Faction Donation conversion rate is 000000 for 1 reputation. Costs for all augmentations increased by about 110-120%

This commit is contained in:
Daniel Xie
2017-05-31 18:39:03 -05:00
parent 070f4df191
commit 6c6186ffd7
5 changed files with 103 additions and 95 deletions

View File

@ -19,7 +19,7 @@ Augmentation.prototype.setInfo = function(inf) {
Augmentation.prototype.setRequirements = function(rep, cost) {
this.baseRepRequirement = rep;
this.baseCost = cost;
this.baseCost = cost * CONSTANTS.AugmentationCostMultiplier;
}
//Takes in an array of faction names and adds this augmentation to all of those factions
@ -157,7 +157,7 @@ initAugmentations = function() {
var HemoRecirculator = new Augmentation(AugmentationNames.HemoRecirculator);
HemoRecirculator.setInfo("A heart implant that greatly increases the body's ability to effectively use and pump " +
"blood. <br><br> This augmentation increases all of the player's combat stats by 15%.")
HemoRecirculator.setRequirements(4000, 8000000);
HemoRecirculator.setRequirements(4000, 9000000);
HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
if (augmentationExists(AugmentationNames.HemoRecirculator)) {
HemoRecirculator.owned = Augmentations[AugmentationNames.HemoRecirculator].owned;
@ -166,7 +166,7 @@ initAugmentations = function() {
AddToAugmentations(HemoRecirculator);
var Targeting1 = new Augmentation(AugmentationNames.Targeting1);
Targeting1.setRequirements(2000, 2500000);
Targeting1.setRequirements(2000, 3000000);
Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. <br><br>" +
@ -180,7 +180,7 @@ initAugmentations = function() {
AddToAugmentations(Targeting1);
var Targeting2 = new Augmentation(AugmentationNames.Targeting2);
Targeting2.setRequirements(3500, 7500000);
Targeting2.setRequirements(3500, 8500000);
Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
"by an additional 30%.");
@ -193,7 +193,7 @@ initAugmentations = function() {
AddToAugmentations(Targeting2);
var Targeting3 = new Augmentation(AugmentationNames.Targeting3);
Targeting3.setRequirements(11000, 20000000);
Targeting3.setRequirements(11000, 23000000);
Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
"by an additional 50%.");
@ -206,7 +206,7 @@ initAugmentations = function() {
AddToAugmentations(Targeting3);
var SyntheticHeart = new Augmentation(AugmentationNames.SyntheticHeart);
SyntheticHeart.setRequirements(300000, 500000000);
SyntheticHeart.setRequirements(300000, 575000000);
SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
"at much higher efficiencies than a normal human heart.<br><br> This augmentation increases the player's agility " +
"and strength by 100%");
@ -219,7 +219,7 @@ initAugmentations = function() {
AddToAugmentations(SyntheticHeart);
var SynfibrilMuscle = new Augmentation(AugmentationNames.SynfibrilMuscle);
SynfibrilMuscle.setRequirements(175000, 200000000);
SynfibrilMuscle.setRequirements(175000, 225000000);
SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
"Scientists have named these artificially enhanced units 'synfibrils'.<br><br> This augmentation increases the player's " +
@ -233,7 +233,7 @@ initAugmentations = function() {
AddToAugmentations(SynfibrilMuscle)
var CombatRib1 = new Augmentation(AugmentationNames.CombatRib1);
CombatRib1.setRequirements(2500, 4000000);
CombatRib1.setRequirements(2500, 4500000);
CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.<br><br>" +
"This augmentation increases the player's strength and defense by 15%.");
@ -246,7 +246,7 @@ initAugmentations = function() {
AddToAugmentations(CombatRib1);
var CombatRib2 = new Augmentation(AugmentationNames.CombatRib2);
CombatRib2.setRequirements(7000, 10000000);
CombatRib2.setRequirements(7000, 12000000);
CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 25%.")
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
@ -258,7 +258,7 @@ initAugmentations = function() {
AddToAugmentations(CombatRib2);
var CombatRib3 = new Augmentation(AugmentationNames.CombatRib3);
CombatRib3.setRequirements(12000, 18000000);
CombatRib3.setRequirements(12000, 22000000);
CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 35%.");
CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
@ -270,7 +270,7 @@ initAugmentations = function() {
AddToAugmentations(CombatRib3);
var NanofiberWeave = new Augmentation(AugmentationNames.NanofiberWeave);
NanofiberWeave.setRequirements(14000, 15000000);
NanofiberWeave.setRequirements(14000, 20000000);
NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
"This augmentation increases the player's strength and defense by 40%.");
@ -283,7 +283,7 @@ initAugmentations = function() {
AddToAugmentations(NanofiberWeave);
var SubdermalArmor = new Augmentation(AugmentationNames.SubdermalArmor);
SubdermalArmor.setRequirements(350000, 550000000);
SubdermalArmor.setRequirements(350000, 650000000);
SubdermalArmor.setInfo("The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. " +
"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " +
"that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " +
@ -299,7 +299,7 @@ initAugmentations = function() {
AddToAugmentations(SubdermalArmor);
var WiredReflexes = new Augmentation(AugmentationNames.WiredReflexes);
WiredReflexes.setRequirements(400, 400000);
WiredReflexes.setRequirements(500, 500000);
WiredReflexes.setInfo("Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.<br><br>" +
"This augmentation increases the player's agility and dexterity by 10%.");
@ -312,7 +312,7 @@ initAugmentations = function() {
AddToAugmentations(WiredReflexes);
var GrapheneBoneLacings = new Augmentation(AugmentationNames.GrapheneBoneLacings);
GrapheneBoneLacings.setRequirements(450000, 750000000);
GrapheneBoneLacings.setRequirements(450000, 850000000);
GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
"their density and tensile strength.<br><br>" +
"This augmentation increases the player's strength and defense by 125%.");
@ -324,7 +324,7 @@ initAugmentations = function() {
AddToAugmentations(GrapheneBoneLacings);
var BionicSpine = new Augmentation(AugmentationNames.BionicSpine);
BionicSpine.setRequirements(18000, 22000000);
BionicSpine.setRequirements(18000, 25000000);
BionicSpine.setInfo("An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
@ -339,7 +339,7 @@ initAugmentations = function() {
AddToAugmentations(BionicSpine);
var GrapheneBionicSpine = new Augmentation(AugmentationNames.GrapheneBionicSpine);
GrapheneBionicSpine.setRequirements(650000, 1000000000);
GrapheneBionicSpine.setRequirements(650000, 1200000000);
GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.<br><br>" +
"This augmentation increases all of the player's combat stats by 100%.");
@ -351,7 +351,7 @@ initAugmentations = function() {
AddToAugmentations(GrapheneBionicSpine);
var BionicLegs = new Augmentation(AugmentationNames.BionicLegs);
BionicLegs.setRequirements(60000, 60000000);
BionicLegs.setRequirements(60000, 75000000);
BionicLegs.setInfo("Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs. <br><br>" +
"This augmentation increases the player's agility by 75%.");
BionicLegs.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
@ -363,7 +363,7 @@ initAugmentations = function() {
AddToAugmentations(BionicLegs);
var GrapheneBionicLegs = new Augmentation(AugmentationNames.GrapheneBionicLegs);
GrapheneBionicLegs.setRequirements(300000, 750000000);
GrapheneBionicLegs.setRequirements(300000, 900000000);
GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.<br><br>" +
"This augmentation increases the player's agility by an additional 200%.");
@ -376,7 +376,7 @@ initAugmentations = function() {
//Labor stat augmentations
var SpeechProcessor = new Augmentation(AugmentationNames.SpeechProcessor); //Cochlear imlant?
