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https://github.com/bitburner-official/bitburner-src.git
synced 2025-01-05 04:47:34 +01:00
CODEBASE: Improve type checks in SaveObject.ts (#1774)
This commit is contained in:
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@ -6,15 +6,7 @@ import { CONSTANTS } from "./Constants";
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import { getFactionsSave, loadFactions } from "./Faction/Factions";
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import { loadAllGangs, AllGangs } from "./Gang/AllGangs";
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import { Player, setPlayer, loadPlayer } from "./Player";
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import {
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saveAllServers,
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loadAllServers,
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GetAllServers,
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createUniqueRandomIp,
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AddToAllServers,
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GetServer,
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renameServer,
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} from "./Server/AllServers";
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import { saveAllServers, loadAllServers } from "./Server/AllServers";
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import { Settings } from "./Settings/Settings";
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import { loadStockMarket, StockMarket } from "./StockMarket/StockMarket";
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import { staneksGift, loadStaneksGift } from "./CotMG/Helper";
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@ -26,27 +18,16 @@ import * as ExportBonus from "./ExportBonus";
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import { dialogBoxCreate } from "./ui/React/DialogBox";
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import { constructorsForReviver, Generic_toJSON, Generic_fromJSON, type IReviverValue } from "./utils/JSONReviver";
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import { save } from "./db";
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import { AwardNFG, v1APIBreak } from "./utils/v1APIBreak";
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import { AugmentationName, LocationName, ToastVariant } from "@enums";
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import { PlayerOwnedAugmentation } from "./Augmentation/PlayerOwnedAugmentation";
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import { ToastVariant } from "@enums";
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import { pushGameSaved } from "./Electron";
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import { defaultMonacoTheme } from "./ScriptEditor/ui/themes";
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import { safelyCreateUniqueServer } from "./Server/ServerHelpers";
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import { SpecialServers } from "./Server/data/SpecialServers";
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import { v2APIBreak } from "./utils/v2APIBreak";
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import { Corporation } from "./Corporation/Corporation";
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import { Terminal } from "./Terminal";
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import { getRecordValues } from "./Types/Record";
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import { exportMaterial } from "./Corporation/Actions";
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import { getGoSave, loadGo } from "./Go/SaveLoad";
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import { SaveData } from "./types";
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import { SaveDataError, canUseBinaryFormat, decodeSaveData, encodeJsonSaveString } from "./utils/SaveDataUtils";
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import { isBinaryFormat } from "../electron/saveDataBinaryFormat";
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import { downloadContentAsFile } from "./utils/FileUtils";
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import { showAPIBreaks } from "./utils/APIBreaks/APIBreak";
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import { breakInfos261 } from "./utils/APIBreaks/2.6.1";
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import { handleGetSaveDataInfoError } from "./utils/ErrorHandler";
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import { isObject } from "./utils/helpers/typeAssertion";
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import { isObject, objectAssert } from "./utils/helpers/typeAssertion";
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import { evaluateVersionCompatibility } from "./utils/SaveDataMigrationUtils";
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import { Reviver } from "./utils/GenericReviver";
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/* SaveObject.js
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@ -86,7 +67,76 @@ export interface ImportPlayerData {
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exploits: number;
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}
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class BitburnerSaveObject {
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export type BitburnerSaveObjectType = {
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PlayerSave: string;
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AllServersSave: string;
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CompaniesSave: string;
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FactionsSave: string;
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AliasesSave: string;
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GlobalAliasesSave: string;
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StockMarketSave: string;
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SettingsSave?: string;
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VersionSave?: string;
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AllGangsSave?: string;
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LastExportBonus?: string;
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StaneksGiftSave: string;
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GoSave: unknown; // "loadGo" function can process unknown data
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};
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/**
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* This function asserts the unknown saveObject.
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*
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* In "loadGame", we parse a json save string to saveObject, then load data from this object. When we do that, we have
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* to ensure that this object contains valid data. Due to how "loadGame" uses other "loader" functions, we split
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* properties of saveObject into 3 groups:
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* - "Mandatory". "loadGame" always loads these properties. The respective loaders require string values. We assert
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* that the values are strings.
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* - "Optional 1": "loadGame" always loads these properties. The respective loaders require string values, but they have
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* special handlers for the empty string case. These handlers might be designed as a "safety net" for invalid/legacy
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* save data. If saveObject does not have these properties, we will only print a warning, then use an empty string as a
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* fallback value; otherwise, we check if their values are strings.
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* - "Optional 2": "loadGame" only loads these properties if they exist. The respective loaders require string values.
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* If saveObject has these properties, we check if their values are strings.
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*/
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function assertBitburnerSaveObjectType(saveObject: unknown): asserts saveObject is BitburnerSaveObjectType {
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objectAssert(saveObject);
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const mandatoryKeysOfSaveObj = [
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"PlayerSave",
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"AllServersSave",
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"CompaniesSave",
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"FactionsSave",
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"AliasesSave",
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"GlobalAliasesSave",
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];
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for (const key of mandatoryKeysOfSaveObj) {
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const value = saveObject[key];
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if (typeof value !== "string") {
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throw new Error(`Save data contains invalid data. Value of ${key} is not a string.`);
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}
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}
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const optional1KeysOfSaveObj = ["StaneksGiftSave", "StockMarketSave"];
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for (const key of optional1KeysOfSaveObj) {
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if (Object.hasOwn(saveObject, key)) {
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if (typeof saveObject[key] !== "string") {
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throw new Error(`Save data contains invalid data. Value of ${key} is not a string.`);
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}
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} else {
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console.warn(`Save data does not have ${key}.`);
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saveObject[key] = "";
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}
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}
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const optional2KeysOfSaveObj = ["SettingsSave", "LastExportBonus", "AllGangsSave", "VersionSave"];
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for (const key of optional2KeysOfSaveObj) {
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if (Object.hasOwn(saveObject, key) && typeof saveObject[key] !== "string") {
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throw new Error(`Save data contains invalid data. Value of ${key} is not a string.`);
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}
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}
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}
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class BitburnerSaveObject implements BitburnerSaveObjectType {
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PlayerSave = "";
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AllServersSave = "";
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CompaniesSave = "";
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@ -281,538 +331,44 @@ class BitburnerSaveObject {
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}
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}
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/** Function for performing a series of defined replacements. See 0.58.0 for usage */
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function convert(code: string, changes: [RegExp, string][]): string {
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for (const change of changes) {
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code = code.replace(change[0], change[1]);
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}
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return code;
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}
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// Makes necessary changes to the loaded/imported data to ensure
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// the game stills works with new versions
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function evaluateVersionCompatibility(ver: string | number): void {
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// We have to do this because ts won't let us otherwise
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const anyPlayer = Player as any;
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if (typeof ver === "string") {
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// This version refactored the Company/job-related code
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if (ver <= "0.41.2") {
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// Player's company position is now a string
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if (anyPlayer.companyPosition != null && typeof anyPlayer.companyPosition !== "string") {
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anyPlayer.companyPosition = anyPlayer.companyPosition.data.positionName;
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if (anyPlayer.companyPosition == null) {
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anyPlayer.companyPosition = "";
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}
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}
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}
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// This version allowed players to hold multiple jobs
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if (ver < "0.43.0") {
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if (anyPlayer.companyName !== "" && anyPlayer.companyPosition != null && anyPlayer.companyPosition !== "") {
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anyPlayer.jobs[anyPlayer.companyName] = anyPlayer.companyPosition;
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}
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delete anyPlayer.companyPosition;
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}
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if (ver < "0.56.0") {
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// In older versions, keys of AllServers are IP addresses instead of hostnames.
