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Cleanup augmentation descriptions
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@ -209,7 +209,8 @@ function initAugmentations() {
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var HemoRecirculator = new Augmentation({
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var HemoRecirculator = new Augmentation({
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name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3,
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name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3,
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info:"A heart implant that greatly increases the body's ability to effectively use and pump " +
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info:"A heart implant that greatly increases the body's ability to effectively use and pump " +
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"blood. <br><br> This augmentation increases all of the player's combat stats by 8%."
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"blood.<br><br>" +
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"This augmentation increases all of the player's combat stats by 8%."
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});
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});
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HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
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HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
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if (augmentationExists(AugmentationNames.HemoRecirculator)) {
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if (augmentationExists(AugmentationNames.HemoRecirculator)) {
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@ -234,8 +235,8 @@ function initAugmentations() {
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var Targeting2 = new Augmentation({
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var Targeting2 = new Augmentation({
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name:AugmentationNames.Targeting2, moneyCost:8.5e6, repCost:3.5e3,
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name:AugmentationNames.Targeting2, moneyCost:8.5e6, repCost:3.5e3,
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info:"This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
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info:"This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
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"and enhances the user's balance and hand-eye coordination.<br><br>" +
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"by an additional 20%.",
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"This augmentation increases the player's dexterity by 20%.",
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prereqs:[AugmentationNames.Targeting1]
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prereqs:[AugmentationNames.Targeting1]
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});
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});
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Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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@ -248,8 +249,8 @@ function initAugmentations() {
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var Targeting3 = new Augmentation({
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var Targeting3 = new Augmentation({
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name:AugmentationNames.Targeting3, moneyCost:23e6, repCost:11e3,
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name:AugmentationNames.Targeting3, moneyCost:23e6, repCost:11e3,
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info:"This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
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info:"This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
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"and enhances the user's balance and hand-eye coordination.<br><br>" +
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"by an additional 30%.",
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"This augmentation increases the player's dexterity by 30%.",
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prereqs:[AugmentationNames.Targeting2]
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prereqs:[AugmentationNames.Targeting2]
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});
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});
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Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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@ -262,8 +263,8 @@ function initAugmentations() {
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var SyntheticHeart = new Augmentation({
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var SyntheticHeart = new Augmentation({
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name:AugmentationNames.SyntheticHeart, moneyCost:575e6, repCost:300e3,
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name:AugmentationNames.SyntheticHeart, moneyCost:575e6, repCost:300e3,
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info:"This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
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info:"This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
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"at much higher efficiencies than a normal human heart.<br><br> This augmentation increases the player's agility " +
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"at much higher efficiencies than a normal human heart.<br><br>" +
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"and strength by 50%"
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"This augmentation increases the player's agility and strength by 50%."
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});
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});
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SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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"NWO", "The Covenant", "Daedalus", "Illuminati"]);
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"NWO", "The Covenant", "Daedalus", "Illuminati"]);
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@ -276,8 +277,8 @@ function initAugmentations() {
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name:AugmentationNames.SynfibrilMuscle, repCost:175e3, moneyCost:225e6,
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name:AugmentationNames.SynfibrilMuscle, repCost:175e3, moneyCost:225e6,
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info:"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
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info:"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
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"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
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"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
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"Scientists have named these artificially enhanced units 'synfibrils'.<br><br> This augmentation increases the player's " +
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"Scientists have named these artificially enhanced units 'synfibrils'.<br><br>" +
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"strength and defense by 30%."
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"This augmentation increases the player's strength and defense by 30%."
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});
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});
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SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
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"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
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@ -302,7 +303,8 @@ function initAugmentations() {
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var CombatRib2 = new Augmentation({
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var CombatRib2 = new Augmentation({
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name:AugmentationNames.CombatRib2, repCost:7.5e3, moneyCost:13e6,
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name:AugmentationNames.CombatRib2, repCost:7.5e3, moneyCost:13e6,
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info:"This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
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info:"This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream.<br><br>This upgrade increases the player's strength and defense by an additional 14%.",
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"drugs into the bloodstream.<br><br>" +
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"This augmentation increases the player's strength and defense by 14%.",
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prereqs:[AugmentationNames.CombatRib1]
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prereqs:[AugmentationNames.CombatRib1]
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});
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});
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CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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@ -315,8 +317,9 @@ function initAugmentations() {
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var CombatRib3 = new Augmentation({
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var CombatRib3 = new Augmentation({
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name:AugmentationNames.CombatRib3, repCost:14e3, moneyCost:24e6,
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name:AugmentationNames.CombatRib3, repCost:14e3, moneyCost:24e6,
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info:"This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
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info:"This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 18%.",
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"drugs into the bloodstream<br><br>." +
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prereqs:[AugmentationNames.CombatRib2],
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"This augmentation increases the player's strength and defense by 18%.",
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prereqs:[AugmentationNames.CombatRib2]
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});
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});
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CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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"KuaiGong International", "Blade Industries", "The Covenant"]);
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"KuaiGong International", "Blade Industries", "The Covenant"]);
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@ -399,7 +402,7 @@ function initAugmentations() {
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info:"An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
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info:"An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.<br><br>" +
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"material to make it much stronger and lighter.<br><br>" +
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"This augmentation increases all of the player's combat stats by 60%.",
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"This augmentation increases all of the player's combat stats by 60%.",
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prereqs:[AugmentationNames.BionicSpine],
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prereqs:[AugmentationNames.BionicSpine]
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});
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});
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GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
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GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
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if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) {
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if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) {
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@ -423,8 +426,8 @@ function initAugmentations() {
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name:AugmentationNames.GrapheneBionicLegs, repCost:300e3, moneyCost:900e6,
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name:AugmentationNames.GrapheneBionicLegs, repCost:300e3, moneyCost:900e6,
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info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
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info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.<br><br>" +
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"material to make it much stronger and lighter.<br><br>" +
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"This augmentation increases the player's agility by an additional 150%.",
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"This augmentation increases the player's agility by 150%.",
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prereqs:[AugmentationNames.BionicLegs],
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prereqs:[AugmentationNames.BionicLegs]
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});
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});
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GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
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GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
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if (augmentationExists(AugmentationNames.GrapheneBionicLegs)) {
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if (augmentationExists(AugmentationNames.GrapheneBionicLegs)) {
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@ -452,7 +455,7 @@ function initAugmentations() {
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info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
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info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
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"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
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"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
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"outgoing and socialable.<br><br>" +
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"outgoing and socialable.<br><br>" +
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"This augmentation increases the player's charisma and charisma experience gain rate by 15%"
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"This augmentation increases the player's charisma and charisma experience gain rate by 15%."
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});
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});
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TITN41Injection.addToFactions(["Silhouette"]);
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TITN41Injection.addToFactions(["Silhouette"]);
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if (augmentationExists(AugmentationNames.TITN41Injection)) {
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if (augmentationExists(AugmentationNames.TITN41Injection)) {
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@ -480,7 +483,8 @@ function initAugmentations() {
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var BitWire = new Augmentation({
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var BitWire = new Augmentation({
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name:AugmentationNames.BitWire, repCost:1500, moneyCost:2e6,
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name:AugmentationNames.BitWire, repCost:1500, moneyCost:2e6,
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info: "A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
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info: "A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
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"capabilities. <br><br> This augmentation increases the player's hacking skill by 5%"
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"capabilities.<br><br>" +
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"This augmentation increases the player's hacking skill by 5%."
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});
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});
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BitWire.addToFactions(["CyberSec", "NiteSec"]);
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BitWire.addToFactions(["CyberSec", "NiteSec"]);
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if (augmentationExists(AugmentationNames.BitWire)) {
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if (augmentationExists(AugmentationNames.BitWire)) {
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@ -496,9 +500,9 @@ function initAugmentations() {
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"nanoprocessors are programmed to perform computations much faster than organic neurons, " +
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"nanoprocessors are programmed to perform computations much faster than organic neurons, " +
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"allowing its user to solve much more complex problems at a much faster rate.<br><br>" +
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"allowing its user to solve much more complex problems at a much faster rate.<br><br>" +
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"This augmentation:<br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 3%<br>" +
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"Increases the player's hacking speed by 3%.<br>" +
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"Increases the amount of money the player's gains from hacking by 15%<br>" +
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"Increases the amount of money the player's gains from hacking by 15%.<br>" +
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"Increases the player's hacking skill by 12%"
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"Increases the player's hacking skill by 12%."
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});
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});
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ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
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ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
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if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) {
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if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) {
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@ -512,8 +516,8 @@ function initAugmentations() {
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"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
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"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
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"This augmentation:<br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 2% <br>" +
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"Increases the player's hacking speed by 2% <br>" +
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"Increases the player's hacking chance by 5%<br>" +
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"Increases the player's hacking chance by 5%.<br>" +
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"Increases the player's hacking experience gain rate by 5%"
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"Increases the player's hacking experience gain rate by 5%."
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});
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});
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ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
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ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
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if (augmentationExists(AugmentationNames.ArtificialSynapticPotentiation)) {
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if (augmentationExists(AugmentationNames.ArtificialSynapticPotentiation)) {
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@ -528,9 +532,9 @@ function initAugmentations() {
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"system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
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"system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
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"counterparts, leading to greater processing speeds and better brain function.<br><br>" +
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"counterparts, leading to greater processing speeds and better brain function.<br><br>" +
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"This augmentation:<br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 3%<br>" +
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"Increases the player's hacking speed by 3%.<br>" +
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"Increases the player's hacking skill by 8%<br>" +
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"Increases the player's hacking skill by 8%.<br>" +
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"Increases the player's hacking experience gain rate by 10%"
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"Increases the player's hacking experience gain rate by 10%."