SpeechProcessor.setRequirements(3000, 7500000);
SpeechProcessor.setRequirements(3000, 10000000);
SpeechProcessor.setInfo("A cochlear implant with an embedded computer that analyzes incoming speech. " +
"The embedded computer processes characteristics of incoming speech, such as tone " +
"and inflection, to pick up on subtle cues and aid in social interactions.<br><br>" +
@ -390,7 +390,7 @@ initAugmentations = function() {
AddToAugmentations(SpeechProcessor);
TITN41Injection = new Augmentation(AugmentationNames.TITN41Injection);
TITN41Injection.setRequirements(10000, 30000000);
TITN41Injection.setRequirements(10000, 38000000);
TITN41Injection.setInfo("TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
"outgoing and socialable. <br><br>" +
@ -403,7 +403,7 @@ initAugmentations = function() {
AddToAugmentations(TITN41Injection);
var EnhancedSocialInteractionImplant = new Augmentation(AugmentationNames.EnhancedSocialInteractionImplant);
EnhancedSocialInteractionImplant.setRequirements(150000, 200000000);
EnhancedSocialInteractionImplant.setRequirements(150000, 250000000);
EnhancedSocialInteractionImplant.setInfo("A cranial implant that greatly assists in the user's ability to analyze social situations " +
"and interactions. The system uses a wide variety of factors such as facial expression, body " +
"language, and the voice's tone/inflection to determine the best course of action during social" +
@ -431,7 +431,7 @@ initAugmentations = function() {
AddToAugmentations(BitWire);
var ArtificialBioNeuralNetwork = new Augmentation(AugmentationNames.ArtificialBioNeuralNetwork);
ArtificialBioNeuralNetwork.setRequirements(110000, 500000000);
ArtificialBioNeuralNetwork.setRequirements(110000, 600000000);
ArtificialBioNeuralNetwork.setInfo("A network consisting of millions of nanoprocessors is embedded into the brain. " +
"The network is meant to mimick the way a biological brain solves a problem, which each " +
"nanoprocessor acting similar to the way a neuron would in a neural network. However, these " +
@ -449,7 +449,7 @@ initAugmentations = function() {
AddToAugmentations(ArtificialBioNeuralNetwork);
var ArtificialSynapticPotentiation = new Augmentation(AugmentationNames.ArtificialSynapticPotentiation);
ArtificialSynapticPotentiation.setRequirements(2500, 14000000);
ArtificialSynapticPotentiation.setRequirements(2500, 16000000);
ArtificialSynapticPotentiation.setInfo("The body is injected with a chemical that artificially induces synaptic potentiation, " +
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
"This augmentation: <br>" +
@ -464,7 +464,7 @@ initAugmentations = function() {
AddToAugmentations(ArtificialSynapticPotentiation);
var EnhancedMyelinSheathing = new Augmentation(AugmentationNames.EnhancedMyelinSheathing);
EnhancedMyelinSheathing.setRequirements(40000, 225000000);
EnhancedMyelinSheathing.setRequirements(40000, 275000000);
EnhancedMyelinSheathing.setInfo("Electrical signals are used to induce a new, artificial form of myelinogensis in the human body. " +
"This process results in the proliferation of new, synthetic myelin sheaths in the nervous " +
"system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
@ -481,7 +481,7 @@ initAugmentations = function() {
AddToAugmentations(EnhancedMyelinSheathing);
var SynapticEnhancement = new Augmentation(AugmentationNames.SynapticEnhancement);
SynapticEnhancement.setRequirements(800, 1100000);
SynapticEnhancement.setRequirements(800, 1500000);
SynapticEnhancement.setInfo("A small cranial implant that continuously uses weak electric signals to stimulate the brain and " +
"induce stronger synaptic activity. This improves the user's cognitive abilities.<br><br>" +
"This augmentation increases the player's hacking speed by 3%.");
@ -493,7 +493,7 @@ initAugmentations = function() {
AddToAugmentations(SynapticEnhancement);
var NeuralRetentionEnhancement = new Augmentation(AugmentationNames.NeuralRetentionEnhancement);
NeuralRetentionEnhancement.setRequirements(8000, 40000000);
NeuralRetentionEnhancement.setRequirements(8000, 50000000);
NeuralRetentionEnhancement.setInfo("Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
"circuits, strengthening its ability to retain information.<br><br>" +
"This augmentation increases the player's hacking experience gain rate by 40%.");
@ -505,7 +505,7 @@ initAugmentations = function() {
AddToAugmentations(NeuralRetentionEnhancement);
var DataJack = new Augmentation(AugmentationNames.DataJack);
DataJack.setRequirements(45000, 75000000);
DataJack.setRequirements(45000, 90000000);
DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " +
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
"and delete it.<br><br>" +
@ -518,7 +518,7 @@ initAugmentations = function() {
AddToAugmentations(DataJack);
var ENM = new Augmentation(AugmentationNames.ENM);
ENM.setRequirements(6000, 40000000);
ENM.setRequirements(6000, 50000000);
ENM.setInfo("A thin device embedded inside the arm containing a wireless module capable of connecting " +
"to nearby networks. Once connected, the Netburner Module is capable of capturing and " +
"processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
@ -534,7 +534,7 @@ initAugmentations = function() {
AddToAugmentations(ENM);
var ENMCore = new Augmentation(AugmentationNames.ENMCore);
ENMCore.setRequirements(100000, 400000000);
ENMCore.setRequirements(100000, 500000000);
ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.<br><br>" +
"This augmentation:<br>" +
@ -552,7 +552,7 @@ initAugmentations = function() {
AddToAugmentations(ENMCore);
var ENMCoreV2 = new Augmentation(AugmentationNames.ENMCoreV2);
ENMCoreV2.setRequirements(400000, 800000000);
ENMCoreV2.setRequirements(400000, 900000000);
ENMCoreV2.setInfo("The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgraded firmware allows the Embedded Netburner Module to control the information on " +
"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " +
@ -572,7 +572,7 @@ initAugmentations = function() {
AddToAugmentations(ENMCoreV2);
var ENMCoreV3 = new Augmentation(AugmentationNames.ENMCoreV3);
ENMCoreV3.setRequirements(700000, 1200000000);
ENMCoreV3.setRequirements(700000, 1500000000);
ENMCoreV3.setInfo("The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
"any device on a network.<br><br>" +
@ -591,7 +591,7 @@ initAugmentations = function() {
AddToAugmentations(ENMCoreV3);
var ENMAnalyzeEngine = new Augmentation(AugmentationNames.ENMAnalyzeEngine);
ENMAnalyzeEngine.setRequirements(250000, 1000000000);
ENMAnalyzeEngine.setRequirements(250000, 1200000000);
ENMAnalyzeEngine.setInfo("Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
"that vastly outperforms the Netburner Module's native single-core processor.<br><br>" +
"This augmentation increases the player's hacking speed by 10%.");
@ -604,7 +604,7 @@ initAugmentations = function() {
AddToAugmentations(ENMAnalyzeEngine);
var ENMDMA = new Augmentation(AugmentationNames.ENMDMA);
ENMDMA.setRequirements(400000, 1100000000);
ENMDMA.setRequirements(400000, 1400000000);
ENMDMA.setInfo("This implant installs a Direct Memory Access (DMA) controller into the " +
"Embedded Netburner Module. This allows the Module to send and receive data " +
"directly to and from the main memory of devices on a network.<br><br>" +
@ -620,7 +620,7 @@ initAugmentations = function() {
AddToAugmentations(ENMDMA);
var Neuralstimulator = new Augmentation(AugmentationNames.Neuralstimulator);
Neuralstimulator.setRequirements(20000, 500000000);
Neuralstimulator.setRequirements(20000, 600000000);
Neuralstimulator.setInfo("A cranial implant that intelligently stimulates certain areas of the brain " +
"in order to improve cognitive functions<br><br>" +
"This augmentation:<br>" +
@ -637,7 +637,7 @@ initAugmentations = function() {
AddToAugmentations(Neuralstimulator);
var NeuralAccelerator = new Augmentation(AugmentationNames.NeuralAccelerator);
NeuralAccelerator.setRequirements(80000, 300000000);
NeuralAccelerator.setRequirements(80000, 350000000);
NeuralAccelerator.setInfo("A microprocessor that accelerates the processing " +
"speed of biological neural networks. This is a cranial implant that is embedded inside the brain. <br><br>" +
"This augmentation: <br>" +
@ -652,7 +652,7 @@ initAugmentations = function() {
AddToAugmentations(NeuralAccelerator);
var CranialSignalProcessorsG1 = new Augmentation(AugmentationNames.CranialSignalProcessorsG1);
CranialSignalProcessorsG1.setRequirements(4000, 15000000);
CranialSignalProcessorsG1.setRequirements(4000, 18000000);
CranialSignalProcessorsG1.setInfo("The first generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
@ -668,7 +668,7 @@ initAugmentations = function() {
AddToAugmentations(CranialSignalProcessorsG1);
var CranialSignalProcessorsG2 = new Augmentation(AugmentationNames.CranialSignalProcessorsG2);
CranialSignalProcessorsG2.setRequirements(7500, 21000000);
CranialSignalProcessorsG2.setRequirements(7500, 25000000);
CranialSignalProcessorsG2.setInfo("The second generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
@ -685,7 +685,7 @@ initAugmentations = function() {
AddToAugmentations(CranialSignalProcessorsG2);
var CranialSignalProcessorsG3 = new Augmentation(AugmentationNames.CranialSignalProcessorsG3);
CranialSignalProcessorsG3.setRequirements(20000, 90000000);
CranialSignalProcessorsG3.setRequirements(20000, 110000000);
CranialSignalProcessorsG3.setInfo("The third generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
@ -702,7 +702,7 @@ initAugmentations = function() {
AddToAugmentations(CranialSignalProcessorsG3);
var CranialSignalProcessorsG4 = new Augmentation(AugmentationNames.CranialSignalProcessorsG4);
CranialSignalProcessorsG4.setRequirements(50000, 200000000);
CranialSignalProcessorsG4.setRequirements(50000, 220000000);
CranialSignalProcessorsG4.setInfo("The fourth generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
@ -719,7 +719,7 @@ initAugmentations = function() {
AddToAugmentations(CranialSignalProcessorsG4);
var CranialSignalProcessorsG5 = new Augmentation(AugmentationNames.CranialSignalProcessorsG5);
CranialSignalProcessorsG5.setRequirements(100000, 350000000);
CranialSignalProcessorsG5.setRequirements(100000, 450000000);
CranialSignalProcessorsG5.setInfo("The fifth generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
@ -735,7 +735,7 @@ initAugmentations = function() {
AddToAugmentations(CranialSignalProcessorsG5);
var NeuronalDensification = new Augmentation(AugmentationNames.NeuronalDensification);
NeuronalDensification.setRequirements(75000, 250000000);
NeuronalDensification.setRequirements(75000, 275000000);
NeuronalDensification.setInfo("The brain is surgically re-engineered to have increased neuronal density " +
"by decreasing the neuron gap junction. Then, the body is genetically modified " +
