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@ -19,7 +19,7 @@ Augmentation.prototype.setInfo = function(inf) {
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Augmentation.prototype.setRequirements = function(rep, cost) {
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this.baseRepRequirement = rep;
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this.baseCost = cost;
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this.baseCost = cost * CONSTANTS.AugmentationCostMultiplier;
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}
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//Takes in an array of faction names and adds this augmentation to all of those factions
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@ -157,7 +157,7 @@ initAugmentations = function() {
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var HemoRecirculator = new Augmentation(AugmentationNames.HemoRecirculator);
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HemoRecirculator.setInfo("A heart implant that greatly increases the body's ability to effectively use and pump " +
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"blood. <br><br> This augmentation increases all of the player's combat stats by 15%.")
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HemoRecirculator.setRequirements(4000, 8000000);
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HemoRecirculator.setRequirements(4000, 9000000);
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HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
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if (augmentationExists(AugmentationNames.HemoRecirculator)) {
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HemoRecirculator.owned = Augmentations[AugmentationNames.HemoRecirculator].owned;
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@ -166,7 +166,7 @@ initAugmentations = function() {
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AddToAugmentations(HemoRecirculator);
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var Targeting1 = new Augmentation(AugmentationNames.Targeting1);
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Targeting1.setRequirements(2000, 2500000);
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Targeting1.setRequirements(2000, 3000000);
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Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
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"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
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"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. <br><br>" +
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@ -180,7 +180,7 @@ initAugmentations = function() {
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AddToAugmentations(Targeting1);
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var Targeting2 = new Augmentation(AugmentationNames.Targeting2);
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Targeting2.setRequirements(3500, 7500000);
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Targeting2.setRequirements(3500, 8500000);
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Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
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"by an additional 30%.");
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@ -193,7 +193,7 @@ initAugmentations = function() {
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AddToAugmentations(Targeting2);
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var Targeting3 = new Augmentation(AugmentationNames.Targeting3);
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Targeting3.setRequirements(11000, 20000000);
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Targeting3.setRequirements(11000, 23000000);
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Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
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"by an additional 50%.");
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@ -206,7 +206,7 @@ initAugmentations = function() {
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AddToAugmentations(Targeting3);
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var SyntheticHeart = new Augmentation(AugmentationNames.SyntheticHeart);
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SyntheticHeart.setRequirements(300000, 500000000);
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SyntheticHeart.setRequirements(300000, 575000000);
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SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
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"at much higher efficiencies than a normal human heart.<br><br> This augmentation increases the player's agility " +
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"and strength by 100%");
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@ -219,7 +219,7 @@ initAugmentations = function() {
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AddToAugmentations(SyntheticHeart);
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var SynfibrilMuscle = new Augmentation(AugmentationNames.SynfibrilMuscle);
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SynfibrilMuscle.setRequirements(175000, 200000000);
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SynfibrilMuscle.setRequirements(175000, 225000000);
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SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
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"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
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"Scientists have named these artificially enhanced units 'synfibrils'.<br><br> This augmentation increases the player's " +
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@ -233,7 +233,7 @@ initAugmentations = function() {
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AddToAugmentations(SynfibrilMuscle)
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var CombatRib1 = new Augmentation(AugmentationNames.CombatRib1);
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CombatRib1.setRequirements(2500, 4000000);
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CombatRib1.setRequirements(2500, 4500000);
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CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
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"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.<br><br>" +
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"This augmentation increases the player's strength and defense by 15%.");
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@ -246,7 +246,7 @@ initAugmentations = function() {
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AddToAugmentations(CombatRib1);
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var CombatRib2 = new Augmentation(AugmentationNames.CombatRib2);
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CombatRib2.setRequirements(7000, 10000000);
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CombatRib2.setRequirements(7000, 12000000);
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CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 25%.")
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CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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@ -258,7 +258,7 @@ initAugmentations = function() {
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AddToAugmentations(CombatRib2);
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var CombatRib3 = new Augmentation(AugmentationNames.CombatRib3);
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CombatRib3.setRequirements(12000, 18000000);
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CombatRib3.setRequirements(12000, 22000000);
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CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 35%.");
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CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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@ -270,7 +270,7 @@ initAugmentations = function() {
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AddToAugmentations(CombatRib3);
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var NanofiberWeave = new Augmentation(AugmentationNames.NanofiberWeave);
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NanofiberWeave.setRequirements(14000, 15000000);
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NanofiberWeave.setRequirements(14000, 20000000);
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NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
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"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
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"This augmentation increases the player's strength and defense by 40%.");
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@ -283,7 +283,7 @@ initAugmentations = function() {
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AddToAugmentations(NanofiberWeave);
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var SubdermalArmor = new Augmentation(AugmentationNames.SubdermalArmor);
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SubdermalArmor.setRequirements(350000, 550000000);
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SubdermalArmor.setRequirements(350000, 650000000);
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SubdermalArmor.setInfo("The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. " +
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"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " +
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"that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " +
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@ -299,7 +299,7 @@ initAugmentations = function() {
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AddToAugmentations(SubdermalArmor);
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var WiredReflexes = new Augmentation(AugmentationNames.WiredReflexes);
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WiredReflexes.setRequirements(400, 400000);
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WiredReflexes.setRequirements(500, 500000);
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WiredReflexes.setInfo("Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
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"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.<br><br>" +
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"This augmentation increases the player's agility and dexterity by 10%.");
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@ -312,7 +312,7 @@ initAugmentations = function() {
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AddToAugmentations(WiredReflexes);
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var GrapheneBoneLacings = new Augmentation(AugmentationNames.GrapheneBoneLacings);
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GrapheneBoneLacings.setRequirements(450000, 750000000);
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GrapheneBoneLacings.setRequirements(450000, 850000000);
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GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
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"their density and tensile strength.<br><br>" +
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"This augmentation increases the player's strength and defense by 125%.");
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@ -324,7 +324,7 @@ initAugmentations = function() {
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AddToAugmentations(GrapheneBoneLacings);
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var BionicSpine = new Augmentation(AugmentationNames.BionicSpine);
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BionicSpine.setRequirements(18000, 22000000);
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BionicSpine.setRequirements(18000, 25000000);
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BionicSpine.setInfo("An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
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"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
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"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
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@ -339,7 +339,7 @@ initAugmentations = function() {
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AddToAugmentations(BionicSpine);
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var GrapheneBionicSpine = new Augmentation(AugmentationNames.GrapheneBionicSpine);
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GrapheneBionicSpine.setRequirements(650000, 1000000000);
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GrapheneBionicSpine.setRequirements(650000, 1200000000);
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GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.<br><br>" +
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"This augmentation increases all of the player's combat stats by 100%.");
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@ -351,7 +351,7 @@ initAugmentations = function() {
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AddToAugmentations(GrapheneBionicSpine);
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var BionicLegs = new Augmentation(AugmentationNames.BionicLegs);
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BionicLegs.setRequirements(60000, 60000000);
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BionicLegs.setRequirements(60000, 75000000);
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BionicLegs.setInfo("Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs. <br><br>" +
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"This augmentation increases the player's agility by 75%.");
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BionicLegs.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
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@ -363,7 +363,7 @@ initAugmentations = function() {
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AddToAugmentations(BionicLegs);
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var GrapheneBionicLegs = new Augmentation(AugmentationNames.GrapheneBionicLegs);
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GrapheneBionicLegs.setRequirements(300000, 750000000);
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GrapheneBionicLegs.setRequirements(300000, 900000000);
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GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.<br><br>" +
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"This augmentation increases the player's agility by an additional 200%.");
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@ -376,7 +376,7 @@ initAugmentations = function() {
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//Labor stat augmentations
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var SpeechProcessor = new Augmentation(AugmentationNames.SpeechProcessor); //Cochlear imlant?
