mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
Added Augmentations to their faction
This commit is contained in:
parent
b25d685381
commit
7e8e88db3e
@ -3,12 +3,23 @@ function Augmentation(name) {
|
|||||||
this.name = name;
|
this.name = name;
|
||||||
this.info = "";
|
this.info = "";
|
||||||
this.owned = false; //Whether the player has it (you can only have each augmentation once)
|
this.owned = false; //Whether the player has it (you can only have each augmentation once)
|
||||||
this.description = "";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Augmentation.prototype.setDescription(desc) {
|
Augmentation.prototype.setInfo(inf) {
|
||||||
this.description = desc;
|
this.info = inf;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Takes in an array of faction names and adds this augmentation to all of those factions
|
||||||
|
Augmentation.prototype.addToFactions(factionList) {
|
||||||
|
for (var i = 0; i < factionList.length; ++i) {
|
||||||
|
var faction = Factions[factionList[i]];
|
||||||
|
if (faction = null) {
|
||||||
|
console.log("Error: Could not find faction with this name");
|
||||||
|
}
|
||||||
|
faction.augmentations.push(this.name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Augmentation.prototype.toJSON = function() {
|
Augmentation.prototype.toJSON = function() {
|
||||||
return Generic_toJSON("Augmentation", this);
|
return Generic_toJSON("Augmentation", this);
|
||||||
}
|
}
|
||||||
@ -34,130 +45,197 @@ AddToAugmentations = function(aug) {
|
|||||||
initAugmentations = function() {
|
initAugmentations = function() {
|
||||||
//Combat stat augmentations
|
//Combat stat augmentations
|
||||||
var Targeting1 = new Augmentation("Augmented Targeting I");
|
var Targeting1 = new Augmentation("Augmented Targeting I");
|
||||||
|
Targeting1.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
|
||||||
|
"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
|
||||||
AddToAugmentations(Targeting1);
|
AddToAugmentations(Targeting1);
|
||||||
|
|
||||||
var Targeting2 = new Augmentation("Augmented Targeting II");
|
var Targeting2 = new Augmentation("Augmented Targeting II");
|
||||||
|
Targeting2.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
|
||||||
|
"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
|
||||||
AddToAugmentations(Targeting2);
|
AddToAugmentations(Targeting2);
|
||||||
|
|
||||||
var Targeting3 = new Augmentation("Augmented Targeting III");
|
var Targeting3 = new Augmentation("Augmented Targeting III");
|
||||||
|
Targeting3.addToFactions("The Dark Army", "The Syndicate", "OmniTek Incorporated",
|
||||||
|
"KuaiGong International", "Blade Industries", "The Covenant");
|
||||||
AddToAugmentations(Targeting3);
|
AddToAugmentations(Targeting3);
|
||||||
|
|
||||||
var SyntheticHeart = new Augmentation("Synthetic Heart");
|
var SyntheticHeart = new Augmentation("Synthetic Heart");
|
||||||
|
SyntheticHeart.addToFactions("KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
|
||||||
|
"NWO", "The Covenant", "Daedalus", "Illuminati");
|
||||||
AddToAugmentations(SyntheticHeart);
|
AddToAugmentations(SyntheticHeart);
|
||||||
|
|
||||||
var SynfibrilMuscle = new Augmentation("Synfibril Muscle");
|
var SynfibrilMuscle = new Augmentation("Synfibril Muscle");
|
||||||
|
SynfibrilMuscle.addToFactions("KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
|
||||||
|
"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries");
|
||||||
AddToAugmentations(SynfibrilMuscle)
|
AddToAugmentations(SynfibrilMuscle)
|
||||||
|
|
||||||
var CombatRib1 = new Augmentation("Combat Rib I");
|
var CombatRib1 = new Augmentation("Combat Rib I");
|
||||||
|
CombatRib1.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
|
||||||
|
"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
|
||||||
AddToAugmentations(CombatRib1);
|
