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MISC: Remove unused constants (#1229)
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@ -15,23 +15,17 @@ export const CONSTANTS: {
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TravelCost: number;
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TravelCost: number;
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BaseFavorToDonate: number;
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BaseFavorToDonate: number;
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DonateMoneyToRepDivisor: number;
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DonateMoneyToRepDivisor: number;
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FactionReputationToFavorBase: number;
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FactionReputationToFavorMult: number;
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CompanyReputationToFavorBase: number;
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CompanyReputationToFavorMult: number;
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NeuroFluxGovernorLevelMult: number;
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NeuroFluxGovernorLevelMult: number;
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NumNetscriptPorts: number;
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NumNetscriptPorts: number;
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MultipleAugMultiplier: number;
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MultipleAugMultiplier: number;
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TorRouterCost: number;
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TorRouterCost: number;
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HospitalCostPerHp: number;
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HospitalCostPerHp: number;
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IntelligenceCrimeWeight: number;
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IntelligenceCrimeWeight: number;
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IntelligenceInfiltrationWeight: number;
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IntelligenceCrimeBaseExpGain: number;
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IntelligenceCrimeBaseExpGain: number;
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IntelligenceProgramBaseExpGain: number;
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IntelligenceProgramBaseExpGain: number;
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IntelligenceGraftBaseExpGain: number;
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IntelligenceGraftBaseExpGain: number;
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IntelligenceTerminalHackBaseExpGain: number;
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IntelligenceTerminalHackBaseExpGain: number;
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IntelligenceSingFnBaseExpGain: number;
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IntelligenceSingFnBaseExpGain: number;
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IntelligenceClassBaseExpGain: number;
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MillisecondsPer20Hours: number;
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MillisecondsPer20Hours: number;
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GameCyclesPer20Hours: number;
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GameCyclesPer20Hours: number;
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MillisecondsPer10Hours: number;
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MillisecondsPer10Hours: number;
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@ -50,18 +44,6 @@ export const CONSTANTS: {
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GameCyclesPerQuarterHour: number;
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GameCyclesPerQuarterHour: number;
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MillisecondsPerFiveMinutes: number;
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MillisecondsPerFiveMinutes: number;
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GameCyclesPerFiveMinutes: number;
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GameCyclesPerFiveMinutes: number;
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ClassDataStructuresBaseCost: number;
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ClassNetworksBaseCost: number;
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ClassAlgorithmsBaseCost: number;
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ClassManagementBaseCost: number;
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ClassLeadershipBaseCost: number;
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ClassGymBaseCost: number;
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ClassStudyComputerScienceBaseExp: number;
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ClassDataStructuresBaseExp: number;
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ClassNetworksBaseExp: number;
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ClassAlgorithmsBaseExp: number;
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ClassManagementBaseExp: number;
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ClassLeadershipBaseExp: number;
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CodingContractBaseFactionRepGain: number;
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CodingContractBaseFactionRepGain: number;
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CodingContractBaseCompanyRepGain: number;
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CodingContractBaseCompanyRepGain: number;
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CodingContractBaseMoneyGain: number;
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CodingContractBaseMoneyGain: number;
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@ -70,8 +52,6 @@ export const CONSTANTS: {
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SoACostMult: number;
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SoACostMult: number;
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SoARepMult: number;
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SoARepMult: number;
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EntropyEffect: number;
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EntropyEffect: number;
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TotalNumBitNodes: number;
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InfiniteLoopLimit: number;
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Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
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Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
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LatestUpdate: string;
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LatestUpdate: string;
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} = {
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} = {
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@ -100,10 +80,6 @@ export const CONSTANTS: {
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// Faction and Company favor-related things
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// Faction and Company favor-related things
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BaseFavorToDonate: 150,
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BaseFavorToDonate: 150,
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DonateMoneyToRepDivisor: 1e6,
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DonateMoneyToRepDivisor: 1e6,
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FactionReputationToFavorBase: 500,
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FactionReputationToFavorMult: 1.02,
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CompanyReputationToFavorBase: 500,
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CompanyReputationToFavorMult: 1.02,
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// NeuroFlux Governor Augmentation cost multiplier
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// NeuroFlux Governor Augmentation cost multiplier
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NeuroFluxGovernorLevelMult: 1.14,
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NeuroFluxGovernorLevelMult: 1.14,
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@ -121,13 +97,11 @@ export const CONSTANTS: {
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// Intelligence-related constants
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// Intelligence-related constants
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IntelligenceCrimeWeight: 0.025, // Weight for how much int affects crime success rates
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IntelligenceCrimeWeight: 0.025, // Weight for how much int affects crime success rates
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IntelligenceInfiltrationWeight: 0.1, // Weight for how much int affects infiltration success rates
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IntelligenceCrimeBaseExpGain: 0.05,
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IntelligenceCrimeBaseExpGain: 0.05,
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IntelligenceProgramBaseExpGain: 0.1, // Program required hack level divided by this to determine int exp gain
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IntelligenceProgramBaseExpGain: 0.1, // Program required hack level divided by this to determine int exp gain
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IntelligenceGraftBaseExpGain: 0.05,
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IntelligenceGraftBaseExpGain: 0.05,
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IntelligenceTerminalHackBaseExpGain: 200, // Hacking exp divided by this to determine int exp gain
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IntelligenceTerminalHackBaseExpGain: 200, // Hacking exp divided by this to determine int exp gain
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IntelligenceSingFnBaseExpGain: 1.5,
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IntelligenceSingFnBaseExpGain: 1.5,
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IntelligenceClassBaseExpGain: 0.01,
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// Time-related constants
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// Time-related constants
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MillisecondsPer20Hours: 72000000,
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MillisecondsPer20Hours: 72000000,
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@ -160,20 +134,6 @@ export const CONSTANTS: {
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// Player Work & Action
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// Player Work & Action
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BaseFocusBonus: 0.8,
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BaseFocusBonus: 0.8,
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ClassDataStructuresBaseCost: 40,
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ClassNetworksBaseCost: 80,
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ClassAlgorithmsBaseCost: 320,
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ClassManagementBaseCost: 160,
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ClassLeadershipBaseCost: 320,
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ClassGymBaseCost: 120,
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ClassStudyComputerScienceBaseExp: 0.5,
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ClassDataStructuresBaseExp: 1,
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ClassNetworksBaseExp: 2,
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ClassAlgorithmsBaseExp: 4,
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ClassManagementBaseExp: 2,
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ClassLeadershipBaseExp: 4,
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// Coding Contract
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// Coding Contract
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// TODO: Move this into Coding contract implementation?
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// TODO: Move this into Coding contract implementation?
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CodingContractBaseFactionRepGain: 2500,
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CodingContractBaseFactionRepGain: 2500,
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@ -191,11 +151,6 @@ export const CONSTANTS: {
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// Value raised to the number of entropy stacks, then multiplied to player multipliers
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// Value raised to the number of entropy stacks, then multiplied to player multipliers
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EntropyEffect: 0.98,
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EntropyEffect: 0.98,
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// BitNode/Source-File related stuff
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TotalNumBitNodes: 24,
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InfiniteLoopLimit: 2000,
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Donations: 151,
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Donations: 151,
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// Also update doc/source/changelog.rst
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// Also update doc/source/changelog.rst
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