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});
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});
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EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
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EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
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if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
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if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
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@ -567,7 +571,7 @@ function initAugmentations() {
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info:"A brain implant that provides an interface for direct, wireless communication between a computer's main " +
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info:"A brain implant that provides an interface for direct, wireless communication between a computer's main " +
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"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
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"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
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"and delete it.<br><br>" +
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"and delete it.<br><br>" +
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"This augmentation increases the amount of money the player gains from hacking by 25%"
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"This augmentation increases the amount of money the player gains from hacking by 25%."
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});
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});
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DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
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DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
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if (augmentationExists(AugmentationNames.DataJack)) {
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if (augmentationExists(AugmentationNames.DataJack)) {
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@ -582,7 +586,7 @@ function initAugmentations() {
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"processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
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"processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
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"not do much, but a variety of very powerful upgrades can be installed that allow you to fully " +
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"not do much, but a variety of very powerful upgrades can be installed that allow you to fully " +
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"control the traffic on a network.<br><br>" +
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"control the traffic on a network.<br><br>" +
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"This augmentation increases the player's hacking skill by 8%"
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"This augmentation increases the player's hacking skill by 8%."
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});
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});
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ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
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ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
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"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
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"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
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@ -596,11 +600,11 @@ function initAugmentations() {
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info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
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info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
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"This upgrade allows the Embedded Netburner Module to generate its own data on a network.<br><br>" +
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"This upgrade allows the Embedded Netburner Module to generate its own data on a network.<br><br>" +
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"This augmentation:<br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 3%<br>" +
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"Increases the player's hacking speed by 3%.<br>" +
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"Increases the amount of money the player gains from hacking by 10%<br>" +
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"Increases the amount of money the player gains from hacking by 10%.<br>" +
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"Increases the player's chance of successfully performing a hack by 3%<br>" +
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"Increases the player's chance of successfully performing a hack by 3%.<br>" +
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"Increases the player's hacking experience gain rate by 7%<br>" +
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"Increases the player's hacking experience gain rate by 7%.<br>" +
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"Increases the player's hacking skill by 7%",
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"Increases the player's hacking skill by 7%.",
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prereqs:[AugmentationNames.ENM]
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prereqs:[AugmentationNames.ENM]
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});
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});
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ENMCore.addToFactions(["BitRunners", "The Black Hand", "ECorp", "MegaCorp",
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ENMCore.addToFactions(["BitRunners", "The Black Hand", "ECorp", "MegaCorp",
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@ -617,11 +621,11 @@ function initAugmentations() {
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"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " +
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"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " +
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"packets.<br><br>" +
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"packets.<br><br>" +
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"This augmentation:<br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 5%<br>" +
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"Increases the player's hacking speed by 5%.<br>" +
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"Increases the amount of money the player gains from hacking by 30%<br>" +
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"Increases the amount of money the player gains from hacking by 30%.<br>" +
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"Increases the player's chance of successfully performing a hack by 5%<br>" +
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"Increases the player's chance of successfully performing a hack by 5%.<br>" +
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"Increases the player's hacking experience gain rate by 15%<br>" +
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"Increases the player's hacking experience gain rate by 15%.<br>" +
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"Increases the player's hacking skill by 8%",
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"Increases the player's hacking skill by 8%.",
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prereqs:[AugmentationNames.ENMCore]
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prereqs:[AugmentationNames.ENMCore]
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});
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});
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ENMCoreV2.addToFactions(["BitRunners", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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ENMCoreV2.addToFactions(["BitRunners", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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@ -637,12 +641,12 @@ function initAugmentations() {
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"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
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"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
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"any device on a network.<br><br>" +
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"any device on a network.<br><br>" +
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"This augmentation:<br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 5%<br>" +
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"Increases the player's hacking speed by 5%.<br>" +
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"Increases the amount of money the player gains from hacking by 40%<br>" +
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"Increases the amount of money the player gains from hacking by 40%.<br>" +
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"Increases the player's chance of successfully performing a hack by 10%<br>" +
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"Increases the player's chance of successfully performing a hack by 10%.<br>" +
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"Increases the player's hacking experience gain rate by 25%<br>" +
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"Increases the player's hacking experience gain rate by 25%.<br>" +
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"Increases the player's hacking skill by 10%",
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"Increases the player's hacking skill by 10%.",
|
||||||
prereqs:[AugmentationNames.ENMCoreV2],
|
prereqs:[AugmentationNames.ENMCoreV2]
|
||||||
});
|
});
|
||||||
ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
||||||
"Daedalus", "The Covenant", "Illuminati"]);
|
"Daedalus", "The Covenant", "Illuminati"]);
|
||||||
@ -656,7 +660,7 @@ function initAugmentations() {
|
|||||||
info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
|
info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
|
||||||
"that vastly outperforms the Netburner Module's native single-core processor.<br><br>" +
|
"that vastly outperforms the Netburner Module's native single-core processor.<br><br>" +
|
||||||
"This augmentation increases the player's hacking speed by 10%.",
|
"This augmentation increases the player's hacking speed by 10%.",
|
||||||
prereqs:[AugmentationNames.ENM],
|
prereqs:[AugmentationNames.ENM]
|
||||||
});
|
});
|
||||||
ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
||||||
"Daedalus", "The Covenant", "Illuminati"]);
|
"Daedalus", "The Covenant", "Illuminati"]);
|
||||||
@ -671,9 +675,9 @@ function initAugmentations() {
|
|||||||
"Embedded Netburner Module. This allows the Module to send and receive data " +
|
"Embedded Netburner Module. This allows the Module to send and receive data " +
|
||||||
"directly to and from the main memory of devices on a network.<br><br>" +
|
"directly to and from the main memory of devices on a network.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the amount of money the player gains from hacking by 40%<br>" +
|
"Increases the amount of money the player gains from hacking by 40%.<br>" +
|
||||||
"Increases the player's chance of successfully performing a hack by 20%",
|
"Increases the player's chance of successfully performing a hack by 20%.",
|
||||||
prereqs:[AugmentationNames.ENM],
|
prereqs:[AugmentationNames.ENM]
|
||||||
});
|
});
|
||||||
ENMDMA.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
ENMDMA.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
||||||
"Daedalus", "The Covenant", "Illuminati"]);
|
"Daedalus", "The Covenant", "Illuminati"]);
|
||||||
@ -685,11 +689,11 @@ function initAugmentations() {
|
|||||||
var Neuralstimulator = new Augmentation({
|
var Neuralstimulator = new Augmentation({
|
||||||
name:AugmentationNames.Neuralstimulator, repCost:20e3, moneyCost:600e6,
|
name:AugmentationNames.Neuralstimulator, repCost:20e3, moneyCost:600e6,
|
||||||
info:"A cranial implant that intelligently stimulates certain areas of the brain " +
|
info:"A cranial implant that intelligently stimulates certain areas of the brain " +
|
||||||
"in order to improve cognitive functions<br><br>" +
|
"in order to improve cognitive functions.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's hacking speed by 2%<br>" +
|
"Increases the player's hacking speed by 2%.<br>" +
|
||||||
"Increases the player's chance of successfully performing a hack by 10%<br>" +
|
"Increases the player's chance of successfully performing a hack by 10%.<br>" +
|
||||||
"Increases the player's hacking experience gain rate by 12%"
|
"Increases the player's hacking experience gain rate by 12%."
|
||||||
});
|
});
|
||||||
Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
|
Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
|
||||||
"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
|
"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
|
||||||
@ -704,9 +708,9 @@ function initAugmentations() {
|
|||||||
info:"A microprocessor that accelerates the processing " +
|
info:"A microprocessor that accelerates the processing " +
|
||||||
"speed of biological neural networks. This is a cranial implant that is embedded inside the brain.<br><br>" +
|
"speed of biological neural networks. This is a cranial implant that is embedded inside the brain.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's hacking skill by 10%<br>" +
|
"Increases the player's hacking skill by 10%.<br>" +
|
||||||
"Increases the player's hacking experience gain rate by 15%<br>" +
|
"Increases the player's hacking experience gain rate by 15%.<br>" +
|
||||||
"Increases the amount of money the player gains from hacking by 20%"
|
"Increases the amount of money the player gains from hacking by 20%."
|
||||||
});
|
});
|
||||||
NeuralAccelerator.addToFactions(["BitRunners"]);
|
NeuralAccelerator.addToFactions(["BitRunners"]);
|
||||||
if (augmentationExists(AugmentationNames.NeuralAccelerator)) {
|
if (augmentationExists(AugmentationNames.NeuralAccelerator)) {
|
||||||
@ -721,8 +725,8 @@ function initAugmentations() {
|
|||||||
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
||||||
"so that the brain doesn't have to.<br><br>" +
|
"so that the brain doesn't have to.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's hacking speed by 1%<br>" +
|
"Increases the player's hacking speed by 1%.<br>" +
|
||||||
"Increases the player's hacking skill by 5%"
|
"Increases the player's hacking skill by 5%."
