Cleanup augmentation descriptions

This commit is contained in:
Matthew Goff 2018-08-04 15:14:52 -05:00
parent 4b87616aad
commit 7e311d0592
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GPG Key ID: F92E45177D6E8F2E

@ -209,7 +209,8 @@ function initAugmentations() {
var HemoRecirculator = new Augmentation({ var HemoRecirculator = new Augmentation({
name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3, name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3,
info:"A heart implant that greatly increases the body's ability to effectively use and pump " + info:"A heart implant that greatly increases the body's ability to effectively use and pump " +
"blood. <br><br> This augmentation increases all of the player's combat stats by 8%." "blood.<br><br>" +
"This augmentation increases all of the player's combat stats by 8%."
}); });
HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]); HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
if (augmentationExists(AugmentationNames.HemoRecirculator)) { if (augmentationExists(AugmentationNames.HemoRecirculator)) {
@ -234,8 +235,8 @@ function initAugmentations() {
var Targeting2 = new Augmentation({ var Targeting2 = new Augmentation({
name:AugmentationNames.Targeting2, moneyCost:8.5e6, repCost:3.5e3, name:AugmentationNames.Targeting2, moneyCost:8.5e6, repCost:3.5e3,
info:"This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " + info:"This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " + "and enhances the user's balance and hand-eye coordination.<br><br>" +
"by an additional 20%.", "This augmentation increases the player's dexterity by 20%.",
prereqs:[AugmentationNames.Targeting1] prereqs:[AugmentationNames.Targeting1]
}); });
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
@ -248,8 +249,8 @@ function initAugmentations() {
var Targeting3 = new Augmentation({ var Targeting3 = new Augmentation({
name:AugmentationNames.Targeting3, moneyCost:23e6, repCost:11e3, name:AugmentationNames.Targeting3, moneyCost:23e6, repCost:11e3,
info:"This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " + info:"This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " + "and enhances the user's balance and hand-eye coordination.<br><br>" +
"by an additional 30%.", "This augmentation increases the player's dexterity by 30%.",
prereqs:[AugmentationNames.Targeting2] prereqs:[AugmentationNames.Targeting2]
}); });
Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated", Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
@ -262,8 +263,8 @@ function initAugmentations() {
var SyntheticHeart = new Augmentation({ var SyntheticHeart = new Augmentation({
name:AugmentationNames.SyntheticHeart, moneyCost:575e6, repCost:300e3, name:AugmentationNames.SyntheticHeart, moneyCost:575e6, repCost:300e3,
info:"This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " + info:"This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
"at much higher efficiencies than a normal human heart.<br><br> This augmentation increases the player's agility " + "at much higher efficiencies than a normal human heart.<br><br>" +
"and strength by 50%" "This augmentation increases the player's agility and strength by 50%."
}); });
SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead", SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati"]); "NWO", "The Covenant", "Daedalus", "Illuminati"]);
@ -276,8 +277,8 @@ function initAugmentations() {
name:AugmentationNames.SynfibrilMuscle, repCost:175e3, moneyCost:225e6, name:AugmentationNames.SynfibrilMuscle, repCost:175e3, moneyCost:225e6,
info:"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " + info:"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " + "the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
"Scientists have named these artificially enhanced units 'synfibrils'.<br><br> This augmentation increases the player's " + "Scientists have named these artificially enhanced units 'synfibrils'.<br><br>" +
"strength and defense by 30%." "This augmentation increases the player's strength and defense by 30%."
}); });
SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead", SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]); "NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
@ -302,7 +303,8 @@ function initAugmentations() {
var CombatRib2 = new Augmentation({ var CombatRib2 = new Augmentation({
name:AugmentationNames.CombatRib2, repCost:7.5e3, moneyCost:13e6, name:AugmentationNames.CombatRib2, repCost:7.5e3, moneyCost:13e6,
info:"This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " + info:"This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream.<br><br>This upgrade increases the player's strength and defense by an additional 14%.", "drugs into the bloodstream.<br><br>" +
"This augmentation increases the player's strength and defense by 14%.",
prereqs:[AugmentationNames.CombatRib1] prereqs:[AugmentationNames.CombatRib1]
}); });
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
@ -315,8 +317,9 @@ function initAugmentations() {
var CombatRib3 = new Augmentation({ var CombatRib3 = new Augmentation({
name:AugmentationNames.CombatRib3, repCost:14e3, moneyCost:24e6, name:AugmentationNames.CombatRib3, repCost:14e3, moneyCost:24e6,
info:"This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " + info:"This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 18%.", "drugs into the bloodstream<br><br>." +
prereqs:[AugmentationNames.CombatRib2], "This augmentation increases the player's strength and defense by 18%.",
prereqs:[AugmentationNames.CombatRib2]
}); });
CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated", CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant"]); "KuaiGong International", "Blade Industries", "The Covenant"]);
@ -399,7 +402,7 @@ function initAugmentations() {
info:"An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " + info:"An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.<br><br>" + "material to make it much stronger and lighter.<br><br>" +
"This augmentation increases all of the player's combat stats by 60%.", "This augmentation increases all of the player's combat stats by 60%.",
prereqs:[AugmentationNames.BionicSpine], prereqs:[AugmentationNames.BionicSpine]
}); });
GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]); GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) { if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) {
@ -423,8 +426,8 @@ function initAugmentations() {
name:AugmentationNames.GrapheneBionicLegs, repCost:300e3, moneyCost:900e6, name:AugmentationNames.GrapheneBionicLegs, repCost:300e3, moneyCost:900e6,
info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " + info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.<br><br>" + "material to make it much stronger and lighter.<br><br>" +
"This augmentation increases the player's agility by an additional 150%.", "This augmentation increases the player's agility by 150%.",
prereqs:[AugmentationNames.BionicLegs], prereqs:[AugmentationNames.BionicLegs]
}); });
GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]); GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.GrapheneBionicLegs)) { if (augmentationExists(AugmentationNames.GrapheneBionicLegs)) {
@ -452,7 +455,7 @@ function initAugmentations() {
info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " + info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
"control personality. The TITN-41 strain alters these genes so that the subject becomes more " + "control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
"outgoing and socialable.<br><br>" + "outgoing and socialable.<br><br>" +
"This augmentation increases the player's charisma and charisma experience gain rate by 15%" "This augmentation increases the player's charisma and charisma experience gain rate by 15%."
}); });
TITN41Injection.addToFactions(["Silhouette"]); TITN41Injection.addToFactions(["Silhouette"]);
if (augmentationExists(AugmentationNames.TITN41Injection)) { if (augmentationExists(AugmentationNames.TITN41Injection)) {
@ -480,7 +483,8 @@ function initAugmentations() {
var BitWire = new Augmentation({ var BitWire = new Augmentation({
name:AugmentationNames.BitWire, repCost:1500, moneyCost:2e6, name:AugmentationNames.BitWire, repCost:1500, moneyCost:2e6,
info: "A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " + info: "A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
"capabilities. <br><br> This augmentation increases the player's hacking skill by 5%" "capabilities.<br><br>" +
"This augmentation increases the player's hacking skill by 5%."
}); });
BitWire.addToFactions(["CyberSec", "NiteSec"]); BitWire.addToFactions(["CyberSec", "NiteSec"]);
if (augmentationExists(AugmentationNames.BitWire)) { if (augmentationExists(AugmentationNames.BitWire)) {
@ -496,9 +500,9 @@ function initAugmentations() {
"nanoprocessors are programmed to perform computations much faster than organic neurons, " + "nanoprocessors are programmed to perform computations much faster than organic neurons, " +
"allowing its user to solve much more complex problems at a much faster rate.<br><br>" + "allowing its user to solve much more complex problems at a much faster rate.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 3%<br>" + "Increases the player's hacking speed by 3%.<br>" +
"Increases the amount of money the player's gains from hacking by 15%<br>" + "Increases the amount of money the player's gains from hacking by 15%.<br>" +
"Increases the player's hacking skill by 12%" "Increases the player's hacking skill by 12%."