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for (const server of GetAllServers()) {
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renameServer(server.ip, server.hostname);
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}
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for (const q of anyPlayer.queuedAugmentations) {
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if (q.name === "Graphene BranchiBlades Upgrade") {
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q.name = "Graphene BrachiBlades Upgrade";
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}
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}
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for (const q of anyPlayer.augmentations) {
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if (q.name === "Graphene BranchiBlades Upgrade") {
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q.name = "Graphene BrachiBlades Upgrade";
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}
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}
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}
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if (ver < "0.56.1") {
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if (anyPlayer.bladeburner === 0) {
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anyPlayer.bladeburner = null;
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}
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if (anyPlayer.gang === 0) {
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anyPlayer.gang = null;
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}
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// convert all Messages to just filename to save space.
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const home = anyPlayer.getHomeComputer();
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for (let i = 0; i < home.messages.length; i++) {
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if (home.messages[i].filename) {
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home.messages[i] = home.messages[i].filename;
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}
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}
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}
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if (ver < "0.58.0") {
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const changes: [RegExp, string][] = [
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[/getStockSymbols/g, "stock.getSymbols"],
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[/getStockPrice/g, "stock.getPrice"],
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[/getStockAskPrice/g, "stock.getAskPrice"],
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[/getStockBidPrice/g, "stock.getBidPrice"],
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[/getStockPosition/g, "stock.getPosition"],
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[/getStockMaxShares/g, "stock.getMaxShares"],
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[/getStockPurchaseCost/g, "stock.getPurchaseCost"],
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[/getStockSaleGain/g, "stock.getSaleGain"],
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[/buyStock/g, "stock.buy"],
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[/sellStock/g, "stock.sell"],
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[/shortStock/g, "stock.short"],
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[/sellShort/g, "stock.sellShort"],
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[/placeOrder/g, "stock.placeOrder"],
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[/cancelOrder/g, "stock.cancelOrder"],
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[/getOrders/g, "stock.getOrders"],
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[/getStockVolatility/g, "stock.getVolatility"],
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[/getStockForecast/g, "stock.getForecast"],
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[/purchase4SMarketData/g, "stock.purchase4SMarketData"],
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[/purchase4SMarketDataTixApi/g, "stock.purchase4SMarketDataTixApi"],
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];
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for (const server of GetAllServers()) {
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for (const script of server.scripts.values()) {
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script.content = convert(script.code, changes);
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}
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}
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}
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v1APIBreak();
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ver = 1;
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}
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if (typeof ver !== "number") return;
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if (ver < 2) {
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AwardNFG(10);
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Player.reapplyAllAugmentations();
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Player.reapplyAllSourceFiles();
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}
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if (ver < 3) {
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anyPlayer.money = parseFloat(anyPlayer.money);
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}
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if (ver < 9) {
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if (Object.hasOwn(StockMarket, "Joes Guns")) {
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const s = StockMarket["Joes Guns"];
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delete StockMarket["Joes Guns"];
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StockMarket[LocationName.Sector12JoesGuns] = s;
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}
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}
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if (ver < 10) {
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// Augmentation name was changed in 0.56.0 but sleeves aug list was missed.
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if (anyPlayer.sleeves && anyPlayer.sleeves.length > 0) {
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for (const sleeve of anyPlayer.sleeves) {
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if (!sleeve.augmentations || sleeve.augmentations.length === 0) continue;
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for (const augmentation of sleeve.augmentations) {
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if (augmentation.name !== "Graphene BranchiBlades Upgrade") continue;
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augmentation.name = "Graphene BrachiBlades Upgrade";
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}
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}
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}
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}
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if (ver < 12) {
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if (anyPlayer.resleeves !== undefined) {
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delete anyPlayer.resleeves;
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}
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}
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if (ver < 15) {
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Settings.EditorTheme = { ...defaultMonacoTheme };
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}
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//Fix contract names
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if (ver < 16) {
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//Iterate over all contracts on all servers
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for (const server of GetAllServers()) {
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for (const contract of server.contracts) {
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//Rename old "HammingCodes: Integer to encoded Binary" contracts
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//to "HammingCodes: Integer to Encoded Binary"
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if (contract.type == "HammingCodes: Integer to encoded Binary") {
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contract.type = "HammingCodes: Integer to Encoded Binary";
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}
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}
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}
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}
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const v22PlayerBreak = () => {
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// reset HP correctly to avoid crash
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anyPlayer.hp = { current: 1, max: 1 };
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for (const sleeve of anyPlayer.sleeves) {
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sleeve.hp = { current: 1, max: 1 };
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}
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// transfer over old exp to new struct
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anyPlayer.exp.hacking = anyPlayer.hacking_exp;
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anyPlayer.exp.strength = anyPlayer.strength_exp;
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anyPlayer.exp.defense = anyPlayer.defense_exp;
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anyPlayer.exp.dexterity = anyPlayer.dexterity_exp;
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anyPlayer.exp.agility = anyPlayer.agility_exp;
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anyPlayer.exp.charisma = anyPlayer.charisma_exp;
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anyPlayer.exp.intelligence = anyPlayer.intelligence_exp;
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};
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// Fix bugged NFG accumulation in owned augmentations
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if (ver < 17) {
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let ownedNFGs = [...Player.augmentations];
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ownedNFGs = ownedNFGs.filter((aug) => aug.name === AugmentationName.NeuroFluxGovernor);
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const newNFG = new PlayerOwnedAugmentation(AugmentationName.NeuroFluxGovernor);
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newNFG.level = 0;
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for (const nfg of ownedNFGs) {
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newNFG.level += nfg.level;
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}
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Player.augmentations = [
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...Player.augmentations.filter((aug) => aug.name !== AugmentationName.NeuroFluxGovernor),
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newNFG,
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];
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v22PlayerBreak();
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Player.reapplyAllAugmentations();
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Player.reapplyAllSourceFiles();
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}
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if (ver < 20) {
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// Create the darkweb for everyone but it won't be linked