|
||||||
});
|
});
|
||||||
CranialSignalProcessorsG1.addToFactions(["CyberSec"]);
|
CranialSignalProcessorsG1.addToFactions(["CyberSec"]);
|
||||||
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG1)) {
|
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG1)) {
|
||||||
@ -737,9 +741,9 @@ function initAugmentations() {
|
|||||||
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
||||||
"so that the brain doesn't have to.<br><br>" +
|
"so that the brain doesn't have to.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's hacking speed by 2%<br>" +
|
"Increases the player's hacking speed by 2%.<br>" +
|
||||||
"Increases the player's chance of successfully performing a hack by 5%<br>" +
|
"Increases the player's chance of successfully performing a hack by 5%.<br>" +
|
||||||
"Increases the player's hacking skill by 7%",
|
"Increases the player's hacking skill by 7%.",
|
||||||
prereqs:[AugmentationNames.CranialSignalProcessorsG1]
|
prereqs:[AugmentationNames.CranialSignalProcessorsG1]
|
||||||
});
|
});
|
||||||
CranialSignalProcessorsG2.addToFactions(["NiteSec"]);
|
CranialSignalProcessorsG2.addToFactions(["NiteSec"]);
|
||||||
@ -755,9 +759,9 @@ function initAugmentations() {
|
|||||||
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
||||||
"so that the brain doesn't have to.<br><br>" +
|
"so that the brain doesn't have to.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's hacking speed by 2%<br>" +
|
"Increases the player's hacking speed by 2%.<br>" +
|
||||||
"Increases the amount of money the player gains from hacking by 15%<br>" +
|
"Increases the amount of money the player gains from hacking by 15%.<br>" +
|
||||||
"Increases the player's hacking skill by 9%",
|
"Increases the player's hacking skill by 9%.",
|
||||||
prereqs:[AugmentationNames.CranialSignalProcessorsG2]
|
prereqs:[AugmentationNames.CranialSignalProcessorsG2]
|
||||||
});
|
});
|
||||||
CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]);
|
CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]);
|
||||||
@ -773,9 +777,9 @@ function initAugmentations() {
|
|||||||
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
||||||
"so that the brain doesn't have to.<br><br>" +
|
"so that the brain doesn't have to.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's hacking speed by 2%<br>" +
|
"Increases the player's hacking speed by 2%.<br>" +
|
||||||
"Increases the amount of money the player gains from hacking by 20%<br>" +
|
"Increases the amount of money the player gains from hacking by 20%.<br>" +
|
||||||
"Increases the amount of money the player can inject into servers using grow() by 25%",
|
"Increases the amount of money the player can inject into servers using grow() by 25%.",
|
||||||
prereqs:[AugmentationNames.CranialSignalProcessorsG3]
|
prereqs:[AugmentationNames.CranialSignalProcessorsG3]
|
||||||
});
|
});
|
||||||
CranialSignalProcessorsG4.addToFactions(["The Black Hand"]);
|
CranialSignalProcessorsG4.addToFactions(["The Black Hand"]);
|
||||||
@ -791,9 +795,9 @@ function initAugmentations() {
|
|||||||
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
|
||||||
"so that the brain doesn't have to.<br><br>" +
|
"so that the brain doesn't have to.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's hacking skill by 30%<br>" +
|
"Increases the player's hacking skill by 30%.<br>" +
|
||||||
"Increases the amount of money the player gains from hacking by 25%<br>" +
|
"Increases the amount of money the player gains from hacking by 25%.<br>" +
|
||||||
"Increases the amount of money the player can inject into servers using grow() by 75%",
|
"Increases the amount of money the player can inject into servers using grow() by 75%.",
|
||||||
prereqs:[AugmentationNames.CranialSignalProcessorsG4]
|
prereqs:[AugmentationNames.CranialSignalProcessorsG4]
|
||||||
});
|
});
|
||||||
CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
|
CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
|
||||||
@ -808,9 +812,9 @@ function initAugmentations() {
|
|||||||
"by decreasing the neuron gap junction. Then, the body is genetically modified " +
|
"by decreasing the neuron gap junction. Then, the body is genetically modified " +
|
||||||
"to enhance the production and capabilities of its neural stem cells.<br><br>" +
|
"to enhance the production and capabilities of its neural stem cells.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's hacking skill by 15%<br>" +
|
"Increases the player's hacking skill by 15%.<br>" +
|
||||||
"Increases the player's hacking experience gain rate by 10%<br>"+
|
"Increases the player's hacking experience gain rate by 10%.<br>"+
|
||||||
"Increases the player's hacking speed by 3%"
|
"Increases the player's hacking speed by 3%."
|
||||||
});
|
});
|
||||||
NeuronalDensification.addToFactions(["Clarke Incorporated"]);
|
NeuronalDensification.addToFactions(["Clarke Incorporated"]);
|
||||||
if (augmentationExists(AugmentationNames.NeuronalDensification)) {
|
if (augmentationExists(AugmentationNames.NeuronalDensification)) {
|
||||||
@ -840,8 +844,8 @@ function initAugmentations() {
|
|||||||
"you more convincing and likable in conversations and overall improving your " +
|
"you more convincing and likable in conversations and overall improving your " +
|
||||||
"social interactions.<br><br>" +
|
"social interactions.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's charisma by 10%<br>" +
|
"Increases the player's charisma by 10%.<br>" +
|
||||||
"Increases the amount of reputation the player gains when working for a company by 10%"
|
"Increases the amount of reputation the player gains when working for a company by 10%."
|
||||||
});
|
});
|
||||||
SpeechEnhancement.addToFactions(["Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
|
SpeechEnhancement.addToFactions(["Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
|
||||||
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
|
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
|
||||||
@ -855,9 +859,9 @@ function initAugmentations() {
|
|||||||
info:"A cranial implant that stops procrastination by blocking specific neural pathways " +
|
info:"A cranial implant that stops procrastination by blocking specific neural pathways " +
|
||||||
"in the brain.<br><br>" +
|
"in the brain.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases all experience gains by 5%<br>" +
|
"Increases all experience gains by 5%.<br>" +
|
||||||
"Increases the amount of money the player gains from working by 20%<br>" +
|
"Increases the amount of money the player gains from working by 20%.<br>" +
|
||||||
"Increases the amount of reputation the player gains when working for a company by 10%"
|
"Increases the amount of reputation the player gains when working for a company by 10%."
|
||||||
});
|
});
|
||||||
FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
|
FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
|
||||||
if (augmentationExists(AugmentationNames.FocusWire)) {
|
if (augmentationExists(AugmentationNames.FocusWire)) {
|
||||||
@ -871,8 +875,8 @@ function initAugmentations() {
|
|||||||
"computers. Connecting to a computer through this jack allows you to interface with " +
|
"computers. Connecting to a computer through this jack allows you to interface with " +
|
||||||
"it using the brain's electrochemical signals.<br><br>" +
|
"it using the brain's electrochemical signals.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the amount of reputation the player gains when working for a company by 30%<br>" +
|
"Increases the amount of reputation the player gains when working for a company by 30%.<br>" +
|
||||||
"Increases the player's hacking skill by 8%"
|
"Increases the player's hacking skill by 8%."
|
||||||
});
|
});
|
||||||
PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
|
PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
|
||||||
if (augmentationExists(AugmentationNames.PCDNI)) {
|
if (augmentationExists(AugmentationNames.PCDNI)) {
|
||||||
@ -886,8 +890,8 @@ function initAugmentations() {
|
|||||||
"improves the performance of the interface and gives the user more control options " +
|
"improves the performance of the interface and gives the user more control options " +
|
||||||
"to the connected computer.<br><br>" +
|
"to the connected computer.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the amount of reputation the player gains when working for a company by 75%<br>" +
|
"Increases the amount of reputation the player gains when working for a company by 75%.<br>" +
|
||||||
"Increases the player's hacking skill by 10%",
|
"Increases the player's hacking skill by 10%.",
|
||||||
prereqs:[AugmentationNames.PCDNI]
|
prereqs:[AugmentationNames.PCDNI]
|
||||||
});
|
});
|
||||||
PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
|
PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
|
||||||
@ -903,9 +907,9 @@ function initAugmentations() {
|
|||||||
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
|
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
|
||||||
"processing power to aid the computer in computational tasks.<br><br>" +
|
"processing power to aid the computer in computational tasks.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the amount of reputation the player gains when working for a company by 100%<br>" +
|
"Increases the amount of reputation the player gains when working for a company by 100%.<br>" +
|
||||||
"Increases the player's hacking skill by 10%<br>" +
|
"Increases the player's hacking skill by 10%.<br>" +
|
||||||
"Increases the player's hacking speed by 5%",
|
"Increases the player's hacking speed by 5%.",
|
||||||
prereqs:[AugmentationNames.PCDNI]
|
prereqs:[AugmentationNames.PCDNI]
|
||||||
});
|
});
|
||||||
PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
|
PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
|
||||||
@ -921,7 +925,7 @@ function initAugmentations() {
|
|||||||
"triggers feelings of admiration and approval in other people.<br><br>" +
|
"triggers feelings of admiration and approval in other people.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the amount of reputation the player gains when working for a company by 10% <br>" +
|
"Increases the amount of reputation the player gains when working for a company by 10% <br>" +
|
||||||
"Increases the amount of reputation the player gains for a faction by 10%"
|
"Increases the amount of reputation the player gains for a faction by 10%."