}); });
ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]); ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) { if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) {
@ -512,8 +516,8 @@ function initAugmentations() {
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" + "otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 2% <br>" + "Increases the player's hacking speed by 2% <br>" +
"Increases the player's hacking chance by 5%<br>" + "Increases the player's hacking chance by 5%.<br>" +
"Increases the player's hacking experience gain rate by 5%" "Increases the player's hacking experience gain rate by 5%."
}); });
ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]); ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
if (augmentationExists(AugmentationNames.ArtificialSynapticPotentiation)) { if (augmentationExists(AugmentationNames.ArtificialSynapticPotentiation)) {
@ -528,9 +532,9 @@ function initAugmentations() {
"system. These myelin sheaths can propogate neuro-signals much faster than their organic " + "system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
"counterparts, leading to greater processing speeds and better brain function.<br><br>" + "counterparts, leading to greater processing speeds and better brain function.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 3%<br>" + "Increases the player's hacking speed by 3%.<br>" +
"Increases the player's hacking skill by 8%<br>" + "Increases the player's hacking skill by 8%.<br>" +
"Increases the player's hacking experience gain rate by 10%" "Increases the player's hacking experience gain rate by 10%."
}); });
EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]); EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) { if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
@ -567,7 +571,7 @@ function initAugmentations() {
info:"A brain implant that provides an interface for direct, wireless communication between a computer's main " + info:"A brain implant that provides an interface for direct, wireless communication between a computer's main " +
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " + "memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
"and delete it.<br><br>" + "and delete it.<br><br>" +
"This augmentation increases the amount of money the player gains from hacking by 25%" "This augmentation increases the amount of money the player gains from hacking by 25%."
}); });
DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]); DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
if (augmentationExists(AugmentationNames.DataJack)) { if (augmentationExists(AugmentationNames.DataJack)) {
@ -582,7 +586,7 @@ function initAugmentations() {
"processing all of the traffic on that network. By itself, the Embedded Netburner Module does " + "processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
"not do much, but a variety of very powerful upgrades can be installed that allow you to fully " + "not do much, but a variety of very powerful upgrades can be installed that allow you to fully " +
"control the traffic on a network.<br><br>" + "control the traffic on a network.<br><br>" +
"This augmentation increases the player's hacking skill by 8%" "This augmentation increases the player's hacking skill by 8%."
}); });
ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp", ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]); "Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
@ -596,11 +600,11 @@ function initAugmentations() {
info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " + info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.<br><br>" + "This upgrade allows the Embedded Netburner Module to generate its own data on a network.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 3%<br>" + "Increases the player's hacking speed by 3%.<br>" +
"Increases the amount of money the player gains from hacking by 10%<br>" + "Increases the amount of money the player gains from hacking by 10%.<br>" +
"Increases the player's chance of successfully performing a hack by 3%<br>" + "Increases the player's chance of successfully performing a hack by 3%.<br>" +
"Increases the player's hacking experience gain rate by 7%<br>" + "Increases the player's hacking experience gain rate by 7%.<br>" +
"Increases the player's hacking skill by 7%", "Increases the player's hacking skill by 7%.",
prereqs:[AugmentationNames.ENM] prereqs:[AugmentationNames.ENM]
}); });
ENMCore.addToFactions(["BitRunners", "The Black Hand", "ECorp", "MegaCorp", ENMCore.addToFactions(["BitRunners", "The Black Hand", "ECorp", "MegaCorp",
@ -617,11 +621,11 @@ function initAugmentations() {
"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " + "a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " +
"packets.<br><br>" + "packets.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 5%<br>" + "Increases the player's hacking speed by 5%.<br>" +
"Increases the amount of money the player gains from hacking by 30%<br>" + "Increases the amount of money the player gains from hacking by 30%.<br>" +
"Increases the player's chance of successfully performing a hack by 5%<br>" + "Increases the player's chance of successfully performing a hack by 5%.<br>" +
"Increases the player's hacking experience gain rate by 15%<br>" + "Increases the player's hacking experience gain rate by 15%.<br>" +
"Increases the player's hacking skill by 8%", "Increases the player's hacking skill by 8%.",
prereqs:[AugmentationNames.ENMCore] prereqs:[AugmentationNames.ENMCore]
}); });
ENMCoreV2.addToFactions(["BitRunners", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", ENMCoreV2.addToFactions(["BitRunners", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
@ -637,12 +641,12 @@ function initAugmentations() {
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " + "This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
"any device on a network.<br><br>" + "any device on a network.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 5%<br>" + "Increases the player's hacking speed by 5%.<br>" +
"Increases the amount of money the player gains from hacking by 40%<br>" + "Increases the amount of money the player gains from hacking by 40%.<br>" +
"Increases the player's chance of successfully performing a hack by 10%<br>" + "Increases the player's chance of successfully performing a hack by 10%.<br>" +
"Increases the player's hacking experience gain rate by 25%<br>" + "Increases the player's hacking experience gain rate by 25%.<br>" +
"Increases the player's hacking skill by 10%", "Increases the player's hacking skill by 10%.",
prereqs:[AugmentationNames.ENMCoreV2], prereqs:[AugmentationNames.ENMCoreV2]
}); });
ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]); "Daedalus", "The Covenant", "Illuminati"]);
@ -656,7 +660,7 @@ function initAugmentations() {
info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " + info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
"that vastly outperforms the Netburner Module's native single-core processor.<br><br>" + "that vastly outperforms the Netburner Module's native single-core processor.<br><br>" +
"This augmentation increases the player's hacking speed by 10%.", "This augmentation increases the player's hacking speed by 10%.",
prereqs:[AugmentationNames.ENM], prereqs:[AugmentationNames.ENM]
}); });
ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]); "Daedalus", "The Covenant", "Illuminati"]);
@ -671,9 +675,9 @@ function initAugmentations() {
"Embedded Netburner Module. This allows the Module to send and receive data " + "Embedded Netburner Module. This allows the Module to send and receive data " +
"directly to and from the main memory of devices on a network.<br><br>" + "directly to and from the main memory of devices on a network.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the amount of money the player gains from hacking by 40%<br>" + "Increases the amount of money the player gains from hacking by 40%.<br>" +
"Increases the player's chance of successfully performing a hack by 20%", "Increases the player's chance of successfully performing a hack by 20%.",
prereqs:[AugmentationNames.ENM], prereqs:[AugmentationNames.ENM]
}); });
ENMDMA.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", ENMDMA.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]); "Daedalus", "The Covenant", "Illuminati"]);
@ -685,11 +689,11 @@ function initAugmentations() {
var Neuralstimulator = new Augmentation({ var Neuralstimulator = new Augmentation({
name:AugmentationNames.Neuralstimulator, repCost:20e3, moneyCost:600e6, name:AugmentationNames.Neuralstimulator, repCost:20e3, moneyCost:600e6,
info:"A cranial implant that intelligently stimulates certain areas of the brain " + info:"A cranial implant that intelligently stimulates certain areas of the brain " +
"in order to improve cognitive functions<br><br>" + "in order to improve cognitive functions.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 2%<br>" + "Increases the player's hacking speed by 2%.<br>" +
"Increases the player's chance of successfully performing a hack by 10%<br>" + "Increases the player's chance of successfully performing a hack by 10%.<br>" +
"Increases the player's hacking experience gain rate by 12%" "Increases the player's hacking experience gain rate by 12%."
