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Added documentation for Bladeburner changes
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@ -110,6 +110,21 @@ stopBladeburnerAction
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Stops the current Bladeburner action
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Stops the current Bladeburner action
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getCurrentAction
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----------------
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.. js:function:: getCurrentAction()
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Returns an object that represents the player's current Bladeburner action::
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{
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type: Type of Action
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name: Name of Action
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}
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If the player is not performing an action, the function will return an object
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with the 'type' property set to "Idle".
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getActionTime
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getActionTime
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-------------
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-------------
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@ -162,21 +177,9 @@ getSkillLevel
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.. js:function:: getSkillLevel(skillName="")
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.. js:function:: getSkillLevel(skillName="")
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:param string skillName: Optional name of Skill. Empty string by default
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:param string skillName: Name of skill
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If no argument or an empty string is passed in, this function returns
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This function returns your level in the specified skill.
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an object with your level for all Bladeburner Skills (only for skills that
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have at least one level). In the object, the name of the Bladeburner Skills
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are the keys and your skill levels are the values. For example::
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{
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"Blade's Intuition": 10,
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"Cloak": 5,
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"Evasive System": 6
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}
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If the name of a skill is passed in as an argument, then this function
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returns your level in the specified skill.
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The function returns -1 if an invalid skill name is passed in
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The function returns -1 if an invalid skill name is passed in
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