|
||||||
});
|
});
|
||||||
ADRPheromone1.addToFactions(["Tian Di Hui", "The Syndicate", "NWO", "MegaCorp", "Four Sigma"]);
|
ADRPheromone1.addToFactions(["Tian Di Hui", "The Syndicate", "NWO", "MegaCorp", "Four Sigma"]);
|
||||||
if (augmentationExists(AugmentationNames.ADRPheromone1)) {
|
if (augmentationExists(AugmentationNames.ADRPheromone1)) {
|
||||||
@ -950,8 +954,8 @@ function initAugmentations() {
|
|||||||
"the brain. This allows the user to engineer custom hardware and software " +
|
"the brain. This allows the user to engineer custom hardware and software " +
|
||||||
"for the Hacknet Node that provides better performance.<br><br>" +
|
"for the Hacknet Node that provides better performance.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the amount of money produced by Hacknet Nodes by 15%<br>" +
|
"Increases the amount of money produced by Hacknet Nodes by 15%.<br>" +
|
||||||
"Decreases the cost of purchasing a Hacknet Node by 15%"
|
"Decreases the cost of purchasing a Hacknet Node by 15%."
|
||||||
});
|
});
|
||||||
HacknetNodeCPUUpload.addToFactions(["Netburners"]);
|
HacknetNodeCPUUpload.addToFactions(["Netburners"]);
|
||||||
if (augmentationExists(AugmentationNames.HacknetNodeCPUUpload)) {
|
if (augmentationExists(AugmentationNames.HacknetNodeCPUUpload)) {
|
||||||
@ -965,8 +969,8 @@ function initAugmentations() {
|
|||||||
"into the brain. This allows the user to engineer custom cache hardware for the " +
|
"into the brain. This allows the user to engineer custom cache hardware for the " +
|
||||||
"Hacknet Node that offers better performance.<br><br>" +
|
"Hacknet Node that offers better performance.<br><br>" +
|
||||||
"This augmentation:<br> " +
|
"This augmentation:<br> " +
|
||||||
"Increases the amount of money produced by Hacknet Nodes by 10%<br>" +
|
"Increases the amount of money produced by Hacknet Nodes by 10%.<br>" +
|
||||||
"Decreases the cost of leveling up a Hacknet Node by 15%"
|
"Decreases the cost of leveling up a Hacknet Node by 15%."
|
||||||
});
|
});
|
||||||
HacknetNodeCacheUpload.addToFactions(["Netburners"]);
|
HacknetNodeCacheUpload.addToFactions(["Netburners"]);
|
||||||
if (augmentationExists(AugmentationNames.HacknetNodeCacheUpload)) {
|
if (augmentationExists(AugmentationNames.HacknetNodeCacheUpload)) {
|
||||||
@ -980,8 +984,8 @@ function initAugmentations() {
|
|||||||
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
|
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
|
||||||
"offers better performance.<br><br>" +
|
"offers better performance.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the amount of money produced by Hacknet Nodes by 10%<br>" +
|
"Increases the amount of money produced by Hacknet Nodes by 10%.<br>" +
|
||||||
"Decreases the cost of purchasing a Hacknet Node by 10%"
|
"Decreases the cost of purchasing a Hacknet Node by 10%."
|
||||||
});
|
});
|
||||||
HacknetNodeNICUpload.addToFactions(["Netburners"]);
|
HacknetNodeNICUpload.addToFactions(["Netburners"]);
|
||||||
if (augmentationExists(AugmentationNames.HacknetNodeNICUpload)) {
|
if (augmentationExists(AugmentationNames.HacknetNodeNICUpload)) {
|
||||||
@ -1023,7 +1027,7 @@ function initAugmentations() {
|
|||||||
"essentially 'governing' the body. By doing so, it improves the functionality of the " +
|
"essentially 'governing' the body. By doing so, it improves the functionality of the " +
|
||||||
"body's nervous system.<br><br>" +
|
"body's nervous system.<br><br>" +
|
||||||
"This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation " +
|
"This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation " +
|
||||||
"increases ALL of the player's multipliers by 1%"
|
"increases ALL of the player's multipliers by 1%."
|
||||||
});
|
});
|
||||||
var nextLevel = getNextNeurofluxLevel();
|
var nextLevel = getNextNeurofluxLevel();
|
||||||
NeuroFluxGovernor.level = nextLevel - 1;
|
NeuroFluxGovernor.level = nextLevel - 1;
|
||||||
@ -1042,7 +1046,7 @@ function initAugmentations() {
|
|||||||
"installed by releasing millions of nanobots into the human brain, each of which " +
|
"installed by releasing millions of nanobots into the human brain, each of which " +
|
||||||
"attaches to a different neural pathway to enhance the brain's ability to retain " +
|
"attaches to a different neural pathway to enhance the brain's ability to retain " +
|
||||||
"and retrieve information.<br><br>" +
|
"and retrieve information.<br><br>" +
|
||||||
"This augmentation increases the player's experience gain rate for all stats by 10%"
|
"This augmentation increases the player's experience gain rate for all stats by 10%."
|
||||||
});
|
});
|
||||||
Neurotrainer1.addToFactions(["CyberSec"]);
|
Neurotrainer1.addToFactions(["CyberSec"]);
|
||||||
if (augmentationExists(AugmentationNames.Neurotrainer1)) {
|
if (augmentationExists(AugmentationNames.Neurotrainer1)) {
|
||||||
@ -1055,7 +1059,7 @@ function initAugmentations() {
|
|||||||
info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
|
info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
|
||||||
"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
|
"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
|
||||||
"require Neurotrainer I to be installed as a prerequisite.<br><br>" +
|
"require Neurotrainer I to be installed as a prerequisite.<br><br>" +
|
||||||
"This augmentation increases the player's experience gain rate for all stats by 15%"
|
"This augmentation increases the player's experience gain rate for all stats by 15%."
|
||||||
});
|
});
|
||||||
Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
|
Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
|
||||||
if (augmentationExists(AugmentationNames.Neurotrainer2)) {
|
if (augmentationExists(AugmentationNames.Neurotrainer2)) {
|
||||||
@ -1068,7 +1072,7 @@ function initAugmentations() {
|
|||||||
info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
|
info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
|
||||||
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
|
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
|
||||||
"but it does not require either of them to be installed as a prerequisite.<br><br>" +
|
"but it does not require either of them to be installed as a prerequisite.<br><br>" +
|
||||||
"This augmentation increases the player's experience gain rate for all stats by 20%"
|
"This augmentation increases the player's experience gain rate for all stats by 20%."
|
||||||
});
|
});
|
||||||
Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
|
Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
|
||||||
if (augmentationExists(AugmentationNames.Neurotrainer3)) {
|
if (augmentationExists(AugmentationNames.Neurotrainer3)) {
|
||||||
@ -1082,9 +1086,9 @@ function initAugmentations() {
|
|||||||
"Embedded circuitry within the implant provides the ability to detect heat and movement " +
|
"Embedded circuitry within the implant provides the ability to detect heat and movement " +
|
||||||
"through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.<br><br>" +
|
"through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's dexterity by 40%<br>" +
|
"Increases the player's dexterity by 40%.<br>" +
|
||||||
"Increases the player's hacking speed by 3%<br>" +
|
"Increases the player's hacking speed by 3%.<br>" +
|
||||||
"Increases the amount of money the player gains from hacking by 10%"
|
"Increases the amount of money the player gains from hacking by 10%."
|
||||||
});
|
});
|
||||||
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
|
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
|
||||||
if (augmentationExists(AugmentationNames.Hypersight)) {
|
if (augmentationExists(AugmentationNames.Hypersight)) {
|
||||||
@ -1099,7 +1103,7 @@ function initAugmentations() {
|
|||||||
"around the skin, making the user much harder to see from the naked eye.<br><br>" +
|
"around the skin, making the user much harder to see from the naked eye.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's agility by 5% <br>" +
|
"Increases the player's agility by 5% <br>" +
|
||||||
"Increases the amount of money the player gains from crimes by 10%"
|
"Increases the amount of money the player gains from crimes by 10%."
|
||||||
});
|
});
|
||||||
LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]);
|
LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]);
|
||||||
if (augmentationExists(AugmentationNames.LuminCloaking1)) {
|
if (augmentationExists(AugmentationNames.LuminCloaking1)) {
|
||||||
@ -1116,7 +1120,7 @@ function initAugmentations() {
|
|||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's agility by 10% <br>" +
|
"Increases the player's agility by 10% <br>" +
|
||||||
"Increases the player's defense by 10% <br>" +
|
"Increases the player's defense by 10% <br>" +
|
||||||
"Increases the amount of money the player gains from crimes by 25%",
|
"Increases the amount of money the player gains from crimes by 25%.",
|
||||||
prereqs:[AugmentationNames.LuminCloaking1]
|
prereqs:[AugmentationNames.LuminCloaking1]
|
||||||
});
|
});
|
||||||
LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
|
LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
|
||||||
@ -1130,9 +1134,9 @@ function initAugmentations() {
|
|||||||
info:"A cochlear implant that helps the player detect and locate enemies " +
|
info:"A cochlear implant that helps the player detect and locate enemies " +
|
||||||
"using sound propagation.<br><br>" +
|
"using sound propagation.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's dexterity by 10%<br>" +
|
"Increases the player's dexterity by 10%.<br>" +
|
||||||
"Increases the player's dexterity experience gain rate by 15%<br>" +
|
"Increases the player's dexterity experience gain rate by 15%.<br>" +
|
||||||
"Increases the amount of money the player gains from crimes by 25%"
|
"Increases the amount of money the player gains from crimes by 25%."
