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https://github.com/bitburner-official/bitburner-src.git
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Added Augmentations to their faction
This commit is contained in:
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@ -3,12 +3,23 @@ function Augmentation(name) {
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this.name = name;
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this.name = name;
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this.info = "";
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this.info = "";
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this.owned = false; //Whether the player has it (you can only have each augmentation once)
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this.owned = false; //Whether the player has it (you can only have each augmentation once)
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this.description = "";
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}
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}
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Augmentation.prototype.setDescription(desc) {
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Augmentation.prototype.setInfo(inf) {
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this.description = desc;
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this.info = inf;
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}
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}
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//Takes in an array of faction names and adds this augmentation to all of those factions
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Augmentation.prototype.addToFactions(factionList) {
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for (var i = 0; i < factionList.length; ++i) {
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var faction = Factions[factionList[i]];
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if (faction = null) {
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console.log("Error: Could not find faction with this name");
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}
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faction.augmentations.push(this.name);
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}
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}
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Augmentation.prototype.toJSON = function() {
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Augmentation.prototype.toJSON = function() {
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return Generic_toJSON("Augmentation", this);
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return Generic_toJSON("Augmentation", this);
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}
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}
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@ -34,130 +45,197 @@ AddToAugmentations = function(aug) {
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initAugmentations = function() {
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initAugmentations = function() {
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//Combat stat augmentations
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//Combat stat augmentations
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var Targeting1 = new Augmentation("Augmented Targeting I");
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var Targeting1 = new Augmentation("Augmented Targeting I");
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Targeting1.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
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AddToAugmentations(Targeting1);
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AddToAugmentations(Targeting1);
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var Targeting2 = new Augmentation("Augmented Targeting II");
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var Targeting2 = new Augmentation("Augmented Targeting II");
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Targeting2.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
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AddToAugmentations(Targeting2);
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AddToAugmentations(Targeting2);
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var Targeting3 = new Augmentation("Augmented Targeting III");
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var Targeting3 = new Augmentation("Augmented Targeting III");
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Targeting3.addToFactions("The Dark Army", "The Syndicate", "OmniTek Incorporated",
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"KuaiGong International", "Blade Industries", "The Covenant");
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AddToAugmentations(Targeting3);
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AddToAugmentations(Targeting3);
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var SyntheticHeart = new Augmentation("Synthetic Heart");
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var SyntheticHeart = new Augmentation("Synthetic Heart");
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SyntheticHeart.addToFactions("KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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"NWO", "The Covenant", "Daedalus", "Illuminati");
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AddToAugmentations(SyntheticHeart);
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AddToAugmentations(SyntheticHeart);
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var SynfibrilMuscle = new Augmentation("Synfibril Muscle");
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var SynfibrilMuscle = new Augmentation("Synfibril Muscle");
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SynfibrilMuscle.addToFactions("KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries");
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AddToAugmentations(SynfibrilMuscle)
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AddToAugmentations(SynfibrilMuscle)
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var CombatRib1 = new Augmentation("Combat Rib I");
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var CombatRib1 = new Augmentation("Combat Rib I");
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CombatRib1.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
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AddToAugmentations(CombatRib1);
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AddToAugmentations(CombatRib1);
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var CombatRib2 = new Augmentation("Combat Rib II");
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var CombatRib2 = new Augmentation("Combat Rib II");
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CombatRib2.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries");
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AddToAugmentations(CombatRib2);
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AddToAugmentations(CombatRib2);
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var CombatRib3 = new Augmentation("Combat Rib III");
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var CombatRib3 = new Augmentation("Combat Rib III");
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CombatRib3.addToFactions("The Dark Army", "The Syndicate", "OmniTek Incorporated",
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"KuaiGong International", "Blade Industries", "The Covenant");
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AddToAugmentations(CombatRib3);
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AddToAugmentations(CombatRib3);
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var NanofiberWeave = new Augmentation("Nanofiber Weave");