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const dw = GetServer(SpecialServers.DarkWeb);
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if (!dw) {
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const darkweb = safelyCreateUniqueServer({
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ip: createUniqueRandomIp(),
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hostname: SpecialServers.DarkWeb,
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organizationName: "",
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isConnectedTo: false,
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adminRights: false,
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purchasedByPlayer: false,
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maxRam: 1,
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});
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AddToAllServers(darkweb);
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}
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}
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if (ver < 21) {
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// 2.0.0 work rework
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AwardNFG(10);
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const create = anyPlayer.createProgramName;
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if (create) Player.getHomeComputer().pushProgram(create);
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const graft = anyPlayer.graftAugmentationName;
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if (graft) Player.augmentations.push({ name: graft, level: 1 });
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}
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if (ver < 22) {
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v22PlayerBreak();
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v2APIBreak();
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}
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if (ver < 23) {
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anyPlayer.currentWork = null;
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}
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if (ver < 25) {
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const removePlayerFields = [
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"hacking_chance_mult",
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"hacking_speed_mult",
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"hacking_money_mult",
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"hacking_grow_mult",
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"hacking_mult",
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"strength_mult",
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"defense_mult",
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"dexterity_mult",
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"agility_mult",
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"charisma_mult",
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"hacking_exp_mult",
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"strength_exp_mult",
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"defense_exp_mult",
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"dexterity_exp_mult",
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"agility_exp_mult",
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"charisma_exp_mult",
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"company_rep_mult",
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"faction_rep_mult",
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"crime_money_mult",
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"crime_success_mult",
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"work_money_mult",
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"hacknet_node_money_mult",
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"hacknet_node_purchase_cost_mult",
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"hacknet_node_ram_cost_mult",
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"hacknet_node_core_cost_mult",
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"hacknet_node_level_cost_mult",
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"bladeburner_max_stamina_mult",
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"bladeburner_stamina_gain_mult",
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"bladeburner_analysis_mult",
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"bladeburner_success_chance_mult",
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"hacking_exp",
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"strength_exp",
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"defense_exp",
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"dexterity_exp",
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"agility_exp",
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"charisma_exp",
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"intelligence_exp",
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"companyName",
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"isWorking",
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"workType",
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"workCostMult",
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"workExpMult",
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"currentWorkFactionName",
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"currentWorkFactionDescription",
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"workHackExpGainRate",
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"workStrExpGainRate",
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"workDefExpGainRate",
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"workDexExpGainRate",
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"workAgiExpGainRate",
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"workChaExpGainRate",
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"workRepGainRate",
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"workMoneyGainRate",
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"workMoneyLossRate",
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"workHackExpGained",
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"workStrExpGained",
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"workDefExpGained",
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"workDexExpGained",
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"workAgiExpGained",
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"workChaExpGained",
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"workRepGained",
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"workMoneyGained",
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"createProgramName",
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"createProgramReqLvl",
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"graftAugmentationName",
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"timeWorkedGraftAugmentation",
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"className",
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"crimeType",
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"timeWorked",
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"timeWorkedCreateProgram",
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"timeNeededToCompleteWork",
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"factionWorkType",
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"committingCrimeThruSingFn",
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"singFnCrimeWorkerScript",
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"hacking",
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"max_hp",
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"strength",
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"defense",
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"dexterity",
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"agility",
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"charisma",
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"intelligence",
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];
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const removeSleeveFields = [
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"gymStatType",
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"bbAction",
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"bbContract",
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"hacking",
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"strength",
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"defense",
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"dexterity",
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"agility",
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"charisma",
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"intelligence",
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"max_hp",
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"hacking_exp",
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"strength_exp",
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"defense_exp",
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"dexterity_exp",
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"agility_exp",
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"charisma_exp",
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"intelligence_exp",
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"hacking_mult",
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"strength_mult",
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"defense_mult",
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"dexterity_mult",
|
||||
"agility_mult",
|
||||
"charisma_mult",
|
||||
"hacking_exp_mult",
|
||||
"strength_exp_mult",
|
||||
"defense_exp_mult",
|
||||
"dexterity_exp_mult",
|
||||
"agility_exp_mult",
|
||||
"charisma_exp_mult",
|
||||
"hacking_chance_mult",
|
||||
"hacking_speed_mult",
|
||||
"hacking_money_mult",
|
||||
"hacking_grow_mult",
|
||||
"company_rep_mult",
|
||||
"faction_rep_mult",
|
||||
"crime_money_mult",
|
||||
"crime_success_mult",
|
||||
"work_money_mult",
|
||||
"hacknet_node_money_mult",
|
||||
"hacknet_node_purchase_cost_mult",
|
||||
"hacknet_node_ram_cost_mult",
|
||||
"hacknet_node_core_cost_mult",
|
||||
"hacknet_node_level_cost_mult",
|
||||
"bladeburner_max_stamina_mult",
|
||||
"bladeburner_stamina_gain_mult",
|
||||
"bladeburner_analysis_mult",
|
||||
"bladeburner_success_chance_mult",
|
||||
"className",
|
||||
"crimeType",
|
||||
"currentTask",
|
||||
"currentTaskLocation",
|
||||
"currentTaskMaxTime",
|
||||
"currentTaskTime",
|
||||
"earningsForSleeves",
|
||||
"earningsForPlayer",
|
||||
"earningsForTask",
|
||||
"factionWorkType",
|
||||
"gainRatesForTask",
|
||||
"logs",
|
||||
];
|
||||
let intExp = Number(anyPlayer.intelligence_exp);
|
||||
if (isNaN(intExp)) intExp = 0;
|
||||
anyPlayer.exp.intelligence += intExp;
|
||||
for (const field of removePlayerFields) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-dynamic-delete
|
||||
delete anyPlayer[field];
|
||||
}
|
||||
for (const sleeve of anyPlayer.sleeves) {
|
||||
const anySleeve = sleeve;
|
||||
let intExp = Number(anySleeve.intelligence_exp);
|
||||
if (isNaN(intExp)) intExp = 0;
|
||||
anySleeve.exp.intelligence += intExp;
|
||||
for (const field of removeSleeveFields) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-dynamic-delete
|
||||
delete sleeve[field];
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ver < 27) {
|
||||
// Prior to v2.2.0, sleeve shock was 0 to 100 internally but displayed as 100 to 0. This unifies them as 100 to 0.