}); });
Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum", Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated", "Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
@ -704,9 +708,9 @@ function initAugmentations() {
info:"A microprocessor that accelerates the processing " + info:"A microprocessor that accelerates the processing " +
"speed of biological neural networks. This is a cranial implant that is embedded inside the brain.<br><br>" + "speed of biological neural networks. This is a cranial implant that is embedded inside the brain.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking skill by 10%<br>" + "Increases the player's hacking skill by 10%.<br>" +
"Increases the player's hacking experience gain rate by 15%<br>" + "Increases the player's hacking experience gain rate by 15%.<br>" +
"Increases the amount of money the player gains from hacking by 20%" "Increases the amount of money the player gains from hacking by 20%."
}); });
NeuralAccelerator.addToFactions(["BitRunners"]); NeuralAccelerator.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.NeuralAccelerator)) { if (augmentationExists(AugmentationNames.NeuralAccelerator)) {
@ -721,8 +725,8 @@ function initAugmentations() {
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.<br><br>" + "so that the brain doesn't have to.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 1%<br>" + "Increases the player's hacking speed by 1%.<br>" +
"Increases the player's hacking skill by 5%" "Increases the player's hacking skill by 5%."
}); });
CranialSignalProcessorsG1.addToFactions(["CyberSec"]); CranialSignalProcessorsG1.addToFactions(["CyberSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG1)) { if (augmentationExists(AugmentationNames.CranialSignalProcessorsG1)) {
@ -737,9 +741,9 @@ function initAugmentations() {
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.<br><br>" + "so that the brain doesn't have to.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 2%<br>" + "Increases the player's hacking speed by 2%.<br>" +
"Increases the player's chance of successfully performing a hack by 5%<br>" + "Increases the player's chance of successfully performing a hack by 5%.<br>" +
"Increases the player's hacking skill by 7%", "Increases the player's hacking skill by 7%.",
prereqs:[AugmentationNames.CranialSignalProcessorsG1] prereqs:[AugmentationNames.CranialSignalProcessorsG1]
}); });
CranialSignalProcessorsG2.addToFactions(["NiteSec"]); CranialSignalProcessorsG2.addToFactions(["NiteSec"]);
@ -755,9 +759,9 @@ function initAugmentations() {
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.<br><br>" + "so that the brain doesn't have to.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 2%<br>" + "Increases the player's hacking speed by 2%.<br>" +
"Increases the amount of money the player gains from hacking by 15%<br>" + "Increases the amount of money the player gains from hacking by 15%.<br>" +
"Increases the player's hacking skill by 9%", "Increases the player's hacking skill by 9%.",
prereqs:[AugmentationNames.CranialSignalProcessorsG2] prereqs:[AugmentationNames.CranialSignalProcessorsG2]
}); });
CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]); CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]);
@ -773,9 +777,9 @@ function initAugmentations() {
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.<br><br>" + "so that the brain doesn't have to.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 2%<br>" + "Increases the player's hacking speed by 2%.<br>" +
"Increases the amount of money the player gains from hacking by 20%<br>" + "Increases the amount of money the player gains from hacking by 20%.<br>" +
"Increases the amount of money the player can inject into servers using grow() by 25%", "Increases the amount of money the player can inject into servers using grow() by 25%.",
prereqs:[AugmentationNames.CranialSignalProcessorsG3] prereqs:[AugmentationNames.CranialSignalProcessorsG3]
}); });
CranialSignalProcessorsG4.addToFactions(["The Black Hand"]); CranialSignalProcessorsG4.addToFactions(["The Black Hand"]);
@ -791,9 +795,9 @@ function initAugmentations() {
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.<br><br>" + "so that the brain doesn't have to.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking skill by 30%<br>" + "Increases the player's hacking skill by 30%.<br>" +
"Increases the amount of money the player gains from hacking by 25%<br>" + "Increases the amount of money the player gains from hacking by 25%.<br>" +
"Increases the amount of money the player can inject into servers using grow() by 75%", "Increases the amount of money the player can inject into servers using grow() by 75%.",
prereqs:[AugmentationNames.CranialSignalProcessorsG4] prereqs:[AugmentationNames.CranialSignalProcessorsG4]
}); });
CranialSignalProcessorsG5.addToFactions(["BitRunners"]); CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
@ -808,9 +812,9 @@ function initAugmentations() {
"by decreasing the neuron gap junction. Then, the body is genetically modified " + "by decreasing the neuron gap junction. Then, the body is genetically modified " +
"to enhance the production and capabilities of its neural stem cells.<br><br>" + "to enhance the production and capabilities of its neural stem cells.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking skill by 15%<br>" + "Increases the player's hacking skill by 15%.<br>" +
"Increases the player's hacking experience gain rate by 10%<br>"+ "Increases the player's hacking experience gain rate by 10%.<br>"+
"Increases the player's hacking speed by 3%" "Increases the player's hacking speed by 3%."
}); });
NeuronalDensification.addToFactions(["Clarke Incorporated"]); NeuronalDensification.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.NeuronalDensification)) { if (augmentationExists(AugmentationNames.NeuronalDensification)) {
@ -840,8 +844,8 @@ function initAugmentations() {
"you more convincing and likable in conversations and overall improving your " + "you more convincing and likable in conversations and overall improving your " +
"social interactions.<br><br>" + "social interactions.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's charisma by 10%<br>" + "Increases the player's charisma by 10%.<br>" +
"Increases the amount of reputation the player gains when working for a company by 10%" "Increases the amount of reputation the player gains when working for a company by 10%."
}); });
SpeechEnhancement.addToFactions(["Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International", SpeechEnhancement.addToFactions(["Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]); "Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
@ -855,9 +859,9 @@ function initAugmentations() {
info:"A cranial implant that stops procrastination by blocking specific neural pathways " + info:"A cranial implant that stops procrastination by blocking specific neural pathways " +
"in the brain.<br><br>" + "in the brain.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases all experience gains by 5%<br>" + "Increases all experience gains by 5%.<br>" +
"Increases the amount of money the player gains from working by 20%<br>" + "Increases the amount of money the player gains from working by 20%.<br>" +
"Increases the amount of reputation the player gains when working for a company by 10%" "Increases the amount of reputation the player gains when working for a company by 10%."
}); });
FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]); FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.FocusWire)) { if (augmentationExists(AugmentationNames.FocusWire)) {
@ -871,8 +875,8 @@ function initAugmentations() {
"computers. Connecting to a computer through this jack allows you to interface with " + "computers. Connecting to a computer through this jack allows you to interface with " +
"it using the brain's electrochemical signals.<br><br>" + "it using the brain's electrochemical signals.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the amount of reputation the player gains when working for a company by 30%<br>" + "Increases the amount of reputation the player gains when working for a company by 30%.<br>" +
"Increases the player's hacking skill by 8%" "Increases the player's hacking skill by 8%."
}); });
PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]); PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
if (augmentationExists(AugmentationNames.PCDNI)) { if (augmentationExists(AugmentationNames.PCDNI)) {
@ -886,8 +890,8 @@ function initAugmentations() {
"improves the performance of the interface and gives the user more control options " + "improves the performance of the interface and gives the user more control options " +
"to the connected computer.<br><br>" + "to the connected computer.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the amount of reputation the player gains when working for a company by 75%<br>" + "Increases the amount of reputation the player gains when working for a company by 75%.<br>" +
"Increases the player's hacking skill by 10%", "Increases the player's hacking skill by 10%.",
prereqs:[AugmentationNames.PCDNI] prereqs:[AugmentationNames.PCDNI]
}); });
PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]); PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
@ -903,9 +907,9 @@ function initAugmentations() {
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " + "The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
"processing power to aid the computer in computational tasks.<br><br>" + "processing power to aid the computer in computational tasks.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the amount of reputation the player gains when working for a company by 100%<br>" + "Increases the amount of reputation the player gains when working for a company by 100%.<br>" +
"Increases the player's hacking skill by 10%<br>" + "Increases the player's hacking skill by 10%.<br>" +
"Increases the player's hacking speed by 5%", "Increases the player's hacking speed by 5%.",
prereqs:[AugmentationNames.PCDNI] prereqs:[AugmentationNames.PCDNI]
}); });
PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]); PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
@ -921,7 +925,7 @@ function initAugmentations() {
"triggers feelings of admiration and approval in other people.<br><br>" + "triggers feelings of admiration and approval in other people.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the amount of reputation the player gains when working for a company by 10% <br>" + "Increases the amount of reputation the player gains when working for a company by 10% <br>" +
"Increases the amount of reputation the player gains for a faction by 10%" "Increases the amount of reputation the player gains for a faction by 10%."