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var NanofiberWeave = new Augmentation("Nanofiber Weave");
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NanofiberWeave.addToFactions("Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead",
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"Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated");
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AddToAugmentations(NanofiberWeave);
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AddToAugmentations(NanofiberWeave);
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var SubdermalArmor = new Augmentation("NEMEAN Subdermal Weave");
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var SubdermalArmor = new Augmentation("NEMEAN Subdermal Weave");
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SubdermalArmor.addToFactions("The Syndicate", "Fulcrum Secret Technologies", "Illuminati", "Daedalus",
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"The Covenant");
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AddToAugmentations(SubdermalArmor);
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AddToAugmentations(SubdermalArmor);
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var WiredReflexes = new Augmentation("Wired Reflexes");
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var WiredReflexes = new Augmentation("Wired Reflexes");
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WiredReflexes.addToFactions("Tian Di Hui", "Sector-12", "Volhaven", "Aevum", "Ishima",
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"The Syndicate", "The Dark Army", "Speakers for the Dead");
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AddToAugmentations(WiredReflexes);
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AddToAugmentations(WiredReflexes);
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var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings");
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var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings");
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GrapheneBoneLacings.addToFactions("Fulcrum Secret Technologies", "The Covenant");
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AddToAugmentations(GrapheneBoneLacings);
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AddToAugmentations(GrapheneBoneLacings);
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var BionicSpine = new Augmentation("Bionic Spine");
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var BionicSpine = new Augmentation("Bionic Spine");
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BionicSpine.addToFactions("Speakers for the Dead", "The Syndicate", "KuaiGong International",
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"OmniTek Incorporated", "Blade Industries");
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AddToAugmentations(BionicSpine);
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AddToAugmentations(BionicSpine);
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var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine Upgrade");
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var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine Upgrade");
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GrapheneBionicSpine.addToFactions("Fulcrum Secret Technologies", "ECorp");
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AddToAugmentations(GrapheneBionicSpine);
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AddToAugmentations(GrapheneBionicSpine);
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var BionicLegs = new Augmentation("Bionic Legs");
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var BionicLegs = new Augmentation("Bionic Legs");
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BionicLegs.addToFactions("Speakers for the Dead", "The Syndicate", "KuaiGong International",
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"OmniTek Incorporated", "Blade Industries");
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AddToAugmentations(BionicLegs);
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AddToAugmentations(BionicLegs);
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var GrapheneBionicLegs = new Augmentation("PC Direct-Neural Interface NeuroNet Injector");
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var GrapheneBionicLegs = new Augmentation("Graphene Bionic Legs Upgrade");
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GrapheneBionicLegs.addToFactions("MegaCorp", "ECorp", "Fulcrum Secret Technologies");
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AddToAugmentations(GrapheneBionicLegs);
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AddToAugmentations(GrapheneBionicLegs);
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//Labor stat augmentations
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//Labor stat augmentations
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var SpeechProcessor = new Augmentation("Speech Processor Implant"); //Cochlear imlant?
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var SpeechProcessor = new Augmentation("Speech Processor Implant"); //Cochlear imlant?
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SpeechProcessor.addToFactions("Tian Di Hui", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
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"Ishima", "Volhaven");
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AddToAugmentations(SpeechProcessor);
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AddToAugmentations(SpeechProcessor);
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var EnhancedSocialInteractionImplant = new Augmentation("Enhanced Social Interaction Implant");
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var EnhancedSocialInteractionImplant = new Augmentation("Enhanced Social Interaction Implant");
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EnhancedSocialInteractionImplant.addToFactions("Bachman & Associates", "NWO", "Clarke Incorporated",
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"OmniTek Incorporated", "Four Sigma");
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AddToAugmentations(EnhancedSocialInteractionImplant);
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AddToAugmentations(EnhancedSocialInteractionImplant);
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//Hacking augmentations
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//Hacking augmentations
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var ArtificialBioNeuralNetwork = new Augmentation("Artificial Bio-neural Network Implant");
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var ArtificialBioNeuralNetwork = new Augmentation("Artificial Bio-neural Network Implant");
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ArtificialBioNeuralNetwork.addToFactions("BitRunners", "Fulcrum Secret Technologies");
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AddToAugmentations(ArtificialBioNeuralNetwork);
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AddToAugmentations(ArtificialBioNeuralNetwork);
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var ArtificialSynapticPotentiation = new Augmentation("Artificial Synaptic Potentiation");
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var ArtificialSynapticPotentiation = new Augmentation("Artificial Synaptic Potentiation");
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ArtificialSynapticPotentiation.addToFactions("The Black Hand", "NiteSec");
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AddToAugmentations(ArtificialSynapticPotentiation);
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AddToAugmentations(ArtificialSynapticPotentiation);
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var EnhancedMyelinSheathing = new Augmentation("Enhanced Myelin Sheating");
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var EnhancedMyelinSheathing = new Augmentation("Enhanced Myelin Sheating");