|
||||||
});
|
});
|
||||||
SmartSonar.addToFactions(["Slum Snakes"]);
|
SmartSonar.addToFactions(["Slum Snakes"]);
|
||||||
if (augmentationExists(AugmentationNames.SmartSonar)) {
|
if (augmentationExists(AugmentationNames.SmartSonar)) {
|
||||||
@ -1146,8 +1150,8 @@ function initAugmentations() {
|
|||||||
"are capable of capturing wasted energy (in the form of heat) " +
|
"are capable of capturing wasted energy (in the form of heat) " +
|
||||||
"and converting it back into usable power.<br><br>" +
|
"and converting it back into usable power.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases all of the player's stats by 5%<br>" +
|
"Increases all of the player's stats by 5%.<br>" +
|
||||||
"Increases the player's experience gain rate for all stats by 10%"
|
"Increases the player's experience gain rate for all stats by 10%."
|
||||||
});
|
});
|
||||||
PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
|
PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
|
||||||
if (augmentationExists(AugmentationNames.PowerRecirculator)) {
|
if (augmentationExists(AugmentationNames.PowerRecirculator)) {
|
||||||
@ -1167,9 +1171,9 @@ function initAugmentations() {
|
|||||||
"quantum supercomputer, allowing you to access and use its incredible " +
|
"quantum supercomputer, allowing you to access and use its incredible " +
|
||||||
"computing power.<br><br>" +
|
"computing power.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's hacking speed by 10%<br>" +
|
"Increases the player's hacking speed by 10%.<br>" +
|
||||||
"Increases the player's chance of successfully performing a hack by 30%<br>" +
|
"Increases the player's chance of successfully performing a hack by 30%.<br>" +
|
||||||
"Increases the amount of money the player gains from hacking by 100%"
|
"Increases the amount of money the player gains from hacking by 100%."
|
||||||
});
|
});
|
||||||
QLink.addToFactions(["Illuminati"]);
|
QLink.addToFactions(["Illuminati"]);
|
||||||
if (augmentationExists(AugmentationNames.QLink)) {
|
if (augmentationExists(AugmentationNames.QLink)) {
|
||||||
@ -1180,7 +1184,7 @@ function initAugmentations() {
|
|||||||
//Daedalus
|
//Daedalus
|
||||||
var RedPill = new Augmentation({
|
var RedPill = new Augmentation({
|
||||||
name:AugmentationNames.TheRedPill, repCost:1e6, moneyCost:0,
|
name:AugmentationNames.TheRedPill, repCost:1e6, moneyCost:0,
|
||||||
info:"It's time to leave the cave"
|
info:"It's time to leave the cave."
|
||||||
});
|
});
|
||||||
RedPill.addToFactions(["Daedalus"]);
|
RedPill.addToFactions(["Daedalus"]);
|
||||||
if (augmentationExists(AugmentationNames.TheRedPill)) {
|
if (augmentationExists(AugmentationNames.TheRedPill)) {
|
||||||
@ -1196,8 +1200,8 @@ function initAugmentations() {
|
|||||||
"super-soldiers through genetic modification. The gene was outlawed in " +
|
"super-soldiers through genetic modification. The gene was outlawed in " +
|
||||||
"2056.<br><br>" +
|
"2056.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases all of the player's combat stats by 75%<br>" +
|
"Increases all of the player's combat stats by 75%.<br>" +
|
||||||
"Increases the player's hacking skill by 15%"
|
"Increases the player's hacking skill by 15%."
|
||||||
});
|
});
|
||||||
SPTN97.addToFactions(["The Covenant"]);
|
SPTN97.addToFactions(["The Covenant"]);
|
||||||
if (augmentationExists(AugmentationNames.SPTN97)) {
|
if (augmentationExists(AugmentationNames.SPTN97)) {
|
||||||
@ -1226,8 +1230,8 @@ function initAugmentations() {
|
|||||||
"fusion power through nuclear fusion, providing limitless amount of clean " +
|
"fusion power through nuclear fusion, providing limitless amount of clean " +
|
||||||
"energy for the body.<br><br>" +
|
"energy for the body.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases all of the player's combat stats by 35%<br>" +
|
"Increases all of the player's combat stats by 35%.<br>" +
|
||||||
"Increases all of the player's combat stat experience gain rate by 35%"
|
"Increases all of the player's combat stat experience gain rate by 35%."
|
||||||
});
|
});
|
||||||
CordiARCReactor.addToFactions(["MegaCorp"]);
|
CordiARCReactor.addToFactions(["MegaCorp"]);
|
||||||
if (augmentationExists(AugmentationNames.CordiARCReactor)) {
|
if (augmentationExists(AugmentationNames.CordiARCReactor)) {
|
||||||
@ -1243,9 +1247,9 @@ function initAugmentations() {
|
|||||||
"others using optical imaging software.<br><br>" +
|
"others using optical imaging software.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's charisma by 50%. <br>" +
|
"Increases the player's charisma by 50%. <br>" +
|
||||||
"Increases the player's charisma experience gain rate by 50%<br>" +
|
"Increases the player's charisma experience gain rate by 50%.<br>" +
|
||||||
"Increases the amount of reputation the player gains for a company by 25%<br>" +
|
"Increases the amount of reputation the player gains for a company by 25%.<br>" +
|
||||||
"Increases the amount of reputation the player gains for a faction by 25%"
|
"Increases the amount of reputation the player gains for a faction by 25%."
|
||||||
});
|
});
|
||||||
SmartJaw.addToFactions(["Bachman & Associates"]);
|
SmartJaw.addToFactions(["Bachman & Associates"]);
|
||||||
if (augmentationExists(AugmentationNames.SmartJaw)) {
|
if (augmentationExists(AugmentationNames.SmartJaw)) {
|
||||||
@ -1260,7 +1264,7 @@ function initAugmentations() {
|
|||||||
"and integumentary system. The drug permanently modifies the DNA of the " +
|
"and integumentary system. The drug permanently modifies the DNA of the " +
|
||||||
"body's skin and bone cells, granting them the ability to repair " +
|
"body's skin and bone cells, granting them the ability to repair " +
|
||||||
"and restructure themselves.<br><br>" +
|
"and restructure themselves.<br><br>" +
|
||||||
"This augmentation increases the player's strength and defense by 55%"
|
"This augmentation increases the player's strength and defense by 55%."
|
||||||
});
|
});
|
||||||
Neotra.addToFactions(["Blade Industries"]);
|
Neotra.addToFactions(["Blade Industries"]);
|
||||||
if (augmentationExists(AugmentationNames.Neotra)) {
|
if (augmentationExists(AugmentationNames.Neotra)) {
|
||||||
@ -1275,8 +1279,8 @@ function initAugmentations() {
|
|||||||
"body. These nanobots induce physiological change and significantly " +
|
"body. These nanobots induce physiological change and significantly " +
|
||||||
"improve the body's functionining in all aspects.<br><br>" +
|
"improve the body's functionining in all aspects.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases all of the player's stats by 20%<br>" +
|
"Increases all of the player's stats by 20%.<br>" +
|
||||||
"Increases the player's experience gain rate for all stats by 15%"
|
"Increases the player's experience gain rate for all stats by 15%."
|
||||||
});
|
});
|
||||||
Xanipher.addToFactions(["NWO"]);
|
Xanipher.addToFactions(["NWO"]);
|
||||||
if (augmentationExists(AugmentationNames.Xanipher)) {
|
if (augmentationExists(AugmentationNames.Xanipher)) {
|
||||||
@ -1290,7 +1294,7 @@ function initAugmentations() {
|
|||||||
info:"The body is genetically re-engineered to maintain a state " +
|
info:"The body is genetically re-engineered to maintain a state " +
|
||||||
"of negligible senescence, preventing the body from " +
|
"of negligible senescence, preventing the body from " +
|
||||||
"deteriorating with age.<br><br>" +
|
"deteriorating with age.<br><br>" +
|
||||||
"This augmentation increases all of the player's stats by 20%"
|
"This augmentation increases all of the player's stats by 20%."
|
||||||
});
|
});
|
||||||
nextSENS.addToFactions(["Clarke Incorporated"]);
|
nextSENS.addToFactions(["Clarke Incorporated"]);
|
||||||
if (augmentationExists(AugmentationNames.nextSENS)) {
|
if (augmentationExists(AugmentationNames.nextSENS)) {
|
||||||
@ -1305,8 +1309,8 @@ function initAugmentations() {
|
|||||||
"into your brain, enhancing your programming and " +
|
"into your brain, enhancing your programming and " +
|
||||||
"hacking abilities.<br><br>" +
|
"hacking abilities.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's hacking skill by 20%<br>" +
|
"Increases the player's hacking skill by 20%.<br>" +
|
||||||
"Increases the player's hacking experience gain rate by 25%"
|
"Increases the player's hacking experience gain rate by 25%."
|
||||||
});
|
});
|
||||||
OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]);
|
OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]);
|
||||||
if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) {
|
if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) {
|
||||||
@ -1324,7 +1328,7 @@ function initAugmentations() {
|
|||||||
"to the body using a skin graft. The result is photosynthetic " +
|
"to the body using a skin graft. The result is photosynthetic " +
|
||||||
"skin cells, allowing users to generate their own energy " +
|
"skin cells, allowing users to generate their own energy " +
|
||||||
"and nutrition using solar power.<br><br>" +
|
"and nutrition using solar power.<br><br>" +
|
||||||
"This augmentation increases the player's strength, defense, and agility by 40%"
|
"This augmentation increases the player's strength, defense, and agility by 40%."