"to enhance the production and capabilities of its neural stem cells. <br><br>" +
@ -752,7 +752,7 @@ initAugmentations = function() {
//Work Augmentations
var NuoptimalInjectorImplant = new Augmentation(AugmentationNames.NuoptimalInjectorImplant);
NuoptimalInjectorImplant.setRequirements(2000, 2500000);
NuoptimalInjectorImplant.setRequirements(2000, 3000000);
NuoptimalInjectorImplant.setInfo("This torso implant automatically injects nootropic supplements into " +
"the bloodstream to improve memory, increase focus, and provide other " +
"cognitive enhancements.<br><br>" +
@ -767,7 +767,7 @@ initAugmentations = function() {
AddToAugmentations(NuoptimalInjectorImplant);
var SpeechEnhancement = new Augmentation(AugmentationNames.SpeechEnhancement);
SpeechEnhancement.setRequirements(1000, 1750000);
SpeechEnhancement.setRequirements(1000, 2500000);
SpeechEnhancement.setInfo("An advanced neural implant that improves your speaking abilities, making " +
"you more convincing and likable in conversations and overall improving your " +
"social interactions.<br><br>" +
@ -783,7 +783,7 @@ initAugmentations = function() {
AddToAugmentations(SpeechEnhancement);
var FocusWire = new Augmentation(AugmentationNames.FocusWire); //Stops procrastination
FocusWire.setRequirements(30000, 150000000);
FocusWire.setRequirements(30000, 180000000);
FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways " +
"in the brain.<br><br>" +
"This augmentation: <br>" +
@ -798,7 +798,7 @@ initAugmentations = function() {
AddToAugmentations(FocusWire)
var PCDNI = new Augmentation(AugmentationNames.PCDNI);
PCDNI.setRequirements(150000, 650000000);
PCDNI.setRequirements(150000, 750000000);
PCDNI.setInfo("Installs a Direct-Neural Interface jack into your arm that is compatible with most " +
"computers. Connecting to a computer through this jack allows you to interface with " +
"it using the brain's electrochemical signals.<br><br>" +
@ -828,7 +828,7 @@ initAugmentations = function() {
AddToAugmentations(PCDNIOptimizer);
var PCDNINeuralNetwork = new Augmentation(AugmentationNames.PCDNINeuralNetwork);
PCDNINeuralNetwork.setRequirements(600000, 1100000000);
PCDNINeuralNetwork.setRequirements(600000, 1300000000);
PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the " +
"PC Direct-Neural Interface augmentation. When connected to a computer, " +
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
@ -845,7 +845,7 @@ initAugmentations = function() {
AddToAugmentations(PCDNINeuralNetwork);
var ADRPheromone1 = new Augmentation(AugmentationNames.ADRPheromone1);
ADRPheromone1.setRequirements(1250, 2000000);
ADRPheromone1.setRequirements(1250, 2600000);
ADRPheromone1.setInfo("The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " +
"an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " +
"triggers feelings of admiration and approval in other people. <br><br>" +
@ -861,7 +861,7 @@ initAugmentations = function() {
//HacknetNode Augmentations
var HacknetNodeCPUUpload = new Augmentation(AugmentationNames.HacknetNodeCPUUpload);
HacknetNodeCPUUpload.setRequirements(1500, 2000000);
HacknetNodeCPUUpload.setRequirements(1500, 2200000);
HacknetNodeCPUUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's CPU into " +
"the brain. This allows the user to engineer custom hardware and software " +
"for the Hacknet Node that provides better performance.<br><br>" +
@ -876,7 +876,7 @@ initAugmentations = function() {
AddToAugmentations(HacknetNodeCPUUpload);
var HacknetNodeCacheUpload = new Augmentation(AugmentationNames.HacknetNodeCacheUpload);
HacknetNodeCacheUpload.setRequirements(1000, 1000000);
HacknetNodeCacheUpload.setRequirements(1000, 1100000);
HacknetNodeCacheUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's main-memory cache " +
"into the brain. This allows the user to engineer custom cache hardware for the " +
"Hacknet Node that offers better performance.<br><br>" +
@ -891,7 +891,7 @@ initAugmentations = function() {
AddToAugmentations(HacknetNodeCacheUpload);
var HacknetNodeNICUpload = new Augmentation(AugmentationNames.HacknetNodeNICUpload);
HacknetNodeNICUpload.setRequirements(750, 750000);
HacknetNodeNICUpload.setRequirements(750, 900000);
HacknetNodeNICUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " +
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
"offers better performance.<br><br>" +
@ -906,7 +906,7 @@ initAugmentations = function() {
AddToAugmentations(HacknetNodeNICUpload);
var HacknetNodeKernelDNI = new Augmentation(AugmentationNames.HacknetNodeKernelDNI);
HacknetNodeKernelDNI.setRequirements(3000, 6000000);
HacknetNodeKernelDNI.setRequirements(3000, 8000000);
HacknetNodeKernelDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " +
"Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's " +
"electrochemical signals.<br><br>" +
@ -919,7 +919,7 @@ initAugmentations = function() {
AddToAugmentations(HacknetNodeKernelDNI);
var HacknetNodeCoreDNI = new Augmentation(AugmentationNames.HacknetNodeCoreDNI);
HacknetNodeCoreDNI.setRequirements(5000, 10000000);
HacknetNodeCoreDNI.setRequirements(5000, 12000000);
HacknetNodeCoreDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting " +
"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " +
"the mind's electrochemical signals.<br><br>" +
@ -938,7 +938,7 @@ initAugmentations = function() {
NeuroFluxGovernor.owned = oldAug.owned;