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EnhancedMyelinSheating.addToFactions("Fulcrum Secret Technologies", "BitRunners", "The Black Hand");
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AddToAugmentations(EnhancedMyelinSheathing);
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AddToAugmentations(EnhancedMyelinSheathing);
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var SynapticEnhancement = new Augmentation("Synaptic Enhancement Implant");
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var SynapticEnhancement = new Augmentation("Synaptic Enhancement Implant");
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SynapticEnhancement.addToFactions("CyberSec");
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AddToAugmentations(SynapticEnhancement);
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AddToAugmentations(SynapticEnhancement);
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var NeuralRetentionEnhancement = new Augmentation("Neural-Retention Enhancement");
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var NeuralRetentionEnhancement = new Augmentation("Neural-Retention Enhancement");
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NeuralRetentionEnhancement.addToFactions("CyberSec", "NiteSec");
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AddToAugmentations(NeuralRetentionEnhancement);
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AddToAugmentations(NeuralRetentionEnhancement);
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var DataJack = new Augmentation("DataJack");
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var DataJack = new Augmentation("DataJack");
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DataJack.addToFactions("BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo");
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AddToAugmentations(DataJack);
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AddToAugmentations(DataJack);
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var ENM = new Augmentation("Embedded Netburner Module");
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var ENM = new Augmentation("Embedded Netburner Module");
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ENM.addToFactions("BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
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"Fulcrum Secret Technologies", "NWO", "Blade Industries");
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AddToAugmentations(ENM);
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AddToAugmentations(ENM);
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var ENMCore = new Augmentation("Embedded Netburner Module Core Implant");
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var ENMCore = new Augmentation("Embedded Netburner Module Core Implant");
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ENMCore.addToFactions("BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
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"Fulcrum Secret Technologies", "NWO", "Blade Industries");
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AddToAugmentations(ENMCore);
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AddToAugmentations(ENMCore);
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var ENMCoreV2 = new Augmentation("Embedded Netburner Module Core V2 Upgrade");
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var ENMCoreV2 = new Augmentation("Embedded Netburner Module Core V2 Upgrade");
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ENMCoreV2.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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"Blade Industries", "OmniTek Incorporated", "KuaiGong International");
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AddToAugmentations(ENMCoreV2);
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AddToAugmentations(ENMCoreV2);
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var ENMCoreV3 = new Augmentation("Embedded Netburner Module Core V3 Upgrade");
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var ENMCoreV3 = new Augmentation("Embedded Netburner Module Core V3 Upgrade");
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ENMCoreV3.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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"Daedalus", "The Covenant", "Illuminati");
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AddToAugmentations(ENMCoreV3);
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AddToAugmentations(ENMCoreV3);
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var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine");
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var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine");
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ENMCoreV3.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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"Daedalus", "The Covenant", "Illuminati");
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AddToAugmentations(ENMAnalyzeEngine);
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AddToAugmentations(ENMAnalyzeEngine);
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var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade");
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var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade");
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ENMCoreV3.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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"Daedalus", "The Covenant", "Illuminati");
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AddToAugmentations(ENMDMA);
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AddToAugmentations(ENMDMA);
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var Neuralstimulator = new Augmentation("Neuralstimulator");
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var Neuralstimulator = new Augmentation("Neuralstimulator");
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Neuralstimulator.addToFactions("The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
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"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
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"Four Sigma");
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AddToAugmentations(Neuralstimulator);
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AddToAugmentations(Neuralstimulator);
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var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector");
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AddToAugmentations(PCDNINeuralNetwork);
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//Work Augmentations
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//Work Augmentations
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var NuoptimalInjectorImplant = new Augmentation("Nuoptimal Nootropic Injector Implant");
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var NuoptimalInjectorImplant = new Augmentation("Nuoptimal Nootropic Injector Implant");
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NuoptimalInjectorImplant.addToFactions("Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
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"Clarke Incorporated", "Four Sigma", "Bachman & Associates");
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AddToAugmentations(NuoptimalInjectorImplant);
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AddToAugmentations(NuoptimalInjectorImplant);
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var SpeechEnhancement = new Augmentation("Speech Enhancement");
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var SpeechEnhancement = new Augmentation("Speech Enhancement");
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SpeechEnhancement.addToFactions("Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