|
||||||
});
|
});
|
||||||
PhotosyntheticCells.addToFactions(["KuaiGong International"]);
|
PhotosyntheticCells.addToFactions(["KuaiGong International"]);
|
||||||
if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
|
if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
|
||||||
@ -1339,11 +1343,11 @@ function initAugmentations() {
|
|||||||
"mind and BitRunners' data servers, which reportedly contain " +
|
"mind and BitRunners' data servers, which reportedly contain " +
|
||||||
"the largest database of hacking tools and information in the world.<br><br>" +
|
"the largest database of hacking tools and information in the world.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's hacking skill by 15%<br>" +
|
"Increases the player's hacking skill by 15%.<br>" +
|
||||||
"Increases the player's hacking experience gain rate by 20%<br>" +
|
"Increases the player's hacking experience gain rate by 20%.<br>" +
|
||||||
"Increases the player's chance of successfully performing a hack by 10%<br>" +
|
"Increases the player's chance of successfully performing a hack by 10%.<br>" +
|
||||||
"Increases the player's hacking speed by 5%<br>" +
|
"Increases the player's hacking speed by 5%.<br>" +
|
||||||
"Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset"
|
"Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset."
|
||||||
});
|
});
|
||||||
Neurolink.addToFactions(["BitRunners"]);
|
Neurolink.addToFactions(["BitRunners"]);
|
||||||
if (augmentationExists(AugmentationNames.Neurolink)) {
|
if (augmentationExists(AugmentationNames.Neurolink)) {
|
||||||
@ -1359,10 +1363,10 @@ function initAugmentations() {
|
|||||||
"with hardware and firmware that lets the user connect to, access and hack " +
|
"with hardware and firmware that lets the user connect to, access and hack " +
|
||||||
"devices and machines just by touching them.<br><br>" +
|
"devices and machines just by touching them.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's strength and dexterity by 15%<br>" +
|
"Increases the player's strength and dexterity by 15%.<br>" +
|
||||||
"Increases the player's hacking skill by 10%<br>" +
|
"Increases the player's hacking skill by 10%.<br>" +
|
||||||
"Increases the player's hacking speed by 2%<br>" +
|
"Increases the player's hacking speed by 2%.<br>" +
|
||||||
"Increases the amount of money the player gains from hacking by 10%"
|
"Increases the amount of money the player gains from hacking by 10%."
|
||||||
});
|
});
|
||||||
TheBlackHand.addToFactions(["The Black Hand"]);
|
TheBlackHand.addToFactions(["The Black Hand"]);
|
||||||
if (augmentationExists(AugmentationNames.TheBlackHand)) {
|
if (augmentationExists(AugmentationNames.TheBlackHand)) {
|
||||||
@ -1377,8 +1381,8 @@ function initAugmentations() {
|
|||||||
"The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " +
|
"The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " +
|
||||||
"cortex and improves cognitive abilities.<br><br>" +
|
"cortex and improves cognitive abilities.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Improves the player's hacking skill by 8%<br>" +
|
"Improves the player's hacking skill by 8%.<br>" +
|
||||||
"Improves the player's hacking experience gain rate by 15%"
|
"Improves the player's hacking experience gain rate by 15%."
|
||||||
});
|
});
|
||||||
CRTX42AA.addToFactions(["NiteSec"]);
|
CRTX42AA.addToFactions(["NiteSec"]);
|
||||||
if (augmentationExists(AugmentationNames.CRTX42AA)) {
|
if (augmentationExists(AugmentationNames.CRTX42AA)) {
|
||||||
@ -1392,7 +1396,7 @@ function initAugmentations() {
|
|||||||
info:"A drug that genetically modifies the neurons in the brain. " +
|
info:"A drug that genetically modifies the neurons in the brain. " +
|
||||||
"The result is that these neurons never die and continuously " +
|
"The result is that these neurons never die and continuously " +
|
||||||
"regenerate and strengthen themselves.<br><br>" +
|
"regenerate and strengthen themselves.<br><br>" +
|
||||||
"This augmentation increases the player's hacking experience gain rate by 40%"
|
"This augmentation increases the player's hacking experience gain rate by 40%."
|
||||||
});
|
});
|
||||||
Neuregen.addToFactions(["Chongqing"]);
|
Neuregen.addToFactions(["Chongqing"]);
|
||||||
if (augmentationExists(AugmentationNames.Neuregen)) {
|
if (augmentationExists(AugmentationNames.Neuregen)) {
|
||||||
@ -1407,8 +1411,8 @@ function initAugmentations() {
|
|||||||
"into your wrist. A small jack in the chip allows you to connect it to a computer " +
|
"into your wrist. A small jack in the chip allows you to connect it to a computer " +
|
||||||
"and upload the assets.<br><br>" +
|
"and upload the assets.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Lets the player start with $1,000,000 after a reset<br>" +
|
"Lets the player start with $1,000,000 after a reset.<br>" +
|
||||||
"Lets the player start with the BruteSSH.exe program after a reset"
|
"Lets the player start with the BruteSSH.exe program after a reset."
|
||||||
});
|
});
|
||||||
CashRoot.addToFactions(["Sector-12"]);
|
CashRoot.addToFactions(["Sector-12"]);
|
||||||
if (augmentationExists(AugmentationNames.CashRoot)) {
|
if (augmentationExists(AugmentationNames.CashRoot)) {
|
||||||
@ -1424,7 +1428,7 @@ function initAugmentations() {
|
|||||||
"across the body. The device is powered by the body's naturally wasted " +
|
"across the body. The device is powered by the body's naturally wasted " +
|
||||||
"energy in the form of heat.<br><br>" +
|
"energy in the form of heat.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's experience gain rate for all combat stats by 20%"
|
"Increases the player's experience gain rate for all combat stats by 20%."
|
||||||
});
|
});
|
||||||
NutriGen.addToFactions(["New Tokyo"]);
|
NutriGen.addToFactions(["New Tokyo"]);
|
||||||
if (augmentationExists(AugmentationNames.NutriGen)) {
|
if (augmentationExists(AugmentationNames.NutriGen)) {
|
||||||
@ -1442,9 +1446,9 @@ function initAugmentations() {
|
|||||||
info:"A retina implant consisting of a tiny chip that sits behind the " +
|
info:"A retina implant consisting of a tiny chip that sits behind the " +
|
||||||
"retina. This implant lets people visually detect infrared radiation.<br><br>" +
|
"retina. This implant lets people visually detect infrared radiation.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's crime success rate by 25%<br>" +
|
"Increases the player's crime success rate by 25%.<br>" +
|
||||||
"Increases the amount of money the player gains from crimes by 10%<br>" +
|
"Increases the amount of money the player gains from crimes by 10%.<br>" +
|
||||||
"Increases the player's dexterity by 10%"
|
"Increases the player's dexterity by 10%."
|
||||||
});
|
});
|
||||||
INFRARet.addToFactions(["Ishima"]);
|
INFRARet.addToFactions(["Ishima"]);
|
||||||
if (augmentationExists(AugmentationNames.INFRARet)) {
|
if (augmentationExists(AugmentationNames.INFRARet)) {
|
||||||
@ -1458,7 +1462,7 @@ function initAugmentations() {
|
|||||||
info:"A synthetic skin is grafted onto the body. The skin consists of " +
|
info:"A synthetic skin is grafted onto the body. The skin consists of " +
|
||||||
"millions of nanobots capable of projecting high-density muon beams, " +
|
"millions of nanobots capable of projecting high-density muon beams, " +
|
||||||
"creating an energy barrier around the user.<br><br>" +
|
"creating an energy barrier around the user.<br><br>" +
|
||||||
"This augmentation increases the player's defense by 40%"
|
"This augmentation increases the player's defense by 40%."
|
||||||
});
|
});
|
||||||
DermaForce.addToFactions(["Volhaven"]);
|
DermaForce.addToFactions(["Volhaven"]);
|
||||||
if (augmentationExists(AugmentationNames.DermaForce)) {
|
if (augmentationExists(AugmentationNames.DermaForce)) {
|
||||||
@ -1473,10 +1477,10 @@ function initAugmentations() {
|
|||||||
"the retractable blades with an advanced graphene material " +
|
"the retractable blades with an advanced graphene material " +
|
||||||
"to make them much stronger and lighter.<br><br>" +
|
"to make them much stronger and lighter.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's strength and defense by 40%<br>" +
|
"Increases the player's strength and defense by 40%.<br>" +
|
||||||
"Increases the player's crime success rate by 10%<br>" +
|
"Increases the player's crime success rate by 10%.<br>" +
|
||||||
"Increases the amount of money the player gains from crimes by 30%",
|
"Increases the amount of money the player gains from crimes by 30%.",
|
||||||
prereqs:[AugmentationNames.BrachiBlades],
|
prereqs:[AugmentationNames.BrachiBlades]
|
||||||
});
|
});
|
||||||
GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
|
GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
|
||||||
if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) {
|
if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) {
|
||||||
@ -1490,8 +1494,8 @@ function initAugmentations() {
|
|||||||
info:"An upgrade to the Bionic Arms augmentation. It infuses the " +
|
info:"An upgrade to the Bionic Arms augmentation. It infuses the " +
|
||||||
"prosthetic arms with an advanced graphene material " +
|
"prosthetic arms with an advanced graphene material " +
|
||||||
"to make them much stronger and lighter.<br><br>" +
|
"to make them much stronger and lighter.<br><br>" +
|
||||||
"This augmentation increases the player's strength and dexterity by 85%",
|
"This augmentation increases the player's strength and dexterity by 85%.",
|
||||||
prereqs:[AugmentationNames.BionicArms],
|
prereqs:[AugmentationNames.BionicArms]
|
||||||
});
|
});
|
||||||
GrapheneBionicArms.addToFactions(["The Dark Army"]);
|
GrapheneBionicArms.addToFactions(["The Dark Army"]);
|
||||||
if (augmentationExists(AugmentationNames.GrapheneBionicArms)) {
|
if (augmentationExists(AugmentationNames.GrapheneBionicArms)) {
|
||||||
@ -1502,11 +1506,11 @@ function initAugmentations() {
|
|||||||
//TheSyndicate
|
//TheSyndicate
|
||||||
var BrachiBlades = new Augmentation({
|
var BrachiBlades = new Augmentation({
|
||||||
name:AugmentationNames.BrachiBlades, repCost:5e3, moneyCost:18e6,
|
name:AugmentationNames.BrachiBlades, repCost:5e3, moneyCost:18e6,
|
||||||
info:"A set of retractable plasteel blades are implanted in the arm, underneath the skin. " +
|
info:"A set of retractable plasteel blades are implanted in the arm, underneath the skin.<br><br>" +
|
||||||
"<br><br>This augmentation: <br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's strength and defense by 15%<br>" +
|
"Increases the player's strength and defense by 15%.<br>" +
|
||||||
"Increases the player's crime success rate by 10%<br>" +
|
"Increases the player's crime success rate by 10%.<br>" +
|
||||||
"Increases the amount of money the player gains from crimes by 15%"
|
"Increases the amount of money the player gains from crimes by 15%."