}); });
ADRPheromone1.addToFactions(["Tian Di Hui", "The Syndicate", "NWO", "MegaCorp", "Four Sigma"]); ADRPheromone1.addToFactions(["Tian Di Hui", "The Syndicate", "NWO", "MegaCorp", "Four Sigma"]);
if (augmentationExists(AugmentationNames.ADRPheromone1)) { if (augmentationExists(AugmentationNames.ADRPheromone1)) {
@ -950,8 +954,8 @@ function initAugmentations() {
"the brain. This allows the user to engineer custom hardware and software " + "the brain. This allows the user to engineer custom hardware and software " +
"for the Hacknet Node that provides better performance.<br><br>" + "for the Hacknet Node that provides better performance.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the amount of money produced by Hacknet Nodes by 15%<br>" + "Increases the amount of money produced by Hacknet Nodes by 15%.<br>" +
"Decreases the cost of purchasing a Hacknet Node by 15%" "Decreases the cost of purchasing a Hacknet Node by 15%."
}); });
HacknetNodeCPUUpload.addToFactions(["Netburners"]); HacknetNodeCPUUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCPUUpload)) { if (augmentationExists(AugmentationNames.HacknetNodeCPUUpload)) {
@ -965,8 +969,8 @@ function initAugmentations() {
"into the brain. This allows the user to engineer custom cache hardware for the " + "into the brain. This allows the user to engineer custom cache hardware for the " +
"Hacknet Node that offers better performance.<br><br>" + "Hacknet Node that offers better performance.<br><br>" +
"This augmentation:<br> " + "This augmentation:<br> " +
"Increases the amount of money produced by Hacknet Nodes by 10%<br>" + "Increases the amount of money produced by Hacknet Nodes by 10%.<br>" +
"Decreases the cost of leveling up a Hacknet Node by 15%" "Decreases the cost of leveling up a Hacknet Node by 15%."
}); });
HacknetNodeCacheUpload.addToFactions(["Netburners"]); HacknetNodeCacheUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCacheUpload)) { if (augmentationExists(AugmentationNames.HacknetNodeCacheUpload)) {
@ -980,8 +984,8 @@ function initAugmentations() {
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " + "into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
"offers better performance.<br><br>" + "offers better performance.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the amount of money produced by Hacknet Nodes by 10%<br>" + "Increases the amount of money produced by Hacknet Nodes by 10%.<br>" +
"Decreases the cost of purchasing a Hacknet Node by 10%" "Decreases the cost of purchasing a Hacknet Node by 10%."
}); });
HacknetNodeNICUpload.addToFactions(["Netburners"]); HacknetNodeNICUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeNICUpload)) { if (augmentationExists(AugmentationNames.HacknetNodeNICUpload)) {
@ -1023,7 +1027,7 @@ function initAugmentations() {
"essentially 'governing' the body. By doing so, it improves the functionality of the " + "essentially 'governing' the body. By doing so, it improves the functionality of the " +
"body's nervous system.<br><br>" + "body's nervous system.<br><br>" +
"This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation " + "This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation " +
"increases ALL of the player's multipliers by 1%" "increases ALL of the player's multipliers by 1%."
}); });
var nextLevel = getNextNeurofluxLevel(); var nextLevel = getNextNeurofluxLevel();
NeuroFluxGovernor.level = nextLevel - 1; NeuroFluxGovernor.level = nextLevel - 1;
@ -1042,7 +1046,7 @@ function initAugmentations() {
"installed by releasing millions of nanobots into the human brain, each of which " + "installed by releasing millions of nanobots into the human brain, each of which " +
"attaches to a different neural pathway to enhance the brain's ability to retain " + "attaches to a different neural pathway to enhance the brain's ability to retain " +
"and retrieve information.<br><br>" + "and retrieve information.<br><br>" +
"This augmentation increases the player's experience gain rate for all stats by 10%" "This augmentation increases the player's experience gain rate for all stats by 10%."
}); });
Neurotrainer1.addToFactions(["CyberSec"]); Neurotrainer1.addToFactions(["CyberSec"]);
if (augmentationExists(AugmentationNames.Neurotrainer1)) { if (augmentationExists(AugmentationNames.Neurotrainer1)) {
@ -1055,7 +1059,7 @@ function initAugmentations() {
info:"A decentralized cranial implant that improves the brain's ability to learn. This " + info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I augmentation, but it does not " + "is a more powerful version of the Neurotrainer I augmentation, but it does not " +
"require Neurotrainer I to be installed as a prerequisite.<br><br>" + "require Neurotrainer I to be installed as a prerequisite.<br><br>" +
"This augmentation increases the player's experience gain rate for all stats by 15%" "This augmentation increases the player's experience gain rate for all stats by 15%."
}); });
Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]); Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
if (augmentationExists(AugmentationNames.Neurotrainer2)) { if (augmentationExists(AugmentationNames.Neurotrainer2)) {
@ -1068,7 +1072,7 @@ function initAugmentations() {
info:"A decentralized cranial implant that improves the brain's ability to learn. This " + info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " + "is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
"but it does not require either of them to be installed as a prerequisite.<br><br>" + "but it does not require either of them to be installed as a prerequisite.<br><br>" +
"This augmentation increases the player's experience gain rate for all stats by 20%" "This augmentation increases the player's experience gain rate for all stats by 20%."
}); });
Neurotrainer3.addToFactions(["NWO", "Four Sigma"]); Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
if (augmentationExists(AugmentationNames.Neurotrainer3)) { if (augmentationExists(AugmentationNames.Neurotrainer3)) {
@ -1082,9 +1086,9 @@ function initAugmentations() {
"Embedded circuitry within the implant provides the ability to detect heat and movement " + "Embedded circuitry within the implant provides the ability to detect heat and movement " +
"through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.<br><br>" + "through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's dexterity by 40%<br>" + "Increases the player's dexterity by 40%.<br>" +
"Increases the player's hacking speed by 3%<br>" + "Increases the player's hacking speed by 3%.<br>" +
"Increases the amount of money the player gains from hacking by 10%" "Increases the amount of money the player gains from hacking by 10%."
}); });
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]); Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.Hypersight)) { if (augmentationExists(AugmentationNames.Hypersight)) {
@ -1099,7 +1103,7 @@ function initAugmentations() {
"around the skin, making the user much harder to see from the naked eye.<br><br>" + "around the skin, making the user much harder to see from the naked eye.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's agility by 5% <br>" + "Increases the player's agility by 5% <br>" +
"Increases the amount of money the player gains from crimes by 10%" "Increases the amount of money the player gains from crimes by 10%."