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"Clarke Incorporated", "Four Sigma", "Bachman & Associates");
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AddToAugmentations(SpeechEnhancement);
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AddToAugmentations(SpeechEnhancement);
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var FocusWire = new Augmentation("FocusWire"); //Stops procrastination
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var FocusWire = new Augmentation("FocusWire"); //Stops procrastination
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FocusWire.addToFactions("Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International");
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AddToAugmentations(FocusWire)
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AddToAugmentations(FocusWire)
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var PCDNI = new Augmentation("PC Direct-Neural Interface");
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var PCDNI = new Augmentation("PC Direct-Neural Interface");
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PCDNI.addToFactions("Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries");
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AddToAugmentations(PCDNI);
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AddToAugmentations(PCDNI);
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var PCDNIOptimizer = new Augmentation("PC Direct-Neural Interface Optimization Submodule");
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var PCDNIOptimizer = new Augmentation("PC Direct-Neural Interface Optimization Submodule");
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PCDNI.addToFactions("Fulcrum Secret Technologies", "ECorp", "Blade Industries");
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AddToAugmentations(PCDNIOptimizer);
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AddToAugmentations(PCDNIOptimizer);
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var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector");
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PCDNI.addToFactions("Fulcrum Secret Technologies");
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AddToAugmentations(PCDNINeuralNetwork);
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//Misc augmentations
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//Misc augmentations
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var Neurotrainer1 = new Augmentation("Neurotrainer I");
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var Neurotrainer1 = new Augmentation("Neurotrainer I");
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Neurotrainer1.addToFactions("CyberSec");
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AddToAugmentations(Neurotrainer1);
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AddToAugmentations(Neurotrainer1);
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var Neurotrainer2 = new Augmentation("Neurotrainer II");
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var Neurotrainer2 = new Augmentation("Neurotrainer II");
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Neurotrainer2.addToFactions("BitRunners", "NiteSec");
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AddToAugmentations(Neurotrainer2);
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AddToAugmentations(Neurotrainer2);
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var Neurotrainer3 = new Augmentation("Neurotrainer III");
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var Neurotrainer3 = new Augmentation("Neurotrainer III");
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Neurotrainer3.addToFactions("NWO", "Four Sigma");
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AddToAugmentations(Neurotrainer3);
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AddToAugmentations(Neurotrainer3);
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var Hypersight = new Augmentation("HyperSight Corneal Implant");
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var Hypersight = new Augmentation("HyperSight Corneal Implant");
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Hypersight.addToFactions("Blade Industries", "KuaiGong International");
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AddToAugmentations(Hypersight);
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AddToAugmentations(Hypersight);
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}
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}
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@ -174,10 +252,10 @@ applyAugmentation = function(aug) {
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//Dex 5%
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//Dex 5%
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break;
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break;
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case "Synthetic Heart":
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case "Synthetic Heart":
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//Agi and Str 10%
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//Agi and Str - HIGH LEVEL
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break;
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break;
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case "Synfibril Muscle":
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case "Synfibril Muscle":
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//Strength and Defense 10%
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//Strength and Defense - MED HIGH LEVEL
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break;
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break;
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case "Combat Rib I":
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case "Combat Rib I":
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//Str and Defense 5%
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//Str and Defense 5%
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@ -187,78 +265,79 @@ applyAugmentation = function(aug) {
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case "Combat Rib III":
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case "Combat Rib III":
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break;
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break;
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case "Nanofiber Weave":
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case "Nanofiber Weave":
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//str + Defense 10%
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//str + Defense - MED LEVEL
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break;
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break;
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case "NEMEAN Subdermal Weave":
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case "NEMEAN Subdermal Weave":
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//Defense 10%
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//Defense - HIGH LEVEL
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break;
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break;
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case "Wired Reflexes":
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case "Wired Reflexes":
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//Agility 10%
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//Agility - Low level
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break;
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break;
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case "Graphene Bone Lacings":
|
case "Graphene Bone Lacings":
|
||||||
//Strength defense 15%
|
//Strength defense - HIGH level
|
||||||
break;
|
break;
|
||||||
case "Bionic Spine":
|
case "Bionic Spine":
|
||||||
//Everything 3%?