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SpeechProcessor.setRequirements(3000, 7500000);
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SpeechProcessor.setRequirements(3000, 10000000);
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SpeechProcessor.setInfo("A cochlear implant with an embedded computer that analyzes incoming speech. " +
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"The embedded computer processes characteristics of incoming speech, such as tone " +
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"and inflection, to pick up on subtle cues and aid in social interactions.<br><br>" +
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@ -390,7 +390,7 @@ initAugmentations = function() {
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AddToAugmentations(SpeechProcessor);
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TITN41Injection = new Augmentation(AugmentationNames.TITN41Injection);
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TITN41Injection.setRequirements(10000, 30000000);
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TITN41Injection.setRequirements(10000, 38000000);
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TITN41Injection.setInfo("TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
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"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
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"outgoing and socialable. <br><br>" +
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@ -403,7 +403,7 @@ initAugmentations = function() {
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AddToAugmentations(TITN41Injection);
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var EnhancedSocialInteractionImplant = new Augmentation(AugmentationNames.EnhancedSocialInteractionImplant);
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EnhancedSocialInteractionImplant.setRequirements(150000, 200000000);
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EnhancedSocialInteractionImplant.setRequirements(150000, 250000000);
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EnhancedSocialInteractionImplant.setInfo("A cranial implant that greatly assists in the user's ability to analyze social situations " +
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"and interactions. The system uses a wide variety of factors such as facial expression, body " +
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"language, and the voice's tone/inflection to determine the best course of action during social" +
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@ -431,7 +431,7 @@ initAugmentations = function() {
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AddToAugmentations(BitWire);
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var ArtificialBioNeuralNetwork = new Augmentation(AugmentationNames.ArtificialBioNeuralNetwork);
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ArtificialBioNeuralNetwork.setRequirements(110000, 500000000);
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ArtificialBioNeuralNetwork.setRequirements(110000, 600000000);
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ArtificialBioNeuralNetwork.setInfo("A network consisting of millions of nanoprocessors is embedded into the brain. " +
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"The network is meant to mimick the way a biological brain solves a problem, which each " +
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"nanoprocessor acting similar to the way a neuron would in a neural network. However, these " +
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@ -449,7 +449,7 @@ initAugmentations = function() {
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AddToAugmentations(ArtificialBioNeuralNetwork);
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var ArtificialSynapticPotentiation = new Augmentation(AugmentationNames.ArtificialSynapticPotentiation);
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ArtificialSynapticPotentiation.setRequirements(2500, 14000000);
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ArtificialSynapticPotentiation.setRequirements(2500, 16000000);
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ArtificialSynapticPotentiation.setInfo("The body is injected with a chemical that artificially induces synaptic potentiation, " +
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"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
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"This augmentation: <br>" +
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@ -464,7 +464,7 @@ initAugmentations = function() {
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AddToAugmentations(ArtificialSynapticPotentiation);
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var EnhancedMyelinSheathing = new Augmentation(AugmentationNames.EnhancedMyelinSheathing);
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EnhancedMyelinSheathing.setRequirements(40000, 225000000);
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EnhancedMyelinSheathing.setRequirements(40000, 275000000);
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EnhancedMyelinSheathing.setInfo("Electrical signals are used to induce a new, artificial form of myelinogensis in the human body. " +
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"This process results in the proliferation of new, synthetic myelin sheaths in the nervous " +
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"system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
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@ -481,7 +481,7 @@ initAugmentations = function() {
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AddToAugmentations(EnhancedMyelinSheathing);
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var SynapticEnhancement = new Augmentation(AugmentationNames.SynapticEnhancement);
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SynapticEnhancement.setRequirements(800, 1100000);