NeuroFluxGovernor.level = oldAug.level;
mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level);
NeuroFluxGovernor.setRequirements(300 * mult, 600000 * mult);
NeuroFluxGovernor.setRequirements(500 * mult, 750000 * mult);
delete Augmentations[AugmentationNames.NeuroFluxGovernor];
} else {
NeuroFluxGovernor.setRequirements(250, 500000);
@ -953,7 +953,7 @@ initAugmentations = function() {
AddToAugmentations(NeuroFluxGovernor);
var Neurotrainer1 = new Augmentation(AugmentationNames.Neurotrainer1);
Neurotrainer1.setRequirements(400, 600000);
Neurotrainer1.setRequirements(400, 800000);
Neurotrainer1.setInfo("A decentralized cranial implant that improves the brain's ability to learn. It is " +
"installed by releasing millions of nanobots into the human brain, each of which " +
"attaches to a different neural pathway to enhance the brain's ability to retain " +
@ -967,7 +967,7 @@ initAugmentations = function() {
AddToAugmentations(Neurotrainer1);
var Neurotrainer2 = new Augmentation(AugmentationNames.Neurotrainer2);
Neurotrainer2.setRequirements(4000, 7500000);
Neurotrainer2.setRequirements(4000, 8500000);
Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
"require Neurotrainer I to be installed as a prerequisite.<br><br>" +
@ -980,7 +980,7 @@ initAugmentations = function() {
AddToAugmentations(Neurotrainer2);
var Neurotrainer3 = new Augmentation(AugmentationNames.Neurotrainer3);
Neurotrainer3.setRequirements(10000, 22000000);
Neurotrainer3.setRequirements(10000, 25000000);
Neurotrainer3.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
"but it does not require either of them to be installed as a prerequisite.<br><br>" +
@ -1000,7 +1000,7 @@ initAugmentations = function() {
"Increases the player's dexterity by 50%<br>" +
"Increases the player's hacking speed by 3%<br>" +
"Increases the amount of money the player gains from hacking by 10%");
Hypersight.setRequirements(60000, 450000000);
Hypersight.setRequirements(60000, 550000000);
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.Hypersight)) {
Hypersight.owned = Augmentations[AugmentationNames.Hypersight].owned;
@ -1015,7 +1015,7 @@ initAugmentations = function() {
"This augmentation: <br>" +
"Increases the player's agility by 5% <br>" +
"Increases the amount of money the player gains from crimes by 10%");
LuminCloaking1.setRequirements(600, 750000);
LuminCloaking1.setRequirements(600, 1000000);
LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking1)) {
LuminCloaking1.owned = Augmentations[AugmentationNames.LuminCloaking1].owned;
@ -1032,7 +1032,7 @@ initAugmentations = function() {
"Increases the player's agility by 10% <br>" +
"Increases the player's defense by 10% <br>" +
"Increases the amount of money the player gains from crimes by 25%");
LuminCloaking2.setRequirements(2000, 4000000);
LuminCloaking2.setRequirements(2000, 5000000);
LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking2)) {
LuminCloaking2.owned = Augmentations[AugmentationNames.LuminCloaking2].owned;
@ -1047,7 +1047,7 @@ initAugmentations = function() {
"Increases the player's dexterity by 10%<br>" +
"Increases the player's dexterity experience gain rate by 15%<br>" +
"Increases the amount of money the player gains from crimes by 25%");
SmartSonar.setRequirements(9000, 10000000);
SmartSonar.setRequirements(9000, 12000000);
SmartSonar.addToFactions(["Slum Snakes"]);
if (augmentationExists(AugmentationNames.SmartSonar)) {
SmartSonar.owned = Augmentations[AugmentationNames.SmartSonar].owned;
@ -1062,7 +1062,7 @@ initAugmentations = function() {
"This augmentation: <br>" +
"Increases all of the player's stats by 10%<br>" +
"Increases the player's experience gain rate for all stats by 10%");
PowerRecirculator.setRequirements(10000, 30000000);
PowerRecirculator.setRequirements(10000, 33000000);
PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
if (augmentationExists(AugmentationNames.PowerRecirculator)) {
PowerRecirculator.owned = Augmentations[AugmentationNames.PowerRecirculator].owned;
@ -1084,7 +1084,7 @@ initAugmentations = function() {
"Increases the player's hacking speed by 10%<br>" +
"Increases the player's chance of successfully performing a hack by 30%<br>" +
"Increases the amount of money the player gains from hacking by 100%");
QLink.setRequirements(750000, 1000000000);
QLink.setRequirements(750000, 1200000000);
QLink.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.QLink)) {
QLink.owned = Augmentations[AugmentationNames.QLink].owned;
@ -1104,7 +1104,7 @@ initAugmentations = function() {
"This augmentation: <br>" +
"Increases all of the player's combat stats by 75%<br>" +
"Increases the player's hacking skill by 25%");
SPTN97.setRequirements(500000, 850000000);
SPTN97.setRequirements(500000, 950000000);
SPTN97.addToFactions(["The Covenant"]);
if (augmentationExists(AugmentationNames.SPTN97)) {
SPTN97.owned = Augmentations[AugmentationNames.SPTN97].owned;
@ -1117,7 +1117,7 @@ initAugmentations = function() {
HiveMind.setInfo("A brain implant developed by ECorp. They do not reveal what " +
"exactly the implant does, but they promise that it will greatly " +
"enhance your abilities.");
HiveMind.setRequirements(600000, 925000000);
HiveMind.setRequirements(600000, 1000000000);
HiveMind.addToFactions(["ECorp"]);
if (augmentationExists(AugmentationNames.HiveMind)) {
HiveMind.owned = Augmentations[AugmentationNames.HiveMind].owned;
