Merge pull request #914 from Pimvgd/patch-3

Typo fixes
This commit is contained in:
hydroflame 2021-05-01 21:50:08 -04:00 committed by GitHub
commit 6d53ff109b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 8 additions and 8 deletions

@ -11,7 +11,7 @@ user's physical and mental faculties.
Augmentations provide persistent upgrades in the form of multipliers. Augmentations provide persistent upgrades in the form of multipliers.
These multipliers apply to a wide variety of things such as stats, These multipliers apply to a wide variety of things such as stats,
experience gain, and hacking, just to name a few. Your multipliers experience gain, and hacking, just to name a few. Your multipliers
can be viewed in the 'Character' page (:ref:`keyboard shortcut <shortcuts>` Alt + c) can be viewed in the 'Character' page (:ref:`keyboard shortcut <shortcuts>` Alt + c).
How to acquire Augmentations How to acquire Augmentations
^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^

@ -5,13 +5,13 @@ Netscript Bladeburner API
Netscript provides the following API for interacting with the game's Bladeburner mechanic. Netscript provides the following API for interacting with the game's Bladeburner mechanic.
The Bladeburner API is **not** immediately available to the player and must be unlocked The Bladeburner API is **not** immediately available to the player and must be unlocked
later in the game later in the game.
.. warning:: This page contains spoilers for the game .. warning:: This page contains spoilers for the game
The Bladeburner API is unlocked in BitNode-7. If you are in BitNode-7, you will The Bladeburner API is unlocked in BitNode-7. If you are in BitNode-7, you will
automatically gain access to this API. Otherwise, you must have Source-File 7 in automatically gain access to this API. Otherwise, you must have Source-File 7 in
order to use this API in other BitNodes order to use this API in other BitNodes.
**Bladeburner API functions must be accessed through the 'bladeburner' namespace** **Bladeburner API functions must be accessed through the 'bladeburner' namespace**
@ -157,7 +157,7 @@ identifier by attaching the Bladeburner API functions to an object::
} }
BladeburnerHandler.prototype.handle = function() { BladeburnerHandler.prototype.handle = function() {
//If we're doing something else manually (without Simlacrum), //If we're doing something else manually (without Simulacrum),
//it overrides Bladeburner stuff //it overrides Bladeburner stuff
if (!this.hasSimulacrum() && this.ns.isBusy()) { if (!this.hasSimulacrum() && this.ns.isBusy()) {
this.ns.print("Idling bc player is busy with some other action"); this.ns.print("Idling bc player is busy with some other action");

@ -404,7 +404,7 @@ function initAugmentations() {
info:"The body is injected with a chemical that artificially induces synaptic potentiation, " + info:"The body is injected with a chemical that artificially induces synaptic potentiation, " +
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" + "otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 2% <br>" + "Increases the player's hacking speed by 2%.<br>" +
"Increases the player's hacking chance by 5%.<br>" + "Increases the player's hacking chance by 5%.<br>" +
"Increases the player's hacking experience gain rate by 5%.", "Increases the player's hacking experience gain rate by 5%.",
hacking_speed_mult: 1.02, hacking_speed_mult: 1.02,
@ -1332,7 +1332,7 @@ function initAugmentations() {
"capable of psychoanalyzing and profiling the personality of " + "capable of psychoanalyzing and profiling the personality of " +
"others using optical imaging software.<br><br>" + "others using optical imaging software.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's charisma by 50%. <br>" + "Increases the player's charisma by 50%.<br>" +
"Increases the player's charisma experience gain rate by 50%.<br>" + "Increases the player's charisma experience gain rate by 50%.<br>" +
"Increases the amount of reputation the player gains for a company by 25%.<br>" + "Increases the amount of reputation the player gains for a company by 25%.<br>" +
"Increases the amount of reputation the player gains for a faction by 25%.", "Increases the amount of reputation the player gains for a faction by 25%.",
@ -1743,7 +1743,7 @@ function initAugmentations() {
"to induce wakefulness and concentration, suppress fear, reduce empathy, and " + "to induce wakefulness and concentration, suppress fear, reduce empathy, and " +
"improve reflexes and memory-recall among other things.<br><br>" + "improve reflexes and memory-recall among other things.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's sucess chance in Bladeburner contracts/operations by 3%.<br>" + "Increases the player's success chance in Bladeburner contracts/operations by 3%.<br>" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 5%.<br>" + "Increases the player's effectiveness in Bladeburner Field Analysis by 5%.<br>" +
"Increases the player's Bladeburner stamina gain rate by 2%.", "Increases the player's Bladeburner stamina gain rate by 2%.",
bladeburner_success_chance_mult: 1.03, bladeburner_success_chance_mult: 1.03,

@ -305,7 +305,7 @@ Bladeburner.prototype.create = function() {
name:"Raid", name:"Raid",
desc:"Lead an assault on a known Synthoid community. Note that " + desc:"Lead an assault on a known Synthoid community. Note that " +
"there must be an existing Synthoid community in your current city " + "there must be an existing Synthoid community in your current city " +
"in order for this Operation to be successful", "in order for this Operation to be successful.",
baseDifficulty:800, difficultyFac:1.045, rewardFac:1.1, reqdRank:3000, baseDifficulty:800, difficultyFac:1.045, rewardFac:1.1, reqdRank:3000,
rankGain:55,rankLoss:2.5,hpLoss:50, rankGain:55,rankLoss:2.5,hpLoss:50,
count:getRandomInt(1, 150), countGrowth:getRandomInt(2, 40)/10, count:getRandomInt(1, 150), countGrowth:getRandomInt(2, 40)/10,