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SynapticEnhancement.setRequirements(800, 1500000);
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SynapticEnhancement.setInfo("A small cranial implant that continuously uses weak electric signals to stimulate the brain and " +
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"induce stronger synaptic activity. This improves the user's cognitive abilities.<br><br>" +
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"This augmentation increases the player's hacking speed by 3%.");
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@ -493,7 +493,7 @@ initAugmentations = function() {
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AddToAugmentations(SynapticEnhancement);
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var NeuralRetentionEnhancement = new Augmentation(AugmentationNames.NeuralRetentionEnhancement);
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NeuralRetentionEnhancement.setRequirements(8000, 40000000);
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NeuralRetentionEnhancement.setRequirements(8000, 50000000);
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NeuralRetentionEnhancement.setInfo("Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
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"circuits, strengthening its ability to retain information.<br><br>" +
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"This augmentation increases the player's hacking experience gain rate by 40%.");
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@ -505,7 +505,7 @@ initAugmentations = function() {
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AddToAugmentations(NeuralRetentionEnhancement);
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var DataJack = new Augmentation(AugmentationNames.DataJack);
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DataJack.setRequirements(45000, 75000000);
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DataJack.setRequirements(45000, 90000000);
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DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " +
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"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
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"and delete it.<br><br>" +
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@ -518,7 +518,7 @@ initAugmentations = function() {
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AddToAugmentations(DataJack);
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var ENM = new Augmentation(AugmentationNames.ENM);
|
|
|
|
|
ENM.setRequirements(6000, 40000000);
|
|
|
|
|
ENM.setRequirements(6000, 50000000);
|
|
|
|
|
ENM.setInfo("A thin device embedded inside the arm containing a wireless module capable of connecting " +
|
|
|
|
|
"to nearby networks. Once connected, the Netburner Module is capable of capturing and " +
|
|
|
|
|
"processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
|
|
|
|
@ -534,7 +534,7 @@ initAugmentations = function() {
|
|
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|
|
AddToAugmentations(ENM);
|
|
|
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|
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|
|
var ENMCore = new Augmentation(AugmentationNames.ENMCore);
|
|
|
|
|
ENMCore.setRequirements(100000, 400000000);
|
|
|
|
|
ENMCore.setRequirements(100000, 500000000);
|
|
|
|
|
ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
|
|
|
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.<br><br>" +
|
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
@ -552,7 +552,7 @@ initAugmentations = function() {
|
|
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|
|
AddToAugmentations(ENMCore);
|
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var ENMCoreV2 = new Augmentation(AugmentationNames.ENMCoreV2);
|
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|
ENMCoreV2.setRequirements(400000, 800000000);
|
|
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|
|
ENMCoreV2.setRequirements(400000, 900000000);
|
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|
ENMCoreV2.setInfo("The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
|
|
|
"This upgraded firmware allows the Embedded Netburner Module to control the information on " +
|
|
|
|
|
"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " +
|
|
|
|
@ -572,7 +572,7 @@ initAugmentations = function() {
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|
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|
|
AddToAugmentations(ENMCoreV2);
|
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|
var ENMCoreV3 = new Augmentation(AugmentationNames.ENMCoreV3);
|
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|
ENMCoreV3.setRequirements(700000, 1200000000);
|
|
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|
ENMCoreV3.setRequirements(700000, 1500000000);
|
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|
|
ENMCoreV3.setInfo("The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
|
|
|
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
|
|
|
|
|
"any device on a network.<br><br>" +
|
|
|
|
@ -591,7 +591,7 @@ initAugmentations = function() {
|
|
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|
|
AddToAugmentations(ENMCoreV3);
|
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|
var ENMAnalyzeEngine = new Augmentation(AugmentationNames.ENMAnalyzeEngine);
|
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|
ENMAnalyzeEngine.setRequirements(250000, 1000000000);
|
|
|
|
|
ENMAnalyzeEngine.setRequirements(250000, 1200000000);
|
|
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|
|
ENMAnalyzeEngine.setInfo("Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
|
|
|
|
|
"that vastly outperforms the Netburner Module's native single-core processor.<br><br>" +
|
|
|
|
|
"This augmentation increases the player's hacking speed by 10%.");
|
|
|
|
