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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-29 19:13:49 +01:00
prettier and remove formulas dir
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@ -42,11 +42,11 @@ export const calculateEntropy = (player: IPlayer, stacks = 1): IMap<number> => {
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bladeburner_stamina_gain_mult: player.bladeburner_stamina_gain_mult,
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bladeburner_analysis_mult: player.bladeburner_analysis_mult,
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bladeburner_success_chance_mult: player.bladeburner_success_chance_mult,
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}
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};
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for (const [mult, val] of Object.entries(multipliers)) {
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multipliers[mult] = val * (CONSTANTS.EntropyEffect ** stacks);
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multipliers[mult] = val * CONSTANTS.EntropyEffect ** stacks;
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}
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return multipliers;
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}
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};
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@ -1,28 +1,15 @@
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import React, { useState } from "react";
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import {
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Typography,
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Container,
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Box,
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Paper,
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List,
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ListItemButton,
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Button
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} from "@mui/material";
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import {
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Construction
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} from "@mui/icons-material";
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import { Typography, Container, Box, Paper, List, ListItemButton, Button } from "@mui/material";
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import { Construction } from "@mui/icons-material";
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import { use } from "../../../ui/Context";
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import { Money } from "../../../ui/React/Money";
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import { Augmentations } from "../../../Augmentation/Augmentations";
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import { AugmentationNames } from "../../../Augmentation/data/AugmentationNames"
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import { AugmentationNames } from "../../../Augmentation/data/AugmentationNames";
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import { Settings } from "../../../Settings/Settings";
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import { IMap } from "../../../types";
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import {
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convertTimeMsToTimeElapsedString,
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formatNumber
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} from "../../../utils/StringHelperFunctions";
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import { convertTimeMsToTimeElapsedString, formatNumber } from "../../../utils/StringHelperFunctions";
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import { LocationName } from "../../../Locations/data/LocationNames";
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import { Locations } from "../../../Locations/Locations";
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import { CONSTANTS } from "../../../Constants";
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@ -31,24 +18,19 @@ import { IPlayer } from "../../IPlayer";
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import { CraftableAugmentation } from "../CraftableAugmentation";
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const CraftableAugmentations: IMap<CraftableAugmentation> = {}
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const CraftableAugmentations: IMap<CraftableAugmentation> = {};
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const getAvailableAugs = (player: IPlayer): string[] => {
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const augs: string[] = [];
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for (const [augName, aug] of Object.entries(Augmentations)) {
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if (
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augName === AugmentationNames.NeuroFluxGovernor ||
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augName === AugmentationNames.TheRedPill ||
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aug.isSpecial
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) continue;
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if (augName === AugmentationNames.NeuroFluxGovernor || augName === AugmentationNames.TheRedPill || aug.isSpecial)
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continue;
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augs.push(augName);
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}
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return augs.filter(
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(augmentation: string) => !player.hasAugmentation(augmentation)
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);
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}
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return augs.filter((augmentation: string) => !player.hasAugmentation(augmentation));
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};
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export const GraftingRoot = (): React.ReactElement => {
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const player = use.Player();
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@ -64,38 +46,36 @@ export const GraftingRoot = (): React.ReactElement => {
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return (
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<Container disableGutters maxWidth="lg" sx={{ mx: 0 }}>
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<Button onClick={() => router.toLocation(Locations[LocationName.NewTokyoVitaLife])}>
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Back
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</Button>
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<Button onClick={() => router.toLocation(Locations[LocationName.NewTokyoVitaLife])}>Back</Button>
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<Typography variant="h4">Grafting Laboratory</Typography>
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<Typography>
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You find yourself in a secret laboratory, owned by a mysterious researcher.<br />
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The scientist explains that they've been studying Augmentation grafting, the process
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of applying Augmentations without requiring a body reset.
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<br /><br />
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Through legally questionable connections, the scientist has access to a vast array of
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Augmentation blueprints, even private designs. They offer to build and graft
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the Augmentations to you, in exchange for both a hefty sum of money, and being a lab rat.
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You find yourself in a secret laboratory, owned by a mysterious researcher.
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<br />
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The scientist explains that they've been studying Augmentation grafting, the process of applying Augmentations
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without requiring a body reset.
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<br />
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<br />
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Through legally questionable connections, the scientist has access to a vast array of Augmentation blueprints,
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even private designs. They offer to build and graft the Augmentations to you, in exchange for both a hefty sum
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of money, and being a lab rat.