|
||||
for (const sleeve of Player.sleeves) sleeve.shock = 100 - sleeve.shock;
|
||||
}
|
||||
// Some 2.3 changes are actually in BaseServer.js fromJSONBase function
|
||||
if (ver < 31) {
|
||||
Terminal.warn("Migrating to 2.3.0, loading with no scripts.");
|
||||
for (const server of GetAllServers()) {
|
||||
// Do not load any saved scripts on migration
|
||||
server.savedScripts = [];
|
||||
}
|
||||
if (anyPlayer.hashManager?.upgrades) {
|
||||
anyPlayer.hashManager.upgrades["Company Favor"] ??= 0;
|
||||
}
|
||||
if (!anyPlayer.lastAugReset || anyPlayer.lastAugReset === -1) {
|
||||
anyPlayer.lastAugReset = anyPlayer.lastUpdate - anyPlayer.playtimeSinceLastAug;
|
||||
}
|
||||
if (!anyPlayer.lastNodeRest || anyPlayer.lastNodeReset === -1) {
|
||||
anyPlayer.lastNodeReset = anyPlayer.lastUpdate - anyPlayer.playtimeSinceLastBitnode;
|
||||
}
|
||||
|
||||
// Reset corporation to new format.
|
||||
const oldCorp = anyPlayer.corporation as Corporation | null | 0;
|
||||
if (oldCorp && Array.isArray(oldCorp.divisions)) {
|
||||
// Corp needs to be reset to new format, just keep some valuation data
|
||||
let valuation = oldCorp.valuation * 2 + oldCorp.revenue * 100;
|
||||
if (isNaN(valuation)) valuation = 300e9;
|
||||
Player.startCorporation(String(oldCorp.name), !!oldCorp.seedFunded);
|
||||
Player.corporation?.gainFunds(valuation, "force majeure");
|
||||
Terminal.warn("Loading corporation from version prior to 2.3. Corporation has been reset.");
|
||||
}
|
||||
// End 2.3 changes
|
||||
}
|
||||
//2.3 hotfix changes and 2.3.1 changes
|
||||
if (ver < 32) {
|
||||
// Sanitize corporation exports
|
||||
let anyExportsFailed = false;
|
||||
if (Player.corporation) {
|
||||
for (const division of Player.corporation.divisions.values()) {
|
||||
for (const warehouse of getRecordValues(division.warehouses)) {
|
||||
for (const material of getRecordValues(warehouse.materials)) {
|
||||
const originalExports = material.exports;
|
||||
// Clear all exports for the material
|
||||
material.exports = [];
|
||||
for (const originalExport of originalExports) {
|
||||
// Throw if there was a failure re-establishing an export
|
||||
try {
|
||||
const targetDivision = Player.corporation.divisions.get(originalExport.division);
|
||||
if (!targetDivision) throw new Error(`Target division ${originalExport.division} did not exist`);
|
||||
// Set the export again. ExportMaterial throws on failure
|
||||
exportMaterial(targetDivision, originalExport.city, material, originalExport.amount);
|
||||
} catch (e) {
|
||||
anyExportsFailed = true;
|
||||
// We just need the text error, not a full stack trace
|
||||
console.error(
|
||||
`Failed to load export of material ${material.name} (${division.name} ${warehouse.city})
|
||||
Original export details: ${JSON.stringify(originalExport)}
|
||||
Error: ${e}`,
|
||||
e,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (anyExportsFailed)
|
||||
Terminal.error(
|
||||
"Some material exports failed to validate while loading and have been removed. See console for more info.",
|
||||
);
|
||||
}
|
||||
if (ver < 33) {
|
||||
// 2.3.2 fixed what should be the last issue with scripts having the wrong server assigned..
|
||||
for (const server of GetAllServers()) {
|
||||
for (const script of server.scripts.values()) {
|
||||
if (script.server !== server.hostname) {
|
||||
console.warn(
|
||||
`Detected script ${script.filename} on ${server.hostname} with incorrect server property: ${script.server}. Repairing.`,
|
||||
);
|
||||
script.server = server.hostname;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
v2_60: if (ver < 38 && "go" in Player) {
|
||||
const goData = Player.go;
|
||||
// Remove outdated savedata
|
||||
delete Player.go;
|
||||
// Attempt to load back in at least the stats object. The current game will not be loaded.
|
||||
if (!goData || typeof goData !== "object") break v2_60;
|
||||
const stats = "status" in goData ? goData.status : "stats" in goData ? goData.stats : null;
|
||||
if (!stats || typeof stats !== "object") break v2_60;
|
||||
const freshSaveData = getGoSave();
|
||||
Object.assign(freshSaveData.stats, stats);
|
||||
loadGo(JSON.stringify(freshSaveData));
|
||||
}
|
||||
if (ver < 39) {
|
||||
showAPIBreaks("2.6.1", ...breakInfos261);
|
||||
}
|
||||
}
|
||||
|
||||
async function loadGame(saveData: SaveData): Promise<boolean> {
|
||||
createScamUpdateText();
|
||||
if (!saveData) return false;
|
||||
if (!saveData) {
|
||||
return false;
|
||||
}
|
||||
const jsonSaveString = await decodeSaveData(saveData);
|
||||
|
||||
const saveObj = JSON.parse(jsonSaveString, Reviver);
|
||||
const saveObj: unknown = JSON.parse(jsonSaveString, Reviver);
|
||||
assertBitburnerSaveObjectType(saveObj);
|
||||
|
||||
// "Mandatory"
|
||||
setPlayer(loadPlayer(saveObj.PlayerSave));
|
||||
loadAllServers(saveObj.AllServersSave);
|
||||
loadCompanies(saveObj.CompaniesSave);
|
||||
loadFactions(saveObj.FactionsSave, Player);
|
||||
loadGo(saveObj.GoSave);
|
||||
try {
|
||||
loadAliases(saveObj.AliasesSave);
|
||||
} catch (e) {
|
||||
console.warn(`Could not load Aliases from save`);
|
||||
}
|
||||
try {
|
||||
loadGlobalAliases(saveObj.GlobalAliasesSave);
|
||||
} catch (e) {
|
||||
console.warn(`Could not load GlobalAliases from save`);
|
||||
}
|
||||
|
||||
if (Object.hasOwn(saveObj, "StaneksGiftSave")) {
|
||||
loadStaneksGift(saveObj.StaneksGiftSave);
|
||||
} else {
|
||||
console.warn(`Could not load Stanek's Gift from save`);
|
||||
loadStaneksGift("");
|
||||
}
|
||||
if (Object.hasOwn(saveObj, "AliasesSave")) {
|
||||
try {
|
||||
loadAliases(saveObj.AliasesSave);
|
||||
} catch (e) {
|
||||
console.warn(`Could not load Aliases from save`);
|
||||
loadAliases("");
|
||||
}
|
||||
} else {
|
||||
console.warn(`Save file did not contain an Aliases property`);
|
||||
loadAliases("");
|
||||
}
|
||||
if (Object.hasOwn(saveObj, "GlobalAliasesSave")) {
|
||||
try {
|
||||
loadGlobalAliases(saveObj.GlobalAliasesSave);
|
||||
} catch (e) {
|
||||
console.warn(`Could not load GlobalAliases from save`);
|
||||
loadGlobalAliases("");
|
||||
}
|
||||
} else {
|
||||
console.warn(`Save file did not contain a GlobalAliases property`);
|
||||
loadGlobalAliases("");
|
||||
}
|
||||
if (Object.hasOwn(saveObj, "StockMarketSave")) {
|
||||
try {
|
||||
loadStockMarket(saveObj.StockMarketSave);
|
||||
} catch (e) {
|
||||
console.error("Couldn't load stock market:", e);
|
||||
loadStockMarket("");
|
||||
}
|
||||
} else {
|
||||
// "Optional 1"
|
||||
loadStaneksGift(saveObj.StaneksGiftSave);
|
||||
try {
|
||||
loadStockMarket(saveObj.StockMarketSave);
|
||||
} catch (e) {
|
||||
console.error("Couldn't load stock market:", e);
|
||||
loadStockMarket("");
|
||||
}
|
||||
if (Object.hasOwn(saveObj, "SettingsSave")) {
|
||||
|
||||
// "Optional 2"
|
||||
if (saveObj.SettingsSave) {
|
||||
try {
|
||||
// Try to set saved settings.
