Rebalancing on RAM costs

This commit is contained in:
Daniel Xie 2017-05-15 12:09:11 -05:00
parent 56a7ed66a5
commit 7dfb102ba7
3 changed files with 4 additions and 30 deletions

@ -5,31 +5,12 @@ TESTING TODO:
If a server has no more money available it cannot be hacked anymore
Should work automatically...because your money gained percentage will be multiplied by 0
When the game is loaded re-load all of the scripts in runningScripts
- Seems to be working
Adjust leveling formula. Goes up way too high at first
http://gamedev.stackexchange.com/questions/55151/rpg-logarithmic-leveling-formula
- might be too slow now?
Change Company pages to display "apply for promotion" and other stuff when you are already employed there
rm command seems to work
+ Traveling
Script logging functionality? Logs to internal "log file" (property of script itself)
Can see log with tail.
Should add something where if you click it in the "Active Scripts" GUI you can see the logs too
Seems to work fine
Gyms - Later..don't need for MVP
Tasks TODO:
Adding augmentations for Silhouette fac
Factions Info page isn't formatted correctly
@ -58,10 +39,4 @@ Private beta feedback
Also not really a big deal, but I'm at 110% zoom on chrome and the tutorial window
covers some of the text
I'd put a little popup or something when you click save, so you know
Netscript commands:
I just got two from the top of my head: a function to get the current cash on the server, and a function to know how much a hack would take
Like, if I want to grow each time I take 5000$ from the server, that would be practical
Now, only other suggestion before sleep would be to be able to buy multiple Hacknet upgrades in one click

@ -10,8 +10,8 @@ CONSTANTS = {
CorpFactionRepRequirement: 250000,
/* Base costs */
BaseCostFor1GBOfRamHome: 50000,
BaseCostFor1GBOfRamServer: 40000, //1 GB of RAM
BaseCostFor1GBOfRamHome: 40000,
BaseCostFor1GBOfRamServer: 35000, //1 GB of RAM
BaseCostFor1GBOfRamHacknetNode: 30000,
BaseCostForHacknetNode: 1000,

@ -34,10 +34,9 @@ purchaseRamForHomeBoxCreate = function() {
var numUpgrades = Math.log2(currentRam);
//Calculate cost
//Base cost of RAM is 50k per 1GB...but lets have this increase by some percentage
//each time the ram has been upgraded
//Have cost increase by some percentage each time RAM has been upgraded
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
var mult = Math.pow(1.32, numUpgrades);
var mult = Math.pow(1.33, numUpgrades);
cost = cost * mult;
purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" +