Merge pull request #914 from Pimvgd/patch-3

Typo fixes
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hydroflame 2021-05-01 21:50:08 -04:00 committed by GitHub
commit 6d53ff109b
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4 changed files with 8 additions and 8 deletions

@ -11,7 +11,7 @@ user's physical and mental faculties.
Augmentations provide persistent upgrades in the form of multipliers.
These multipliers apply to a wide variety of things such as stats,
experience gain, and hacking, just to name a few. Your multipliers
can be viewed in the 'Character' page (:ref:`keyboard shortcut <shortcuts>` Alt + c)
can be viewed in the 'Character' page (:ref:`keyboard shortcut <shortcuts>` Alt + c).
How to acquire Augmentations
^^^^^^^^^^^^^^^^^^^^^^^^^^^^

@ -5,13 +5,13 @@ Netscript Bladeburner API
Netscript provides the following API for interacting with the game's Bladeburner mechanic.
The Bladeburner API is **not** immediately available to the player and must be unlocked
later in the game
later in the game.
.. warning:: This page contains spoilers for the game
The Bladeburner API is unlocked in BitNode-7. If you are in BitNode-7, you will
automatically gain access to this API. Otherwise, you must have Source-File 7 in
order to use this API in other BitNodes
order to use this API in other BitNodes.
**Bladeburner API functions must be accessed through the 'bladeburner' namespace**
@ -157,7 +157,7 @@ identifier by attaching the Bladeburner API functions to an object::
}
BladeburnerHandler.prototype.handle = function() {
//If we're doing something else manually (without Simlacrum),
//If we're doing something else manually (without Simulacrum),
//it overrides Bladeburner stuff
if (!this.hasSimulacrum() && this.ns.isBusy()) {
this.ns.print("Idling bc player is busy with some other action");

@ -404,7 +404,7 @@ function initAugmentations() {
info:"The body is injected with a chemical that artificially induces synaptic potentiation, " +
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking speed by 2% <br>" +
"Increases the player's hacking speed by 2%.<br>" +
"Increases the player's hacking chance by 5%.<br>" +
"Increases the player's hacking experience gain rate by 5%.",
hacking_speed_mult: 1.02,
@ -1332,7 +1332,7 @@ function initAugmentations() {
"capable of psychoanalyzing and profiling the personality of " +
"others using optical imaging software.<br><br>" +
"This augmentation:<br>" +
"Increases the player's charisma by 50%. <br>" +
"Increases the player's charisma by 50%.<br>" +
"Increases the player's charisma experience gain rate by 50%.<br>" +
"Increases the amount of reputation the player gains for a company by 25%.<br>" +
"Increases the amount of reputation the player gains for a faction by 25%.",
@ -1743,7 +1743,7 @@ function initAugmentations() {
"to induce wakefulness and concentration, suppress fear, reduce empathy, and " +
"improve reflexes and memory-recall among other things.<br><br>" +
"This augmentation:<br>" +
"Increases the player's sucess chance in Bladeburner contracts/operations by 3%.<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 3%.<br>" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 5%.<br>" +
"Increases the player's Bladeburner stamina gain rate by 2%.",
bladeburner_success_chance_mult: 1.03,

@ -305,7 +305,7 @@ Bladeburner.prototype.create = function() {
name:"Raid",
desc:"Lead an assault on a known Synthoid community. Note that " +
"there must be an existing Synthoid community in your current city " +
"in order for this Operation to be successful",
"in order for this Operation to be successful.",
baseDifficulty:800, difficultyFac:1.045, rewardFac:1.1, reqdRank:3000,
rankGain:55,rankLoss:2.5,hpLoss:50,
count:getRandomInt(1, 150), countGrowth:getRandomInt(2, 40)/10,