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dist/engine.bundle.js
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dist/engine.bundle.js
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import {IMap} from "./types";
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export let CONSTANTS: IMap<any> = {
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Version: "0.41.2",
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Version: "0.42.0",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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