AddToAugmentations(CombatRib1);
|
||||||
|
|
||||||
var CombatRib2 = new Augmentation("Combat Rib II");
|
var CombatRib2 = new Augmentation("Combat Rib II");
|
||||||
|
CombatRib2.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
|
||||||
|
"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
|
||||||
AddToAugmentations(CombatRib2);
|
AddToAugmentations(CombatRib2);
|
||||||
|
|
||||||
var CombatRib3 = new Augmentation("Combat Rib III");
|
var CombatRib3 = new Augmentation("Combat Rib III");
|
||||||
|
CombatRib3.addToFactions("The Dark Army", "The Syndicate", "OmniTek Incorporated",
|
||||||
|
"KuaiGong International", "Blade Industries", "The Covenant");
|
||||||
AddToAugmentations(CombatRib3);
|
AddToAugmentations(CombatRib3);
|
||||||
|
|
||||||
var NanofiberWeave = new Augmentation("Nanofiber Weave");
|
var NanofiberWeave = new Augmentation("Nanofiber Weave");
|
||||||
|
NanofiberWeave.addToFactions("Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead",
|
||||||
|
"Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated");
|
||||||
AddToAugmentations(NanofiberWeave);
|
AddToAugmentations(NanofiberWeave);
|
||||||
|
|
||||||
var SubdermalArmor = new Augmentation("NEMEAN Subdermal Weave");
|
var SubdermalArmor = new Augmentation("NEMEAN Subdermal Weave");
|
||||||
|
SubdermalArmor.addToFactions("The Syndicate", "Fulcrum Secret Technologies", "Illuminati", "Daedalus",
|
||||||
|
"The Covenant");
|
||||||
AddToAugmentations(SubdermalArmor);
|
AddToAugmentations(SubdermalArmor);
|
||||||
|
|
||||||
var WiredReflexes = new Augmentation("Wired Reflexes");
|
var WiredReflexes = new Augmentation("Wired Reflexes");
|
||||||
|
WiredReflexes.addToFactions("Tian Di Hui", "Sector-12", "Volhaven", "Aevum", "Ishima",
|
||||||
|
"The Syndicate", "The Dark Army", "Speakers for the Dead");
|
||||||
AddToAugmentations(WiredReflexes);
|
AddToAugmentations(WiredReflexes);
|
||||||
|
|
||||||
var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings");
|
var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings");
|
||||||
|
GrapheneBoneLacings.addToFactions("Fulcrum Secret Technologies", "The Covenant");
|
||||||
AddToAugmentations(GrapheneBoneLacings);
|
AddToAugmentations(GrapheneBoneLacings);
|
||||||
|
|
||||||
var BionicSpine = new Augmentation("Bionic Spine");
|
var BionicSpine = new Augmentation("Bionic Spine");
|
||||||
|
BionicSpine.addToFactions("Speakers for the Dead", "The Syndicate", "KuaiGong International",
|
||||||
|
"OmniTek Incorporated", "Blade Industries");
|
||||||
AddToAugmentations(BionicSpine);
|
AddToAugmentations(BionicSpine);
|
||||||
|
|
||||||
var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine Upgrade");
|
var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine Upgrade");
|
||||||
|
GrapheneBionicSpine.addToFactions("Fulcrum Secret Technologies", "ECorp");
|
||||||
AddToAugmentations(GrapheneBionicSpine);
|
AddToAugmentations(GrapheneBionicSpine);
|
||||||
|
|
||||||
var BionicLegs = new Augmentation("Bionic Legs");
|
var BionicLegs = new Augmentation("Bionic Legs");
|
||||||
|
BionicLegs.addToFactions("Speakers for the Dead", "The Syndicate", "KuaiGong International",
|
||||||
|
"OmniTek Incorporated", "Blade Industries");
|
||||||
AddToAugmentations(BionicLegs);
|
AddToAugmentations(BionicLegs);
|
||||||
|
|
||||||
var GrapheneBionicLegs = new Augmentation("PC Direct-Neural Interface NeuroNet Injector");
|
var GrapheneBionicLegs = new Augmentation("Graphene Bionic Legs Upgrade");
|
||||||
|
GrapheneBionicLegs.addToFactions("MegaCorp", "ECorp", "Fulcrum Secret Technologies");
|
||||||
AddToAugmentations(GrapheneBionicLegs);
|
AddToAugmentations(GrapheneBionicLegs);
|
||||||
|
|
||||||
//Labor stat augmentations
|
//Labor stat augmentations
|
||||||
var SpeechProcessor = new Augmentation("Speech Processor Implant"); //Cochlear imlant?