|
||||
Settings.load(saveObj.SettingsSave);
|
||||
@ -821,24 +377,31 @@ async function loadGame(saveData: SaveData): Promise<boolean> {
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
if (Object.hasOwn(saveObj, "LastExportBonus")) {
|
||||
if (saveObj.LastExportBonus) {
|
||||
try {
|
||||
ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
|
||||
const lastExportBonus: unknown = JSON.parse(saveObj.LastExportBonus);
|
||||
if (typeof lastExportBonus !== "number" || !Number.isFinite(lastExportBonus)) {
|
||||
throw new Error(`Invalid LastExportBonus: ${saveObj.LastExportBonus}`);
|
||||
}
|
||||
ExportBonus.setLastExportBonus(lastExportBonus);
|
||||
} catch (error) {
|
||||
ExportBonus.setLastExportBonus(new Date().getTime());
|
||||
console.error(`ERROR: Failed to parse last export bonus setting. Error: ${error}.`, error);
|
||||
}
|
||||
}
|
||||
if (Player.gang && Object.hasOwn(saveObj, "AllGangsSave")) {
|
||||
if (Player.gang && saveObj.AllGangsSave) {
|
||||
try {
|
||||
loadAllGangs(saveObj.AllGangsSave);
|
||||
} catch (error) {
|
||||
console.error(`ERROR: Failed to parse AllGangsSave. Error: ${error}.`, error);
|
||||
}
|
||||
}
|
||||
if (Object.hasOwn(saveObj, "VersionSave")) {
|
||||
if (saveObj.VersionSave) {
|
||||
try {
|
||||
const ver = JSON.parse(saveObj.VersionSave, Reviver);
|
||||
const ver: unknown = JSON.parse(saveObj.VersionSave, Reviver);
|
||||
if (typeof ver !== "string" && typeof ver !== "number") {
|
||||
throw new Error(`Invalid VersionSave: ${saveObj.VersionSave}`);
|
||||
}
|
||||
evaluateVersionCompatibility(ver);
|
||||
if (CONSTANTS.isDevBranch) {
|
||||
// Beta branch, always show changes
|
||||
|
510
src/utils/SaveDataMigrationUtils.ts
Normal file
510
src/utils/SaveDataMigrationUtils.ts
Normal file
@ -0,0 +1,510 @@
|
||||
/**
|
||||
* This file contains utility functions that migrate save data. Originally, they were in SaveObject.ts. It's too hard to
|
||||
* satisfy all TypeScript's type checks, so we move them into a separate helper file, then disable some lint rules in
|
||||
* the entire file. It helps us:
|
||||
* - Not have to disable lint rules in SaveObject.ts.
|
||||
* - Not have to use "// eslint-disable-next-line" everywhere in these functions.
|
||||
*/
|
||||
|
||||
/* eslint-disable @typescript-eslint/no-unsafe-argument */
|
||||
/* eslint-disable @typescript-eslint/no-unsafe-call */
|
||||
/* eslint-disable @typescript-eslint/no-unsafe-member-access */
|
||||
/* eslint-disable @typescript-eslint/no-unsafe-assignment */
|
||||
|
||||
import { Player } from "@player";
|
||||
import { AugmentationName, LocationName } from "@enums";
|
||||
import { AddToAllServers, createUniqueRandomIp, GetAllServers, GetServer, renameServer } from "../Server/AllServers";
|
||||
import { StockMarket } from "../StockMarket/StockMarket";
|
||||
import { AwardNFG, v1APIBreak } from "./v1APIBreak";
|
||||
import { Settings } from "../Settings/Settings";
|
||||
import { defaultMonacoTheme } from "../ScriptEditor/ui/themes";
|
||||
import { PlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
|
||||
import { SpecialServers } from "../Server/data/SpecialServers";
|
||||
import { safelyCreateUniqueServer } from "../Server/ServerHelpers";
|
||||
import { v2APIBreak } from "./v2APIBreak";
|
||||
import { Terminal } from "../Terminal";
|
||||
import { getRecordValues } from "../Types/Record";
|
||||
import { exportMaterial } from "../Corporation/Actions";
|
||||
import { getGoSave, loadGo } from "../Go/SaveLoad";
|
||||
import { showAPIBreaks } from "./APIBreaks/APIBreak";
|
||||
import { breakInfos261 } from "./APIBreaks/2.6.1";
|
||||
|
||||
/** Function for performing a series of defined replacements. See 0.58.0 for usage */
|
||||
function convert(code: string, changes: [RegExp, string][]): string {
|
||||
for (const change of changes) {
|
||||
code = code.replace(change[0], change[1]);
|
||||
}
|
||||
return code;
|
||||
}
|
||||
|
||||
// Makes necessary changes to the loaded/imported data to ensure
|
||||
// the game stills works with new versions
|
||||
export function evaluateVersionCompatibility(ver: string | number): void {
|
||||
// We have to do this because ts won't let us otherwise
|
||||
const anyPlayer = Player as any;
|
||||
if (typeof ver === "string") {
|
||||
// This version refactored the Company/job-related code
|
||||
if (ver <= "0.41.2") {
|
||||
// Player's company position is now a string
|
||||
if (anyPlayer.companyPosition != null && typeof anyPlayer.companyPosition !== "string") {
|
||||
anyPlayer.companyPosition = anyPlayer.companyPosition.data.positionName;
|
||||
if (anyPlayer.companyPosition == null) {
|
||||
anyPlayer.companyPosition = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This version allowed players to hold multiple jobs
|
||||
if (ver < "0.43.0") {
|
||||
if (anyPlayer.companyName !== "" && anyPlayer.companyPosition != null && anyPlayer.companyPosition !== "") {
|
||||
anyPlayer.jobs[anyPlayer.companyName] = anyPlayer.companyPosition;
|
||||
}
|
||||
|
||||
delete anyPlayer.companyPosition;
|
||||
}
|
||||
if (ver < "0.56.0") {
|
||||
// In older versions, keys of AllServers are IP addresses instead of hostnames.
