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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
Fixed bug and added compatibility for converting RunningScript offline dataMap to version v0.43.1
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dist/engine.bundle.js
vendored
2
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -22,6 +22,7 @@ import {gameOptionsBoxClose} from "../utils/GameOptions";
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import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
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import {Reviver, Generic_toJSON,
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Generic_fromJSON} from "../utils/JSONReviver";
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import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions";
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import {createElement} from "../utils/uiHelpers/createElement";
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import {createPopup} from "../utils/uiHelpers/createPopup";
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import {createStatusText} from "./ui/createStatusText";
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@ -509,9 +510,11 @@ function loadImportedGame(saveObj, saveString) {
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Player.lastUpdate = Engine._lastUpdate;
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Engine.start(); //Run main game loop and Scripts loop
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dialogBoxCreate("While you were offline, your scripts generated <span class='money-gold'>$" +
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numeralWrapper.format(offlineProductionFromScripts, '0,0.00') + "</span> and your Hacknet Nodes generated <span class='money-gold'>$" +
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numeralWrapper.format(offlineProductionFromHacknetNodes, '0,0.00') + "</span>");
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const timeOfflineString = convertTimeMsToTimeElapsedString(time);
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dialogBoxCreate(`Offline for ${timeOfflineString}. While you were offline, your scripts ` +
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"generated <span class='money-gold'>" +
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numeralWrapper.formatMoney(offlineProductionFromScripts) + "</span> and your Hacknet Nodes generated <span class='money-gold'>" +
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numeralWrapper.formatMoney(offlineProductionFromHacknetNodes) + "</span>");
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return true;
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}
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@ -812,6 +812,9 @@ function loadAllRunningScripts() {
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}
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function scriptCalculateOfflineProduction(runningScriptObj) {
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console.log("Calculating offline production for: ");
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console.log(runningScriptObj);
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//The Player object stores the last update time from when we were online
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var thisUpdate = new Date().getTime();
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var lastUpdate = Player.lastUpdate;
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@ -1905,7 +1905,7 @@ let Terminal = {
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}
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const scriptname = commandArray[1];
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if (!scriptname.endsWith(".lit") && !isScriptFilename(scriptname) && !scriptname.endsWith(".txt")) {
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postError("scp only works for .script, .txt, and .lit files");
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postError("scp only works for scripts, text files (.txt), and literature files (.lit)");
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return;
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}
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const destServer = getServer(commandArray[2]);
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@ -1365,9 +1365,11 @@ const Engine = {
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Player.lastUpdate = Engine._lastUpdate;
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Engine.start(); //Run main game loop and Scripts loop
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removeLoadingScreen();
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dialogBoxCreate("While you were offline, your scripts generated <span class='money-gold'>$" +
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formatNumber(offlineProductionFromScripts, 2) + "</span> and your Hacknet Nodes generated <span class='money-gold'>$" +
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formatNumber(offlineProductionFromHacknetNodes, 2) + "</span>");
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const timeOfflineString = convertTimeMsToTimeElapsedString(time);
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dialogBoxCreate(`Offline for ${timeOfflineString}. While you were offline, your scripts ` +
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"generated <span class='money-gold'>" +
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numeralWrapper.formatMoney(offlineProductionFromScripts) + "</span> and your Hacknet Nodes generated <span class='money-gold'>" +
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numeralWrapper.formatMoney(offlineProductionFromHacknetNodes) + "</span>");
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//Close main menu accordions for loaded game
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var visibleMenuTabs = [terminal, createScript, activeScripts, stats,
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hacknetnodes, city, tutorial, options, dev];
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@ -15,7 +15,15 @@ function Reviver(key, value) {
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if (typeof value === "object" &&
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typeof value.ctor === "string" &&
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typeof value.data !== "undefined") {
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// Compatibility for version v0.43.1
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// TODO Remove this eventually
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if (value.ctor === "AllServersMap") {
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console.log('Converting AllServersMap for v0.43.1');
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return value.data;
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}
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ctor = Reviver.constructors[value.ctor] || window[value.ctor];
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if (typeof ctor === "function" &&
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typeof ctor.fromJSON === "function") {
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@ -45,7 +53,7 @@ function Generic_toJSON(ctorName, obj, keys) {
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}
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data = {};
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for (index = 0; index < keys.length; ++index) {
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for (let index = 0; index < keys.length; ++index) {
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key = keys[index];
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data[key] = obj[key];
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}
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@ -39,7 +39,7 @@ function convertTimeMsToTimeElapsedString(time: number): string {
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if (days > 0) {res += `${days} days `; }
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if (hours > 0) {res += `${hours} hours `; }
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if (minutes > 0) {res += `${minutes} minutes `; }
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res += `${seconds} seconds `;
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res += `${seconds} seconds`;
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return res;
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}
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