|
var SpeechProcessor = new Augmentation("Speech Processor Implant"); //Cochlear imlant?
|
||||||
|
SpeechProcessor.addToFactions("Tian Di Hui", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
|
||||||
|
"Ishima", "Volhaven");
|
||||||
AddToAugmentations(SpeechProcessor);
|
AddToAugmentations(SpeechProcessor);
|
||||||
|
|
||||||
var EnhancedSocialInteractionImplant = new Augmentation("Enhanced Social Interaction Implant");
|
var EnhancedSocialInteractionImplant = new Augmentation("Enhanced Social Interaction Implant");
|
||||||
|
EnhancedSocialInteractionImplant.addToFactions("Bachman & Associates", "NWO", "Clarke Incorporated",
|
||||||
|
"OmniTek Incorporated", "Four Sigma");
|
||||||
AddToAugmentations(EnhancedSocialInteractionImplant);
|
AddToAugmentations(EnhancedSocialInteractionImplant);
|
||||||
|
|
||||||
//Hacking augmentations
|
//Hacking augmentations
|
||||||
var ArtificialBioNeuralNetwork = new Augmentation("Artificial Bio-neural Network Implant");
|
var ArtificialBioNeuralNetwork = new Augmentation("Artificial Bio-neural Network Implant");
|
||||||
|
ArtificialBioNeuralNetwork.addToFactions("BitRunners", "Fulcrum Secret Technologies");
|
||||||
AddToAugmentations(ArtificialBioNeuralNetwork);
|
AddToAugmentations(ArtificialBioNeuralNetwork);
|
||||||
|
|
||||||
var ArtificialSynapticPotentiation = new Augmentation("Artificial Synaptic Potentiation");
|
var ArtificialSynapticPotentiation = new Augmentation("Artificial Synaptic Potentiation");
|
||||||
|
ArtificialSynapticPotentiation.addToFactions("The Black Hand", "NiteSec");
|
||||||
AddToAugmentations(ArtificialSynapticPotentiation);
|
AddToAugmentations(ArtificialSynapticPotentiation);
|
||||||
|
|
||||||
var EnhancedMyelinSheathing = new Augmentation("Enhanced Myelin Sheating");
|
var EnhancedMyelinSheathing = new Augmentation("Enhanced Myelin Sheating");
|
||||||
|
EnhancedMyelinSheating.addToFactions("Fulcrum Secret Technologies", "BitRunners", "The Black Hand");
|
||||||
AddToAugmentations(EnhancedMyelinSheathing);
|
AddToAugmentations(EnhancedMyelinSheathing);
|
||||||
|
|
||||||
var SynapticEnhancement = new Augmentation("Synaptic Enhancement Implant");
|
var SynapticEnhancement = new Augmentation("Synaptic Enhancement Implant");
|
||||||
|
SynapticEnhancement.addToFactions("CyberSec");
|
||||||
AddToAugmentations(SynapticEnhancement);
|
AddToAugmentations(SynapticEnhancement);
|
||||||
|
|
||||||
var NeuralRetentionEnhancement = new Augmentation("Neural-Retention Enhancement");
|
var NeuralRetentionEnhancement = new Augmentation("Neural-Retention Enhancement");
|
||||||
|
NeuralRetentionEnhancement.addToFactions("CyberSec", "NiteSec");
|
||||||
AddToAugmentations(NeuralRetentionEnhancement);
|
AddToAugmentations(NeuralRetentionEnhancement);
|
||||||
|
|
||||||
var DataJack = new Augmentation("DataJack");
|
var DataJack = new Augmentation("DataJack");
|
||||||
|
DataJack.addToFactions("BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo");
|
||||||
AddToAugmentations(DataJack);
|
AddToAugmentations(DataJack);
|
||||||
|
|
||||||
var ENM = new Augmentation("Embedded Netburner Module");
|
var ENM = new Augmentation("Embedded Netburner Module");
|
||||||
|
ENM.addToFactions("BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
|
||||||
|
"Fulcrum Secret Technologies", "NWO", "Blade Industries");
|
||||||
AddToAugmentations(ENM);
|
AddToAugmentations(ENM);
|
||||||
|
|
||||||
var ENMCore = new Augmentation("Embedded Netburner Module Core Implant");
|