}); });
LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]); LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking1)) { if (augmentationExists(AugmentationNames.LuminCloaking1)) {
@ -1116,7 +1120,7 @@ function initAugmentations() {
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's agility by 10% <br>" + "Increases the player's agility by 10% <br>" +
"Increases the player's defense by 10% <br>" + "Increases the player's defense by 10% <br>" +
"Increases the amount of money the player gains from crimes by 25%", "Increases the amount of money the player gains from crimes by 25%.",
prereqs:[AugmentationNames.LuminCloaking1] prereqs:[AugmentationNames.LuminCloaking1]
}); });
LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]); LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
@ -1130,9 +1134,9 @@ function initAugmentations() {
info:"A cochlear implant that helps the player detect and locate enemies " + info:"A cochlear implant that helps the player detect and locate enemies " +
"using sound propagation.<br><br>" + "using sound propagation.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's dexterity by 10%<br>" + "Increases the player's dexterity by 10%.<br>" +
"Increases the player's dexterity experience gain rate by 15%<br>" + "Increases the player's dexterity experience gain rate by 15%.<br>" +
"Increases the amount of money the player gains from crimes by 25%" "Increases the amount of money the player gains from crimes by 25%."
}); });
SmartSonar.addToFactions(["Slum Snakes"]); SmartSonar.addToFactions(["Slum Snakes"]);
if (augmentationExists(AugmentationNames.SmartSonar)) { if (augmentationExists(AugmentationNames.SmartSonar)) {
@ -1146,8 +1150,8 @@ function initAugmentations() {
"are capable of capturing wasted energy (in the form of heat) " + "are capable of capturing wasted energy (in the form of heat) " +
"and converting it back into usable power.<br><br>" + "and converting it back into usable power.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases all of the player's stats by 5%<br>" + "Increases all of the player's stats by 5%.<br>" +
"Increases the player's experience gain rate for all stats by 10%" "Increases the player's experience gain rate for all stats by 10%."
}); });
PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]); PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
if (augmentationExists(AugmentationNames.PowerRecirculator)) { if (augmentationExists(AugmentationNames.PowerRecirculator)) {
@ -1167,9 +1171,9 @@ function initAugmentations() {
"quantum supercomputer, allowing you to access and use its incredible " + "quantum supercomputer, allowing you to access and use its incredible " +
"computing power.<br><br>" + "computing power.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking speed by 10%<br>" + "Increases the player's hacking speed by 10%.<br>" +
"Increases the player's chance of successfully performing a hack by 30%<br>" + "Increases the player's chance of successfully performing a hack by 30%.<br>" +
"Increases the amount of money the player gains from hacking by 100%" "Increases the amount of money the player gains from hacking by 100%."
}); });
QLink.addToFactions(["Illuminati"]); QLink.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.QLink)) { if (augmentationExists(AugmentationNames.QLink)) {
@ -1180,7 +1184,7 @@ function initAugmentations() {
//Daedalus //Daedalus
var RedPill = new Augmentation({ var RedPill = new Augmentation({
name:AugmentationNames.TheRedPill, repCost:1e6, moneyCost:0, name:AugmentationNames.TheRedPill, repCost:1e6, moneyCost:0,
info:"It's time to leave the cave" info:"It's time to leave the cave."
}); });
RedPill.addToFactions(["Daedalus"]); RedPill.addToFactions(["Daedalus"]);
if (augmentationExists(AugmentationNames.TheRedPill)) { if (augmentationExists(AugmentationNames.TheRedPill)) {
@ -1196,8 +1200,8 @@ function initAugmentations() {
"super-soldiers through genetic modification. The gene was outlawed in " + "super-soldiers through genetic modification. The gene was outlawed in " +
"2056.<br><br>" + "2056.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases all of the player's combat stats by 75%<br>" + "Increases all of the player's combat stats by 75%.<br>" +
"Increases the player's hacking skill by 15%" "Increases the player's hacking skill by 15%."
}); });
SPTN97.addToFactions(["The Covenant"]); SPTN97.addToFactions(["The Covenant"]);
if (augmentationExists(AugmentationNames.SPTN97)) { if (augmentationExists(AugmentationNames.SPTN97)) {
@ -1226,8 +1230,8 @@ function initAugmentations() {
"fusion power through nuclear fusion, providing limitless amount of clean " + "fusion power through nuclear fusion, providing limitless amount of clean " +
"energy for the body.<br><br>" + "energy for the body.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases all of the player's combat stats by 35%<br>" + "Increases all of the player's combat stats by 35%.<br>" +
"Increases all of the player's combat stat experience gain rate by 35%" "Increases all of the player's combat stat experience gain rate by 35%."
}); });
CordiARCReactor.addToFactions(["MegaCorp"]); CordiARCReactor.addToFactions(["MegaCorp"]);
if (augmentationExists(AugmentationNames.CordiARCReactor)) { if (augmentationExists(AugmentationNames.CordiARCReactor)) {
@ -1243,9 +1247,9 @@ function initAugmentations() {
"others using optical imaging software.<br><br>" + "others using optical imaging software.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's charisma by 50%. <br>" + "Increases the player's charisma by 50%. <br>" +
"Increases the player's charisma experience gain rate by 50%<br>" + "Increases the player's charisma experience gain rate by 50%.<br>" +
"Increases the amount of reputation the player gains for a company by 25%<br>" + "Increases the amount of reputation the player gains for a company by 25%.<br>" +
"Increases the amount of reputation the player gains for a faction by 25%" "Increases the amount of reputation the player gains for a faction by 25%."
}); });
SmartJaw.addToFactions(["Bachman & Associates"]); SmartJaw.addToFactions(["Bachman & Associates"]);
if (augmentationExists(AugmentationNames.SmartJaw)) { if (augmentationExists(AugmentationNames.SmartJaw)) {
@ -1260,7 +1264,7 @@ function initAugmentations() {
"and integumentary system. The drug permanently modifies the DNA of the " + "and integumentary system. The drug permanently modifies the DNA of the " +
"body's skin and bone cells, granting them the ability to repair " + "body's skin and bone cells, granting them the ability to repair " +
"and restructure themselves.<br><br>" + "and restructure themselves.<br><br>" +
"This augmentation increases the player's strength and defense by 55%" "This augmentation increases the player's strength and defense by 55%."
}); });
Neotra.addToFactions(["Blade Industries"]); Neotra.addToFactions(["Blade Industries"]);
if (augmentationExists(AugmentationNames.Neotra)) { if (augmentationExists(AugmentationNames.Neotra)) {
@ -1275,8 +1279,8 @@ function initAugmentations() {
"body. These nanobots induce physiological change and significantly " + "body. These nanobots induce physiological change and significantly " +
"improve the body's functionining in all aspects.<br><br>" + "improve the body's functionining in all aspects.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases all of the player's stats by 20%<br>" + "Increases all of the player's stats by 20%.<br>" +
"Increases the player's experience gain rate for all stats by 15%" "Increases the player's experience gain rate for all stats by 15%."
}); });
Xanipher.addToFactions(["NWO"]); Xanipher.addToFactions(["NWO"]);
if (augmentationExists(AugmentationNames.Xanipher)) { if (augmentationExists(AugmentationNames.Xanipher)) {
@ -1290,7 +1294,7 @@ function initAugmentations() {
info:"The body is genetically re-engineered to maintain a state " + info:"The body is genetically re-engineered to maintain a state " +
"of negligible senescence, preventing the body from " + "of negligible senescence, preventing the body from " +
"deteriorating with age.<br><br>" + "deteriorating with age.<br><br>" +
"This augmentation increases all of the player's stats by 20%" "This augmentation increases all of the player's stats by 20%."
}); });
nextSENS.addToFactions(["Clarke Incorporated"]); nextSENS.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.nextSENS)) { if (augmentationExists(AugmentationNames.nextSENS)) {
@ -1305,8 +1309,8 @@ function initAugmentations() {
"into your brain, enhancing your programming and " + "into your brain, enhancing your programming and " +
"hacking abilities.<br><br>" + "hacking abilities.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking skill by 20%<br>" + "Increases the player's hacking skill by 20%.<br>" +
"Increases the player's hacking experience gain rate by 25%" "Increases the player's hacking experience gain rate by 25%."