|
||||||
});
|
});
|
||||||
BrachiBlades.addToFactions(["The Syndicate"]);
|
BrachiBlades.addToFactions(["The Syndicate"]);
|
||||||
if (augmentationExists(AugmentationNames.BrachiBlades)) {
|
if (augmentationExists(AugmentationNames.BrachiBlades)) {
|
||||||
@ -1519,7 +1523,7 @@ function initAugmentations() {
|
|||||||
name:AugmentationNames.BionicArms, repCost:25e3, moneyCost:55e6,
|
name:AugmentationNames.BionicArms, repCost:25e3, moneyCost:55e6,
|
||||||
info:"Cybernetic arms created from plasteel and carbon fibers that completely replace " +
|
info:"Cybernetic arms created from plasteel and carbon fibers that completely replace " +
|
||||||
"the user's organic arms.<br><br>" +
|
"the user's organic arms.<br><br>" +
|
||||||
"This augmentation increases the user's strength and dexterity by 30%"
|
"This augmentation increases the user's strength and dexterity by 30%."
|
||||||
});
|
});
|
||||||
BionicArms.addToFactions(["Tetrads"]);
|
BionicArms.addToFactions(["Tetrads"]);
|
||||||
if (augmentationExists(AugmentationNames.BionicArms)) {
|
if (augmentationExists(AugmentationNames.BionicArms)) {
|
||||||
@ -1533,9 +1537,9 @@ function initAugmentations() {
|
|||||||
info:"A cranial implant that affects the user's personality, making them better " +
|
info:"A cranial implant that affects the user's personality, making them better " +
|
||||||
"at negotiation in social situations.<br><br>" +
|
"at negotiation in social situations.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the amount of money the player earns at a company by 10%<br>" +
|
"Increases the amount of money the player earns at a company by 10%.<br>" +
|
||||||
"Increases the amount of reputation the player gains when working for a " +
|
"Increases the amount of reputation the player gains when working for a " +
|
||||||
"company or faction by 15%"
|
"company or faction by 15%."
|
||||||
});
|
});
|
||||||
SNA.addToFactions(["Tian Di Hui"]);
|
SNA.addToFactions(["Tian Di Hui"]);
|
||||||
if (augmentationExists(AugmentationNames.SNA)) {
|
if (augmentationExists(AugmentationNames.SNA)) {
|
||||||
@ -1570,8 +1574,8 @@ function initAugmentations() {
|
|||||||
"embedded with a data processing chip that can be programmed to display an " +
|
"embedded with a data processing chip that can be programmed to display an " +
|
||||||
"AR HUD and assist the user in field missions.<br><br>" +
|
"AR HUD and assist the user in field missions.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's success chance in Bladeburner contracts/operations by 3%<br>" +
|
"Increases the player's success chance in Bladeburner contracts/operations by 3%.<br>" +
|
||||||
"Increases the player's dexterity by 3%"
|
"Increases the player's dexterity by 3%."
|
||||||
});
|
});
|
||||||
EsperEyewear.addToFactions([BladeburnersFactionName]);
|
EsperEyewear.addToFactions([BladeburnersFactionName]);
|
||||||
resetAugmentation(EsperEyewear);
|
resetAugmentation(EsperEyewear);
|
||||||
@ -1583,9 +1587,9 @@ function initAugmentations() {
|
|||||||
"to induce wakefulness and concentration, suppress fear, reduce empathy, and " +
|
"to induce wakefulness and concentration, suppress fear, reduce empathy, and " +
|
||||||
"improve reflexes and memory-recall among other things.<br><br>" +
|
"improve reflexes and memory-recall among other things.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's sucess chance in Bladeburner contracts/operations by 3%<br>" +
|
"Increases the player's sucess chance in Bladeburner contracts/operations by 3%.<br>" +
|
||||||
"Increases the player's effectiveness in Bladeburner Field Analysis by 5%<br>" +
|
"Increases the player's effectiveness in Bladeburner Field Analysis by 5%.<br>" +
|
||||||
"Increases the player's Bladeburner stamina gain rate by 1%"
|
"Increases the player's Bladeburner stamina gain rate by 1%."
|
||||||
});
|
});
|
||||||
EMS4Recombination.addToFactions([BladeburnersFactionName]);
|
EMS4Recombination.addToFactions([BladeburnersFactionName]);
|
||||||
resetAugmentation(EMS4Recombination);
|
resetAugmentation(EMS4Recombination);
|
||||||
@ -1598,8 +1602,8 @@ function initAugmentations() {
|
|||||||
"crystallized graphene plating.<br><br>" +
|
"crystallized graphene plating.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's defense by 5%.<br>" +
|
"Increases the player's defense by 5%.<br>" +
|
||||||
"Increases the player's strength and dexterity by 3%<br>" +
|
"Increases the player's strength and dexterity by 3%.<br>" +
|
||||||
"Increases the player's success chance in Bladeburner contracts/operations by 4%"
|
"Increases the player's success chance in Bladeburner contracts/operations by 4%."
|
||||||
});
|
});
|
||||||
OrionShoulder.addToFactions([BladeburnersFactionName]);
|
OrionShoulder.addToFactions([BladeburnersFactionName]);
|
||||||
resetAugmentation(OrionShoulder);
|
resetAugmentation(OrionShoulder);
|
||||||
@ -1613,7 +1617,7 @@ function initAugmentations() {
|
|||||||
"it can also be effective against non-augmented enemies due to its high temperature " +
|
"it can also be effective against non-augmented enemies due to its high temperature " +
|
||||||
"and concussive force.<br><br>" +
|
"and concussive force.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's success chance in Bladeburner contracts/operations by 5%"
|
"Increases the player's success chance in Bladeburner contracts/operations by 5%."
|
||||||
});
|
});
|
||||||
HyperionV1.addToFactions([BladeburnersFactionName]);
|
HyperionV1.addToFactions([BladeburnersFactionName]);
|
||||||
resetAugmentation(HyperionV1);
|
resetAugmentation(HyperionV1);
|
||||||
@ -1625,7 +1629,7 @@ function initAugmentations() {
|
|||||||
"more power-efficiency, more accurate, and can fire plasma bolts at a much " +
|
"more power-efficiency, more accurate, and can fire plasma bolts at a much " +
|
||||||
"higher velocity than the V1 model.<br><br>" +
|
"higher velocity than the V1 model.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's success chance in Bladeburner contracts/operations by 7%",
|
"Increases the player's success chance in Bladeburner contracts/operations by 7%.",
|
||||||
prereqs:[AugmentationNames.HyperionV1]
|
prereqs:[AugmentationNames.HyperionV1]
|
||||||
});
|
});
|
||||||
HyperionV2.addToFactions([BladeburnersFactionName]);
|
HyperionV2.addToFactions([BladeburnersFactionName]);
|
||||||
@ -1638,8 +1642,8 @@ function initAugmentations() {
|
|||||||
"serum was originally developed by the Chinese military in an attempt to " +
|
"serum was originally developed by the Chinese military in an attempt to " +
|
||||||
"create super soldiers.<br><br>" +
|
"create super soldiers.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases all of the player's combat stats by 5%<br>" +
|
"Increases all of the player's combat stats by 5%.<br>" +
|
||||||
"Increases the player's Bladeburner stamina gain rate by 5%<br>"
|
"Increases the player's Bladeburner stamina gain rate by 5%.<br>"
|
||||||
});
|
});
|
||||||
GolemSerum.addToFactions([BladeburnersFactionName]);
|
GolemSerum.addToFactions([BladeburnersFactionName]);
|
||||||
resetAugmentation(GolemSerum);
|
resetAugmentation(GolemSerum);
|
||||||
@ -1649,9 +1653,9 @@ function initAugmentations() {
|
|||||||
info:"A synthetic symbiotic virus that is injected into the human brain tissue. The Vangelis virus " +
|
info:"A synthetic symbiotic virus that is injected into the human brain tissue. The Vangelis virus " +
|
||||||
"heightens the senses and focus of its host, and also enhances its intuition.<br><br>" +
|
"heightens the senses and focus of its host, and also enhances its intuition.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's effectiveness in Bladeburner Field Analysis by 10%<br>" +
|
"Increases the player's effectiveness in Bladeburner Field Analysis by 10%.<br>" +
|
||||||
"Increases the player's success chance in Bladeburner contracts/operations by 4%<br>" +
|
"Increases the player's success chance in Bladeburner contracts/operations by 4%.<br>" +
|
||||||
"Increases the player's dexterity experience gain rate by 5%"
|
"Increases the player's dexterity experience gain rate by 5%."