@ -604,7 +604,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(ENMAnalyzeEngine);
|
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|
var ENMDMA = new Augmentation(AugmentationNames.ENMDMA);
|
|
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|
|
ENMDMA.setRequirements(400000, 1100000000);
|
|
|
|
|
ENMDMA.setRequirements(400000, 1400000000);
|
|
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|
|
ENMDMA.setInfo("This implant installs a Direct Memory Access (DMA) controller into the " +
|
|
|
|
|
"Embedded Netburner Module. This allows the Module to send and receive data " +
|
|
|
|
|
"directly to and from the main memory of devices on a network.<br><br>" +
|
|
|
|
@ -620,7 +620,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(ENMDMA);
|
|
|
|
|
|
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|
|
var Neuralstimulator = new Augmentation(AugmentationNames.Neuralstimulator);
|
|
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|
|
Neuralstimulator.setRequirements(20000, 500000000);
|
|
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|
|
Neuralstimulator.setRequirements(20000, 600000000);
|
|
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|
|
Neuralstimulator.setInfo("A cranial implant that intelligently stimulates certain areas of the brain " +
|
|
|
|
|
"in order to improve cognitive functions<br><br>" +
|
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
@ -637,7 +637,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(Neuralstimulator);
|
|
|
|
|
|
|
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|
|
var NeuralAccelerator = new Augmentation(AugmentationNames.NeuralAccelerator);
|
|
|
|
|
NeuralAccelerator.setRequirements(80000, 300000000);
|
|
|
|
|
NeuralAccelerator.setRequirements(80000, 350000000);
|
|
|
|
|
NeuralAccelerator.setInfo("A microprocessor that accelerates the processing " +
|
|
|
|
|
"speed of biological neural networks. This is a cranial implant that is embedded inside the brain. <br><br>" +
|
|
|
|
|
"This augmentation: <br>" +
|
|
|
|
@ -652,7 +652,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(NeuralAccelerator);
|
|
|
|
|
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|
|
|
|
var CranialSignalProcessorsG1 = new Augmentation(AugmentationNames.CranialSignalProcessorsG1);
|
|
|
|
|
CranialSignalProcessorsG1.setRequirements(4000, 15000000);
|
|
|
|
|
CranialSignalProcessorsG1.setRequirements(4000, 18000000);
|
|
|
|
|
CranialSignalProcessorsG1.setInfo("The first generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
|
|
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
|
|
|
@ -668,7 +668,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG1);
|
|
|
|
|
|
|
|
|
|
var CranialSignalProcessorsG2 = new Augmentation(AugmentationNames.CranialSignalProcessorsG2);
|
|
|
|
|
CranialSignalProcessorsG2.setRequirements(7500, 21000000);
|
|
|
|
|
CranialSignalProcessorsG2.setRequirements(7500, 25000000);
|
|
|
|
|
CranialSignalProcessorsG2.setInfo("The second generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
|
|
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
|
|
|
@ -685,7 +685,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG2);
|
|
|
|
|
|
|
|
|
|
var CranialSignalProcessorsG3 = new Augmentation(AugmentationNames.CranialSignalProcessorsG3);
|
|
|
|
|
CranialSignalProcessorsG3.setRequirements(20000, 90000000);
|
|
|
|
|
CranialSignalProcessorsG3.setRequirements(20000, 110000000);
|
|
|
|
|
CranialSignalProcessorsG3.setInfo("The third generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
|
|
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
|
|
|
@ -702,7 +702,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG3);
|
|
|
|
|
|
|
|
|
|
var CranialSignalProcessorsG4 = new Augmentation(AugmentationNames.CranialSignalProcessorsG4);
|
|
|
|
|
CranialSignalProcessorsG4.setRequirements(50000, 200000000);
|
|
|
|
|
CranialSignalProcessorsG4.setRequirements(50000, 220000000);
|
|
|
|
|
CranialSignalProcessorsG4.setInfo("The fourth generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
|
|
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
|
|
|
@ -719,7 +719,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG4);
|
|
|
|
|
|
|
|
|
|
var CranialSignalProcessorsG5 = new Augmentation(AugmentationNames.CranialSignalProcessorsG5);
|
|
|
|
|
CranialSignalProcessorsG5.setRequirements(100000, 350000000);
|
|
|
|
|
CranialSignalProcessorsG5.setRequirements(100000, 450000000);
|
|
|
|
|
CranialSignalProcessorsG5.setInfo("The fifth generation of Cranial Signal Processors. Cranial Signal Processors " +
|
|
|
|
|
"are a set of specialized microprocessors that are attached to " +
|
|
|
|
|
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
|
|
|
@ -735,7 +735,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(CranialSignalProcessorsG5);
|
|
|
|
|
|
|
|
|
|
var NeuronalDensification = new Augmentation(AugmentationNames.NeuronalDensification);
|
|
|
|
|
NeuronalDensification.setRequirements(75000, 250000000);
|
|
|
|
|
NeuronalDensification.setRequirements(75000, 275000000);
|
|
|
|
|
NeuronalDensification.setInfo("The brain is surgically re-engineered to have increased neuronal density " +
|
|
|
|
|
"by decreasing the neuron gap junction. Then, the body is genetically modified " +
|
|
|
|
|
"to enhance the production and capabilities of its neural stem cells. <br><br>" +
|
|
|
|
@ -752,7 +752,7 @@ initAugmentations = function() {
|
|
|
|
|
|
|
|
|
|
//Work Augmentations
|
|
|
|
|
var NuoptimalInjectorImplant = new Augmentation(AugmentationNames.NuoptimalInjectorImplant);
|
|
|
|
|
NuoptimalInjectorImplant.setRequirements(2000, 2500000);
|
|
|
|
|
NuoptimalInjectorImplant.setRequirements(2000, 3000000);
|
|
|
|
|
NuoptimalInjectorImplant.setInfo("This torso implant automatically injects nootropic supplements into " +
|
|
|
|
|
"the bloodstream to improve memory, increase focus, and provide other " +
|
|
|
|
|
"cognitive enhancements.<br><br>" +
|
|
|
|
@ -767,7 +767,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(NuoptimalInjectorImplant);
