Increased cost of university classes/Gym. You can now see the effects of an augmentation before unlocking it. Slightly increased cost of purchasing Hacknet Node upgrades

This commit is contained in:
Daniel Xie 2017-05-23 14:26:52 -05:00
parent b695b19058
commit 8338582ef7
6 changed files with 30 additions and 24 deletions

@ -162,7 +162,7 @@
}
#hacknet-nodes-purchase-button {
display: block;
display: inline-block;
}
#hacknet-nodes-money-multipliers-div {
@ -234,7 +234,7 @@
color: #FFFFFF;
padding: 4px;
border: 1px solid #333333;
width: 50%;
/*width: 30%;*/
}
.create-program-a-link-button-inactive {

@ -92,7 +92,7 @@ tr:focus {
padding: 5px;
margin: 5px;
border: 1px solid #333333;
width: 50%;
/*width: 30%;*/
}
.a-link-button:hover {
@ -112,7 +112,7 @@ tr:focus {
border-left: 1px solid #333333;
pointer-events: none;
cursor: default;
width: 50%;
/*width: 50%;*/
}
@ -156,9 +156,10 @@ tr:focus {
color: white;
text-align: center;
padding: 4px;
left: 101%;
position: absolute;
z-index: 1;
z-index: 3;
}
.tooltip:hover .tooltiptext {

@ -181,6 +181,7 @@
in order to increase its computing power and thereby increase the profit you earn from it.
</p>
<a href="#" id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
<br>
<div id="hacknet-nodes-money-multipliers-div">"
<p id="hacknet-nodes-money"> </p>
<span id="hacknet-nodes-multipliers">

@ -21,8 +21,8 @@ CONSTANTS = {
HacknetNodeMoneyGainPerLevel: 1.25,
HacknetNodePurchaseNextMult: 1.33, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.21, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeCoreMult: 1.41, //Multiplier for cost when buying another core
HacknetNodeUpgradeRamMult: 1.22, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeCoreMult: 1.42, //Multiplier for cost when buying another core
HacknetNodeMaxLevel: 200,
HacknetNodeMaxRam: 64,
@ -110,12 +110,12 @@ CONSTANTS = {
ClassGymDexterity: "training your dexterity at a gym",
ClassGymAgility: "training your agility at a gym",
ClassDataStructuresBaseCost: 1,
ClassNetworksBaseCost: 5,
ClassAlgorithmsBaseCost: 20,
ClassManagementBaseCost: 10,
ClassLeadershipBaseCost: 20,
ClassGymBaseCost: 15,
ClassDataStructuresBaseCost: 2,
ClassNetworksBaseCost: 10,
ClassAlgorithmsBaseCost: 40,
ClassManagementBaseCost: 20,
ClassLeadershipBaseCost: 40,
ClassGymBaseCost: 30,
CrimeShoplift: "shoplift",
CrimeMug: "mug someone",

@ -27,37 +27,37 @@ function displayCreateProgramContent() {
//NUKE.exe (in case you delete it lol)
if (Player.getHomeComputer().programs.indexOf(Programs.NukeProgram) == -1) {
nukeALink.style.display = "block";
nukeALink.style.display = "inline-block";
}
//BruteSSH
if (Player.getHomeComputer().programs.indexOf(Programs.BruteSSHProgram) == -1 &&
Player.hacking_skill >= 50) {
bruteSshALink.style.display = "block";
bruteSshALink.style.display = "inline-block";
}
//FTPCrack
if (Player.getHomeComputer().programs.indexOf(Programs.FTPCrackProgram) == -1 &&
Player.hacking_skill >= 100) {
ftpCrackALink.style.display = "block";
ftpCrackALink.style.display = "inline-block";
}
//relaySMTP
if (Player.getHomeComputer().programs.indexOf(Programs.RelaySMTPProgram) == -1 &&
Player.hacking_skill >= 250) {
relaySmtpALink.style.display = "block";
relaySmtpALink.style.display = "inline-block";
}
//HTTPWorm
if (Player.getHomeComputer().programs.indexOf(Programs.HTTPWormProgram) == -1 &&
Player.hacking_skill >= 500) {
httpWormALink.style.display = "block";
httpWormALink.style.display = "inline-block";
}
//SQLInject
if (Player.getHomeComputer().programs.indexOf(Programs.SQLInjectProgram) == -1 &&
Player.hacking_skill >= 750) {
sqlInjectALink.style.display = "block";
sqlInjectALink.style.display = "inline-block";
}
}

@ -790,18 +790,19 @@ displayFactionAugmentations = function(factionName) {
var aug = Augmentations[faction.augmentations[i]];
var item = document.createElement("li");
var span = document.createElement("span");
var aDiv = document.createElement("div");
var aElem = document.createElement("a");
var pElem = document.createElement("p");
aElem.setAttribute("href", "#");
var req = aug.baseRepRequirement * faction.augmentationRepRequirementMult;
if (aug.name != AugmentationNames.NeuroFluxGovernor && aug.owned) {
aElem.setAttribute("class", "a-link-button-inactive tooltip");
aElem.setAttribute("class", "a-link-button-inactive");
pElem.innerHTML = "ALREADY OWNED";
} else if (faction.playerReputation >= req) {
aElem.setAttribute("class", "a-link-button tooltip");
aElem.setAttribute("class", "a-link-button");
pElem.innerHTML = "UNLOCKED - $" + formatNumber(aug.baseCost * faction.augmentationPriceMult, 2);
} else {
aElem.setAttribute("class", "a-link-button-inactive tooltip");
aElem.setAttribute("class", "a-link-button-inactive");
pElem.innerHTML = "LOCKED (Requires " + formatNumber(req, 4) + " faction reputation)";
pElem.style.color = "red";
}
@ -813,13 +814,16 @@ displayFactionAugmentations = function(factionName) {
}
span.style.display = "inline-block"
aElem.innerHTML += '<span class="tooltiptext">' + aug.info + " </span>";
//The div will have the tooltip.
aDiv.setAttribute("class", "tooltip");
aDiv.innerHTML = '<span class="tooltiptext">' + aug.info + " </span>";
aDiv.appendChild(aElem);
aElem.addEventListener("click", function() {
purchaseAugmentationBoxCreate(aug, faction);
});
span.appendChild(aElem);
span.appendChild(aDiv);
span.appendChild(pElem);
item.appendChild(span);