|
||||
for (const server of GetAllServers()) {
|
||||
renameServer(server.ip, server.hostname);
|
||||
}
|
||||
for (const q of anyPlayer.queuedAugmentations) {
|
||||
if (q.name === "Graphene BranchiBlades Upgrade") {
|
||||
q.name = "Graphene BrachiBlades Upgrade";
|
||||
}
|
||||
}
|
||||
for (const q of anyPlayer.augmentations) {
|
||||
if (q.name === "Graphene BranchiBlades Upgrade") {
|
||||
q.name = "Graphene BrachiBlades Upgrade";
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ver < "0.56.1") {
|
||||
if (anyPlayer.bladeburner === 0) {
|
||||
anyPlayer.bladeburner = null;
|
||||
}
|
||||
if (anyPlayer.gang === 0) {
|
||||
anyPlayer.gang = null;
|
||||
}
|
||||
// convert all Messages to just filename to save space.
|
||||
const home = anyPlayer.getHomeComputer();
|
||||
for (let i = 0; i < home.messages.length; i++) {
|
||||
if (home.messages[i].filename) {
|
||||
home.messages[i] = home.messages[i].filename;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ver < "0.58.0") {
|
||||
const changes: [RegExp, string][] = [
|
||||
[/getStockSymbols/g, "stock.getSymbols"],
|
||||
[/getStockPrice/g, "stock.getPrice"],
|
||||
[/getStockAskPrice/g, "stock.getAskPrice"],
|
||||
[/getStockBidPrice/g, "stock.getBidPrice"],
|
||||
[/getStockPosition/g, "stock.getPosition"],
|
||||
[/getStockMaxShares/g, "stock.getMaxShares"],
|
||||
[/getStockPurchaseCost/g, "stock.getPurchaseCost"],
|
||||
[/getStockSaleGain/g, "stock.getSaleGain"],
|
||||
[/buyStock/g, "stock.buy"],
|
||||
[/sellStock/g, "stock.sell"],
|
||||
[/shortStock/g, "stock.short"],
|
||||
[/sellShort/g, "stock.sellShort"],
|
||||
[/placeOrder/g, "stock.placeOrder"],
|
||||
[/cancelOrder/g, "stock.cancelOrder"],
|
||||
[/getOrders/g, "stock.getOrders"],
|
||||
[/getStockVolatility/g, "stock.getVolatility"],
|
||||
[/getStockForecast/g, "stock.getForecast"],
|
||||
[/purchase4SMarketData/g, "stock.purchase4SMarketData"],
|
||||
[/purchase4SMarketDataTixApi/g, "stock.purchase4SMarketDataTixApi"],
|
||||
];
|
||||
for (const server of GetAllServers()) {
|
||||
for (const script of server.scripts.values()) {
|
||||
script.content = convert(script.code, changes);
|
||||
}
|
||||
}
|
||||
}
|
||||
v1APIBreak();
|
||||
ver = 1;
|
||||
}
|
||||
if (typeof ver !== "number") return;
|
||||
if (ver < 2) {
|
||||
AwardNFG(10);
|
||||
Player.reapplyAllAugmentations();
|
||||
Player.reapplyAllSourceFiles();
|
||||
}
|
||||
if (ver < 3) {
|
||||
anyPlayer.money = parseFloat(anyPlayer.money);
|
||||
}
|
||||
if (ver < 9) {
|
||||
if (Object.hasOwn(StockMarket, "Joes Guns")) {
|
||||
const s = StockMarket["Joes Guns"];
|
||||
delete StockMarket["Joes Guns"];
|
||||
StockMarket[LocationName.Sector12JoesGuns] = s;
|
||||
}
|
||||
}
|
||||
if (ver < 10) {
|
||||
// Augmentation name was changed in 0.56.0 but sleeves aug list was missed.
|
||||
if (anyPlayer.sleeves && anyPlayer.sleeves.length > 0) {
|
||||
for (const sleeve of anyPlayer.sleeves) {
|
||||
if (!sleeve.augmentations || sleeve.augmentations.length === 0) continue;
|
||||
for (const augmentation of sleeve.augmentations) {
|
||||
if (augmentation.name !== "Graphene BranchiBlades Upgrade") continue;
|
||||
augmentation.name = "Graphene BrachiBlades Upgrade";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ver < 12) {
|
||||
if (anyPlayer.resleeves !== undefined) {
|
||||
delete anyPlayer.resleeves;
|
||||
}
|
||||
}
|
||||
|
||||
if (ver < 15) {
|
||||
Settings.EditorTheme = { ...defaultMonacoTheme };
|
||||
}
|
||||
//Fix contract names
|
||||
if (ver < 16) {
|
||||
//Iterate over all contracts on all servers
|
||||
for (const server of GetAllServers()) {
|
||||
for (const contract of server.contracts) {
|
||||
//Rename old "HammingCodes: Integer to encoded Binary" contracts
|
||||
//to "HammingCodes: Integer to Encoded Binary"
|
||||
if (contract.type == "HammingCodes: Integer to encoded Binary") {
|
||||
contract.type = "HammingCodes: Integer to Encoded Binary";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const v22PlayerBreak = () => {
|
||||
// reset HP correctly to avoid crash
|
||||
anyPlayer.hp = { current: 1, max: 1 };
|
||||
for (const sleeve of anyPlayer.sleeves) {
|
||||
sleeve.hp = { current: 1, max: 1 };
|
||||
}
|
||||
|
||||
// transfer over old exp to new struct
|
||||
anyPlayer.exp.hacking = anyPlayer.hacking_exp;
|
||||
anyPlayer.exp.strength = anyPlayer.strength_exp;
|
||||
anyPlayer.exp.defense = anyPlayer.defense_exp;
|
||||
anyPlayer.exp.dexterity = anyPlayer.dexterity_exp;
|
||||
anyPlayer.exp.agility = anyPlayer.agility_exp;
|
||||
anyPlayer.exp.charisma = anyPlayer.charisma_exp;
|
||||
anyPlayer.exp.intelligence = anyPlayer.intelligence_exp;
|
||||
};
|
||||
|
||||
// Fix bugged NFG accumulation in owned augmentations
|
||||
if (ver < 17) {
|
||||
let ownedNFGs = [...Player.augmentations];
|
||||
ownedNFGs = ownedNFGs.filter((aug) => aug.name === AugmentationName.NeuroFluxGovernor);
|
||||
const newNFG = new PlayerOwnedAugmentation(AugmentationName.NeuroFluxGovernor);
|
||||
newNFG.level = 0;
|
||||
|
||||
for (const nfg of ownedNFGs) {
|
||||
newNFG.level += nfg.level;
|
||||
}
|
||||
|
||||
Player.augmentations = [
|
||||
...Player.augmentations.filter((aug) => aug.name !== AugmentationName.NeuroFluxGovernor),
|
||||
newNFG,
|
||||
];
|
||||
|
||||
v22PlayerBreak();
|
||||
Player.reapplyAllAugmentations();
|
||||
Player.reapplyAllSourceFiles();
|
||||
}
|
||||
|
||||
if (ver < 20) {
|
||||
// Create the darkweb for everyone but it won't be linked
|
||||
const dw = GetServer(SpecialServers.DarkWeb);
|
||||
if (!dw) {