|
||||||
});
|
});
|
||||||
VangelisVirus.addToFactions([BladeburnersFactionName]);
|
VangelisVirus.addToFactions([BladeburnersFactionName]);
|
||||||
resetAugmentation(VangelisVirus);
|
resetAugmentation(VangelisVirus);
|
||||||
@ -1663,9 +1667,9 @@ function initAugmentations() {
|
|||||||
"virus, this also grants an accelerated healing factor and enhanced " +
|
"virus, this also grants an accelerated healing factor and enhanced " +
|
||||||
"agility/reflexes.<br><br>" +
|
"agility/reflexes.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's effectiveness in Bladeburner Field Analysis by 15%<br>" +
|
"Increases the player's effectiveness in Bladeburner Field Analysis by 15%.<br>" +
|
||||||
"Increases the player's defense and dexterity experience gain rate by 5%<br>" +
|
"Increases the player's defense and dexterity experience gain rate by 5%.<br>" +
|
||||||
"Increases the player's success chance in Bladeburner contracts/operations by 5%",
|
"Increases the player's success chance in Bladeburner contracts/operations by 5%.",
|
||||||
prereqs:[AugmentationNames.VangelisVirus]
|
prereqs:[AugmentationNames.VangelisVirus]
|
||||||
});
|
});
|
||||||
VangelisVirus3.addToFactions([BladeburnersFactionName]);
|
VangelisVirus3.addToFactions([BladeburnersFactionName]);
|
||||||
@ -1678,8 +1682,8 @@ function initAugmentations() {
|
|||||||
"structurally support the body and grants heightened strength and " +
|
"structurally support the body and grants heightened strength and " +
|
||||||
"durability.<br><br>" +
|
"durability.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's experience gain rate for all combat stats by 4%<br>" +
|
"Increases the player's experience gain rate for all combat stats by 4%.<br>" +
|
||||||
"Increases the player's Bladeburner max stamina by 10%"
|
"Increases the player's Bladeburner max stamina by 10%."
|
||||||
});
|
});
|
||||||
INTERLINKED.addToFactions([BladeburnersFactionName]);
|
INTERLINKED.addToFactions([BladeburnersFactionName]);
|
||||||
resetAugmentation(INTERLINKED);
|
resetAugmentation(INTERLINKED);
|
||||||
@ -1691,9 +1695,9 @@ function initAugmentations() {
|
|||||||
"is enhanced with flexible carbon nanotube matrices that are controlled by " +
|
"is enhanced with flexible carbon nanotube matrices that are controlled by " +
|
||||||
"intelligent servo-motors.<br><br>" +
|
"intelligent servo-motors.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's agility by 5%<br>" +
|
"Increases the player's agility by 5%.<br>" +
|
||||||
"Increases the player's Bladeburner max stamina by 5%<br>" +
|
"Increases the player's Bladeburner max stamina by 5%.<br>" +
|
||||||
"Increases the player's Bladeburner stamina gain rate by 5%<br>"
|
"Increases the player's Bladeburner stamina gain rate by 5%.<br>"
|
||||||
});
|
});
|
||||||
BladeRunner.addToFactions([BladeburnersFactionName]);
|
BladeRunner.addToFactions([BladeburnersFactionName]);
|
||||||
resetAugmentation(BladeRunner);
|
resetAugmentation(BladeRunner);
|
||||||
@ -1705,9 +1709,9 @@ function initAugmentations() {
|
|||||||
"concussive, thermal, chemical, and electric trauma. It also enhances the user's " +
|
"concussive, thermal, chemical, and electric trauma. It also enhances the user's " +
|
||||||
"strength and agility.<br><br>" +
|
"strength and agility.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases all of the player's combat stats by 2%<br>" +
|
"Increases all of the player's combat stats by 2%.<br>" +
|
||||||
"Increases the player's Bladeburner stamina gain rate by 2%<br>" +
|
"Increases the player's Bladeburner stamina gain rate by 2%.<br>" +
|
||||||
"Increases the player's success chance in Bladeburner contracts/operations by 3%",
|
"Increases the player's success chance in Bladeburner contracts/operations by 3%.",
|
||||||
});
|
});
|
||||||
BladeArmor.addToFactions([BladeburnersFactionName]);
|
BladeArmor.addToFactions([BladeburnersFactionName]);
|
||||||
resetAugmentation(BladeArmor);
|
resetAugmentation(BladeArmor);
|
||||||
@ -1717,9 +1721,9 @@ function initAugmentations() {
|
|||||||
info:"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " +
|
info:"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " +
|
||||||
"more efficiently storing and using power.<br><br>" +
|
"more efficiently storing and using power.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's success chance in Bladeburner contracts/operations by 5%" +
|
"Increases the player's success chance in Bladeburner contracts/operations by 5%.<br>" +
|
||||||
"Increases the player's Bladeburner stamina gain rate by 2%<br>" +
|
"Increases the player's Bladeburner stamina gain rate by 2%.<br>" +
|
||||||
"Increases the player's Bladeburner max stamina by 5%<br>",
|
"Increases the player's Bladeburner max stamina by 5%.",
|
||||||
prereqs:[AugmentationNames.BladeArmor]
|
prereqs:[AugmentationNames.BladeArmor]
|
||||||
});
|
});
|
||||||
BladeArmorPowerCells.addToFactions([BladeburnersFactionName]);
|
BladeArmorPowerCells.addToFactions([BladeburnersFactionName]);
|
||||||
@ -1730,8 +1734,8 @@ function initAugmentations() {
|
|||||||
info:"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " +
|
info:"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " +
|
||||||
"that is capable of projecting an energy shielding force field.<br><br>" +
|
"that is capable of projecting an energy shielding force field.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's defense by 5%<br>" +
|
"Increases the player's defense by 5%.<br>" +
|
||||||
"Increases the player's success chance in Bladeburner contracts/operations by 6%",
|
"Increases the player's success chance in Bladeburner contracts/operations by 6%.",
|
||||||
prereqs:[AugmentationNames.BladeArmor]
|
prereqs:[AugmentationNames.BladeArmor]
|
||||||
});
|
});
|
||||||
BladeArmorEnergyShielding.addToFactions([BladeburnersFactionName]);
|
BladeArmorEnergyShielding.addToFactions([BladeburnersFactionName]);
|
||||||
@ -1743,7 +1747,7 @@ function initAugmentations() {
|
|||||||
"weapon. It's precision an accuracy makes it useful for quickly neutralizing " +
|
"weapon. It's precision an accuracy makes it useful for quickly neutralizing " +
|
||||||
"threats while keeping casualties to a minimum.<br><br>" +
|
"threats while keeping casualties to a minimum.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's success chance in Bladeburner contracts/operations by 8%",
|
"Increases the player's success chance in Bladeburner contracts/operations by 8%.",
|
||||||
prereqs:[AugmentationNames.BladeArmor]
|
prereqs:[AugmentationNames.BladeArmor]
|
||||||
});
|
});
|
||||||
BladeArmorUnibeam.addToFactions([BladeburnersFactionName]);
|
BladeArmorUnibeam.addToFactions([BladeburnersFactionName]);
|
||||||
@ -1756,7 +1760,7 @@ function initAugmentations() {
|
|||||||
"modules that combine together to form a single, more powerful beam of up to " +
|
"modules that combine together to form a single, more powerful beam of up to " +
|
||||||
"2000MW.<br><br>" +
|
"2000MW.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's success chance in Bladeburner contracts/operations by 10%",
|
"Increases the player's success chance in Bladeburner contracts/operations by 10%.",
|
||||||
prereqs:[AugmentationNames.BladeArmorUnibeam]
|
prereqs:[AugmentationNames.BladeArmorUnibeam]
|
||||||
});
|
});
|
||||||
BladeArmorOmnibeam.addToFactions([BladeburnersFactionName]);
|
BladeArmorOmnibeam.addToFactions([BladeburnersFactionName]);
|
||||||
@ -1768,8 +1772,8 @@ function initAugmentations() {
|
|||||||
"Unit that was specially designed to analyze Synthoid related data and " +
|
"Unit that was specially designed to analyze Synthoid related data and " +
|
||||||
"information.<br><br>" +
|
"information.<br><br>" +
|
||||||
"This augmentation:<br>" +
|
"This augmentation:<br>" +
|
||||||
"Increases the player's effectiveness in Bladeburner Field Analysis by 15%<br>" +
|
"Increases the player's effectiveness in Bladeburner Field Analysis by 15%.<br>" +
|
||||||
"Increases the player's success chance in Bladeburner contracts/operations by 2%",
|
"Increases the player's success chance in Bladeburner contracts/operations by 2%.",
|
||||||
prereqs:[AugmentationNames.BladeArmor]
|
prereqs:[AugmentationNames.BladeArmor]
|
||||||
});
|
});
|
||||||
BladeArmorIPU.addToFactions([BladeburnersFactionName]);
|
BladeArmorIPU.addToFactions([BladeburnersFactionName]);
|
||||||
|
Loading…
Reference in New Issue
Block a user