|
|
|
|
|
|
|
|
|
|
var SpeechEnhancement = new Augmentation(AugmentationNames.SpeechEnhancement);
|
|
|
|
|
SpeechEnhancement.setRequirements(1000, 1750000);
|
|
|
|
|
SpeechEnhancement.setRequirements(1000, 2500000);
|
|
|
|
|
SpeechEnhancement.setInfo("An advanced neural implant that improves your speaking abilities, making " +
|
|
|
|
|
"you more convincing and likable in conversations and overall improving your " +
|
|
|
|
|
"social interactions.<br><br>" +
|
|
|
|
@ -783,7 +783,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(SpeechEnhancement);
|
|
|
|
|
|
|
|
|
|
var FocusWire = new Augmentation(AugmentationNames.FocusWire); //Stops procrastination
|
|
|
|
|
FocusWire.setRequirements(30000, 150000000);
|
|
|
|
|
FocusWire.setRequirements(30000, 180000000);
|
|
|
|
|
FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways " +
|
|
|
|
|
"in the brain.<br><br>" +
|
|
|
|
|
"This augmentation: <br>" +
|
|
|
|
@ -798,7 +798,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(FocusWire)
|
|
|
|
|
|
|
|
|
|
var PCDNI = new Augmentation(AugmentationNames.PCDNI);
|
|
|
|
|
PCDNI.setRequirements(150000, 650000000);
|
|
|
|
|
PCDNI.setRequirements(150000, 750000000);
|
|
|
|
|
PCDNI.setInfo("Installs a Direct-Neural Interface jack into your arm that is compatible with most " +
|
|
|
|
|
"computers. Connecting to a computer through this jack allows you to interface with " +
|
|
|
|
|
"it using the brain's electrochemical signals.<br><br>" +
|
|
|
|
@ -828,7 +828,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(PCDNIOptimizer);
|
|
|
|
|
|
|
|
|
|
var PCDNINeuralNetwork = new Augmentation(AugmentationNames.PCDNINeuralNetwork);
|
|
|
|
|
PCDNINeuralNetwork.setRequirements(600000, 1100000000);
|
|
|
|
|
PCDNINeuralNetwork.setRequirements(600000, 1300000000);
|
|
|
|
|
PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the " +
|
|
|
|
|
"PC Direct-Neural Interface augmentation. When connected to a computer, " +
|
|
|
|
|
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
|
|
|
|
@ -845,7 +845,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(PCDNINeuralNetwork);
|
|
|
|
|
|
|
|
|
|
var ADRPheromone1 = new Augmentation(AugmentationNames.ADRPheromone1);
|
|
|
|
|
ADRPheromone1.setRequirements(1250, 2000000);
|
|
|
|
|
ADRPheromone1.setRequirements(1250, 2600000);
|
|
|
|
|
ADRPheromone1.setInfo("The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " +
|
|
|
|
|
"an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " +
|
|
|
|
|
"triggers feelings of admiration and approval in other people. <br><br>" +
|
|
|
|
@ -861,7 +861,7 @@ initAugmentations = function() {
|
|
|
|
|
|
|
|
|
|
//HacknetNode Augmentations
|
|
|
|
|
var HacknetNodeCPUUpload = new Augmentation(AugmentationNames.HacknetNodeCPUUpload);
|
|
|
|
|
HacknetNodeCPUUpload.setRequirements(1500, 2000000);
|
|
|
|
|
HacknetNodeCPUUpload.setRequirements(1500, 2200000);
|
|
|
|
|
HacknetNodeCPUUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's CPU into " +
|
|
|
|
|
"the brain. This allows the user to engineer custom hardware and software " +
|
|
|
|
|
"for the Hacknet Node that provides better performance.<br><br>" +
|
|
|
|
@ -876,7 +876,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(HacknetNodeCPUUpload);
|
|
|
|
|
|
|
|
|
|
var HacknetNodeCacheUpload = new Augmentation(AugmentationNames.HacknetNodeCacheUpload);
|
|
|
|
|
HacknetNodeCacheUpload.setRequirements(1000, 1000000);
|
|
|
|
|
HacknetNodeCacheUpload.setRequirements(1000, 1100000);
|
|
|
|
|
HacknetNodeCacheUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's main-memory cache " +
|
|
|
|
|
"into the brain. This allows the user to engineer custom cache hardware for the " +
|
|
|
|
|
"Hacknet Node that offers better performance.<br><br>" +
|
|
|
|
@ -891,7 +891,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(HacknetNodeCacheUpload);
|
|
|
|
|
|
|
|
|
|
var HacknetNodeNICUpload = new Augmentation(AugmentationNames.HacknetNodeNICUpload);
|
|
|
|
|
HacknetNodeNICUpload.setRequirements(750, 750000);
|
|
|
|
|
HacknetNodeNICUpload.setRequirements(750, 900000);
|
|
|
|
|
HacknetNodeNICUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " +
|
|
|
|
|
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
|
|
|
|
|
"offers better performance.<br><br>" +
|
|
|
|
@ -906,7 +906,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(HacknetNodeNICUpload);
|
|
|
|
|
|
|
|
|
|
var HacknetNodeKernelDNI = new Augmentation(AugmentationNames.HacknetNodeKernelDNI);
|
|
|
|
|
HacknetNodeKernelDNI.setRequirements(3000, 6000000);
|
|
|
|
|
HacknetNodeKernelDNI.setRequirements(3000, 8000000);
|
|
|
|
|
HacknetNodeKernelDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " +
|
|
|
|
|
"Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's " +
|
|
|
|
|
"electrochemical signals.<br><br>" +
|
|
|
|
@ -919,7 +919,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(HacknetNodeKernelDNI);
|
|
|
|
|
|
|
|
|
|
var HacknetNodeCoreDNI = new Augmentation(AugmentationNames.HacknetNodeCoreDNI);
|
|
|
|
|
HacknetNodeCoreDNI.setRequirements(5000, 10000000);
|
|
|
|
|
HacknetNodeCoreDNI.setRequirements(5000, 12000000);
|
|
|
|
|
HacknetNodeCoreDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting " +
|
|
|
|
|
"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " +
|
|
|
|
|
"the mind's electrochemical signals.<br><br>" +
|
|
|
|
@ -938,7 +938,7 @@ initAugmentations = function() {
|
|
|
|
|
NeuroFluxGovernor.owned = oldAug.owned;
|
|
|
|
|
NeuroFluxGovernor.level = oldAug.level;
|
|
|
|
|
mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level);
|
|
|
|
|
NeuroFluxGovernor.setRequirements(300 * mult, 600000 * mult);
|
|
|
|
|
NeuroFluxGovernor.setRequirements(500 * mult, 750000 * mult);
|
|
|
|
|
delete Augmentations[AugmentationNames.NeuroFluxGovernor];
|
|
|
|
|
} else {
|
|
|
|
|
NeuroFluxGovernor.setRequirements(250, 500000);
|
|
|
|
@ -953,7 +953,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(NeuroFluxGovernor);
|
|
|
|
|
|
|
|
|
|