|
//Everything - Medium level
|
||||||
break;
|
break;
|
||||||
case "Graphene Bionic Spine Upgrade":
|
case "Graphene Bionic Spine Upgrade":
|
||||||
//Everything 5%
|
//Everything - high level
|
||||||
break;
|
break;
|
||||||
case "Bionic Legs":
|
case "Bionic Legs":
|
||||||
//Agi
|
//Agi - Med level
|
||||||
break;
|
|
||||||
case "PC Direct-Neural Interface NeuroNet Injector":
|
|
||||||
//Agi
|
|
||||||
break;
|
break;
|
||||||
|
case "Graphene Bionic Legs Upgrade":
|
||||||
|
//Agi - HIGH level
|
||||||
|
break;
|
||||||
|
|
||||||
//Labor stats augmentations
|
//Labor stats augmentations
|
||||||
case "Enhanced Social Interaction Implant":
|
case "Enhanced Social Interaction Implant":
|
||||||
//Charisma 10%
|
//Charisma 10% - Med high level
|
||||||
break;
|
break;
|
||||||
case "Speech Processor Implant":
|
case "Speech Processor Implant":
|
||||||
//Charisma 5%
|
//Charisma 5% - Med level
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Hacking augmentations
|
//Hacking augmentations
|
||||||
case "Artificial Bio-neural Network Implant":
|
case "Artificial Bio-neural Network Implant":
|
||||||
//Hacking speed and money gained 10%
|
//Hacking speed and money gained - MED Level
|
||||||
break;
|
break;
|
||||||
case "Artificial Synaptic Potentiation":
|
case "Artificial Synaptic Potentiation":
|
||||||
//Hacking speed 15%
|
//Hacking speed - MED Level
|
||||||
break;
|
break;
|
||||||
case "Enhanced Myelin Sheating":
|
case "Enhanced Myelin Sheating":
|
||||||
//Hacking speed and exp gain 10%
|
//Hacking speed and exp gain - MED Level
|
||||||
break;
|
break;
|
||||||
case "Synaptic Enhancement Implant":
|
case "Synaptic Enhancement Implant":
|
||||||
//Hacking speed 5%
|
//Hacking speed - LOw level
|
||||||
break;
|
break;
|
||||||
case "Neural-Retention Enhancement":
|
case "Neural-Retention Enhancement":
|
||||||
//Gain 10% more hacking exp
|
//Gain 10% more hacking exp - med level
|
||||||
break;
|
break;
|
||||||
case "DataJack":
|
case "DataJack":
|
||||||
//5% more money from hacking
|
//5% more money from hacking - med low level
|
||||||
break;
|
break;
|
||||||
case "Embedded Netburner Module":
|
case "Embedded Netburner Module":
|
||||||
//Doesn't give anyhting itself but allows user to install
|
//Doesn't give anyhting itself but allows user to install
|
||||||
//ENM upgrades in the future, which are very powerful
|
//ENM upgrades in the future, which are very powerful
|
||||||
|
//Med level
|
||||||
break;
|
break;
|
||||||
case "Embedded Netburner Module Core Implant":
|
case "Embedded Netburner Module Core Implant":
|
||||||
//Hacking speed, money gained, and exp gained 5%
|
//Hacking speed, money gained, and exp gained - Med level
|
||||||
break;
|
break;
|
||||||
case "Embedded Netburner Module Core V2 Upgrade":
|
case "Embedded Netburner Module Core V2 Upgrade":
|
||||||
//Hacking speed, money gained, and exp gained 10%
|
//Hacking speed, money gained, and exp gained - Med High Level
|
||||||
break;
|
break;
|
||||||
case "Embedded Netburner Module Core V3 Upgrade":
|
case "Embedded Netburner Module Core V3 Upgrade":
|
||||||
//Hacking speed, money gained, and exp gained 15%
|
//Hacking speed, money gained, and exp gained - High level
|
||||||
break;
|
break;
|
||||||
case "Embedded Netburner Module Analyze Engine":
|
case "Embedded Netburner Module Analyze Engine":
|
||||||
//Hacking speed 20%
|
//Hacking speed 20% - High level
|
||||||
break;
|
break;
|
||||||
case "Embedded Netburner Module Direct Memory Access Upgrade":
|
case "Embedded Netburner Module Direct Memory Access Upgrade":
|
||||||
//Money hacked 20%
|
//Money hacked 20% - High level
|
||||||