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</Typography>
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<Box sx={{ my: 3 }}>
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<Typography variant="h5">Craft Augmentations</Typography>
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<Paper sx={{ my: 1, width: 'fit-content', display: 'grid', gridTemplateColumns: '1fr 3fr' }}>
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<List sx={{ maxHeight: 400, overflowY: 'scroll', borderRight: `1px solid ${Settings.theme.welllight}` }}>
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<Paper sx={{ my: 1, width: "fit-content", display: "grid", gridTemplateColumns: "1fr 3fr" }}>
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<List sx={{ maxHeight: 400, overflowY: "scroll", borderRight: `1px solid ${Settings.theme.welllight}` }}>
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{getAvailableAugs(player).map((k, i) => (
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<ListItemButton key={i + 1} onClick={() => setSelectedAug(k)} selected={selectedAug === k}>
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<Typography>
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{k}
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</Typography>
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<Typography>{k}</Typography>
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</ListItemButton>
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))}
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</List>
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<Box sx={{ m: 1 }}>
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<Typography variant="h6" sx={{ display: 'flex', alignItems: 'center', flexWrap: 'wrap' }}>
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<Typography variant="h6" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
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<Construction sx={{ mr: 1 }} /> {selectedAug}
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</Typography>
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<Button
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onClick={event => {
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onClick={(event) => {
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if (!event.isTrusted) return;
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const craftableAug = CraftableAugmentations[selectedAug];
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player.loseMoney(craftableAug.cost, "augmentations");
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@ -103,23 +83,31 @@ export const GraftingRoot = (): React.ReactElement => {
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player.startFocusing();
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router.toWork();
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}}
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sx={{ width: '100%' }}
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sx={{ width: "100%" }}
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disabled={player.money < CraftableAugmentations[selectedAug].cost}
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>
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Craft Augmentation (
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<Typography color={Settings.theme.money}>
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<Money money={CraftableAugmentations[selectedAug].cost} player={player} />
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</Typography>)
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</Typography>
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)
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</Button>
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<Typography color={Settings.theme.info}>
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<b>Time to Craft:</b> {convertTimeMsToTimeElapsedString(CraftableAugmentations[selectedAug].time)}
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</Typography>
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<Typography sx={{ maxHeight: 305, overflowY: 'scroll' }}>
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<Typography sx={{ maxHeight: 305, overflowY: "scroll" }}>
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{(() => {
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const aug = Augmentations[selectedAug];
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const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info
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const tooltip = (<>{info}<br /><br />{aug.stats}</>);
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const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
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const tooltip = (
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<>
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{info}
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<br />
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<br />
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{aug.stats}
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</>
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);
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return tooltip;
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})()}
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</Typography>
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@ -130,26 +118,24 @@ export const GraftingRoot = (): React.ReactElement => {
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<Box sx={{ my: 3 }}>
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<Typography variant="h5">Entropy Accumulation</Typography>
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<Paper sx={{ my: 1, p: 1, width: 'fit-content' }}>
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<Paper sx={{ my: 1, p: 1, width: "fit-content" }}>
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<Typography>
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<b>Accumulated Entropy:</b> {player.entropyStacks}
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<br />
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<b>All multipliers decreased by:</b> {formatNumber((1 - (CONSTANTS.EntropyEffect ** player.entropyStacks)) * 100, 3)}%
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{" "}(multiplicative)
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<b>All multipliers decreased by:</b>{" "}
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{formatNumber((1 - CONSTANTS.EntropyEffect ** player.entropyStacks) * 100, 3)}% (multiplicative)
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</Typography>
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</Paper>
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<Typography>
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When installed on an unconscious individual, Augmentations are scanned by the body
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on awakening, eliminating hidden malware. However, grafted Augmentations do not
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provide this security measure.
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<br /><br />
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Individuals who tested Augmentation grafting have reported symptoms of an unknown
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virus, which they've dubbed "Entropy". This virus seems to grow more potent with
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each grafted Augmentation...
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When installed on an unconscious individual, Augmentations are scanned by the body on awakening, eliminating
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hidden malware. However, grafted Augmentations do not provide this security measure.
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<br />
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<br />
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Individuals who tested Augmentation grafting have reported symptoms of an unknown virus, which they've dubbed
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"Entropy". This virus seems to grow more potent with each grafted Augmentation...
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</Typography>
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</Box>
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</Container>
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)
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}
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);
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};
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