var ENMCore = new Augmentation("Embedded Netburner Module Core Implant");
|
||||||
|
ENMCore.addToFactions("BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
|
||||||
|
"Fulcrum Secret Technologies", "NWO", "Blade Industries");
|
||||||
AddToAugmentations(ENMCore);
|
AddToAugmentations(ENMCore);
|
||||||
|
|
||||||
var ENMCoreV2 = new Augmentation("Embedded Netburner Module Core V2 Upgrade");
|
var ENMCoreV2 = new Augmentation("Embedded Netburner Module Core V2 Upgrade");
|
||||||
|
ENMCoreV2.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
||||||
|
"Blade Industries", "OmniTek Incorporated", "KuaiGong International");
|
||||||
AddToAugmentations(ENMCoreV2);
|
AddToAugmentations(ENMCoreV2);
|
||||||
|
|
||||||
var ENMCoreV3 = new Augmentation("Embedded Netburner Module Core V3 Upgrade");
|
var ENMCoreV3 = new Augmentation("Embedded Netburner Module Core V3 Upgrade");
|
||||||
|
ENMCoreV3.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
||||||
|
"Daedalus", "The Covenant", "Illuminati");
|
||||||
AddToAugmentations(ENMCoreV3);
|
AddToAugmentations(ENMCoreV3);
|
||||||
|
|
||||||
var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine");
|
var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine");
|
||||||
|
ENMCoreV3.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
||||||
|
"Daedalus", "The Covenant", "Illuminati");
|
||||||
AddToAugmentations(ENMAnalyzeEngine);
|
AddToAugmentations(ENMAnalyzeEngine);
|
||||||
|
|
||||||
var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade");
|
var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade");
|
||||||
|
ENMCoreV3.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
||||||
|
"Daedalus", "The Covenant", "Illuminati");
|
||||||
AddToAugmentations(ENMDMA);
|
AddToAugmentations(ENMDMA);
|
||||||
|
|
||||||
var Neuralstimulator = new Augmentation("Neuralstimulator");
|
var Neuralstimulator = new Augmentation("Neuralstimulator");
|
||||||
|
Neuralstimulator.addToFactions("The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
|
||||||
|
"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
|
||||||
|
"Four Sigma");
|
||||||
AddToAugmentations(Neuralstimulator);
|
AddToAugmentations(Neuralstimulator);
|
||||||
|
|
||||||
var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector");
|
|
||||||
AddToAugmentations(PCDNINeuralNetwork);
|
|
||||||
|
|
||||||
//Work Augmentations
|
//Work Augmentations
|
||||||
var NuoptimalInjectorImplant = new Augmentation("Nuoptimal Nootropic Injector Implant");
|
var NuoptimalInjectorImplant = new Augmentation("Nuoptimal Nootropic Injector Implant");
|
||||||
|
NuoptimalInjectorImplant.addToFactions("Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
|
||||||
|
"Clarke Incorporated", "Four Sigma", "Bachman & Associates");
|
||||||
AddToAugmentations(NuoptimalInjectorImplant);
|
AddToAugmentations(NuoptimalInjectorImplant);
|
||||||
|
|
||||||
var SpeechEnhancement = new Augmentation("Speech Enhancement");
|
var SpeechEnhancement = new Augmentation("Speech Enhancement");
|
||||||
|
SpeechEnhancement.addToFactions("Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
|
||||||
|
"Clarke Incorporated", "Four Sigma", "Bachman & Associates");
|
||||||
AddToAugmentations(SpeechEnhancement);
|
AddToAugmentations(SpeechEnhancement);
|
||||||
|
|
||||||
var FocusWire = new Augmentation("FocusWire"); //Stops procrastination
|
var FocusWire = new Augmentation("FocusWire"); //Stops procrastination
|
||||||
|
FocusWire.addToFactions("Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International");