@ -1134,7 +1134,7 @@ initAugmentations = function() {
"This augmentation:<br>" +
"Increases all of the player's combat stats by 40%<br>" +
"Increases all of the player's combat stat experience gain rate by 40%");
CordiARCReactor.setRequirements(450000, 900000000);
CordiARCReactor.setRequirements(450000, 975000000);
CordiARCReactor.addToFactions(["MegaCorp"]);
if (augmentationExists(AugmentationNames.CordiARCReactor)) {
CordiARCReactor.owned = Augmentations[AugmentationNames.CordiARCReactor].owned;
@ -1152,7 +1152,7 @@ initAugmentations = function() {
"Increases the player's charisma experience gain rate by 50%<br>" +
"Increases the amount of reputation the player gains for a company by 25%<br>" +
"Increases the amount of reputation the player gains for a faction by 25%");
SmartJaw.setRequirements(150000, 400000000);
SmartJaw.setRequirements(150000, 500000000);
SmartJaw.addToFactions(["Bachman & Associates"]);
if (augmentationExists(AugmentationNames.SmartJaw)) {
SmartJaw.owned = Augmentations[AugmentationNames.SmartJaw].owned;
@ -1167,7 +1167,7 @@ initAugmentations = function() {
"body's skin and bone cells, granting them the ability to repair " +
"and restructure themselves. <br><br>" +
"This augmentation increases the player's strength and defense by 75%");
Neotra.setRequirements(225000, 500000000);
Neotra.setRequirements(225000, 550000000);
Neotra.addToFactions(["Blade Industries"]);
if (augmentationExists(AugmentationNames.Neotra)) {
Neotra.owned = Augmentations[AugmentationNames.Neotra].owned;
@ -1183,7 +1183,7 @@ initAugmentations = function() {
"This augmentation: <br>" +
"Increases all of the player's stats by 25%<br>" +
"Increases the player's experience gain rate for all stats by 20%");
Xanipher.setRequirements(350000, 700000000);
Xanipher.setRequirements(350000, 800000000);
Xanipher.addToFactions(["NWO"]);
if (augmentationExists(AugmentationNames.Xanipher)) {
Xanipher.owned = Augmentations[AugmentationNames.Xanipher].owned;
@ -1197,7 +1197,7 @@ initAugmentations = function() {
"of negligible senescence, preventing the body from " +
"deteriorating with age. <br><br>" +
"This augmentation increases all of the player's stats by 20%");
nextSENS.setRequirements(175000, 300000000);
nextSENS.setRequirements(175000, 375000000);
nextSENS.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.nextSENS)) {
nextSENS.owned = Augmentations[AugmentationNames.nextSENS].owned;
@ -1213,7 +1213,7 @@ initAugmentations = function() {
"This augmentation:<br>" +
"Increases the player's hacking skill by 30%<br>" +
"Increases the player's hacking experience gain rate by 30%");
OmniTekInfoLoad.setRequirements(250000, 400000000)
OmniTekInfoLoad.setRequirements(250000, 550000000)
OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]);
if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) {
OmniTekInfoLoad.owned = Augmentations[AugmentationNames.OmniTekInfoLoad].owned;
@ -1231,7 +1231,7 @@ initAugmentations = function() {
"skin cells, allowing users to generate their own energy " +
"and nutrition using solar power. <br><br>" +
"This augmentation increases the player's strength, defense, and agility by 50%");
PhotosyntheticCells.setRequirements(225000, 425000000);
PhotosyntheticCells.setRequirements(225000, 525000000);
PhotosyntheticCells.addToFactions(["KuaiGong International"]);
if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
PhotosyntheticCells.owned = Augmentations[AugmentationNames.PhotosyntheticCells].owned;
@ -1250,7 +1250,7 @@ initAugmentations = function() {
"Increases the player's chance of successfully performing a hack by 10%<br>" +
"Increases the player's hacking speed by 5%<br>" +
"Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset");
Neurolink.setRequirements(350000, 750000000);
Neurolink.setRequirements(350000, 850000000);
Neurolink.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.Neurolink)) {
Neurolink.owned = Augmentations[AugmentationNames.Neurolink].owned;
@ -1269,7 +1269,7 @@ initAugmentations = function() {
"Increases the player's hacking skill by 10%<br>" +
"Increases the player's hacking speed by 2%<br>" +
"Increases the amount of money the player gains from hacking by 10%");
TheBlackHand.setRequirements(40000, 90000000);
TheBlackHand.setRequirements(40000, 100000000);
TheBlackHand.addToFactions(["The Black Hand"]);
if (augmentationExists(AugmentationNames.TheBlackHand)) {
TheBlackHand.owned = Augmentations[AugmentationNames.TheBlackHand].owned;
@ -1285,7 +1285,7 @@ initAugmentations = function() {
"This augmentation: <br>" +
"Improves the player's hacking skill by 10%<br>" +
"Improves the player's hacking experience gain rate by 20%");
CRTX42AA.setRequirements(18000, 35000000);
CRTX42AA.setRequirements(18000, 45000000);
CRTX42AA.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.CRTX42AA)) {
CRTX42AA.owned = Augmentations[AugmentationNames.CRTX42AA].owned;
@ -1299,7 +1299,7 @@ initAugmentations = function() {
"The result is that these neurons never die and continuously " +
"regenerate and strengthen themselves. <br><br>" +
"This augmentation increases the player's hacking experience gain rate by 75%");
Neuregen.setRequirements(15000, 60000000);
Neuregen.setRequirements(15000, 75000000);
Neuregen.addToFactions(["Chongqing"]);
if (augmentationExists(AugmentationNames.Neuregen)) {
Neuregen.owned = Augmentations[AugmentationNames.Neuregen].owned;