|
||||
const darkweb = safelyCreateUniqueServer({
|
||||
ip: createUniqueRandomIp(),
|
||||
hostname: SpecialServers.DarkWeb,
|
||||
organizationName: "",
|
||||
isConnectedTo: false,
|
||||
adminRights: false,
|
||||
purchasedByPlayer: false,
|
||||
maxRam: 1,
|
||||
});
|
||||
AddToAllServers(darkweb);
|
||||
}
|
||||
}
|
||||
if (ver < 21) {
|
||||
// 2.0.0 work rework
|
||||
AwardNFG(10);
|
||||
const create = anyPlayer.createProgramName;
|
||||
if (create) Player.getHomeComputer().pushProgram(create);
|
||||
const graft = anyPlayer.graftAugmentationName;
|
||||
if (graft) Player.augmentations.push({ name: graft, level: 1 });
|
||||
}
|
||||
if (ver < 22) {
|
||||
v22PlayerBreak();
|
||||
v2APIBreak();
|
||||
}
|
||||
if (ver < 23) {
|
||||
anyPlayer.currentWork = null;
|
||||
}
|
||||
if (ver < 25) {
|
||||
const removePlayerFields = [
|
||||
"hacking_chance_mult",
|
||||
"hacking_speed_mult",
|
||||
"hacking_money_mult",
|
||||
"hacking_grow_mult",
|
||||
"hacking_mult",
|
||||
"strength_mult",
|
||||
"defense_mult",
|
||||
"dexterity_mult",
|
||||
"agility_mult",
|
||||
"charisma_mult",
|
||||
"hacking_exp_mult",
|
||||
"strength_exp_mult",
|
||||
"defense_exp_mult",
|
||||
"dexterity_exp_mult",
|
||||
"agility_exp_mult",
|
||||
"charisma_exp_mult",
|
||||
"company_rep_mult",
|
||||
"faction_rep_mult",
|
||||
"crime_money_mult",
|
||||
"crime_success_mult",
|
||||
"work_money_mult",
|
||||
"hacknet_node_money_mult",
|
||||
"hacknet_node_purchase_cost_mult",
|
||||
"hacknet_node_ram_cost_mult",
|
||||
"hacknet_node_core_cost_mult",
|
||||
"hacknet_node_level_cost_mult",
|
||||
"bladeburner_max_stamina_mult",
|
||||
"bladeburner_stamina_gain_mult",
|
||||
"bladeburner_analysis_mult",
|
||||
"bladeburner_success_chance_mult",
|
||||
"hacking_exp",
|
||||
"strength_exp",
|
||||
"defense_exp",
|
||||
"dexterity_exp",
|
||||
"agility_exp",
|
||||
"charisma_exp",
|
||||
"intelligence_exp",
|
||||
"companyName",
|
||||
"isWorking",
|
||||
"workType",
|
||||
"workCostMult",
|
||||
"workExpMult",
|
||||
"currentWorkFactionName",
|
||||
"currentWorkFactionDescription",
|
||||
"workHackExpGainRate",
|
||||
"workStrExpGainRate",
|
||||
"workDefExpGainRate",
|
||||
"workDexExpGainRate",
|
||||
"workAgiExpGainRate",
|
||||
"workChaExpGainRate",
|
||||
"workRepGainRate",
|
||||
"workMoneyGainRate",
|
||||
"workMoneyLossRate",
|
||||
"workHackExpGained",
|
||||
"workStrExpGained",
|
||||
"workDefExpGained",
|
||||
"workDexExpGained",
|
||||
"workAgiExpGained",
|
||||
"workChaExpGained",
|
||||
"workRepGained",
|
||||
"workMoneyGained",
|
||||
"createProgramName",
|
||||
"createProgramReqLvl",
|
||||
"graftAugmentationName",
|
||||
"timeWorkedGraftAugmentation",
|
||||
"className",
|
||||
"crimeType",
|
||||
"timeWorked",
|
||||
"timeWorkedCreateProgram",
|
||||
"timeNeededToCompleteWork",
|
||||
"factionWorkType",
|
||||
"committingCrimeThruSingFn",
|
||||
"singFnCrimeWorkerScript",
|
||||
"hacking",
|
||||
"max_hp",
|
||||
"strength",
|
||||
"defense",
|
||||
"dexterity",
|
||||
"agility",
|
||||
"charisma",
|
||||
"intelligence",
|
||||
];
|
||||
const removeSleeveFields = [
|
||||
"gymStatType",
|
||||
"bbAction",
|
||||
"bbContract",
|
||||
"hacking",
|
||||
"strength",
|
||||
"defense",
|
||||
"dexterity",
|
||||
"agility",
|
||||
"charisma",
|
||||
"intelligence",
|
||||
"max_hp",
|
||||
"hacking_exp",
|
||||
"strength_exp",
|
||||
"defense_exp",
|
||||
"dexterity_exp",
|
||||
"agility_exp",
|
||||
"charisma_exp",
|
||||
"intelligence_exp",
|
||||
"hacking_mult",
|
||||
"strength_mult",
|
||||
"defense_mult",
|
||||
"dexterity_mult",
|
||||
"agility_mult",
|
||||
"charisma_mult",
|
||||
"hacking_exp_mult",
|
||||
"strength_exp_mult",
|
||||
"defense_exp_mult",
|
||||
"dexterity_exp_mult",
|
||||
"agility_exp_mult",
|
||||
"charisma_exp_mult",
|
||||
"hacking_chance_mult",
|
||||
"hacking_speed_mult",
|
||||
"hacking_money_mult",
|
||||
"hacking_grow_mult",
|
||||
"company_rep_mult",
|
||||
"faction_rep_mult",
|
||||
"crime_money_mult",
|
||||
"crime_success_mult",
|
||||
"work_money_mult",
|
||||
"hacknet_node_money_mult",
|
||||
"hacknet_node_purchase_cost_mult",
|
||||
"hacknet_node_ram_cost_mult",
|
||||
"hacknet_node_core_cost_mult",
|
||||
"hacknet_node_level_cost_mult",
|
||||
"bladeburner_max_stamina_mult",
|
||||
"bladeburner_stamina_gain_mult",
|
||||
"bladeburner_analysis_mult",
|
||||
"bladeburner_success_chance_mult",
|
||||
"className",
|
||||
"crimeType",
|
||||
"currentTask",
|
||||
"currentTaskLocation",
|
||||
"currentTaskMaxTime",
|
||||
"currentTaskTime",
|
||||
"earningsForSleeves",
|
||||
"earningsForPlayer",
|
||||
"earningsForTask",
|
||||
"factionWorkType",
|
||||
"gainRatesForTask",
|
||||
"logs",
|
||||
];
|
||||
let intExp = Number(anyPlayer.intelligence_exp);
|
||||
if (isNaN(intExp)) intExp = 0;
|
||||
anyPlayer.exp.intelligence += intExp;
|
||||
for (const field of removePlayerFields) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-dynamic-delete
|
||||
delete anyPlayer[field];
|
||||
}
|
||||
for (const sleeve of anyPlayer.sleeves) {
|
||||
const anySleeve = sleeve;
|
||||
let intExp = Number(anySleeve.intelligence_exp);
|
||||
if (isNaN(intExp)) intExp = 0;
|
||||
anySleeve.exp.intelligence += intExp;
|
||||
for (const field of removeSleeveFields) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-dynamic-delete
|
||||
delete sleeve[field];
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ver < 27) {
|
||||
// Prior to v2.2.0, sleeve shock was 0 to 100 internally but displayed as 100 to 0. This unifies them as 100 to 0.
