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upgradeHomeCores
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@ -43,6 +43,7 @@ The player has access to all of these functions while in BitNode-4. Completing B
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getFactionRep() <singularityfunctions/getFactionRep>
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getFactionFavor() <singularityfunctions/getFactionFavor>
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getFactionFavorGain() <singularityfunctions/getFactionFavorGain>
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upgradeHomeCores() <singularityfunctions/upgradeHomeCores>
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.. toctree::
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:caption: Level 3 Functions
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@ -0,0 +1,12 @@
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upgradeHomeRam() Netscript Function
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===================================
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.. js:function:: upgradeHomeCores()
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:RAM cost: 3 GB
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If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
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This function will upgrade amount of CORES on the player's home computer. The cost is the same as if you were to do it manually.
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This function will return true if the player's home computer RAM is successfully upgraded, and false otherwise.
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@ -3276,6 +3276,41 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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return true;
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}
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return false;
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},
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upgradeHomeCores: function (): any {
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updateDynamicRam("upgradeHomeCores", getRamCost("upgradeHomeCores"));
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checkSingularityAccess("upgradeHomeCores", 2);
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// Check if we're at max CORES
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const homeComputer = Player.getHomeComputer();
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if (homeComputer.cpuCores >=8) {
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workerScript.log("upgradeHomeCores", `Your home computer is at max CORES.`);
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return false;
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}
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const cost = Player.getUpgradeHomeCoresCost();
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if (Player.money.lt(cost)) {
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workerScript.log("upgradeHomeCores", `You don't have enough money. Need ${numeralWrapper.formatMoney(cost)}`);
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return false;
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}
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homeComputer.cpuCores *= 2;
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Player.loseMoney(cost);
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Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
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workerScript.log(
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"upgradeHomeCores",
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`Purchased additional CORES for home computer! It now has $(
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homeComputer.cpuCores
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)} of CORES.`,
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);
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return true;
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},
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getUpgradeHomeCoresCost: function (): any {
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updateDynamicRam("getUpgradeHomeCoresCost", getRamCost("getUpgradeHomeCoresCost"));
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checkSingularityAccess("getUpgradeHomeCoresCost", 2);
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return Player.getUpgradeHomeCoresCost();
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},
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upgradeHomeRam: function (): any {
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updateDynamicRam("upgradeHomeRam", getRamCost("upgradeHomeRam"));
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@ -3299,9 +3334,9 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
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workerScript.log(
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"upgradeHomeRam",
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`Purchased additional RAM for home computer! It now has ${numeralWrapper.formatRAM(
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homeComputer.maxRam,
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"upgradeHomeCores",
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`Purchased additional RAM for home computer! It now has ${(
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homeComputer.cpuCores
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)} of RAM.`,
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);
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return true;
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