|
||||||
AddToAugmentations(FocusWire)
|
AddToAugmentations(FocusWire)
|
||||||
|
|
||||||
var PCDNI = new Augmentation("PC Direct-Neural Interface");
|
var PCDNI = new Augmentation("PC Direct-Neural Interface");
|
||||||
|
PCDNI.addToFactions("Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries");
|
||||||
AddToAugmentations(PCDNI);
|
AddToAugmentations(PCDNI);
|
||||||
|
|
||||||
var PCDNIOptimizer = new Augmentation("PC Direct-Neural Interface Optimization Submodule");
|
var PCDNIOptimizer = new Augmentation("PC Direct-Neural Interface Optimization Submodule");
|
||||||
|
PCDNI.addToFactions("Fulcrum Secret Technologies", "ECorp", "Blade Industries");
|
||||||
AddToAugmentations(PCDNIOptimizer);
|
AddToAugmentations(PCDNIOptimizer);
|
||||||
|
|
||||||
|
var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector");
|
||||||
|
PCDNI.addToFactions("Fulcrum Secret Technologies");
|
||||||
|
AddToAugmentations(PCDNINeuralNetwork);
|
||||||
|
|
||||||
//Misc augmentations
|
//Misc augmentations
|
||||||
var Neurotrainer1 = new Augmentation("Neurotrainer I");
|
var Neurotrainer1 = new Augmentation("Neurotrainer I");
|
||||||
|
Neurotrainer1.addToFactions("CyberSec");
|
||||||
AddToAugmentations(Neurotrainer1);
|
AddToAugmentations(Neurotrainer1);
|
||||||
|
|
||||||
var Neurotrainer2 = new Augmentation("Neurotrainer II");
|
var Neurotrainer2 = new Augmentation("Neurotrainer II");
|
||||||
|
Neurotrainer2.addToFactions("BitRunners", "NiteSec");
|
||||||
AddToAugmentations(Neurotrainer2);
|
AddToAugmentations(Neurotrainer2);
|
||||||
|
|
||||||
var Neurotrainer3 = new Augmentation("Neurotrainer III");
|
var Neurotrainer3 = new Augmentation("Neurotrainer III");
|
||||||
|
Neurotrainer3.addToFactions("NWO", "Four Sigma");
|
||||||
AddToAugmentations(Neurotrainer3);
|
AddToAugmentations(Neurotrainer3);
|
||||||
|
|
||||||
var Hypersight = new Augmentation("HyperSight Corneal Implant");
|
var Hypersight = new Augmentation("HyperSight Corneal Implant");
|
||||||
|
Hypersight.addToFactions("Blade Industries", "KuaiGong International");
|
||||||
AddToAugmentations(Hypersight);
|
AddToAugmentations(Hypersight);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -174,10 +252,10 @@ applyAugmentation = function(aug) {
|
|||||||
//Dex 5%
|
//Dex 5%
|
||||||
break;
|
break;
|
||||||
case "Synthetic Heart":
|
case "Synthetic Heart":
|
||||||
//Agi and Str 10%
|
//Agi and Str - HIGH LEVEL
|
||||||
break;
|
break;
|
||||||
case "Synfibril Muscle":
|
case "Synfibril Muscle":
|
||||||
//Strength and Defense 10%
|
//Strength and Defense - MED HIGH LEVEL
|
||||||
break;
|
break;
|
||||||
case "Combat Rib I":
|
case "Combat Rib I":
|
||||||
//Str and Defense 5%
|
//Str and Defense 5%
|
||||||
@ -187,78 +265,79 @@ applyAugmentation = function(aug) {
|
|||||||
case "Combat Rib III":
|
case "Combat Rib III":
|
||||||
break;
|
break;
|
||||||
case "Nanofiber Weave":
|
case "Nanofiber Weave":
|
||||||
//str + Defense 10%
|
//str + Defense - MED LEVEL
|
||||||
break;
|
break;
|
||||||
case "NEMEAN Subdermal Weave":
|
case "NEMEAN Subdermal Weave":
|
||||||
//Defense 10%
|
//Defense - HIGH LEVEL
|
||||||
break;
|
break;
|
||||||
case "Wired Reflexes":
|
case "Wired Reflexes":
|
||||||
//Agility 10%
|
//Agility - Low level
|
||||||
break;
|
break;
|
||||||
case "Graphene Bone Lacings":
|
case "Graphene Bone Lacings":
|
||||||
//Strength defense 15%
|
//Strength defense - HIGH level
|
||||||
break;
|
break;
|
||||||
case "Bionic Spine":
|
case "Bionic Spine":
|
||||||
//Everything 3%?