break;
|
break;
|
||||||
case "Neuralstimulator":
|
case "Neuralstimulator":
|
||||||
//Hacking speed, money gained, and exp gained 10%
|
//Hacking speed, money gained, and exp gained - Med level
|
||||||
break;
|
break;
|
||||||
case "PC Direct-Neural Interface NeuroNet Injector":
|
case "PC Direct-Neural Interface NeuroNet Injector":
|
||||||
//Hacking speed increases
|
//Hacking speed increases
|
||||||
@ -266,33 +345,39 @@ applyAugmentation = function(aug) {
|
|||||||
|
|
||||||
//Work augmentations
|
//Work augmentations
|
||||||
case "Nuoptimal Nootropic Injector Implant":
|
case "Nuoptimal Nootropic Injector Implant":
|
||||||
//Increase in gains for software, IT, and Business jobs
|
//Increase in gains for software, IT, and Business jobs - Low Med Level
|
||||||
break;
|
break;
|
||||||
case "Speech Enhancement":
|
case "Speech Enhancement":
|
||||||
//Increase in business jobs and reputation gained
|
//Increase in business jobs and reputation gained - Low Level
|
||||||
break;
|
break;
|
||||||
case "FocusWire":
|
case "FocusWire":
|
||||||
//Increase in all gains and reputation gained
|
//Increase in all gains and reputation gained - Med Level
|
||||||
break;
|
break;
|
||||||
case "PC Direct-Neural Interface":
|
case "PC Direct-Neural Interface":
|
||||||
//Allows people to directly communicate interface with PCs..which helps with Software and IT jobs
|
//Allows people to directly communicate interface with PCs..which helps with Software and IT jobs
|
||||||
|
//Med level
|
||||||
break;
|
break;
|
||||||
case "PC Direct-Neural Interface Optimization Submodule":
|
case "PC Direct-Neural Interface Optimization Submodule":
|
||||||
//Allows u to better optimize code/pc when connecting with PC DNI..helps with software/IT jobs
|
//Allows u to better optimize code/pc when connecting with PC DNI..helps with software/IT jobs
|
||||||
|
//High level
|
||||||
|
break;
|
||||||
|
case "PC Direct-Neural Interface NeuroNet Injector":
|
||||||
|
//Allow you to use ur brain as aneural net on a computer lol...increases everything
|
||||||
|
//High Level
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Misc augmentations
|
//Misc augmentations
|
||||||
case "Neurotrainer I":
|
case "Neurotrainer I":
|
||||||
//Increase all exp gains
|
//Increase all exp gains - Low level
|
||||||
break;
|
break;
|
||||||
case "Neurotrainer II":
|
case "Neurotrainer II":
|
||||||
//Increase all exp gains
|
//Increase all exp gains - Med level
|
||||||
break;
|
break;
|
||||||
case "Neurotrainer III":
|
case "Neurotrainer III":
|
||||||
//Increase all exp gains
|
//Increase all exp gains - High Level
|
||||||
break;
|
break;
|
||||||
case "HyperSight Corneal Implant":
|
case "HyperSight Corneal Implant":
|
||||||
//Increases sight..which increases dex..hacking speed + money?
|
//Increases sight..which increases dex..hacking speed + money? - Med high level
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -68,6 +68,10 @@ initFactions = function() {
|
|||||||
AddToFactions(FourSigma);
|
AddToFactions(FourSigma);
|
||||||
var KuaiGongInternational = new Faction("KuaiGong International");
|
var KuaiGongInternational = new Faction("KuaiGong International");
|
||||||
AddToFactions(KuaiGongInternational);
|
AddToFactions(KuaiGongInternational);
|
||||||
|
|
||||||
|
//Other corporations
|
||||||
|
var FulcrumTechnologies = new Faction("Fulcrum Secret Technologies");
|
||||||
|
AddToFactions(FulcrumTechnologies);
|
||||||
|
|
||||||
//Hacker groups
|
//Hacker groups
|
||||||
var BitRunners = new Faction("BitRunners");
|
var BitRunners = new Faction("BitRunners");
|
||||||
|
Loading…
Reference in New Issue
Block a user