@ -1315,7 +1315,7 @@ initAugmentations = function() {
"This augmentation: <br>" +
"Lets the player start with $1,000,000 after a reset<br>" +
"Lets the player start with the BruteSSH.exe program after a reset");
CashRoot.setRequirements(4000, 20000000);
CashRoot.setRequirements(4000, 25000000);
CashRoot.addToFactions(["Sector-12"]);
if (augmentationExists(AugmentationNames.CashRoot)) {
CashRoot.owned = Augmentations[AugmentationNames.CashRoot].owned;
@ -1331,7 +1331,7 @@ initAugmentations = function() {
"energy in the form of heat.<br><br>" +
"This augmentation: <br>" +
"Increases the player's experience gain rate for all combat stats by 20%");
NutriGen.setRequirements(2500, 400000);
NutriGen.setRequirements(2500, 500000);
NutriGen.addToFactions(["New Tokyo"]);
if (augmentationExists(AugmentationNames.NutriGen)) {
NutriGen.owned = Augmentations[AugmentationNames.NutriGen].owned;
@ -1351,7 +1351,7 @@ initAugmentations = function() {
"Increases the player's crime success rate by 25%<br>" +
"Increases the amount of money the player gains from crimes by 10%<br>" +
"Increases the player's dexterity by 10%");
INFRARet.setRequirements(3000, 5000000);
INFRARet.setRequirements(3000, 6000000);
INFRARet.addToFactions(["Ishima"]);
if (augmentationExists(AugmentationNames.INFRARet)) {
INFRARet.owned = Augmentations[AugmentationNames.INFRARet].owned;
@ -1365,7 +1365,7 @@ initAugmentations = function() {
"millions of nanobots capable of projecting high-density muon beams, " +
"creating an energy barrier around the user. <br><br>" +
"This augmentation increases the player's defense by 50%");
DermaForce.setRequirements(6000, 8000000);
DermaForce.setRequirements(6000, 10000000);
DermaForce.addToFactions(["Volhaven"]);
if (augmentationExists(AugmentationNames.DermaForce)) {
DermaForce.owned = Augmentations[AugmentationNames.DermaForce].owned;
@ -1382,7 +1382,7 @@ initAugmentations = function() {
"Increases the player's strength and defense by 50%<br>" +
"Increases the player's crime success rate by 10%<br>" +
"Increases the amount of money the player gains from crimes by 20%");
GrapheneBrachiBlades.setRequirements(90000, 400000000);
GrapheneBrachiBlades.setRequirements(90000, 500000000);
GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) {
GrapheneBrachiBlades.owned = Augmentations[AugmentationNames.GrapheneBrachiBlades].owned;
@ -1396,7 +1396,7 @@ initAugmentations = function() {
"prosthetic arms with an advanced graphene material " +
"to make them much stronger and lighter. <br><br>" +
"This augmentation increases the player's strength and dexterity by 100%");
GrapheneBionicArms.setRequirements(200000, 600000000);
GrapheneBionicArms.setRequirements(200000, 750000000);
GrapheneBionicArms.addToFactions(["The Dark Army"]);
if (augmentationExists(AugmentationNames.GrapheneBionicArms)) {
GrapheneBionicArms.owned = Augmentations[AugmentationNames.GrapheneBionicArms].owned;
@ -1411,7 +1411,7 @@ initAugmentations = function() {
"Increases the player's strength and defense by 20%<br>" +
"Increases the player's crime success rate by 10%<br>" +
"Increases thea mount of money the player gains from crimes by 10%");
BrachiBlades.setRequirements(5000, 14000000);
BrachiBlades.setRequirements(5000, 18000000);
BrachiBlades.addToFactions(["The Syndicate"]);
if (augmentationExists(AugmentationNames.BrachiBlades)) {
BrachiBlades.owned = Augmentations[AugmentationNames.BrachiBlades].owned;
@ -1424,7 +1424,7 @@ initAugmentations = function() {
BionicArms.setInfo("Cybernetic arms created from plasteel and carbon fibers that completely replace " +
"the user's organic arms. <br><br>" +
"This augmentation increases the user's strength and dexterity by 50%");
BionicArms.setRequirements(25000, 45000000);
BionicArms.setRequirements(25000, 55000000);
BionicArms.addToFactions(["Tetrads"]);
if (augmentationExists(AugmentationNames.BionicArms)) {
BionicArms.owned = Augmentations[AugmentationNames.BionicArms].owned;
@ -1440,7 +1440,7 @@ initAugmentations = function() {
"Increases the amount of money the player earns at a company by 10%<br>" +
"Increases the amount of reputation the player gains when working for a " +
"company or faction by 20%");
SNA.setRequirements(2500, 5000000);
SNA.setRequirements(2500, 6000000);
SNA.addToFactions(["Tian Di Hui"]);
if (augmentationExists(AugmentationNames.SNA)) {
SNA.owned = Augmentations[AugmentationNames.SNA].owned;

View File

@ -18,7 +18,7 @@ CONSTANTS = {
BaseCostForHacknetNodeCore: 500000,
/* Hacknet Node constants */
HacknetNodeMoneyGainPerLevel: 1.65,
HacknetNodeMoneyGainPerLevel: 1.5,
HacknetNodePurchaseNextMult: 1.39, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.26, //Multiplier for cost when upgrading RAM
@ -65,10 +65,13 @@ CONSTANTS = {
ScriptHNUpgCoreRamCost: 0.8,
//Server constants
ServerGrowthRate: 1.0015, //Growth rate
ServerGrowthRate: 1.002, //Growth rate
ServerFortifyAmount: 0.001, //Amount by which server's security increases when its hacked
ServerWeakenAmount: 0.1, //Amount by which server's security decreases when weakened
//Augmentation Constants
AugmentationCostMultiplier: 2, //Used for balancing costs without having to readjust every Augmentation cost
//Maximum number of log entries for a script
MaxLogCapacity: 40,
@ -287,8 +290,11 @@ CONSTANTS = {
"<i>sleep(n)</i><br>Suspends the script for n milliseconds. <br>Example: sleep(5000);<br><br>" +