}); });
OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]); OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]);
if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) { if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) {
@ -1324,7 +1328,7 @@ function initAugmentations() {
"to the body using a skin graft. The result is photosynthetic " + "to the body using a skin graft. The result is photosynthetic " +
"skin cells, allowing users to generate their own energy " + "skin cells, allowing users to generate their own energy " +
"and nutrition using solar power.<br><br>" + "and nutrition using solar power.<br><br>" +
"This augmentation increases the player's strength, defense, and agility by 40%" "This augmentation increases the player's strength, defense, and agility by 40%."
}); });
PhotosyntheticCells.addToFactions(["KuaiGong International"]); PhotosyntheticCells.addToFactions(["KuaiGong International"]);
if (augmentationExists(AugmentationNames.PhotosyntheticCells)) { if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
@ -1339,11 +1343,11 @@ function initAugmentations() {
"mind and BitRunners' data servers, which reportedly contain " + "mind and BitRunners' data servers, which reportedly contain " +
"the largest database of hacking tools and information in the world.<br><br>" + "the largest database of hacking tools and information in the world.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's hacking skill by 15%<br>" + "Increases the player's hacking skill by 15%.<br>" +
"Increases the player's hacking experience gain rate by 20%<br>" + "Increases the player's hacking experience gain rate by 20%.<br>" +
"Increases the player's chance of successfully performing a hack by 10%<br>" + "Increases the player's chance of successfully performing a hack by 10%.<br>" +
"Increases the player's hacking speed by 5%<br>" + "Increases the player's hacking speed by 5%.<br>" +
"Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset" "Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset."
}); });
Neurolink.addToFactions(["BitRunners"]); Neurolink.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.Neurolink)) { if (augmentationExists(AugmentationNames.Neurolink)) {
@ -1359,10 +1363,10 @@ function initAugmentations() {
"with hardware and firmware that lets the user connect to, access and hack " + "with hardware and firmware that lets the user connect to, access and hack " +
"devices and machines just by touching them.<br><br>" + "devices and machines just by touching them.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's strength and dexterity by 15%<br>" + "Increases the player's strength and dexterity by 15%.<br>" +
"Increases the player's hacking skill by 10%<br>" + "Increases the player's hacking skill by 10%.<br>" +
"Increases the player's hacking speed by 2%<br>" + "Increases the player's hacking speed by 2%.<br>" +
"Increases the amount of money the player gains from hacking by 10%" "Increases the amount of money the player gains from hacking by 10%."
}); });
TheBlackHand.addToFactions(["The Black Hand"]); TheBlackHand.addToFactions(["The Black Hand"]);
if (augmentationExists(AugmentationNames.TheBlackHand)) { if (augmentationExists(AugmentationNames.TheBlackHand)) {
@ -1377,8 +1381,8 @@ function initAugmentations() {
"The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " + "The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " +
"cortex and improves cognitive abilities.<br><br>" + "cortex and improves cognitive abilities.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Improves the player's hacking skill by 8%<br>" + "Improves the player's hacking skill by 8%.<br>" +
"Improves the player's hacking experience gain rate by 15%" "Improves the player's hacking experience gain rate by 15%."
}); });
CRTX42AA.addToFactions(["NiteSec"]); CRTX42AA.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.CRTX42AA)) { if (augmentationExists(AugmentationNames.CRTX42AA)) {
@ -1392,7 +1396,7 @@ function initAugmentations() {
info:"A drug that genetically modifies the neurons in the brain. " + info:"A drug that genetically modifies the neurons in the brain. " +
"The result is that these neurons never die and continuously " + "The result is that these neurons never die and continuously " +
"regenerate and strengthen themselves.<br><br>" + "regenerate and strengthen themselves.<br><br>" +
"This augmentation increases the player's hacking experience gain rate by 40%" "This augmentation increases the player's hacking experience gain rate by 40%."
}); });
Neuregen.addToFactions(["Chongqing"]); Neuregen.addToFactions(["Chongqing"]);
if (augmentationExists(AugmentationNames.Neuregen)) { if (augmentationExists(AugmentationNames.Neuregen)) {
@ -1407,8 +1411,8 @@ function initAugmentations() {
"into your wrist. A small jack in the chip allows you to connect it to a computer " + "into your wrist. A small jack in the chip allows you to connect it to a computer " +
"and upload the assets.<br><br>" + "and upload the assets.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Lets the player start with $1,000,000 after a reset<br>" + "Lets the player start with $1,000,000 after a reset.<br>" +
"Lets the player start with the BruteSSH.exe program after a reset" "Lets the player start with the BruteSSH.exe program after a reset."
}); });
CashRoot.addToFactions(["Sector-12"]); CashRoot.addToFactions(["Sector-12"]);
if (augmentationExists(AugmentationNames.CashRoot)) { if (augmentationExists(AugmentationNames.CashRoot)) {
@ -1424,7 +1428,7 @@ function initAugmentations() {
"across the body. The device is powered by the body's naturally wasted " + "across the body. The device is powered by the body's naturally wasted " +
"energy in the form of heat.<br><br>" + "energy in the form of heat.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's experience gain rate for all combat stats by 20%" "Increases the player's experience gain rate for all combat stats by 20%."
}); });
NutriGen.addToFactions(["New Tokyo"]); NutriGen.addToFactions(["New Tokyo"]);
if (augmentationExists(AugmentationNames.NutriGen)) { if (augmentationExists(AugmentationNames.NutriGen)) {
@ -1442,9 +1446,9 @@ function initAugmentations() {
info:"A retina implant consisting of a tiny chip that sits behind the " + info:"A retina implant consisting of a tiny chip that sits behind the " +
"retina. This implant lets people visually detect infrared radiation.<br><br>" + "retina. This implant lets people visually detect infrared radiation.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's crime success rate by 25%<br>" + "Increases the player's crime success rate by 25%.<br>" +
"Increases the amount of money the player gains from crimes by 10%<br>" + "Increases the amount of money the player gains from crimes by 10%.<br>" +
"Increases the player's dexterity by 10%" "Increases the player's dexterity by 10%."
}); });
INFRARet.addToFactions(["Ishima"]); INFRARet.addToFactions(["Ishima"]);
if (augmentationExists(AugmentationNames.INFRARet)) { if (augmentationExists(AugmentationNames.INFRARet)) {
@ -1458,7 +1462,7 @@ function initAugmentations() {
info:"A synthetic skin is grafted onto the body. The skin consists of " + info:"A synthetic skin is grafted onto the body. The skin consists of " +
"millions of nanobots capable of projecting high-density muon beams, " + "millions of nanobots capable of projecting high-density muon beams, " +
"creating an energy barrier around the user.<br><br>" + "creating an energy barrier around the user.<br><br>" +
"This augmentation increases the player's defense by 40%" "This augmentation increases the player's defense by 40%."