|
//Everything - Medium level
|
||||||
break;
|
break;
|
||||||
case "Graphene Bionic Spine Upgrade":
|
case "Graphene Bionic Spine Upgrade":
|
||||||
//Everything 5%
|
//Everything - high level
|
||||||
break;
|
break;
|
||||||
case "Bionic Legs":
|
case "Bionic Legs":
|
||||||
//Agi
|
//Agi - Med level
|
||||||
break;
|
break;
|
||||||
case "PC Direct-Neural Interface NeuroNet Injector":
|
case "Graphene Bionic Legs Upgrade":
|
||||||
//Agi
|
//Agi - HIGH level
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Labor stats augmentations
|
//Labor stats augmentations
|
||||||
case "Enhanced Social Interaction Implant":
|
case "Enhanced Social Interaction Implant":
|
||||||
//Charisma 10%
|
//Charisma 10% - Med high level
|
||||||
break;
|
break;
|
||||||
case "Speech Processor Implant":
|
case "Speech Processor Implant":
|
||||||
//Charisma 5%
|
//Charisma 5% - Med level
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Hacking augmentations
|
//Hacking augmentations
|
||||||
case "Artificial Bio-neural Network Implant":
|
case "Artificial Bio-neural Network Implant":
|
||||||
//Hacking speed and money gained 10%
|
//Hacking speed and money gained - MED Level
|
||||||
break;
|
break;
|
||||||
case "Artificial Synaptic Potentiation":
|
case "Artificial Synaptic Potentiation":
|
||||||
//Hacking speed 15%
|
//Hacking speed - MED Level
|
||||||
break;
|
break;
|
||||||
case "Enhanced Myelin Sheating":
|
case "Enhanced Myelin Sheating":
|
||||||
//Hacking speed and exp gain 10%
|
//Hacking speed and exp gain - MED Level
|
||||||
break;
|
break;
|
||||||
case "Synaptic Enhancement Implant":
|
case "Synaptic Enhancement Implant":
|
||||||
//Hacking speed 5%
|
//Hacking speed - LOw level
|
||||||
break;
|
break;
|
||||||
case "Neural-Retention Enhancement":
|
case "Neural-Retention Enhancement":
|
||||||
//Gain 10% more hacking exp
|
//Gain 10% more hacking exp - med level
|
||||||
break;
|
break;
|
||||||
case "DataJack":
|
case "DataJack":
|
||||||
//5% more money from hacking
|
//5% more money from hacking - med low level
|
||||||
break;
|
break;
|
||||||
case "Embedded Netburner Module":
|
case "Embedded Netburner Module":
|
||||||
//Doesn't give anyhting itself but allows user to install
|
//Doesn't give anyhting itself but allows user to install
|
||||||
//ENM upgrades in the future, which are very powerful
|
//ENM upgrades in the future, which are very powerful
|
||||||
|
//Med level
|
||||||
break;
|
break;
|
||||||
case "Embedded Netburner Module Core Implant":
|
case "Embedded Netburner Module Core Implant":
|
||||||
//Hacking speed, money gained, and exp gained 5%
|
//Hacking speed, money gained, and exp gained - Med level
|
||||||
break;
|
break;
|
||||||
case "Embedded Netburner Module Core V2 Upgrade":
|
case "Embedded Netburner Module Core V2 Upgrade":
|
||||||
//Hacking speed, money gained, and exp gained 10%
|
//Hacking speed, money gained, and exp gained - Med High Level
|
||||||
break;
|
break;
|
||||||
case "Embedded Netburner Module Core V3 Upgrade":
|
case "Embedded Netburner Module Core V3 Upgrade":
|
||||||
//Hacking speed, money gained, and exp gained 15%
|
//Hacking speed, money gained, and exp gained - High level
|
||||||
break;
|
break;
|
||||||
case "Embedded Netburner Module Analyze Engine":
|
case "Embedded Netburner Module Analyze Engine":
|
||||||
//Hacking speed 20%
|
//Hacking speed 20% - High level
|
||||||
break;
|
break;
|
||||||
case "Embedded Netburner Module Direct Memory Access Upgrade":
|
case "Embedded Netburner Module Direct Memory Access Upgrade":
|
||||||
//Money hacked 20%
|
//Money hacked 20% - High level
|
||||||
break;
|
break;