var Neurotrainer1 = new Augmentation(AugmentationNames.Neurotrainer1);
|
|
|
|
|
Neurotrainer1.setRequirements(400, 600000);
|
|
|
|
|
Neurotrainer1.setRequirements(400, 800000);
|
|
|
|
|
Neurotrainer1.setInfo("A decentralized cranial implant that improves the brain's ability to learn. It is " +
|
|
|
|
|
"installed by releasing millions of nanobots into the human brain, each of which " +
|
|
|
|
|
"attaches to a different neural pathway to enhance the brain's ability to retain " +
|
|
|
|
@ -967,7 +967,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(Neurotrainer1);
|
|
|
|
|
|
|
|
|
|
var Neurotrainer2 = new Augmentation(AugmentationNames.Neurotrainer2);
|
|
|
|
|
Neurotrainer2.setRequirements(4000, 7500000);
|
|
|
|
|
Neurotrainer2.setRequirements(4000, 8500000);
|
|
|
|
|
Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
|
|
|
|
|
"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
|
|
|
|
|
"require Neurotrainer I to be installed as a prerequisite.<br><br>" +
|
|
|
|
@ -980,7 +980,7 @@ initAugmentations = function() {
|
|
|
|
|
AddToAugmentations(Neurotrainer2);
|
|
|
|
|
|
|
|
|
|
var Neurotrainer3 = new Augmentation(AugmentationNames.Neurotrainer3);
|
|
|
|
|
Neurotrainer3.setRequirements(10000, 22000000);
|
|
|
|
|
Neurotrainer3.setRequirements(10000, 25000000);
|
|
|
|
|
Neurotrainer3.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
|
|
|
|
|
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
|
|
|
|
|
"but it does not require either of them to be installed as a prerequisite.<br><br>" +
|
|
|
|
@ -1000,7 +1000,7 @@ initAugmentations = function() {
|
|
|
|
|
"Increases the player's dexterity by 50%<br>" +
|
|
|
|
|
"Increases the player's hacking speed by 3%<br>" +
|
|
|
|
|
"Increases the amount of money the player gains from hacking by 10%");
|
|
|
|
|
Hypersight.setRequirements(60000, 450000000);
|
|
|
|
|
Hypersight.setRequirements(60000, 550000000);
|
|
|
|
|
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.Hypersight)) {
|
|
|
|
|
Hypersight.owned = Augmentations[AugmentationNames.Hypersight].owned;
|
|
|
|
@ -1015,7 +1015,7 @@ initAugmentations = function() {
|
|
|
|
|
"This augmentation: <br>" +
|
|
|
|
|
"Increases the player's agility by 5% <br>" +
|
|
|
|
|
"Increases the amount of money the player gains from crimes by 10%");
|
|
|
|
|
LuminCloaking1.setRequirements(600, 750000);
|
|
|
|
|
LuminCloaking1.setRequirements(600, 1000000);
|
|
|
|
|
LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.LuminCloaking1)) {
|
|
|
|
|
LuminCloaking1.owned = Augmentations[AugmentationNames.LuminCloaking1].owned;
|
|
|
|
@ -1032,7 +1032,7 @@ initAugmentations = function() {
|
|
|
|
|
"Increases the player's agility by 10% <br>" +
|
|
|
|
|
"Increases the player's defense by 10% <br>" +
|
|
|
|
|
"Increases the amount of money the player gains from crimes by 25%");
|
|
|
|
|
LuminCloaking2.setRequirements(2000, 4000000);
|
|
|
|
|
LuminCloaking2.setRequirements(2000, 5000000);
|
|
|
|
|
LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.LuminCloaking2)) {
|
|
|
|
|
LuminCloaking2.owned = Augmentations[AugmentationNames.LuminCloaking2].owned;
|
|
|
|
@ -1047,7 +1047,7 @@ initAugmentations = function() {
|
|
|
|
|
"Increases the player's dexterity by 10%<br>" +
|
|
|
|
|
"Increases the player's dexterity experience gain rate by 15%<br>" +
|
|
|
|
|
"Increases the amount of money the player gains from crimes by 25%");
|
|
|
|
|
SmartSonar.setRequirements(9000, 10000000);
|
|
|
|
|
SmartSonar.setRequirements(9000, 12000000);
|
|
|
|
|
SmartSonar.addToFactions(["Slum Snakes"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.SmartSonar)) {
|
|
|
|
|
SmartSonar.owned = Augmentations[AugmentationNames.SmartSonar].owned;
|
|
|
|
@ -1062,7 +1062,7 @@ initAugmentations = function() {
|
|
|
|
|
"This augmentation: <br>" +
|
|
|
|
|
"Increases all of the player's stats by 10%<br>" +
|
|
|
|
|
"Increases the player's experience gain rate for all stats by 10%");
|
|
|
|
|
PowerRecirculator.setRequirements(10000, 30000000);
|
|
|
|
|
PowerRecirculator.setRequirements(10000, 33000000);
|
|
|
|
|
PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.PowerRecirculator)) {
|
|
|
|
|
PowerRecirculator.owned = Augmentations[AugmentationNames.PowerRecirculator].owned;
|
|
|
|
@ -1084,7 +1084,7 @@ initAugmentations = function() {
|
|
|
|
|
"Increases the player's hacking speed by 10%<br>" +
|
|
|
|
|
"Increases the player's chance of successfully performing a hack by 30%<br>" +
|
|
|
|
|
"Increases the amount of money the player gains from hacking by 100%");
|
|
|
|
|
QLink.setRequirements(750000, 1000000000);
|
|
|
|
|
QLink.setRequirements(750000, 1200000000);
|
|
|
|
|
QLink.addToFactions(["Illuminati"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.QLink)) {
|
|
|
|
|
QLink.owned = Augmentations[AugmentationNames.QLink].owned;
|
|
|
|
@ -1104,7 +1104,7 @@ initAugmentations = function() {
|
|
|
|
|
"This augmentation: <br>" +
|
|
|
|
|
"Increases all of the player's combat stats by 75%<br>" +
|
|
|
|
|
"Increases the player's hacking skill by 25%");
|
|
|
|
|
SPTN97.setRequirements(500000, 850000000);
|
|
|
|
|
SPTN97.setRequirements(500000, 950000000);
|
|
|
|
|
SPTN97.addToFactions(["The Covenant"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.SPTN97)) {
|
|
|
|
|
SPTN97.owned = Augmentations[AugmentationNames.SPTN97].owned;
|
|
|
|
@ -1117,7 +1117,7 @@ initAugmentations = function() {
|
|
|
|
|
HiveMind.setInfo("A brain implant developed by ECorp. They do not reveal what " +
|
|
|
|
|
"exactly the implant does, but they promise that it will greatly " +
|
|
|
|
|
"enhance your abilities.");
|
|
|
|
|
HiveMind.setRequirements(600000, 925000000);
|
|
|
|
|
HiveMind.setRequirements(600000, 1000000000);
|
|
|
|
|
HiveMind.addToFactions(["ECorp"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.HiveMind)) {
|
|
|
|
|
HiveMind.owned = Augmentations[AugmentationNames.HiveMind].owned;
|
|
|
|
@ -1134,7 +1134,7 @@ initAugmentations = function() {
|
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
