): string {
return str;
}
export {
convertTimeMsToTimeElapsedString,
longestCommonStart,
containsAllStrings,
formatNumber,
isHTML,
generateRandomString,
replaceAt,
};
export { convertTimeMsToTimeElapsedString, longestCommonStart, containsAllStrings, formatNumber, generateRandomString };

@ -4,7 +4,6 @@ const webpack = require("webpack");
const MiniCssExtractPlugin = require("mini-css-extract-plugin");
const HtmlWebpackPlugin = require("html-webpack-plugin");
const ForkTsCheckerWebpackPlugin = require("fork-ts-checker-webpack-plugin");
const UnusedWebpackPlugin = require("unused-webpack-plugin");
const ReactRefreshWebpackPlugin = require("@pmmmwh/react-refresh-webpack-plugin");
const DeadCodePlugin = require("webpack-deadcode-plugin");
@ -107,14 +106,6 @@ module.exports = (env, argv) => {
},
},
}),
new UnusedWebpackPlugin({
// Source directories
directories: [path.join(__dirname, "src"), path.join(__dirname, "utils")],
// Exclude patterns
exclude: ["*.test.js"],
// Root directory (optional)
root: __dirname,
}),
// In dev mode, use a faster method of create sourcemaps
// while keeping lines/columns accurate
isDevServer &&
@ -132,10 +123,6 @@ module.exports = (env, argv) => {
module: true,
}),
isFastRefresh && new ReactRefreshWebpackPlugin(),
new DeadCodePlugin({
patterns: ["src/**/*.(js|jsx|css|ts|tsx)"],
exclude: ["**/*.(stories|spec).(js|jsx)"],
}),
].filter(Boolean),
target: "web",
entry: entry,