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https://github.com/bitburner-official/bitburner-src.git
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Merge pull request #355 from Mughur/docupdate
link at the end of tutorial now opens another window
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@ -15,4 +15,4 @@ mv() Netscript Function
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.. code-block:: javascript
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ns.tprint("home", "foo.js", "old_foo.txt")
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ns.mv("home", "foo.js", "old_foo.txt")
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@ -1,7 +1,7 @@
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moveTail() Netscript Function
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resizeTail() Netscript Function
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===============================
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.. js:function:: moveTail(width, heigth[, pid])
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.. js:function:: resizeTail(width, heigth[, pid])
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:RAM cost: 0 GB
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@ -20,9 +20,7 @@ through 20. When using the functions above, the ports are specified
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by passing the number as the first argument and the value as the second.
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The default maximum capacity of a port is 50, but this can be changed in Options > System. Setting this too high can cause the game to use a lot of memory.
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.. important:: The data inside ports are not saved! This means if you close and
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re-open the game, or reload the page then you will lose all of the data in
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the ports!
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.. important:: The data inside ports are not saved! This means if you close and re-open the game, or reload the page then you will lose all of the data in the ports!
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**Example Usage**
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@ -34,8 +32,6 @@ Let's assume Port 1 starts out empty (no data inside). We'll represent the port
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Now assume we ran the following simple script
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.. code-block:: js
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.. code:: javascript
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export async function main(ns) {
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@ -50,8 +46,6 @@ After this script executes, our script will contain every number from 0 through
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Then, assume we run the following script
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.. code-block:: js
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.. code:: javascript
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export async function main(ns) {
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@ -125,8 +119,6 @@ This handle allows you to access several new port-related functions. The functio
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Port Handle Example
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.. code-block:: js
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.. code:: javascript
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export async function main(ns) {
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@ -217,8 +209,6 @@ Then, if you wanted to use these functions in another script, you can import the
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If you only wanted to import certain functions, you can do so without needing
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to specify a namespace for the import
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.. code-block:: js
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.. code:: javascript
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import {foo1, foo3} from "testlibrary.js"; //Saves RAM since not all functions are imported!
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@ -414,7 +414,13 @@ export function InteractiveTutorialRoot(): React.ReactElement {
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<>
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<Typography>
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This page displays information about all of your scripts that are running across every server. You can use
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this to gauge how well your scripts are doing. Let's go back to
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this to gauge how well your scripts are doing.
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<br /><br />
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Click on Home to see the scripts running on it.
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<br /><br />
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Then click on n00dles.js to see the scripts information.
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<br /><br />
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Let's go back to
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</Typography>
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<ListItem>
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<LastPageIcon color={"error"} />
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@ -473,7 +479,7 @@ export function InteractiveTutorialRoot(): React.ReactElement {
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<Typography>through the main navigation menu now.</Typography>
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</>
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),
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canNext: true,
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canNext: false,
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},
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[iTutorialSteps.HacknetNodesIntroduction as number]: {
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content: (
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@ -499,7 +505,7 @@ export function InteractiveTutorialRoot(): React.ReactElement {
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</ListItem>
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</>
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),
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canNext: true,
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canNext: false,
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},
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[iTutorialSteps.WorldDescription as number]: {
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content: (
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@ -517,7 +523,7 @@ export function InteractiveTutorialRoot(): React.ReactElement {
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</ListItem>
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</>
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),
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canNext: true,
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canNext: false,
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},
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[iTutorialSteps.TutorialPageInfo as number]: {
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content: (
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@ -527,7 +533,7 @@ export function InteractiveTutorialRoot(): React.ReactElement {
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<br />
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<br />
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The{" "}
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<a href="https://bitburner-official.readthedocs.io/en/latest/guidesandtips/gettingstartedguideforbeginnerprogrammers.html">
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<a href="https://bitburner-official.readthedocs.io/en/latest/guidesandtips/gettingstartedguideforbeginnerprogrammers.html" target="_blank">
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Getting Started
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</a>{" "}
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contains the guide for new players, navigating you through most of early game.
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