}); });
DermaForce.addToFactions(["Volhaven"]); DermaForce.addToFactions(["Volhaven"]);
if (augmentationExists(AugmentationNames.DermaForce)) { if (augmentationExists(AugmentationNames.DermaForce)) {
@ -1473,10 +1477,10 @@ function initAugmentations() {
"the retractable blades with an advanced graphene material " + "the retractable blades with an advanced graphene material " +
"to make them much stronger and lighter.<br><br>" + "to make them much stronger and lighter.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's strength and defense by 40%<br>" + "Increases the player's strength and defense by 40%.<br>" +
"Increases the player's crime success rate by 10%<br>" + "Increases the player's crime success rate by 10%.<br>" +
"Increases the amount of money the player gains from crimes by 30%", "Increases the amount of money the player gains from crimes by 30%.",
prereqs:[AugmentationNames.BrachiBlades], prereqs:[AugmentationNames.BrachiBlades]
}); });
GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]); GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) { if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) {
@ -1490,8 +1494,8 @@ function initAugmentations() {
info:"An upgrade to the Bionic Arms augmentation. It infuses the " + info:"An upgrade to the Bionic Arms augmentation. It infuses the " +
"prosthetic arms with an advanced graphene material " + "prosthetic arms with an advanced graphene material " +
"to make them much stronger and lighter.<br><br>" + "to make them much stronger and lighter.<br><br>" +
"This augmentation increases the player's strength and dexterity by 85%", "This augmentation increases the player's strength and dexterity by 85%.",
prereqs:[AugmentationNames.BionicArms], prereqs:[AugmentationNames.BionicArms]
}); });
GrapheneBionicArms.addToFactions(["The Dark Army"]); GrapheneBionicArms.addToFactions(["The Dark Army"]);
if (augmentationExists(AugmentationNames.GrapheneBionicArms)) { if (augmentationExists(AugmentationNames.GrapheneBionicArms)) {
@ -1502,11 +1506,11 @@ function initAugmentations() {
//TheSyndicate //TheSyndicate
var BrachiBlades = new Augmentation({ var BrachiBlades = new Augmentation({
name:AugmentationNames.BrachiBlades, repCost:5e3, moneyCost:18e6, name:AugmentationNames.BrachiBlades, repCost:5e3, moneyCost:18e6,
info:"A set of retractable plasteel blades are implanted in the arm, underneath the skin. " + info:"A set of retractable plasteel blades are implanted in the arm, underneath the skin.<br><br>" +
"<br><br>This augmentation: <br>" + "This augmentation:<br>" +
"Increases the player's strength and defense by 15%<br>" + "Increases the player's strength and defense by 15%.<br>" +
"Increases the player's crime success rate by 10%<br>" + "Increases the player's crime success rate by 10%.<br>" +
"Increases the amount of money the player gains from crimes by 15%" "Increases the amount of money the player gains from crimes by 15%."
}); });
BrachiBlades.addToFactions(["The Syndicate"]); BrachiBlades.addToFactions(["The Syndicate"]);
if (augmentationExists(AugmentationNames.BrachiBlades)) { if (augmentationExists(AugmentationNames.BrachiBlades)) {
@ -1519,7 +1523,7 @@ function initAugmentations() {
name:AugmentationNames.BionicArms, repCost:25e3, moneyCost:55e6, name:AugmentationNames.BionicArms, repCost:25e3, moneyCost:55e6,
info:"Cybernetic arms created from plasteel and carbon fibers that completely replace " + info:"Cybernetic arms created from plasteel and carbon fibers that completely replace " +
"the user's organic arms.<br><br>" + "the user's organic arms.<br><br>" +
"This augmentation increases the user's strength and dexterity by 30%" "This augmentation increases the user's strength and dexterity by 30%."
}); });
BionicArms.addToFactions(["Tetrads"]); BionicArms.addToFactions(["Tetrads"]);
if (augmentationExists(AugmentationNames.BionicArms)) { if (augmentationExists(AugmentationNames.BionicArms)) {
@ -1533,9 +1537,9 @@ function initAugmentations() {
info:"A cranial implant that affects the user's personality, making them better " + info:"A cranial implant that affects the user's personality, making them better " +
"at negotiation in social situations.<br><br>" + "at negotiation in social situations.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the amount of money the player earns at a company by 10%<br>" + "Increases the amount of money the player earns at a company by 10%.<br>" +
"Increases the amount of reputation the player gains when working for a " + "Increases the amount of reputation the player gains when working for a " +
"company or faction by 15%" "company or faction by 15%."
}); });
SNA.addToFactions(["Tian Di Hui"]); SNA.addToFactions(["Tian Di Hui"]);
if (augmentationExists(AugmentationNames.SNA)) { if (augmentationExists(AugmentationNames.SNA)) {
@ -1570,8 +1574,8 @@ function initAugmentations() {
"embedded with a data processing chip that can be programmed to display an " + "embedded with a data processing chip that can be programmed to display an " +
"AR HUD and assist the user in field missions.<br><br>" + "AR HUD and assist the user in field missions.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 3%<br>" + "Increases the player's success chance in Bladeburner contracts/operations by 3%.<br>" +
"Increases the player's dexterity by 3%" "Increases the player's dexterity by 3%."
}); });
EsperEyewear.addToFactions([BladeburnersFactionName]); EsperEyewear.addToFactions([BladeburnersFactionName]);
resetAugmentation(EsperEyewear); resetAugmentation(EsperEyewear);
@ -1583,9 +1587,9 @@ function initAugmentations() {
"to induce wakefulness and concentration, suppress fear, reduce empathy, and " + "to induce wakefulness and concentration, suppress fear, reduce empathy, and " +
"improve reflexes and memory-recall among other things.<br><br>" + "improve reflexes and memory-recall among other things.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's sucess chance in Bladeburner contracts/operations by 3%<br>" + "Increases the player's sucess chance in Bladeburner contracts/operations by 3%.<br>" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 5%<br>" + "Increases the player's effectiveness in Bladeburner Field Analysis by 5%.<br>" +
"Increases the player's Bladeburner stamina gain rate by 1%" "Increases the player's Bladeburner stamina gain rate by 1%."
}); });
EMS4Recombination.addToFactions([BladeburnersFactionName]); EMS4Recombination.addToFactions([BladeburnersFactionName]);
resetAugmentation(EMS4Recombination); resetAugmentation(EMS4Recombination);
@ -1598,8 +1602,8 @@ function initAugmentations() {
"crystallized graphene plating.<br><br>" + "crystallized graphene plating.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's defense by 5%.<br>" + "Increases the player's defense by 5%.<br>" +
"Increases the player's strength and dexterity by 3%<br>" + "Increases the player's strength and dexterity by 3%.<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 4%" "Increases the player's success chance in Bladeburner contracts/operations by 4%."
}); });
OrionShoulder.addToFactions([BladeburnersFactionName]); OrionShoulder.addToFactions([BladeburnersFactionName]);
resetAugmentation(OrionShoulder); resetAugmentation(OrionShoulder);
@ -1613,7 +1617,7 @@ function initAugmentations() {
"it can also be effective against non-augmented enemies due to its high temperature " + "it can also be effective against non-augmented enemies due to its high temperature " +
"and concussive force.<br><br>" + "and concussive force.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 5%" "Increases the player's success chance in Bladeburner contracts/operations by 5%."
}); });
HyperionV1.addToFactions([BladeburnersFactionName]); HyperionV1.addToFactions([BladeburnersFactionName]);
resetAugmentation(HyperionV1); resetAugmentation(HyperionV1);
@ -1625,7 +1629,7 @@ function initAugmentations() {
"more power-efficiency, more accurate, and can fire plasma bolts at a much " + "more power-efficiency, more accurate, and can fire plasma bolts at a much " +
"higher velocity than the V1 model.<br><br>" + "higher velocity than the V1 model.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 7%", "Increases the player's success chance in Bladeburner contracts/operations by 7%.",
prereqs:[AugmentationNames.HyperionV1] prereqs:[AugmentationNames.HyperionV1]
}); });
HyperionV2.addToFactions([BladeburnersFactionName]); HyperionV2.addToFactions([BladeburnersFactionName]);
@ -1638,8 +1642,8 @@ function initAugmentations() {
"serum was originally developed by the Chinese military in an attempt to " + "serum was originally developed by the Chinese military in an attempt to " +
"create super soldiers.<br><br>" + "create super soldiers.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases all of the player's combat stats by 5%<br>" + "Increases all of the player's combat stats by 5%.<br>" +
"Increases the player's Bladeburner stamina gain rate by 5%<br>" "Increases the player's Bladeburner stamina gain rate by 5%.<br>"
}); });
GolemSerum.addToFactions([BladeburnersFactionName]); GolemSerum.addToFactions([BladeburnersFactionName]);
resetAugmentation(GolemSerum); resetAugmentation(GolemSerum);
@ -1649,9 +1653,9 @@ function initAugmentations() {
info:"A synthetic symbiotic virus that is injected into the human brain tissue. The Vangelis virus " + info:"A synthetic symbiotic virus that is injected into the human brain tissue. The Vangelis virus " +
"heightens the senses and focus of its host, and also enhances its intuition.<br><br>" + "heightens the senses and focus of its host, and also enhances its intuition.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 10%<br>" + "Increases the player's effectiveness in Bladeburner Field Analysis by 10%.<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 4%<br>" + "Increases the player's success chance in Bladeburner contracts/operations by 4%.<br>" +
"Increases the player's dexterity experience gain rate by 5%" "Increases the player's dexterity experience gain rate by 5%."