|
"Increases all of the player's combat stats by 40%<br>" +
|
|
|
|
|
"Increases all of the player's combat stat experience gain rate by 40%");
|
|
|
|
|
CordiARCReactor.setRequirements(450000, 900000000);
|
|
|
|
|
CordiARCReactor.setRequirements(450000, 975000000);
|
|
|
|
|
CordiARCReactor.addToFactions(["MegaCorp"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.CordiARCReactor)) {
|
|
|
|
|
CordiARCReactor.owned = Augmentations[AugmentationNames.CordiARCReactor].owned;
|
|
|
|
@ -1152,7 +1152,7 @@ initAugmentations = function() {
|
|
|
|
|
"Increases the player's charisma experience gain rate by 50%<br>" +
|
|
|
|
|
"Increases the amount of reputation the player gains for a company by 25%<br>" +
|
|
|
|
|
"Increases the amount of reputation the player gains for a faction by 25%");
|
|
|
|
|
SmartJaw.setRequirements(150000, 400000000);
|
|
|
|
|
SmartJaw.setRequirements(150000, 500000000);
|
|
|
|
|
SmartJaw.addToFactions(["Bachman & Associates"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.SmartJaw)) {
|
|
|
|
|
SmartJaw.owned = Augmentations[AugmentationNames.SmartJaw].owned;
|
|
|
|
@ -1167,7 +1167,7 @@ initAugmentations = function() {
|
|
|
|
|
"body's skin and bone cells, granting them the ability to repair " +
|
|
|
|
|
"and restructure themselves. <br><br>" +
|
|
|
|
|
"This augmentation increases the player's strength and defense by 75%");
|
|
|
|
|
Neotra.setRequirements(225000, 500000000);
|
|
|
|
|
Neotra.setRequirements(225000, 550000000);
|
|
|
|
|
Neotra.addToFactions(["Blade Industries"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.Neotra)) {
|
|
|
|
|
Neotra.owned = Augmentations[AugmentationNames.Neotra].owned;
|
|
|
|
@ -1183,7 +1183,7 @@ initAugmentations = function() {
|
|
|
|
|
"This augmentation: <br>" +
|
|
|
|
|
"Increases all of the player's stats by 25%<br>" +
|
|
|
|
|
"Increases the player's experience gain rate for all stats by 20%");
|
|
|
|
|
Xanipher.setRequirements(350000, 700000000);
|
|
|
|
|
Xanipher.setRequirements(350000, 800000000);
|
|
|
|
|
Xanipher.addToFactions(["NWO"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.Xanipher)) {
|
|
|
|
|
Xanipher.owned = Augmentations[AugmentationNames.Xanipher].owned;
|
|
|
|
@ -1197,7 +1197,7 @@ initAugmentations = function() {
|
|
|
|
|
"of negligible senescence, preventing the body from " +
|
|
|
|
|
"deteriorating with age. <br><br>" +
|
|
|
|
|
"This augmentation increases all of the player's stats by 20%");
|
|
|
|
|
nextSENS.setRequirements(175000, 300000000);
|
|
|
|
|
nextSENS.setRequirements(175000, 375000000);
|
|
|
|
|
nextSENS.addToFactions(["Clarke Incorporated"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.nextSENS)) {
|
|
|
|
|
nextSENS.owned = Augmentations[AugmentationNames.nextSENS].owned;
|
|
|
|
@ -1213,7 +1213,7 @@ initAugmentations = function() {
|
|
|
|
|
"This augmentation:<br>" +
|
|
|
|
|
"Increases the player's hacking skill by 30%<br>" +
|
|
|
|
|
"Increases the player's hacking experience gain rate by 30%");
|
|
|
|
|
OmniTekInfoLoad.setRequirements(250000, 400000000)
|
|
|
|
|
OmniTekInfoLoad.setRequirements(250000, 550000000)
|
|
|
|
|
OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) {
|
|
|
|
|
OmniTekInfoLoad.owned = Augmentations[AugmentationNames.OmniTekInfoLoad].owned;
|
|
|
|
@ -1231,7 +1231,7 @@ initAugmentations = function() {
|
|
|
|
|
"skin cells, allowing users to generate their own energy " +
|
|
|
|
|
"and nutrition using solar power. <br><br>" +
|
|
|
|
|
"This augmentation increases the player's strength, defense, and agility by 50%");
|
|
|
|
|
PhotosyntheticCells.setRequirements(225000, 425000000);
|
|
|
|
|
PhotosyntheticCells.setRequirements(225000, 525000000);
|
|
|
|
|
PhotosyntheticCells.addToFactions(["KuaiGong International"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
|
|
|
|
|
PhotosyntheticCells.owned = Augmentations[AugmentationNames.PhotosyntheticCells].owned;
|
|
|
|
@ -1250,7 +1250,7 @@ initAugmentations = function() {
|
|
|
|
|
"Increases the player's chance of successfully performing a hack by 10%<br>" +
|
|
|
|
|
"Increases the player's hacking speed by 5%<br>" +
|
|
|
|
|
"Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset");
|
|
|
|
|
Neurolink.setRequirements(350000, 750000000);
|
|
|
|
|
Neurolink.setRequirements(350000, 850000000);
|
|
|
|
|
Neurolink.addToFactions(["BitRunners"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.Neurolink)) {
|
|
|
|
|
Neurolink.owned = Augmentations[AugmentationNames.Neurolink].owned;
|
|
|
|
@ -1269,7 +1269,7 @@ initAugmentations = function() {
|
|
|
|
|
"Increases the player's hacking skill by 10%<br>" +
|
|
|
|
|
"Increases the player's hacking speed by 2%<br>" +
|
|
|
|
|
"Increases the amount of money the player gains from hacking by 10%");
|
|
|
|
|
TheBlackHand.setRequirements(40000, 90000000);
|
|
|
|
|
TheBlackHand.setRequirements(40000, 100000000);
|
|
|
|
|
TheBlackHand.addToFactions(["The Black Hand"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.TheBlackHand)) {
|
|
|
|
|
TheBlackHand.owned = Augmentations[AugmentationNames.TheBlackHand].owned;
|
|
|
|
@ -1285,7 +1285,7 @@ initAugmentations = function() {
|
|
|
|
|
"This augmentation: <br>" +
|
|
|
|
|
"Improves the player's hacking skill by 10%<br>" +
|
|
|
|
|
"Improves the player's hacking experience gain rate by 20%");
|
|
|
|
|
CRTX42AA.setRequirements(18000, 35000000);
|
|
|
|
|
CRTX42AA.setRequirements(18000, 45000000);
|
|
|
|
|
CRTX42AA.addToFactions(["NiteSec"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.CRTX42AA)) {
|
|
|
|
|
CRTX42AA.owned = Augmentations[AugmentationNames.CRTX42AA].owned;
|
|
|
|
@ -1299,7 +1299,7 @@ initAugmentations = function() {
|
|
|
|
|
"The result is that these neurons never die and continuously " +
|
|
|
|
|
"regenerate and strengthen themselves. <br><br>" +
|
|
|
|
|
"This augmentation increases the player's hacking experience gain rate by 75%");
|
|
|
|
|
Neuregen.setRequirements(15000, 60000000);
|
|
|
|
|
Neuregen.setRequirements(15000, 75000000);