|
||||||
case "Neuralstimulator":
|
case "Neuralstimulator":
|
||||||
//Hacking speed, money gained, and exp gained 10%
|
//Hacking speed, money gained, and exp gained - Med level
|
||||||
break;
|
break;
|
||||||
case "PC Direct-Neural Interface NeuroNet Injector":
|
case "PC Direct-Neural Interface NeuroNet Injector":
|
||||||
//Hacking speed increases
|
//Hacking speed increases
|
||||||
@ -266,33 +345,39 @@ applyAugmentation = function(aug) {
|
|||||||
|
|
||||||
//Work augmentations
|
//Work augmentations
|
||||||
case "Nuoptimal Nootropic Injector Implant":
|
case "Nuoptimal Nootropic Injector Implant":
|
||||||
//Increase in gains for software, IT, and Business jobs
|
//Increase in gains for software, IT, and Business jobs - Low Med Level
|
||||||
break;
|
break;
|
||||||
case "Speech Enhancement":
|
case "Speech Enhancement":
|
||||||
//Increase in business jobs and reputation gained
|
//Increase in business jobs and reputation gained - Low Level
|
||||||
break;
|
break;
|
||||||
case "FocusWire":
|
case "FocusWire":
|
||||||
//Increase in all gains and reputation gained
|
//Increase in all gains and reputation gained - Med Level
|
||||||
break;
|
break;
|
||||||
case "PC Direct-Neural Interface":
|
case "PC Direct-Neural Interface":
|
||||||
//Allows people to directly communicate interface with PCs..which helps with Software and IT jobs
|
//Allows people to directly communicate interface with PCs..which helps with Software and IT jobs
|
||||||
|
//Med level
|
||||||
break;
|
break;
|
||||||
case "PC Direct-Neural Interface Optimization Submodule":
|
case "PC Direct-Neural Interface Optimization Submodule":
|
||||||
//Allows u to better optimize code/pc when connecting with PC DNI..helps with software/IT jobs
|
//Allows u to better optimize code/pc when connecting with PC DNI..helps with software/IT jobs
|
||||||
|
//High level
|
||||||
|
break;
|
||||||
|
case "PC Direct-Neural Interface NeuroNet Injector":
|
||||||
|
//Allow you to use ur brain as aneural net on a computer lol...increases everything
|
||||||
|
//High Level
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Misc augmentations
|
//Misc augmentations
|
||||||
case "Neurotrainer I":
|
case "Neurotrainer I":
|
||||||
//Increase all exp gains
|
//Increase all exp gains - Low level
|
||||||
break;
|
break;
|
||||||
case "Neurotrainer II":
|
case "Neurotrainer II":
|
||||||
//Increase all exp gains
|
//Increase all exp gains - Med level
|
||||||
break;
|
break;
|
||||||
case "Neurotrainer III":
|
case "Neurotrainer III":
|
||||||
//Increase all exp gains
|
//Increase all exp gains - High Level
|
||||||
break;
|
break;
|
||||||
case "HyperSight Corneal Implant":
|
case "HyperSight Corneal Implant":
|
||||||
//Increases sight..which increases dex..hacking speed + money?
|
//Increases sight..which increases dex..hacking speed + money? - Med high level
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -69,6 +69,10 @@ initFactions = function() {
|
|||||||
var KuaiGongInternational = new Faction("KuaiGong International");
|
var KuaiGongInternational = new Faction("KuaiGong International");
|
||||||
AddToFactions(KuaiGongInternational);
|
AddToFactions(KuaiGongInternational);
|
||||||
|
|
||||||
|
//Other corporations
|
||||||
|
var FulcrumTechnologies = new Faction("Fulcrum Secret Technologies");
|
||||||
|
AddToFactions(FulcrumTechnologies);
|
||||||
|
|
||||||
//Hacker groups
|
//Hacker groups
|
||||||
var BitRunners = new Faction("BitRunners");
|
var BitRunners = new Faction("BitRunners");
|
||||||
AddToFactions(BitRunners);
|
AddToFactions(BitRunners);
|
||||||
|
Loading…
Reference in New Issue
Block a user