|
||||
for (const sleeve of Player.sleeves) sleeve.shock = 100 - sleeve.shock;
|
||||
}
|
||||
// Some 2.3 changes are actually in BaseServer.js fromJSONBase function
|
||||
if (ver < 31) {
|
||||
Terminal.warn("Migrating to 2.3.0, loading with no scripts.");
|
||||
for (const server of GetAllServers()) {
|
||||
// Do not load any saved scripts on migration
|
||||
server.savedScripts = [];
|
||||
}
|
||||
if (anyPlayer.hashManager?.upgrades) {
|
||||
anyPlayer.hashManager.upgrades["Company Favor"] ??= 0;
|
||||
}
|
||||
if (!anyPlayer.lastAugReset || anyPlayer.lastAugReset === -1) {
|
||||
anyPlayer.lastAugReset = anyPlayer.lastUpdate - anyPlayer.playtimeSinceLastAug;
|
||||
}
|
||||
if (!anyPlayer.lastNodeRest || anyPlayer.lastNodeReset === -1) {
|
||||
anyPlayer.lastNodeReset = anyPlayer.lastUpdate - anyPlayer.playtimeSinceLastBitnode;
|
||||
}
|
||||
|
||||
// Reset corporation to new format.
|
||||
const oldCorp = anyPlayer.corporation;
|
||||
if (oldCorp && Array.isArray(oldCorp.divisions)) {
|
||||
// Corp needs to be reset to new format, just keep some valuation data
|
||||
let valuation = oldCorp.valuation * 2 + oldCorp.revenue * 100;
|
||||
if (isNaN(valuation)) valuation = 300e9;
|
||||
Player.startCorporation(String(oldCorp.name), !!oldCorp.seedFunded);
|
||||
Player.corporation?.gainFunds(valuation, "force majeure");
|
||||
Terminal.warn("Loading corporation from version prior to 2.3. Corporation has been reset.");
|
||||
}
|
||||
// End 2.3 changes
|
||||
}
|
||||
//2.3 hotfix changes and 2.3.1 changes
|
||||
if (ver < 32) {
|
||||
// Sanitize corporation exports
|
||||
let anyExportsFailed = false;
|
||||
if (Player.corporation) {
|
||||
for (const division of Player.corporation.divisions.values()) {
|
||||
for (const warehouse of getRecordValues(division.warehouses)) {
|
||||
for (const material of getRecordValues(warehouse.materials)) {
|
||||
const originalExports = material.exports;
|
||||
// Clear all exports for the material
|
||||
material.exports = [];
|
||||
for (const originalExport of originalExports) {
|
||||
// Throw if there was a failure re-establishing an export
|
||||
try {
|
||||
const targetDivision = Player.corporation.divisions.get(originalExport.division);
|
||||
if (!targetDivision) throw new Error(`Target division ${originalExport.division} did not exist`);
|
||||
// Set the export again. ExportMaterial throws on failure
|
||||
exportMaterial(targetDivision, originalExport.city, material, originalExport.amount);
|
||||
} catch (e) {
|
||||
anyExportsFailed = true;
|
||||
// We just need the text error, not a full stack trace
|
||||
console.error(
|
||||
`Failed to load export of material ${material.name} (${division.name} ${warehouse.city})
|
||||
Original export details: ${JSON.stringify(originalExport)}
|
||||
Error: ${e}`,
|
||||
e,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (anyExportsFailed)
|
||||
Terminal.error(
|
||||
"Some material exports failed to validate while loading and have been removed. See console for more info.",
|
||||
);
|
||||
}
|
||||
if (ver < 33) {
|
||||
// 2.3.2 fixed what should be the last issue with scripts having the wrong server assigned..
|
||||
for (const server of GetAllServers()) {
|
||||
for (const script of server.scripts.values()) {
|
||||
if (script.server !== server.hostname) {
|
||||
console.warn(
|
||||
`Detected script ${script.filename} on ${server.hostname} with incorrect server property: ${script.server}. Repairing.`,
|
||||
);
|
||||
script.server = server.hostname;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
v2_60: if (ver < 38 && "go" in Player) {
|
||||
const goData = Player.go;
|
||||
// Remove outdated savedata
|
||||
delete Player.go;
|
||||
// Attempt to load back in at least the stats object. The current game will not be loaded.
|
||||
if (!goData || typeof goData !== "object") break v2_60;
|
||||
const stats = "status" in goData ? goData.status : "stats" in goData ? goData.stats : null;
|
||||
if (!stats || typeof stats !== "object") break v2_60;
|
||||
const freshSaveData = getGoSave();
|
||||
Object.assign(freshSaveData.stats, stats);
|
||||
loadGo(JSON.stringify(freshSaveData));
|
||||
}
|
||||
if (ver < 39) {
|
||||
showAPIBreaks("2.6.1", ...breakInfos261);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user