|
|
|
|
|
Neuregen.addToFactions(["Chongqing"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.Neuregen)) {
|
|
|
|
|
Neuregen.owned = Augmentations[AugmentationNames.Neuregen].owned;
|
|
|
|
@ -1315,7 +1315,7 @@ initAugmentations = function() {
|
|
|
|
|
"This augmentation: <br>" +
|
|
|
|
|
"Lets the player start with $1,000,000 after a reset<br>" +
|
|
|
|
|
"Lets the player start with the BruteSSH.exe program after a reset");
|
|
|
|
|
CashRoot.setRequirements(4000, 20000000);
|
|
|
|
|
CashRoot.setRequirements(4000, 25000000);
|
|
|
|
|
CashRoot.addToFactions(["Sector-12"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.CashRoot)) {
|
|
|
|
|
CashRoot.owned = Augmentations[AugmentationNames.CashRoot].owned;
|
|
|
|
@ -1331,7 +1331,7 @@ initAugmentations = function() {
|
|
|
|
|
"energy in the form of heat.<br><br>" +
|
|
|
|
|
"This augmentation: <br>" +
|
|
|
|
|
"Increases the player's experience gain rate for all combat stats by 20%");
|
|
|
|
|
NutriGen.setRequirements(2500, 400000);
|
|
|
|
|
NutriGen.setRequirements(2500, 500000);
|
|
|
|
|
NutriGen.addToFactions(["New Tokyo"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.NutriGen)) {
|
|
|
|
|
NutriGen.owned = Augmentations[AugmentationNames.NutriGen].owned;
|
|
|
|
@ -1351,7 +1351,7 @@ initAugmentations = function() {
|
|
|
|
|
"Increases the player's crime success rate by 25%<br>" +
|
|
|
|
|
"Increases the amount of money the player gains from crimes by 10%<br>" +
|
|
|
|
|
"Increases the player's dexterity by 10%");
|
|
|
|
|
INFRARet.setRequirements(3000, 5000000);
|
|
|
|
|
INFRARet.setRequirements(3000, 6000000);
|
|
|
|
|
INFRARet.addToFactions(["Ishima"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.INFRARet)) {
|
|
|
|
|
INFRARet.owned = Augmentations[AugmentationNames.INFRARet].owned;
|
|
|
|
@ -1365,7 +1365,7 @@ initAugmentations = function() {
|
|
|
|
|
"millions of nanobots capable of projecting high-density muon beams, " +
|
|
|
|
|
"creating an energy barrier around the user. <br><br>" +
|
|
|
|
|
"This augmentation increases the player's defense by 50%");
|
|
|
|
|
DermaForce.setRequirements(6000, 8000000);
|
|
|
|
|
DermaForce.setRequirements(6000, 10000000);
|
|
|
|
|
DermaForce.addToFactions(["Volhaven"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.DermaForce)) {
|
|
|
|
|
DermaForce.owned = Augmentations[AugmentationNames.DermaForce].owned;
|
|
|
|
@ -1382,7 +1382,7 @@ initAugmentations = function() {
|
|
|
|
|
"Increases the player's strength and defense by 50%<br>" +
|
|
|
|
|
"Increases the player's crime success rate by 10%<br>" +
|
|
|
|
|
"Increases the amount of money the player gains from crimes by 20%");
|
|
|
|
|
GrapheneBrachiBlades.setRequirements(90000, 400000000);
|
|
|
|
|
GrapheneBrachiBlades.setRequirements(90000, 500000000);
|
|
|
|
|
GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) {
|
|
|
|
|
GrapheneBrachiBlades.owned = Augmentations[AugmentationNames.GrapheneBrachiBlades].owned;
|
|
|
|
@ -1396,7 +1396,7 @@ initAugmentations = function() {
|
|
|
|
|
"prosthetic arms with an advanced graphene material " +
|
|
|
|
|
"to make them much stronger and lighter. <br><br>" +
|
|
|
|
|
"This augmentation increases the player's strength and dexterity by 100%");
|
|
|
|
|
GrapheneBionicArms.setRequirements(200000, 600000000);
|
|
|
|
|
GrapheneBionicArms.setRequirements(200000, 750000000);
|
|
|
|
|
GrapheneBionicArms.addToFactions(["The Dark Army"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.GrapheneBionicArms)) {
|
|
|
|
|
GrapheneBionicArms.owned = Augmentations[AugmentationNames.GrapheneBionicArms].owned;
|
|
|
|
@ -1411,7 +1411,7 @@ initAugmentations = function() {
|
|
|
|
|
"Increases the player's strength and defense by 20%<br>" +
|
|
|
|
|
"Increases the player's crime success rate by 10%<br>" +
|
|
|
|
|
"Increases thea mount of money the player gains from crimes by 10%");
|
|
|
|
|
BrachiBlades.setRequirements(5000, 14000000);
|
|
|
|
|
BrachiBlades.setRequirements(5000, 18000000);
|
|
|
|
|
BrachiBlades.addToFactions(["The Syndicate"]);
|
|
|
|
|
if (augmentationExists(AugmentationNames.BrachiBlades)) {
|
|
|
|
|
BrachiBlades.owned = Augmentations[AugmentationNames.BrachiBlades].owned;
|
|
|
|
@ -1424,7 +1424,7 @@ initAugmentations = function() {
|
|
|
|
|
BionicArms.setInfo("Cybernetic arms created from plasteel and carbon fibers that completely replace " +
|
|
|
|
|
"the user's organic arms. <br><br>" +
|
|
|
|
|
"This augmentation increases the user's strength and dexterity by 50%");
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BionicArms.setRequirements(25000, 45000000);
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BionicArms.setRequirements(25000, 55000000);
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BionicArms.addToFactions(["Tetrads"]);
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if (augmentationExists(AugmentationNames.BionicArms)) {
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BionicArms.owned = Augmentations[AugmentationNames.BionicArms].owned;
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@ -1440,7 +1440,7 @@ initAugmentations = function() {
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"Increases the amount of money the player earns at a company by 10%<br>" +
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"Increases the amount of reputation the player gains when working for a " +
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"company or faction by 20%");
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SNA.setRequirements(2500, 5000000);
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SNA.setRequirements(2500, 6000000);
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SNA.addToFactions(["Tian Di Hui"]);
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if (augmentationExists(AugmentationNames.SNA)) {
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SNA.owned = Augmentations[AugmentationNames.SNA].owned;
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