}); });
VangelisVirus.addToFactions([BladeburnersFactionName]); VangelisVirus.addToFactions([BladeburnersFactionName]);
resetAugmentation(VangelisVirus); resetAugmentation(VangelisVirus);
@ -1663,9 +1667,9 @@ function initAugmentations() {
"virus, this also grants an accelerated healing factor and enhanced " + "virus, this also grants an accelerated healing factor and enhanced " +
"agility/reflexes.<br><br>" + "agility/reflexes.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 15%<br>" + "Increases the player's effectiveness in Bladeburner Field Analysis by 15%.<br>" +
"Increases the player's defense and dexterity experience gain rate by 5%<br>" + "Increases the player's defense and dexterity experience gain rate by 5%.<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 5%", "Increases the player's success chance in Bladeburner contracts/operations by 5%.",
prereqs:[AugmentationNames.VangelisVirus] prereqs:[AugmentationNames.VangelisVirus]
}); });
VangelisVirus3.addToFactions([BladeburnersFactionName]); VangelisVirus3.addToFactions([BladeburnersFactionName]);
@ -1678,8 +1682,8 @@ function initAugmentations() {
"structurally support the body and grants heightened strength and " + "structurally support the body and grants heightened strength and " +
"durability.<br><br>" + "durability.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's experience gain rate for all combat stats by 4%<br>" + "Increases the player's experience gain rate for all combat stats by 4%.<br>" +
"Increases the player's Bladeburner max stamina by 10%" "Increases the player's Bladeburner max stamina by 10%."
}); });
INTERLINKED.addToFactions([BladeburnersFactionName]); INTERLINKED.addToFactions([BladeburnersFactionName]);
resetAugmentation(INTERLINKED); resetAugmentation(INTERLINKED);
@ -1691,9 +1695,9 @@ function initAugmentations() {
"is enhanced with flexible carbon nanotube matrices that are controlled by " + "is enhanced with flexible carbon nanotube matrices that are controlled by " +
"intelligent servo-motors.<br><br>" + "intelligent servo-motors.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's agility by 5%<br>" + "Increases the player's agility by 5%.<br>" +
"Increases the player's Bladeburner max stamina by 5%<br>" + "Increases the player's Bladeburner max stamina by 5%.<br>" +
"Increases the player's Bladeburner stamina gain rate by 5%<br>" "Increases the player's Bladeburner stamina gain rate by 5%.<br>"
}); });
BladeRunner.addToFactions([BladeburnersFactionName]); BladeRunner.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeRunner); resetAugmentation(BladeRunner);
@ -1705,9 +1709,9 @@ function initAugmentations() {
"concussive, thermal, chemical, and electric trauma. It also enhances the user's " + "concussive, thermal, chemical, and electric trauma. It also enhances the user's " +
"strength and agility.<br><br>" + "strength and agility.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases all of the player's combat stats by 2%<br>" + "Increases all of the player's combat stats by 2%.<br>" +
"Increases the player's Bladeburner stamina gain rate by 2%<br>" + "Increases the player's Bladeburner stamina gain rate by 2%.<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 3%", "Increases the player's success chance in Bladeburner contracts/operations by 3%.",
}); });
BladeArmor.addToFactions([BladeburnersFactionName]); BladeArmor.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmor); resetAugmentation(BladeArmor);
@ -1717,9 +1721,9 @@ function initAugmentations() {
info:"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " + info:"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " +
"more efficiently storing and using power.<br><br>" + "more efficiently storing and using power.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 5%" + "Increases the player's success chance in Bladeburner contracts/operations by 5%.<br>" +
"Increases the player's Bladeburner stamina gain rate by 2%<br>" + "Increases the player's Bladeburner stamina gain rate by 2%.<br>" +
"Increases the player's Bladeburner max stamina by 5%<br>", "Increases the player's Bladeburner max stamina by 5%.",
prereqs:[AugmentationNames.BladeArmor] prereqs:[AugmentationNames.BladeArmor]
}); });
BladeArmorPowerCells.addToFactions([BladeburnersFactionName]); BladeArmorPowerCells.addToFactions([BladeburnersFactionName]);
@ -1730,8 +1734,8 @@ function initAugmentations() {
info:"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " + info:"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " +
"that is capable of projecting an energy shielding force field.<br><br>" + "that is capable of projecting an energy shielding force field.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's defense by 5%<br>" + "Increases the player's defense by 5%.<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 6%", "Increases the player's success chance in Bladeburner contracts/operations by 6%.",
prereqs:[AugmentationNames.BladeArmor] prereqs:[AugmentationNames.BladeArmor]
}); });
BladeArmorEnergyShielding.addToFactions([BladeburnersFactionName]); BladeArmorEnergyShielding.addToFactions([BladeburnersFactionName]);
@ -1743,7 +1747,7 @@ function initAugmentations() {
"weapon. It's precision an accuracy makes it useful for quickly neutralizing " + "weapon. It's precision an accuracy makes it useful for quickly neutralizing " +
"threats while keeping casualties to a minimum.<br><br>" + "threats while keeping casualties to a minimum.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 8%", "Increases the player's success chance in Bladeburner contracts/operations by 8%.",
prereqs:[AugmentationNames.BladeArmor] prereqs:[AugmentationNames.BladeArmor]
}); });
BladeArmorUnibeam.addToFactions([BladeburnersFactionName]); BladeArmorUnibeam.addToFactions([BladeburnersFactionName]);
@ -1756,7 +1760,7 @@ function initAugmentations() {
"modules that combine together to form a single, more powerful beam of up to " + "modules that combine together to form a single, more powerful beam of up to " +
"2000MW.<br><br>" + "2000MW.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 10%", "Increases the player's success chance in Bladeburner contracts/operations by 10%.",
prereqs:[AugmentationNames.BladeArmorUnibeam] prereqs:[AugmentationNames.BladeArmorUnibeam]
}); });
BladeArmorOmnibeam.addToFactions([BladeburnersFactionName]); BladeArmorOmnibeam.addToFactions([BladeburnersFactionName]);
@ -1768,8 +1772,8 @@ function initAugmentations() {
"Unit that was specially designed to analyze Synthoid related data and " + "Unit that was specially designed to analyze Synthoid related data and " +
"information.<br><br>" + "information.<br><br>" +
"This augmentation:<br>" + "This augmentation:<br>" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 15%<br>" + "Increases the player's effectiveness in Bladeburner Field Analysis by 15%.<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 2%", "Increases the player's success chance in Bladeburner contracts/operations by 2%.",
prereqs:[AugmentationNames.BladeArmor] prereqs:[AugmentationNames.BladeArmor]
}); });
BladeArmorIPU.addToFactions([BladeburnersFactionName]); BladeArmorIPU.addToFactions([BladeburnersFactionName]);