"<i>grow(hostname/ip)</i><br>Use your hacking skills to increase the amount of money available on a server. The argument passed in " +
"must be a string with either the IP or hostname of the target server. The grow() command requires root access to the target server, but " +
"there is no required hacking level to run the command. The grow() command takes a flat 2 minutes to execute " +
"and grants 1 hacking exp when it completes. <br> Example: grow('foodnstuff');<br><br>" +
"there is no required hacking level to run the command. " +
"Grants 1 hacking exp when it completes. <br> Example: grow('foodnstuff');<br><br>" +
"<i>weaken(hostname/ip)</i><br>Use your hacking skills to attack a server's security, lowering the server's security level. The argument passed " +
"in must be a string with either the IP or hostname of the target server. This command requires root access to the target server, but " +
"there is no required hacking level to run the command. Grants 5 hacking exp when it completes. <br> Example: weaken('foodnstuff');<br><br>" +
"<i>print(x)</i> <br> Prints a value or a variable to the scripts logs (which can be viewed with the 'tail [script]' terminal command )<br><br>" +
"<i>nuke(hostname/ip)</i><br>Run NUKE.exe on the target server. NUKE.exe must exist on your home computer. Does NOT work while offline <br> Example: nuke('foodnstuff'); <br><br>" +
"<i>brutessh(hostname/ip)</i><br>Run BruteSSH.exe on the target server. BruteSSH.exe must exist on your home computer. Does NOT work while offline <br> Example: brutessh('foodnstuff');<br><br>" +
@ -310,10 +316,12 @@ CONSTANTS = {
"<i>hasRootAccess(hostname/ip)</i><br> Returns a boolean (true or false) indicating whether or not the Player has root access to a server. " +
"The argument passed in must be a string with either the hostname or IP of the target server. Does NOT work while offline.<br> " +
"Example:<br>if (hasRootAccess('foodnstuff') == false) {<br>&nbsp;&nbsp;&nbsp;&nbsp;nuke('foodnstuff');<br>}<br><br>" +
"<i>getHostname()<i><br>Returns a string with the hostname of the server that the script is running on<br><br>" +
"<i>getHackingLevel() </i><br> Returns the Player's current hacking level. Does NOT work while offline <br><br> " +
"<i>getHostname()</i><br>Returns a string with the hostname of the server that the script is running on<br><br>" +
"<i>getHackingLevel()</i><br> Returns the Player's current hacking level. Does NOT work while offline <br><br> " +
"<i>getServerMoneyAvailable(hostname/ip)</i><br> Returns the amount of money available on a server. The argument passed in must be a string with either the " +
"hostname or IP of the target server. Does NOT work while offline <br> Example: getServerMoneyAvailable('foodnstuff');<br><br>" +
"<i>getServerSecurityLevel(hostname/ip)</i><br>Returns the security level of a server. The argument passed in must be a string with either the " +
"hostname or IP of the target server. A server's security is denoted by a number between 1 and 100. Does NOT work while offline.<br><br>" +
"<i>purchaseHacknetNode()</i><br> Purchases a new Hacknet Node. Returns a number with the index of the Hacknet Node. This index is equivalent to the number " +
"at the end of the Hacknet Node's name (e.g The Hacknet Node named 'hacknet-node-4' will have an index of 4). If the player cannot afford to purchase " +
"a new Hacknet Node then the function will return false. Does NOT work offline<br><br>" +

View File

@ -585,7 +585,7 @@ displayFactionContent = function(factionName) {
return;
}
Player.loseMoney(numMoneyDonate);
var repGain = numMoneyDonate / 1000 * Player.faction_rep_mult;
var repGain = numMoneyDonate / 1000000 * Player.faction_rep_mult;
faction.playerReputation += repGain;
dialogBoxCreate("You just donated $" + formatNumber(numMoneyDonate, 2) + " to " +
faction.name + " to gain " + formatNumber(repGain, 3) + " reputation");

View File

@ -49,8 +49,8 @@ HacknetNode.prototype.updateMoneyGainRate = function() {
var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel;
this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
Math.pow(1.037, this.ram-1) *
((this.numCores + 4) / 5) * Player.hacknet_node_money_mult;
Math.pow(1.035, this.ram-1) *
((this.numCores + 5) / 6) * Player.hacknet_node_money_mult;
if (isNaN(this.moneyGainRatePerSecond)) {
this.moneyGainRatePerSecond = 0;
dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer");

View File

@ -880,7 +880,7 @@ function evaluate(exp, workerScript) {
workerScript.scriptRef.log("Cannot getServerMoneyAvailable(). Invalid IP or hostname passed in: " + ip);
return;
}
workerScript.scriptRef.log("getServerMoneyAvailable() returned " + formatNumber(server.moneyAvailable, 2));
workerScript.scriptRef.log("getServerMoneyAvailable() returned " + formatNumber(server.moneyAvailable, 2) + " for " + server.hostname);
resolve(server.moneyAvailable);
}, CONSTANTS.CodeInstructionRunTime);
}, function(e) {
@ -900,7 +900,7 @@ function evaluate(exp, workerScript) {
workerScript.scriptRef.log("Cannot getServerSecurityLevel(). Invalid IP or hostname passed in: " + ip);
return;
}
workerScript.scriptRef.log("getServerSecurityLevel() returned " + formatNumber(server.hackDifficulty, 3));
workerScript.scriptRef.log("getServerSecurityLevel() returned " + formatNumber(server.hackDifficulty, 3) + " for " + server.hostname);
resolve(server.hackDifficulty);
}, CONSTANTS.CodeInstructionRunTime);
}, function(e) {